











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Ghoul | 
| Class | Demonologist | 
| Level / Exp | 40 / 38% | 
| Size | medium | 
| Lifes / Deaths | Killed by Zubivea the corrupted protosentient globula at level 40 on the 34th Pyre 123rd year of Ascendancy at 18:01/ 1 | 
Primary Stats
| Strength | 100 (base 60) | 
| Dexterity | 21 (base 10) | 
| Constitution | 70 (base 42) | 
| Magic | 92 (base 60) | 
| Willpower | 23 (base 10) | 
| Cunning | 29 (base 10) | 
Resources
| Mana | 1/399 | 
| Vim | 107/333 | 
| Life | -131/1541 | 
| Positive | 94/167 | 
| Stamina | 143/250 | 
| Healing Factor | 1.5172792565121 | 
| Regeneration | 14.034833122737 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | -999 | 
| Infravision | 9 | 
| See Stealth | 41.003878189685 | 
| See Invisible | 41.003878189685 | 
Offense: Mainhand
| Damage | 174 | 
| Accuracy | 46 | 
| Crit Chance | 71% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 66 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 37 | 
| Crit Chance | 33% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +27% | 
| Cold | +12% | 
| All | +6% | 
| Lightning | +12% | 
| Light | +21% | 
| Temporal | +21% | 
| Darkness | +21% | 
| Mind | +12% | 
| Fire | +9% | 
| Nature | +26% | 
Offense: Damage Penetration
| Nature | +15% | 
| Physical | +53% | 
| Mind | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 41.551211628464 (73.607947236566%) | 
| Defense | 42 | 
| Ranged Defense | 42 | 
| Fatigue | 30 | 
| Physical Save | 50 | 
| Spell Save | 31 | 
| Mental Save | 32 | 
Defense: Resistances
| Acid | + 12%( 70%) | 
| Blight | + 39%( 70%) | 
| Physical | + 39%( 70%) | 
| Cold | + 24%( 70%) | 
| All | + 12%( 70%) | 
| Darkness | + 37%( 70%) | 
| Light | + 73%( 80%) | 
| Lightning | + 24%( 70%) | 
| Fire | + 59%( 70%) | 
| Nature | + 25%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 31% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 43% | 
| Fear Resistance | 100% | 
| Stun Resistance | 78% | 
| Poison Resistance | 80% | 
| Blind Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 8 times. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 165 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Dissipation Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
Class Talents
| Corruption / Demonic pact | 1.30 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Doom covenant | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Infernal combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| Corruption / Doom shield | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Black-magic | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Undead / Ghoul | 1.10 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Corruption / Torment | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Daikara.Escort: injured seer (level 2 of Daikara) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lone alchemist (level 1 of Ruins of Kor'Pul) As a reward you improved talent Stone Touch (+1 level(s)). | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost defiler (level 2 of Ruins of Kor'Pul) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire.Escort: lost defiler (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell.Escort: lost defiler (level 4 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire.Escort: lost sun paladin (level 2 of Trollmire) As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done | 
| You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest.Escort: lost warrior (level 4 of Old Forest) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Old Forest.Escort: repented thief (level 2 of Old Forest) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 283. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed red crystal shard. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice wyrm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed wretchling eyeball. * You've found the needed naga tongue. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Gata the Ebonyenvy (0 def, 3 armour) 2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind +15% temporal Res.pen +10% mind Melee Ret 6 mind 6 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 Resists +12% darkness Silence- +31% Confus- +33% Stun/Frz- +28% A pair of boots made of leather. | 
| Light source |  Dúathedlen Heart 1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. | 
| On head |  Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. | 
| On hands |  brawler's drakeskin leather gloves of war-making (0 def, 3 armour) 1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Str +3 Dex +4 Cun dps ---------- Phys.crit +17.0% Spell.crit +17% Mind.crit +11% Crit.mult +8.00% ----- def ----- Armour +3 Phys.save +14 (+5 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 35.0 - 38.5 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +5 Crit +23.0% Atk.spd 100% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Emelota the dwarven-steel pickaxe (dig speed 15 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil dps ---------- Phys.pwr +30 (+5 eff.) Spell.pwr +30 (+7 eff.) Dmg.mod +21% physical Res.pen +18% physical ----- def ----- Defense +25 (+8 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  painweaver's stralite ring of life | 
| On fingers |  Salymira the steel ring 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Acc +21 (+7 eff.) Apr +10 ----- def ----- Defense +8 (+2 eff.) Crit.chn- 10.00% Die.at -80.00 life ---------- misc Stam/turn +6.90 Vim/turn +3.00 Talents +4 Bloodcasting Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
| Around neck |  steel amulet 'Rimeparry' 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Crit.mult +20.00% Dmg.mod +6% cold Res.pen +25% physical Apr +2 ----- def ----- Defense +10 (+3 eff.) Phys.save +12 (+4 eff.) ---------- misc Masteries +0.21 Corruption/Spellblaze Amulets make your neck look great! | 
| In main hand |  Chargereeve the stralite waraxe (28-40 power, 5 apr) 3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 28.5 - 39.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +11.0% Crit.mult +24.00% Dmg.mod +6% lightning Res.pen +10% physical Acc +15 (+5 eff.) Apr +23 ----- def ----- Resists +3% light +9% nature +6% darkness ---------- misc Talents +5 Flame Bolts One-handed war axes. | 
| Around waist |  balancing hardened leather belt of recklessness 1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +9% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. | 
| In off hand |  wrathful voratun shield of the stars (0 def, 10 armour, 65-78 power, 202.5 block) 7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 65.0 - 78.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +14 light +15 darkness On Crit.r2 +34 light +29 fire While equipped: Stats +6 Cun +7 Mag dps ---------- Dmg.mod +15% light +15% darkness On shield block: * Deals 163 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +30% physical +25% light +30% blight +40% fire +10% darkness Dmg.red +20 blight +20 fire +20 physical ---------- misc Talents +1 Block Handheld deflection devices. | 
| Cloak |  Zaneduhek the Firebrawn (8 def, 6 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +11% light +13% fire +6% nature +13% cold Phys.save +6 (+2 eff.) Spell.save +3 (+2 eff.) Stealth +8 Max.HP +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  fortifying dwarven-steel plate armour of thunder (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training [Ego++] Arcane/Master While equipped: Stats +10 Str +5 Mag +5 Wil +4 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +15 (+3 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +11 Fatigue +22% Resists +13% lightning Max.HP +65.00 ---------- misc Talents +5 Fiery Cleansing A suit of armour made of metal plates. | 
Inventory
|  acid wave rune of the duelist (damage 117; dur 4; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 116.81 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the sneak (damage 174; dur 4; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 173.63 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the sneak (damage 129; dur 4; cd 20) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 129.11 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the wizard (damage 268; dur 4; cd 20) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 267.54 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the wizard (damage 289; dur 4; cd 19) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 289.41 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the duelist (range 6; phase 14; cd 12) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the duelist (range 5; phase 29; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the duelist (range 5; phase 18; cd 12) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the sneak (range 6; phase 21; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the wizard (range 8; phase 29; cd 15) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the psychic (absorb 75; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the sneak (absorb 101; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the sneak (absorb 94; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the warrior (absorb 120; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shielding rune of the wizard (absorb 504; dur 5; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 504 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  stormshield rune of the warrior (threshold 43; blocks 6; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  Daneth's Neckguard 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. | 
|  Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 215 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. | 
|  Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
|  Khelagas 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +1.0% Res.pen +15% physical ----- def ----- Resists +3% acid +9% physical +15% darkness ---------- misc Stam/turn +0.40 Amulets make your neck look great! | 
|  Salamira the Tundrawar 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Spell.crit +6% Mov.spd +10% Dmg.mod +9% cold Res.pen +20% arcane ----- def ----- Fatigue -6% Resists +9% cold HP.reg +3.00 ---------- misc Stam/turn +0.60 Mana/turn +0.16 Amulets make your neck look great! | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  savior's steel amulet of the eclipse 0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 6 light 5 darkness Dmg.mod +5% light +7% darkness On Melee Ret: * 7% chance to reduce damage dealt by 20% * 5% chance to blind ----- def ----- Phys.save +10 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +13 (+7 eff.) Amulets make your neck look great! | 
|  starseer's gold amulet of mastery (0.24 Celestial / Chants) 0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +6% temporal +6% light +6% physical ---------- misc Masteries +0.24 Celestial/Chants Amulets make your neck look great! | 
|  steel amulet 'Toretir' 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Con +4 Mag dps ---------- Spell.crit +7% Phasing +30% ----- def ----- Spell.save +15 (+8 eff.) ---------- misc Mana/turn +0.16 Max.mana +100.00 Masteries +0.22 Corruption/Vile life Amulets make your neck look great! | 
|  stralite amulet 'Pyrevengeance' 0.1 T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Mind.crit +2% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +4% fire +6% cold +5% lightning Res.pen +25% fire ----- def ----- Resists +8% physical Mind.save +3 (+2 eff.) Heal.mod +20% Cut- +50% ---------- misc Stam/turn +0.60 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 258 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  vitalizing copper amulet of constitution (+6) 0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +38.00 HP.reg +2.00 Amulets make your neck look great! | 
|  Abysssage 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 28 light Ranged+ 28 light Dmg.mod +24% lightning +30% fire +15% light +6% nature Res.pen +25% fire Rings make your fingers look great! | 
|  Emoyamira 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 5 physical Ranged+ 5 physical Dmg.mod +11% fire On Hit (Melee): * 11% chance to reduce all saves and defense by 24 On Hit (Ranged): * 11% chance to reduce all saves and defense by 24 ----- def ----- Resists +5% arcane +22% fire Phys.save +7 (+2 eff.) Spell.save +12 (+6 eff.) Mind.save +8 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Max.vim +30.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
|  Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
|  Umbranaught of the Blightspawn 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +13 Mag +6 Wil +8 Cun dps ---------- Spell.pwr +11 (+2 eff.) Acc +9 (+3 eff.) On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 30 * 33% chance to reduce damage dealt by 20% ----- def ----- Spell.save +21 (+10 eff.) Die.at -20.00 life Heal.mod +20% Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 Rings make your fingers look great! | 
|  Woerock 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness +3% fire Res.pen +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! | 
|  Zuberitira the voratun ring 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +23 (+8 eff.) Dmg.mod +16% cold +6% all On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +6% blight +32% cold Spell.save +3 (+2 eff.) Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! | 
|  gladiator's gold ring of tenacity 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +29.00 Disarm- +24% Pinning- +37% Knockbk- +28% Rings make your fingers look great! | 
|  savior's steel ring of light (+22%) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Phys.save +7 (+2 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! | 
|  treant's gold ring of life 0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +8% nature +10% blight Max.HP +59.00 HP.reg +7.00 Heal.mod +13% Poison- +14% Disease- +21% Rings make your fingers look great! | 
|  warrior's copper ring of light (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +4 Resists +22% light Rings make your fingers look great! | 
|  wizard's gold ring of the mind (+12%) 0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% mind Spell.save +8 (+4 eff.) Rings make your fingers look great! | 
|  Dagger of the Past (25-32 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. | 
|  Blade of Distorted Time (40-56 power, 40 apr) 3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 112 temporal damage and slows enemies in radius 6 of the target by 122% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. | 
|  stralite longsword 'Ematira' (36-50 power, 5 apr) 3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 36.0 - 50.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 nature On Hit: * 20% chance to slow global speed by 51% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +10.0% Res.pen +10% all Acc +9 (+3 eff.) Apr +9 On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +9% light ---------- misc Infravis +1 Sharp, long, and deadly. | 
|  warbringer's stralite longsword of evisceration (34-47 power, 5 apr) 3.0 T4 longsword 1H weapon [Ego++] Master Power 33.5 - 46.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 370 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +9.0% Phys.pwr +15 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +19% Sharp, long, and deadly. | 
|  Dimorder (44-62 power, 6 apr) 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: Stats +11 Str +7 Con dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +9% darkness +15% physical Res.pen +15% physical Phasing +30% Acc +25 (+8 eff.) ----- def ----- Resists +9% acid +9% cold Disarm- +35% Confus- +20% Blunt and deadly. | 
|  elemental stralite waraxe of crippling (32-46 power, 5 apr) 3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 32.5 - 45.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 109 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +17% acid Res.pen +14% acid One-handed war axes. | 
|  Earthvagrant the hardened leather belt 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +11 (+2 eff.) ----- def ----- Resists +7% acid +7% fire +7% cold +3% nature +8% lightning Spell.save +8 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Size +1 A belt that goes around your waist. | 
|  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  balancing hardened leather belt of burglary 1.0 T3 belt armor [Ego++] Master While equipped: Stats +9 Dex +7 Cun +7 Lck dps ---------- Phys.crit +8.0% Mind.crit +8% ----- def ----- Stealth +11 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. | 
|  hardened leather belt 'Layarin' 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Against +32% Summoned On Hit (Melee): * 20% chance to slow global speed by 51% * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% blight +5% arcane +3% light D.Red.from +23% Summoned Spell.save +6 (+3 eff.) A belt that goes around your waist. | 
|  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  Erythad (11 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Dmg.mod +9% physical Acc +10 (+3 eff.) ----- def ----- Defense +11 (+3 eff.) ---------- misc Stam/turn +1.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Mayyldavena the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +15% temporal +8% cold +8% fire +15% mind +8% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. | 
|  blood-soaked pair of hardened leather boots of speed (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Mov.spd +25% Apr +5 ----- def ----- Armour +3 A pair of boots made of leather. | 
|  blood-soaked pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mov.spd +25% Apr +4 ----- def ----- Armour +1 A pair of boots made of leather. | 
|  pair of rough leather boots 'Blazefury' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil +2 Cun +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +3 On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +1 Resists +3% light +3% fire A pair of boots made of leather. | 
|  Ruthless Grip (0 def, 5 armour) 1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 16.24 mind and 17.55 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.36 mind and 3.63 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 6.28 mind and 6.79 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. | 
|  Stone Gauntlets of Harkor'Zun (0 def, 7 armour) 7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 30% Dex, 30% Cun, 50% Mag 60% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. | 
|  alchemist's dwarven-steel gauntlets of war-making (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil dps ---------- Phys.crit +7.0% Spell.crit +9% Mind.crit +8% Crit.mult +5.00% Melee+ 5 acid 5 fire 5 cold 4 lightning ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +15.0% Atk.spd 83% Melee+ +8 ice +6 fire +4 acid +9 lightning On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  hardened leather gloves 'Camublek' (25 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +4 Dex +8 Mag +8 Wil +4 Cun dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +10 (+2 eff.) Melee+ 12 arcane Dmg.mod +8% arcane +6% blight ----- def ----- Armour +2 Defense +25 (+8 eff.) Resists +3% acid +2% physical +8% arcane Crit.chn- 5.00% Phys.save +11 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +13.0% Atk.spd 100% Melee+ +10 arcane On Hit: 10% Set Up 3 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  hardened leather gloves 'Zanulatharach' (20 def, 10 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +23 (+7 eff.) ----- def ----- Armour +10 Defense +20 (+6 eff.) Phys.save +7 (+2 eff.) Mind.save +17 (+8 eff.) Disarm- +31% ---------- misc Stam/turn +3.00 Max.psi +40.00 Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  heroic hardened leather gloves of the nighthunter (0 def, 6 armour) 1.0 T2 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Cun dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +6 Resists +9% darkness Mind.save +7 (+4 eff.) Max.HP +50.00 ---------- misc Infravis +1 Unarmed combat: Power 23.5 - 25.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +3 Crit +8.0% Atk.spd 100% Melee+ +9 darkness On Hit: 10% Battle Shout 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Betadheta (21 def, 9 armour) 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +15 (+3 eff.) Res.pen +15% acid Melee Ret 4 physical ----- def ----- Armour +9 Defense +21 (+7 eff.) Fatigue +3% Resists +6% acid +4% all Phys.save +9 (+3 eff.) ---------- misc Max.stam +20.00 A cap made of leather. | 
|  Crown of Command (3 def, 6 armour) 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. | 
|  Silimira (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex dps ---------- Dmg.mod +6% arcane +12% acid Res.pen +20% acid Melee Ret 2 acid ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +23% cold ---------- misc Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 618.0 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
|  dwarven-steel helm 'Velumina' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+3 eff.) Res.pen +10% physical Acc +25 (+8 eff.) Apr +3 ----- def ----- Armour +4 Fatigue +4% Phys.save +19 (+6 eff.) ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Scale Mail of Kroltar (10 def, 18 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 26.66 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. | 
|  fortifying steel plate armour of the dragon (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +7% physical +7% fire +7% lightning +7% cold Max.HP +42.00 Disarm- +23% Stun/Frz- +26% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. | 
|  flaming voratun shield of winter (0 def, 10 armour, 61-73 power, 193 block) 7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 61.0 - 73.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +193 Melee+ +18 cold On Hit.r1 +14 fire While equipped: Stats +2 Wil dps ---------- Melee+ 7 fire On shield block: * Deals 128 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 15 fire ----- def ----- Armour +10 Fatigue +8% Resists +11% cold ---------- misc Talents +1 Block Handheld deflection devices. | 
|  swashbuckler's voratun shield of crushing (0 def, 10 armour, 78-94 power, 214 block) 7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 78.5 - 94.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +214 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +12 Dex dps ---------- Phys.crit +11.0% Phys.pwr +12 (+2 eff.) Acc +21 (+7 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  demon seed [champion of Urh'Rok] (29, body) =STR & MAG + HP= 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: Stats +15 Str +15 Mag ----- def ----- Max.HP +116.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [daelach] (45, body) =STUN res= 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +93% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (15, body) =CHARGES shld/dmg/vim= 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (40% life). The seed of a demon. | 
|  demon seed [forge-giant] (44, body) =Reduce effect duration= 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (40, body) =Overpower= 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (32, body) =debuf enemy res charges k= 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (41, body) =ACID bath= 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [daelach] (46, finger) =crap= 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (41, finger) =crap= 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (30, finger) =crap= 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [fire imp] (43, finger) =crap= 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (38, finger) =crap= 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (41, finger) =crao= 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (15, finger) =crap= 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [uruivellas] (18, finger) =crap= 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (88% life). The seed of a demon. | 
|  demon seed [water imp] (46, finger) =crap= 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretch titan] (29, finger) =crap= 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (41, finger) =crap= 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [daelach] (42, mainhand) =aoe fire and pin= 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (41, mainhand) =Darkspace for dmg= 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [forge-giant] (43, mainhand) =Aoe fire heals demon= 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (16, mainhand) =curse on hit= 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (42, mainhand) =farstrike= 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (41, mainhand) =FROST grab= 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretch titan] (28, mainhand) =CONE on crit= 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (37, offhand) =telepathy= 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [forge-giant] (50, offhand) =flash block= 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (15, offhand) =Curse on block= 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (50, offhand) =FLAT dmg from block= 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [uruivellas] (16, offhand) =aoe fire= 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Doom Storm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (42, offhand) =+DMG fire/dark/blight= 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +28% blight +28% fire +28% darkness Res.pen +21% blight +21% fire +21% darkness Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretch titan] (19, offhand) =acid cloud on block= 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Acid Burst Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (45, offhand) =acid/bl/drk res= 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +33% acid +33% darkness +33% blight Dmg.red +23 acid +23 darkness +23 blight Demon status: alive (100% life). The seed of a demon. | 
|  51 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Branytar the Dayusher (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +6 ---------- misc Light +3 Infravis +2 See.Invis +9 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. | 
|  Harokor (dig speed 19 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +31.00% Phys.pwr +6 (+1 eff.) Dmg.mod +12% acid +6% physical Apr +5 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +28.00 ---------- misc Max.stam +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Samydor the alchemist's lamp 1.0 T3 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +12% blight +6% nature Crit.chn- 10.00% Phys.save +8 (+3 eff.) Heal.mod +14% Disease- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  piercing brass lantern of health 2.0 T1 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +6% all Apr +5 ----- def ----- Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Prothotipe's Prismatic Eye 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  3 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Aerilathalen the Shockorder [power 2]  (25 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +21% arcane Melee Ret 6 arcane ----- def ----- Resists +15% lightning +12% cold +5% arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
|  Kaduldir the stralite torque of clear mind [power 3]  (25 cooldown) 2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% blight +12% temporal ----- def ----- Resists +9% blight +9% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  dwarven-steel torque of psionic shield 'Bleakbrace' [power 81]  (25 cooldown) 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +6.0% Acc +10 (+3 eff.) Melee Ret 6 darkness ----- def ----- Resists +2% physical ---------- misc Stam/turn +3.00 Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  steel torque of psionic shield 'Glitterkin' [power 55]  (25 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light +18% physical Res.pen +10% light On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +2% physical ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Balirand the Frigidpulverizer [power 296]  (15 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +5% acid ----- def ----- Resists +9% blight +6% fire +18% cold +6% temporal Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. | 
|  Cystquell [power 116]  (15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 4 arcane On Hit (Melee): * 20% chance to slow global speed by 51% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. | 
|  Myromitar [power 248]  (15 cooldown) 2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +1 Dex dps ---------- Apr +1 Melee Ret 2 acid ----- def ----- Defense +15 (+5 eff.) ---------- misc Max.stam +30.00 Sting an enemy dealing 312 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to increase all damage by 11% for 2 turns. 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  ash totem of healing 'Siloth' [power 194]  (15 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Phys.save +18 (+6 eff.) Die.at -80.00 life Blind- +20% Silence- +20% Confus- +20% Pinning- +20% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  ash totem of thorny skin 'Balothad' [power 31]  (20 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Res.pen +10% physical Acc +20 (+6 eff.) ----- def ----- Resists +4% physical ---------- misc Stam/turn +2.00 Max.stam +30.00 Harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  dragonbone wand of shielding 'Olyhek' [power 404]  (20 cooldown) 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Wil dps ---------- Spell.pwr +30 (+7 eff.) Dmg.mod +3% arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 33% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  warded ash wand of lightning storm [power 176]  (15 cooldown) 2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 nature +3 cold +2 light +2 darkness Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 39 lightning damage and will be dazed for 1 turn (197 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  warded elven-wood wand of lightning storm [power 386]  (15 cooldown) 2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 blight +2 fire +2 light +3 lightning Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 86 lightning damage and will be dazed for 1 turn (432 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  yew wand of shielding 'Getizilasus' [power 308]  (20 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Phys.crit +4.0% Acc +30 (+10 eff.) ----- def ----- Armour +14 Phys.save +12 (+4 eff.) ---------- misc Stam/turn +3.00 Create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  yew wand of shielding 'Willowcrypt' [power 278]  (20 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Str +7 Wil dps ---------- Phys.crit +5.0% Dmg.mod +15% blight Res.pen +20% nature Acc +20 (+6 eff.) ----- def ----- Defense +25 (+8 eff.) Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 78. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Burning Star 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 7/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  6 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
Achievements
 A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By __CORPSEMONGER__ the Ghoul Demonologist level 38
28th Pyre 123rd year of Ascendancy at 18:28 see stats
 Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By __CORPSEMONGER__ the Ghoul Demonologist level 37
8th Pyre 123rd year of Ascendancy at 18:39 see stats
 Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By __CORPSEMONGER__ the Ghoul Demonologist level 31
58th Regrowth 123rd year of Ascendancy at 17:04 see stats
 Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By __CORPSEMONGER__ the Ghoul Demonologist level 33
70th Regrowth 123rd year of Ascendancy at 23:32 see stats
 Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By __CORPSEMONGER__ the Ghoul Demonologist level 27
10th Allure 123rd year of Ascendancy at 22:04 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By __CORPSEMONGER__ the Ghoul Demonologist level 20
33rd Haze 122nd year of Ascendancy at 11:34 see stats
 Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By __CORPSEMONGER__ the Ghoul Demonologist level 29
11st Regrowth 123rd year of Ascendancy at 19:32 see stats
 Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By __CORPSEMONGER__ the Ghoul Demonologist level 36
7th Pyre 123rd year of Ascendancy at 11:31 see stats
 Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By __CORPSEMONGER__ the Ghoul Demonologist level 38
20th Pyre 123rd year of Ascendancy at 18:28 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By __CORPSEMONGER__ the Ghoul Demonologist level 10
2nd Summertide 122nd year of Ascendancy at 01:26 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By __CORPSEMONGER__ the Ghoul Demonologist level 20
12nd Haze 122nd year of Ascendancy at 00:57 see stats
 Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By __CORPSEMONGER__ the Ghoul Demonologist level 30
18th Regrowth 123rd year of Ascendancy at 16:33 see stats
 Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By __CORPSEMONGER__ the Ghoul Demonologist level 40
33rd Pyre 123rd year of Ascendancy at 18:28 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By __CORPSEMONGER__ the Ghoul Demonologist level 19
72nd Dusk 122nd year of Ascendancy at 22:24 see stats
 Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By __CORPSEMONGER__ the Ghoul Demonologist level 35
2nd Pyre 123rd year of Ascendancy at 15:28 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By __CORPSEMONGER__ the Ghoul Demonologist level 23
41st Haze 122nd year of Ascendancy at 21:53 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By __CORPSEMONGER__ the Ghoul Demonologist level 8
9th Mirth 122nd year of Ascendancy at 06:14 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By __CORPSEMONGER__ the Ghoul Demonologist level 12
3rd Flare 122nd year of Ascendancy at 11:46 see stats
 The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By __CORPSEMONGER__ the Ghoul Demonologist level 26
10th Allure 123rd year of Ascendancy at 12:11 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By __CORPSEMONGER__ the Ghoul Demonologist level 25
49th Haze 122nd year of Ascendancy at 17:33 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By __CORPSEMONGER__ the Ghoul Demonologist level 17
47th Dusk 122nd year of Ascendancy at 08:51 see stats
 Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By __CORPSEMONGER__ the Ghoul Demonologist level 36
7th Pyre 123rd year of Ascendancy at 17:44 see stats
Log
__CORPSEMONGER__'s purging blight area effect hits Cyromira the Blightborn for 0 blight damage.
Corrupted protoplasmic controller's Acidfire cloud hits __CORPSEMONGER__ for (54 turned into osmosis), 54 acid, 7 healing (54 total damage) [7 healing].
Gulle the corrupted dendritic hemospinner's Eyal's Wrath hits __CORPSEMONGER__ for (72 turned into osmosis), 72 nature, 14 healing (72 total damage) [14 healing].
Cyrisekira the corrupted dendritic hemospinner's Eyal's Wrath hits __CORPSEMONGER__ for (59 turned into osmosis), 59 nature, 14 healing (59 total damage) [14 healing].
__CORPSEMONGER__ slows down.
__CORPSEMONGER__'s darkness area effect killed Bloated ooze!
__CORPSEMONGER__ receives 160 healing.
__CORPSEMONGER__ HEALS from  cold  damage!
Zubivea the corrupted protosentient globula's Hiemal Shield hits __CORPSEMONGER__ for (73 turned into osmosis), 91 cold, 13 healing (91 total damage) [13 healing].
Cyrisekira the corrupted dendritic hemospinner uses Mindlash.
Cyrisekira the corrupted dendritic hemospinner's mind surges with critical power!
The powerful blow energizes __CORPSEMONGER__ reducing their cooldowns!
__CORPSEMONGER__ shrugs off the effect 'Off-balance'!
Betatta the corrupted protosentient globula is disarmed!
Corrupted protoplasmic controller is disarmed!
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
__CORPSEMONGER__ HEALS from  physical  damage!
Cyrisekira the corrupted dendritic hemospinner hits __CORPSEMONGER__ for (20 flat reduction), (73 turned into osmosis), 388 physical, 57 healing (388 total damage) [57 healing].
Zubivea the corrupted protosentient globula casts Black Ice.
Zubivea the corrupted protosentient globula's spell attains critical power!
The powerful blow energizes __CORPSEMONGER__ reducing their cooldowns!
__CORPSEMONGER__ speeds up.
__CORPSEMONGER__ HEALS from  mind  damage!
__CORPSEMONGER__ HEALS from  darkness  damage!
Zubivea the corrupted protosentient globula hits __CORPSEMONGER__ for (73 turned into osmosis), 500 cold (500 total damage).
Mindrot hits __CORPSEMONGER__ for (9 turned into osmosis), 9 mind, 1 healing, (8 turned into osmosis), 8 darkness, 2 healing (17 total damage) [3 healing].
__CORPSEMONGER__ the level 40 ghoul demonologist was frozen and shattered into a million little shards to death by Zubivea the corrupted protosentient globula on level 1 of inside a giant tentacle.
































































