











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Demonologist |
| Level / Exp | 28 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Glumira the ghoul at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 18:04 / 1 |
Primary Stats
| Strength | 88 (base 58) |
| Dexterity | 46 (base 13) |
| Constitution | 46 (base 12) |
| Magic | 65 (base 50) |
| Willpower | 41 (base 10) |
| Cunning | 38 (base 10) |
Resources
| Life | -147/874 |
| Mana | 267/417 |
| Stamina | 208/258 |
| Vim | 107/235 |
| Healing Factor | 1.2567804250994 |
| Regeneration | 14.138779782368 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 48 |
| Crit Chance | 29% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Nature | +15% |
| Cold | +27% |
| Blight | +27% |
| Arcane | +12% |
| Fire | +35% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +20% |
| Physical | +6% |
| Mind | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 27.413408721348 (65.897138898113%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 15 |
| Physical Save | 36 |
| Spell Save | 28 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 21%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 15%( 70%) |
| Physical | + 30%( 70%) |
| Mind | + 11%( 70%) |
| Darkness | + 8%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 79% |
| Confusion Resistance | 21% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Disarm Resistance | 33% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 570 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 294.13 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +1 Silence- +22% Confus- +21% Stun/Frz- +22% Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+6 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 26/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 72.92 fire and 54.01 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | hardened leather gloves 'Tundragrinder' (10 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +4 Wil +3 Con dps ---------- Dmg.mod +9% cold ----- def ----- Armour +6 Defense +10 (+5 eff.) Resists +6% nature Mind.save +12 (+6 eff.) Blind- +20% Disarm- +33% Pinning- +20% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Disarm 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | yew totem of healing [power 248] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Phlegmblight 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% cold Res.pen +10% nature Melee Ret 10 lightning On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- HP.reg +4.00 Stun/Frz- +27% ---------- misc Stam/turn +2.60 Vim/turn +2.00 Talents +3 Bloodcasting Rings make your fingers look great! |
| On fingers | Natureraider the gold ring |
| Around neck | steel amulet 'Getidil'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +9 Cun +8 Con dps ---------- Mov.spd +20% Dmg.mod +15% blight ----- def ----- Fatigue -9% Resists +3% blight +13% fire +5% arcane +14% cold HP.reg +3.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
| In main hand | Kyrand the Spiderprophet (42-59 power, 6 apr) 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 mind On Hit.r1 +8 nature On Crit.r2 +8 acid On Hit: * 19% chance to reduce all saves and defense by 26 While equipped: Stats +16 Wil +4 Cun +12 Con dps ---------- Res.pen +10% acid +6% physical Acc +17 (+6 eff.) Apr +10 Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +3% acid Max.HP +62.00 ---------- misc Talents +3 Flame Bolts Sharp, long, and deadly. |
| Around waist | Ivikira1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +8 Con dps ---------- Phys.crit +8.0% Mind.crit +12% Res.pen +15% mind ----- def ----- Mind.save +9 (+4 eff.) A belt that goes around your waist. |
| In off hand | wrathful dwarven-steel shield of acid resistance (+20%) (0 def, 6 armour, 31-37 power, 77.5 block) 7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 31.0 - 37.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 On Crit.r2 +18 light +19 fire While equipped: dps ---------- On shield block: * Deals 121 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +20% acid +24% physical +8% light +24% blight +34% fire Dmg.red +14 blight +14 fire +14 physical ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Leludemnir the Unlightblood (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +8% Mind.crit +6% Phys.pwr +25 (+5 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +12% arcane +12% blight Res.pen +15% darkness ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +15% lightning Phys.save +6 (+3 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 680%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 680% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 5; phase 19; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 79; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 101; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 465; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 465 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 225 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Scaldquick the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% blight ----- def ----- Resists +11% lightning +3% fire +6% acid Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +80.00 Amulets make your neck look great! |
copper amulet 'Adamikira'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +4% Spell.pwr +14 (+4 eff.) Dmg.mod +5% acid +5% fire +5% cold +5% lightning Melee Ret 4 arcane ---------- misc Max.mana +40.00 Amulets make your neck look great! |
insulating steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +14% fire +12% cold Amulets make your neck look great! |
warrior's steel amulet of mastery (0.12 Corruption / Doom covenant)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Masteries +0.12 Corruption/Doom covenant Amulets make your neck look great! |
Belurek0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Str +4 Mag +3 Wil dps ---------- Dmg.mod +6% blight ----- def ----- Resists +6% nature +6% blight Mind.save +6 (+3 eff.) Poison- +14% Disease- +12% Silence- +23% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Chomnir the Unlightpulverizer0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness +12% blight ----- def ----- Resists +12% blight +23% darkness +15% acid Max.HP +23.00 Disarm- +26% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
Falikor0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Dmg.mod +6% physical Acc +8 (+3 eff.) ----- def ----- Armour +6 Resists +3% physical Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Kheladar the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% arcane +15% temporal Res.pen +25% arcane +20% temporal ----- def ----- Mind.save +3 (+1 eff.) Blind- +23% ---------- misc Max.hate +6.00 Infravis +4 See.Stealth +11 See.Invis +10 Rings make your fingers look great! |
Lightningwild the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Dmg.mod +12% nature Res.pen +15% light Melee Ret 10 lightning ----- def ----- Resists +24% nature ---------- misc Infravis +2 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Satyrgrit0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Wil +2 Cun +9 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Spell.save +11 (+6 eff.) ---------- misc Max.stam +18.00 Light +1 Infravis +3 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.05 cold and 13.42 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold ring 'Golewen'0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 6 physical Ranged+ 10 physical Dmg.mod +3% physical +12% fire Acc +30 (+10 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 26 On Hit (Ranged): * 14% chance to reduce all saves and defense by 26 ----- def ----- Resists +24% fire ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Fatigue -5% Resists +20% acid ---------- misc Max.enc +21 Rings make your fingers look great! |
psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +21.00 Disarm- +22% Pinning- +21% Knockbk- +24% Rings make your fingers look great! |
rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
rogue's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Blind- +23% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
titan's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Blind- +26% ---------- misc Infravis +4 See.Stealth +5 See.Invis +8 Rings make your fingers look great! |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +4 Wil +7 Cun +5 Lck dps ---------- Against +16% Summoned ----- def ----- D.Red.from +17% Summoned Stealth +6 ---------- misc T.Disarm +7 Infravis +3 A belt that goes around your waist. |
Aerenn (27 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Defense +27 (+11 eff.) Resists +3% acid Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagiregoharatar the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Melee Ret 4 mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +1% physical Mind.save +6 (+3 eff.) Silence- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 83.19 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
cashmere cloak 'Erotokan' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Wil +3 Con dps ---------- Mind.crit +6% Dmg.mod +15% acid Melee Ret 4 mind ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Stam/turn +0.90 Max.psi +20.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Blasthunger (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +9% temporal +3% physical ---------- misc Stam/turn +3.00 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blazepain the pair of hardened leather boots (5 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex +6 Lck +2 Con dps ---------- Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +6% lightning Stealth +8 Die.at -80.00 life A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
wanderer's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +1 Cun +2 Con dps ---------- Mov.spd +25% ----- def ----- Armour +1 Phys.save +10 (+4 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. |
Flashresolve the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +7 Mag +5 Wil +5 Cun dps ---------- Res.pen +15% light Acc +7 (+2 eff.) Apr +8 Melee Ret 4 light ----- def ----- Armour +2 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +10 Crit +3.0% Atk.spd 100% On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pitchgasher (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +7% Spell.pwr +39 (+13 eff.) S.pwr/crit +4 ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness ---------- misc Mana/turn +0.22 Mana/s.crit +2.00 Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +9 arcane On Hit: 10% Elemental Bolt 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Bleakglean' (0 def, 14 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +14 Fatigue +3% Resists +5% arcane +6% acid Phys.save +15 (+6 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +38% Teleport- +10% Unarmed combat: Power 22.5 - 31.5 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +11 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of archery (0 def, 7 armour)1.0 T2 hands armor [Ego++] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) Apr +10 ----- def ----- Armour +7 Mind.save +8 (+4 eff.) Max.HP +40.00 Unarmed combat: Power 23.0 - 25.3 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Acc +16 Apr +9 Crit +3.0% Atk.spd 100% On Hit: 15% Perfect Strike 3 On Hit: 10% Battle Shout 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 7 arcane 6 nature Dmg.mod +5% arcane +6% nature ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane +6% nature Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +9 arcane On Crit.r2 +8 nature On Hit: 10% Venomous Breath 3 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat 'Veliseyavena' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +6% physical Res.pen +20% physical ----- def ----- Defense +2 (+1 eff.) Die.at -80.00 life ---------- misc Equi/ret +1.60 Psi/ret +1.30 Hate/ret +1.20 A pointy cloth hat, very wizardly... |
Betiremina (16 def, 11 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Str +8 Dex +4 Mag +5 Wil +13 Cun dps ---------- Res.pen +5% mind ----- def ----- Armour +11 Defense +16 (+7 eff.) Fatigue +7% Resists +9% blight Mind.save +14 (+6 eff.) Max.HP +43.00 A suit of armour made of leather. |
cured leather armour of the deep (6 def, 7 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +5% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
reinforced dwarven-steel shield of reflection (0 def, 9 armour, 32-38 power, 127 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Arcane/Master When used to Attack: Power 32.0 - 38.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +127 While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +12% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of resistance (0 def, 6 armour, 32-38 power, 80 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 32.0 - 38.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 While equipped: dps ---------- Melee+ 9 lightning Melee Ret 3 lightning ----- def ----- Armour +6 Fatigue +8% Resists +5% acid +5% fire +7% cold +7% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield (0 def, 6 armour, 30-37 power, 84 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 30.5 - 36.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 Melee+ +10 physical While equipped: Stats +3 Wil ----- def ----- Armour +6 Fatigue +8% Resists +12% physical Shield.near.proj +22 Proj.slow +10% ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [champion of Urh'Rok] (42, body) =+MAG + STR + HP=0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag ----- def ----- Max.HP +168.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (29, body) =build charges 3 options=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (18, body) =buffs on dark spaces=0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (29, body) =clear debuffs=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, body) =overpower=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (22, body) =silence res=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +58% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, body) =debuff resists=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (26, body) =acid affinity=0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (15, finger) =crap=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (21, finger) =crap=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (30, finger) =crap=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (27, finger) =crap=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (18, finger) =crap=0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (30, finger) =crap=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (25, finger) =crap=0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (22, mainhand) =aoe and pin=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (44, mainhand) =blood spray=0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, mainhand) =silence=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (29, mainhand) =acid cone, breaks walls=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (28, mainhand) =acid convert=0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (32, offhand) =JUMP and shield dmg=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (31, offhand) =block to STR/MAG temp=0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (28, offhand) =flash block=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, offhand) =hex on block=0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (27, offhand) =fire aoe=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (44, offhand) =+dmg bl/fr/dk=0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +29% blight +29% fire +29% darkness Res.pen +22% blight +22% fire +22% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (29, offhand) =acid aoe on block=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (29, offhand) =acid res=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% acid +25% darkness +25% blight Dmg.red +15 acid +15 darkness +15 blight Demon status: alive (100% life). The seed of a demon. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
119 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Deluntir the iron pickaxe (dig speed 19 turns) =stam=3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Mag +3 Wil +2 Cun ----- def ----- Defense +15 (+7 eff.) Max.HP +22.00 ---------- misc Stam/turn +2.00 Max.stam +27.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Armyvor the Airgore =Acc=2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% Spell.pwr +5 (+1 eff.) Res.pen +10% lightning Acc +20 (+7 eff.) ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Mana/s.crit +1.00 Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(97 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Firecast'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% fire Res.pen +10% darkness ----- def ----- Max.HP +46.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots of wind (18/18, 25-30 power, 2 apr)3.0 T2 shot ammo [Ego+] Nature/Master Power 25.0 - 30.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 221 physical damage On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Emessra the Ashwill [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% acid +20% fire +10% mind On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +15% acid Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Layybeth [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 4 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Max.HP +20.00 ---------- misc Stam/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Hidunahor' [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Res.pen +5% physical Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 26% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of stinging [power 146] (20 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 168 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Chosarath the dragonbone wand of shielding [power 350] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: ----- def ----- Armour +4 Resists +12% lightning +3% acid Max.HP +60.00 Create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 21% for 2 turns. 100% to reduce fatigue by 57% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Emeloleta [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Resists +9% acid +9% temporal +5% arcane +12% blight ---------- misc Wards +3 acid +3 lightning +3 mind +3 blight Talents +1 Ward Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered ash wand of lightning storm [power 314] (19 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 62 lightning damage and will be dazed for 1 turn (314 total damage) Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful yew wand of shielding [power 248] (20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By ___DEADFIRE___ the Skeleton Demonologist level 23
65th Haze 122nd year of Ascendancy at 07:37 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ___DEADFIRE___ the Skeleton Demonologist level 18
63rd Dusk 122nd year of Ascendancy at 13:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ___DEADFIRE___ the Skeleton Demonologist level 20
29th Haze 122nd year of Ascendancy at 10:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ___DEADFIRE___ the Skeleton Demonologist level 10
10th Mirth 122nd year of Ascendancy at 01:49 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ___DEADFIRE___ the Skeleton Demonologist level 20
29th Haze 122nd year of Ascendancy at 04:08 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By ___DEADFIRE___ the Skeleton Demonologist level 18
78th Dusk 122nd year of Ascendancy at 10:48 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By ___DEADFIRE___ the Skeleton Demonologist level 28
7th Allure 123rd year of Ascendancy at 10:19 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By ___DEADFIRE___ the Skeleton Demonologist level 27
7th Decay 122nd year of Ascendancy at 17:14 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By ___DEADFIRE___ the Skeleton Demonologist level 18
2nd Haze 122nd year of Ascendancy at 12:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ___DEADFIRE___ the Skeleton Demonologist level 8
6th Mirth 122nd year of Ascendancy at 19:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ___DEADFIRE___ the Skeleton Demonologist level 11
1st Flare 122nd year of Ascendancy at 22:51 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By ___DEADFIRE___ the Skeleton Demonologist level 22
61st Haze 122nd year of Ascendancy at 10:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ___DEADFIRE___ the Skeleton Demonologist level 16
41st Dusk 122nd year of Ascendancy at 04:48 see stats
Log
Armoured skeleton warrior is no longer out of phase.
Glumira the ghoul uses Stun.
Glumira the ghoul performs a melee critical strike against ___DEADFIRE___!
Your shield crumbles under the damage!
The shield around ___DEADFIRE___ crumbles.
___DEADFIRE___ is covered in acid!
___DEADFIRE___ resists the stunning blow!
Glumira the ghoul hits ___DEADFIRE___ for (14 flat reduction), (63 absorbed), (31 turned into osmosis), 84 physical, (14 flat reduction), (17 turned into osmosis), 17 physical, (8 flat reduction), 0 fire (102 total damage).
Melee retaliation hits Glumira the ghoul for (4 to psi shield), 0 acid, (4 to psi shield), 0 nature, 6 mind, 7 lightning (12 total damage).
___DEADFIRE___ receives 72 healing.
Acid Splash from Glumira the ghoul hits ___DEADFIRE___ for (12 turned into osmosis), 12 acid (12 total damage).
You collect a new ingredient: chunk of ghoul flesh (1).
Armoured skeleton warrior shares some pain with Glumira the ghoul!
___DEADFIRE___ hits Ghoul for 65 physical, 88 fire (153 total damage).
___DEADFIRE___ hits Skeleton warrior for 65 physical, 88 fire (153 total damage).
___DEADFIRE___ hits Armoured skeleton warrior for 65 physical, 76 fire, 65 physical, 76 fire, 65 physical, 76 fire (423 total damage).
___DEADFIRE___ hits Glumira the ghoul for (58 to psi shield), 0 physical, 77 fire (77 total damage).
___DEADFIRE___ hits Armoured skeleton warrior for (44 blocked), 1 physical, (44 blocked), 45 fire, (44 blocked), 1 physical, (44 blocked), 45 fire (91 total damage).
Link of Pain from ___DEADFIRE___ hits Glumira the ghoul for (0 linked), (26 linked), (0 linked), (26 linked) (53 total damage).
___DEADFIRE___ killed Skeleton warrior!
___DEADFIRE___ killed Ghoul!
___DEADFIRE___ killed Armoured skeleton warrior!
Glumira the ghoul's Beyond the Flesh hits ___DEADFIRE___ for (14 flat reduction), (31 turned into osmosis), 207 physical, (14 flat reduction), (22 turned into osmosis), 22 physical, (8 flat reduction), 0 fire (229 total damage).
Melee retaliation hits Glumira the ghoul for (4 to psi shield), 0 acid, (4 to psi shield), 0 nature, 3 mind, 7 lightning (9 total damage).
Glumira the ghoul performs a melee critical strike against ___DEADFIRE___!
Glumira the ghoul hits ___DEADFIRE___ for (14 flat reduction), (31 turned into osmosis), 555 physical (555 total damage).
Melee retaliation hits Glumira the ghoul for (4 to psi shield), 0 acid, (4 to psi shield), 0 nature, 3 mind, 7 lightning (9 total damage).
___DEADFIRE___ the level 28 skeleton demonologist was battered to death by Glumira the ghoul on level 2 of Ruined halfling complex.



































































































































