







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Brawler |
| Level / Exp | 50 / 2484% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 143 (base 65) |
| Dexterity | 86 (base 63) |
| Constitution | 54 (base 11) |
| Magic | 17 (base 8) |
| Willpower | 58 (base 36) |
| Cunning | 102 (base 60) |
Resources
| Life | 1662/1662 |
| Psi | 148/148 |
| Stamina | 327/327 |
| Equilibrium | 30 |
| Healing Factor | 1.4397803169826 |
| Regeneration | 17.637308883037 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 45.228472466426 |
| See Invisible | 45.228472466426 |
Offense: Barehand
| Damage | 211 |
| Accuracy | 87 |
| Crit Chance | 106% |
| APR | 12 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Physical | +31% |
| Acid | +12% |
| Blight | +21% |
| Arcane | +21% |
| Cold | +21% |
| All | +9% |
Offense: Damage Penetration
| Lightning | +40% |
| Darkness | +55% |
| Blight | +40% |
| Physical | +40% |
| Cold | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 80 (70.377047151419%) |
| Defense | 87 |
| Ranged Defense | 87 |
| Fatigue | 17.96494057665 |
| Physical Save | 50 |
| Spell Save | 48 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 63%( 70%) |
| Arcane | + 53%( 70%) |
| Cold | + 60%( 70%) |
| All | + 38%( 70%) |
| Darkness | + 50%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 50%( 70%) |
| Physical | + 50%( 70%) |
| Lightning | + 67%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 796% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Exploit Weakness |
| talent | Antimagic Shield |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 51% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2553. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | drakeskin leather gloves 'Blizzardusher' (0 def, 8 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +4 Str dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +20% Crit.mult +13.00% Phys.pwr +20 (+4 eff.) Dmg.mod +9% lightning +12% cold Res.pen +10% cold ----- def ----- Armour +8 Resists +9% lightning +15% cold Mind.save +13 (+4 eff.) Max.HP +80.00 Unarmed combat: Power 52.5 - 57.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +17.0% Atk.spd 125% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Tulyradil the voratun helm (18 def, 14 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Cun +11 Str dps ---------- Dmg.mod +3% acid +3% blight Res.pen +15% blight Acc +11 (+2 eff.) Melee Ret 10 blight On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +18 (+4 eff.) Fatigue +5% Resists +12% acid +3% blight +5% all Phys.save +13 (+4 eff.) Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1494.4 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Obsidianwilter [power 123] (19 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% physical Res.pen +15% darkness Melee Ret 10 physical ----- def ----- Armour +10 Defense +30 (+6 eff.) Die.at -60.00 life ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 19 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Swampbreaker the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +17 Cun +9 Str dps ---------- Melee+ 70 physical Ranged+ 70 physical Dmg.mod +6% arcane On Hit (Melee): * 20% chance to slow global speed by 58% * 34% chance to reduce all saves and defense by 31 On Hit (Ranged): * 37% chance to reduce all saves and defense by 31 ----- def ----- Armour +18 Resists +18% nature +5% arcane ---------- misc Hate/m.crit +6.00 Max.hate +29.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Obsidianquill0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +6% acid +18% blight +18% lightning Spell.save +12 (+4 eff.) HP.reg +12.00 Disease- +20% Stun/Frz- +44% Rings make your fingers look great! |
| Around neck | Ulandil the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +23 (+5 eff.) Phys.spd +10% Dmg.mod +8% physical Apr +2 ----- def ----- Resists +5% arcane +4% physical ---------- misc Max.stam +20.00 Amulets make your neck look great! |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
| Light source | Blasthunger the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Res.pen +15% lightning +15% physical ----- def ----- Defense +15 (+3 eff.) Phys.save +7 (+2 eff.) Die.at -20.00 life Heal.mod +14% ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | battlemaster's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master While equipped: Stats +4 Str +4 Dex +4 Con dps ---------- Crit.mult +22.00% Acc +11 (+2 eff.) Apr +5 ----- def ----- Defense +3 (+1 eff.) Spell.save +11 (+4 eff.) Stealth +9 ---------- misc Stam/turn +1.40 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Xeruda1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +19.0% Mind.crit +14% Crit.mult +29.00% Phys.pwr +13 (+3 eff.) S.pwr/crit +10 Dmg.mod +9% blight +6% arcane ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Inventory
heroism infusion of the sneak (die at -557; dur 6; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -557 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 557 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -360; dur 5; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -360 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 360 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 846%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 846% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 724%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 724% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 507; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 507 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 49%; mental, magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 49% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 21%; physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 22%; mental, magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Busakan the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +5 Mag dps ---------- Phys.crit +3.0% Acc +10 (+2 eff.) Apr +3 ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Max.stam +30.00 Masteries +0.22 Technique/Combat techniques +0.22 Technique/Unarmed discipline Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Dazzlebrawn0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Str +9 Dex +9 Wil dps ---------- Dmg.mod +18% light +18% fire Melee Ret 6 light On Hit (Melee): * 21% chance to reduce armor by 13% ----- def ----- Resists +9% physical Die.at -84.29 life ---------- misc Stam/turn +3.16 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 261 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 445.53 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Koryldil the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +9% mind Res.pen +10% physical Apr +3 ----- def ----- Resists +11% lightning +6% temporal Phys.save +3 (+1 eff.) Stun/Frz- +22% Amulets make your neck look great! |
Murkshaper0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +6 Cun +9 Con dps ---------- Crit.mult +10.00% Mov.spd +10% Melee Ret 6 darkness ----- def ----- Armour +16 Fatigue -7% Resists +2% physical Phys.save +12 (+4 eff.) HP.reg +3.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
Porana the Moldstreaker0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +10% cold Melee Ret 8 cold On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +18% mind +12% nature Confus- +20% ---------- misc Hate/m.crit +4.00 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 28 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper amulet 'Turygoldil'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Wil ----- def ----- Resists +6% acid +10% fire +3% light +11% cold Amulets make your neck look great! |
copper amulet 'Unrosta'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +3% physical Apr +2 Melee Ret 2 physical ----- def ----- Armour +2 Resists +3% physical Phys.save +10 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+4 eff.) Amulets make your neck look great! |
gold amulet 'Dawnthorn'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun +6 Mag dps ---------- Spell.crit +7% Dmg.mod +18% arcane Res.pen +15% arcane Phasing +30% Melee Ret 6 blight ---------- misc Light +3 Amulets make your neck look great! |
mindweaver's voratun amulet of perfection (0.38 Technique / Pugilism,0.38 Technique / Conditioning)0.1 T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Mind.save +11 (+4 eff.) Confus- +18% ---------- misc Masteries +0.38 Technique/Pugilism +0.38 Technique/Conditioning Amulets make your neck look great! |
restful voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +17.00% Acc +8 (+1 eff.) Apr +13 ----- def ----- Fatigue -8% HP.reg +2.00 Amulets make your neck look great! |
voratun amulet 'Blackdredge'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness Melee Ret 4 cold ----- def ----- Resists +30% lightning +20% temporal +30% light +3% cold +40% darkness Heal.mod +30% Blind- +50% Cut- +80% Stun/Frz- +41% Heal: Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 321 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +17.00% Spell.pwr +12 (+4 eff.) Dmg.mod +12% blight +15% fire Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Airwreck the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Cun +7 Dex dps ---------- Melee+ 21 physical Ranged+ 17 physical Dmg.mod +14% darkness +3% lightning Acc +8 (+1 eff.) On Hit (Melee): * 14% chance to reduce all saves and defense by 31 On Hit (Ranged): * 18% chance to reduce all saves and defense by 31 ----- def ----- Resists +28% darkness +9% light Crit.chn- 10.00% HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 16 cooldown Level 2.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Blindmarrow the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness ----- def ----- Defense +25 (+5 eff.) Resists +9% light Spell.save +9 (+3 eff.) Mind.save +11 (+4 eff.) Confus- +38% ---------- misc See.Invis +15 Rings make your fingers look great! |
Ce'Naba the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +3% arcane +3% temporal ----- def ----- Armour +14 Defense +31 (+7 eff.) Resists +2% physical +29% blight +3% temporal +5% arcane +24% nature Poison- +57% Disease- +59% Rings make your fingers look great! |
Ce'Nowyn the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +8 Phys.save +3 (+1 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Ce'Nuth0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +7 Cun +4 Con dps ---------- Spell.pwr +14 (+4 eff.) Mov.spd +19% Dmg.mod +12% acid Res.pen +15% physical Phasing +20% Acc +9 (+1 eff.) ----- def ----- Defense +12 (+3 eff.) Resists +24% acid Spell.save +12 (+4 eff.) Die.at -20.00 life ---------- misc Stam/turn +2.00 Blinding Speed: Puts all charms on 31 cooldown Level 5.2 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
Erelyruiblek0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +14% acid ----- def ----- Fatigue -4% Resists +28% acid +3% light Max.HP +50.00 HP.reg +5.00 Heal.mod +12% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +23 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+13 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Heatspawner the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +12% fire +12% arcane +15% nature Res.pen +15% arcane +25% fire Melee Ret 10 fire ----- def ----- Resists +15% fire Rings make your fingers look great! |
Hetturondur the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% nature +3% fire Spell.save +19 (+7 eff.) Mind.save +15 (+5 eff.) Max.HP +40.00 Heal.mod +20% ---------- misc Max.stam +19.00 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isilrada the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +12% mind Acc +7 (+1 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Resists +6% nature +6% blight Mind.save +6 (+2 eff.) Poison- +12% Disease- +10% Confus- +27% Disengage: Puts all charms on 8 cooldown Level 2.6 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Layalaith0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +20% acid Apr +6 On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Phys.save +6 (+2 eff.) Die.at -60.00 life Rings make your fingers look great! |
Layudhewe the Frigidschism0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +11% fire Res.pen +5% cold On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +9% blight +22% fire +6% darkness +3% nature Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Moldpierce the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +12 Wil dps ---------- Spell.pwr +10 (+4 eff.) Res.pen +20% nature Phasing +37% ----- def ----- Mind.save +14 (+5 eff.) Confus- +45% ---------- misc Mana/turn +0.28 Mana/s.crit +2.47 Vim/s.crit +2.47 Max.mana +123.29 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Scaldwrack0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Mag +3 Wil +13 Cun dps ---------- Res.pen +15% fire ----- def ----- Crit.chn- 15.00% HP.reg +4.00 Stun/Frz- +32% Rings make your fingers look great! |
Splendourenvy0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +7 Cun +9 Dex dps ---------- Res.pen +20% mind +15% light Acc +5 (+1 eff.) ----- def ----- Resists +6% light Max.HP +37.00 HP.reg +6.00 Disarm- +29% Pinning- +32% Stun/Frz- +36% Knockbk- +32% ---------- misc Light +3 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.93 cold and 20.49 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 46 power out of 60/60 This azure ring seems to be always moist to the touch. |
Weepquill0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +31% arcane Res.pen +10% nature +5% fire On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +5% arcane +9% nature +15% mind Max.HP +50.00 Disarm- +48% Pinning- +50% Knockbk- +45% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Pain Enhancement System You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xaninor the Furnaceminister0.1 T3 ring jewelry [Rare] Master While equipped: Stats +15 Str +5 Dex dps ---------- Dmg.mod +6% fire ----- def ----- Armour +12 Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +12 Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Aeryvena'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+4 eff.) Dmg.mod +21% acid Melee Ret 4 acid ----- def ----- Fatigue -5% Max.HP +52.00 HP.reg +6.00 Heal.mod +11% ---------- misc Max.enc +21 Rings make your fingers look great! |
gold ring 'Growthkiller'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Con dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +15% mind +15% nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Fatigue -7% ---------- misc Max.enc +32 Max.psi +50.00 See.Invis +15 Rings make your fingers look great! |
psionicist's copper ring of time (+11%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Mind.save +6 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of frost (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +6 (+2 eff.) Resists +24% cold Rings make your fingers look great! |
savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Spell.save +14 (+5 eff.) Max.HP +100.00 HP.reg +12.00 Heal.mod +16% ---------- misc Max.stam +38.00 Rings make your fingers look great! |
savior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Rings make your fingers look great! |
steel Prothotipe's Prismatic Eye ring0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Mag +11 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +10% lightning +10% fire +10% cold Acc +10 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Disengage: Puts all charms on 8 cooldown Level 2.6 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Scaldransom'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% acid +3% fire Res.pen +25% fire On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +32% acid +12% nature +9% fire +5% arcane +12% lightning Rings make your fingers look great! |
titan's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +4 (+1 eff.) Rings make your fingers look great! |
voratun ring 'Zubatha'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Wil ----- def ----- Armour +8 Resists +9% temporal Phys.save +12 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +42 (+13 eff.) Die.at -98.63 life Max.HP +123.29 Blind- +25% ---------- misc Stam/turn +3.70 Max.stam +36.99 Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 152 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 51 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Loamkiller the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +18% acid Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +6% fire Phys.save +8 (+2 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Ulechak the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Dmg.mod +8% physical Res.pen +26% acid +15% physical On Hit (Melee): * 21% chance to reduce armor by 13% ----- def ----- Resists +3% mind +3% acid Mind.save +15 (+5 eff.) Max.HP +92.00 A belt that goes around your waist. |
drakeskin leather belt 'Ivitha'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +12 Dex +12 Cun +19 Lck dps ---------- Dmg.mod +6% blight +12% temporal Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% lightning +18% temporal +20% mind Stealth +27 ---------- misc T.Disarm +60 Infravis +12 A belt that goes around your waist. |
noble's rough leather belt of the vagrant1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +4 Cun +2 Con dps ---------- Mind.pwr +3 (+1 eff.) Against +18% Summoned ----- def ----- D.Red.from +15% Summoned Mind.save +6 (+2 eff.) A belt that goes around your waist. |
Ademina the Woespire (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Con dps ---------- Dmg.mod +12% acid +35% darkness Res.pen +25% fire Melee Ret 12 darkness On Hit (Melee): * 23% chance to reduce damage dealt by 25% ----- def ----- Defense +2 (+1 eff.) Resists +15% nature Spell.save +11 (+4 eff.) ---------- misc Stam/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 51 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Cuthotodin the Nimbusstone (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Con dps ---------- Phys.crit +3.0% Crit.mult +20.00% Res.pen +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delohell the elven-silk cloak (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +6% arcane Res.pen +5% mind Melee Ret 4 arcane ----- def ----- Defense +12 (+3 eff.) Resists +5% arcane +22% fire +12% mind +23% light Spell.save +13 (+5 eff.) Mind.save +12 (+4 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Ivabremina' (15 def, 15 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +15 Defense +15 (+3 eff.) Resists +3% acid +30% cold +12% light +9% nature Crit.chn- 5.00% Phys.save +30 (+10 eff.) Mind.save +15 (+5 eff.) Die.at -50.00 life Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +18 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -5% Resists +12% nature +11% blight Max.HP +41.00 HP.reg +2.00 Heal.mod +10% ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastvein (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +8 Mag +7 Wil dps ---------- Dmg.mod +36% lightning +25% physical +27% nature +22% cold Res.pen +20% lightning +10% temporal +10% arcane Melee Ret 8 arcane ----- def ----- Resists +15% lightning +9% blight +15% cold +40% nature +15% all Max.HP +87.00 HP.reg +6.00 Heal.mod +22% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cuthodir (30 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +12 Cun dps ---------- Spell.crit +19% Crit.mult +20.00% Spell.pwr +19 (+6 eff.) Dmg.mod +90% light +60% darkness ----- def ----- Defense +30 (+6 eff.) Resists +45% light +15% all Mind.save +6 (+2 eff.) HP.reg +4.68 Teleport- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisytha the elven-silk robe (5 def, 4 armour)2.0 T5 cloth armor [Random Unique] Nature/Master While equipped: Stats +3 Mag +9 Con dps ---------- Spell.crit +3% Dmg.mod +30% nature +6% arcane Phasing +35% Melee Ret 8 arcane ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +17% blight +15% all Phys.save +27 (+9 eff.) Max.HP +100.00 HP.reg +5.80 Heal.mod +30% Poison- +50% Disease- +50% ---------- misc Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +10% blight +12% darkness +10% mind +11% all Phys.save +12 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +26 (+9 eff.) Max.HP +42.00 HP.reg +1.50 Heal.mod +16% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of corrosion (+9%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +14% physical +21% acid +12% cold ----- def ----- Resists +9% lightning +9% cold +31% acid +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bereladas the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +9 Str +8 Dex +14 Lck dps ---------- Mind.crit +10% ----- def ----- Armour +5 Spell.save +15 (+5 eff.) Stealth +14 Blind- +26% Poison- +26% Silence- +26% Disarm- +26% Confus- +26% Stun/Frz- +26% A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 25 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Glacierrune the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +5 Mag dps ---------- Mind.pwr +25 (+8 eff.) Dmg.mod +15% mind ----- def ----- Armour +1 Resists +7% fire +28% cold A pair of boots made of leather. |
Lightwolf (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun +3 Dex dps ---------- Dmg.mod +12% light Res.pen +10% arcane ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Disengage: Puts all charms on 12 cooldown Level 2.6 Pwr.cost 12 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stoketickler (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +2 Con dps ---------- Dmg.mod +12% fire ----- def ----- Armour +14 Fatigue +4% Resists +6% lightning +6% cold +15% mind +6% nature Max.HP +100.00 Silence- +20% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ulfidochik (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Acc +30 (+6 eff.) Melee Ret 10 physical ----- def ----- Armour +4 Fatigue +3% Die.at -80.00 life ---------- misc Stam/turn +0.80 Max.stam +23.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 16 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Zubyra the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +3% temporal Res.pen +20% acid +9% physical +20% darkness +19% temporal On Hit (Melee): * 10% chance to reduce armor by 13% * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +4% Resists +9% acid +26% temporal +30% darkness HP.reg +9.00 Heal.mod +19% Def/telep +27 Res/telep +18% Dur/telep +30% Blindside: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Duathelmarrow' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +12% mind Res.pen +15% darkness Apr +8 Melee Ret 4 darkness ----- def ----- Armour +5 Resists +6% mind Phys.save +25 (+8 eff.) Mind.save +13 (+4 eff.) HP.reg +4.00 Heal.mod +17% A pair of boots made of leather. |
pair of drakeskin leather boots 'Glacierwreck' (0 def, 13 armour)2.0 T5 feet armor [Rare] Nature While equipped: Stats +7 Str dps ---------- Crit.mult +20.00% Mov.spd +10% Res.pen +20% cold ----- def ----- Armour +13 Fatigue -7% Resists +8% physical Max.HP +60.00 ---------- misc Stam/turn +3.90 A pair of boots made of leather. |
pair of drakeskin leather boots 'Xanobrewen' (13 def, 7 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Str +13 Dex +3 Con dps ---------- Dmg.mod +6% mind Res.pen +10% mind Melee Ret 10 mind ----- def ----- Armour +7 Defense +13 (+3 eff.) Resists +6% mind ---------- misc Infravis +3 Rush: Puts all charms on 19 cooldown Level 1.3 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of hardened leather boots 'Glintworm' (22 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +25% mind ----- def ----- Armour +3 Defense +22 (+5 eff.) Resists +15% cold +9% temporal Confus- +20% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Evasion: (Instant) Puts all charms on 23 cooldown Level 5.2 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 51 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
restorative pair of dwarven-steel boots of evasion (6 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +3% HP.reg +3.00 Heal.mod +13% Evasion: (Instant) Puts all charms on 23 cooldown Level 3.9 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 41 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Str, 40% Cun, 40% Dex Apr +18 Crit +12.0% Atk.spd 100% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 181.50 arcane damage and stunned). Uses 76 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Con ----- def ----- Armour +7 Fatigue +5% Phys.save +21 (+7 eff.) Spell.save +7 (+3 eff.) Mind.save +11 (+4 eff.) Max.HP +61.00 Disarm- +34% Unarmed combat: Power 35.5 - 49.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +13 Apr +15 Crit +10.0% Atk.spd 100% Melee+ +13 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 46 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 35 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 235.77 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Frozenkiss (9 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun dps ---------- Dmg.mod +12% mind Acc +8 (+1 eff.) Melee Ret 2 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 31 On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+2 eff.) Fatigue +5% Resists +31% mind Phys.save +23 (+7 eff.) Mind.save +27 (+9 eff.) Confus- +36% A cap made of leather. |
Hazecrypt the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Dmg.mod +19% lightning +27% cold +12% mind Res.pen +29% physical Apr +7 ----- def ----- Defense +3 (+1 eff.) Resists +28% lightning +12% mind A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Jetransom (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Spell.pwr +20 (+6 eff.) S.pwr/crit +6 Dmg.mod +9% blight Res.pen +5% temporal On Hit (Melee): * 21% chance to reduce damage dealt by 25% ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +15% cold +14% nature +15% fire Spell.save +10 (+4 eff.) Mind.save +15 (+5 eff.) Max.HP +87.00 Heal.mod +20% ---------- misc Mana/turn +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 23 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Treebane the drakeskin leather cap (7 def, 13 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +7 Str +3 Wil +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +10% arcane +10% nature ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +10% fire +13% cold +5% arcane +5% all Phys.save +10 (+3 eff.) ---------- misc Infravis +3 A cap made of leather. |
voratun helm 'Beruntir' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +18% physical Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 38 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 33.63 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
934 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Magmablast (dig speed 24 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +7 Str +5 Wil dps ---------- Phys.crit +8.0% Mind.crit +8% Res.pen +15% cold +25% darkness +10% fire ----- def ----- Resists +12% cold +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 23 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 21.11 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Splendourminister (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Dex dps ---------- Phys.pwr +9 (+2 eff.) Mov.spd +10% Dmg.mod +12% light ----- def ----- Resists +6% cold Phys.save +6 (+2 eff.) HP.reg +4.00 Stun/Frz- +20% ---------- misc Spell.cld 20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Shiveridol' (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +7 Str +9 Con dps ---------- Phys.crit +2.0% Dmg.mod +14% mind +12% fire Res.pen +15% cold ----- def ----- Resists +9% darkness +10% fire Mind.save +10 (+3 eff.) ---------- misc Stam/turn +3.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 76 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Polildatta the Brightwing1.0 T5 lite [Rare] Arcane While equipped: Stats +3 Str +5 Wil +11 Con dps ---------- Dmg.mod +9% light Melee Ret 30 fire ----- def ----- Resists +9% blight +10% fire ---------- misc Light +5 Infravis +3 See.Invis +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Ureragodar the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: dps ---------- Mind.crit +7% Crit.mult +20.00% Mind.pwr +30 (+10 eff.) Dmg.mod +9% blight Res.pen +15% mind ----- def ----- Mind.save +15 (+5 eff.) Max.HP +69.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern 'Armerion'2.0 T1 lite [Rare] Nature While equipped: Stats +5 Str +4 Dex dps ---------- Phys.crit +3.0% Phys.pwr +30 (+6 eff.) Dmg.mod +6% blight ----- def ----- Max.HP +46.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright dwarven lantern of health1.0 T5 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +54.00 ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern1.0 T5 lite [Ego+] Master While equipped: dps ---------- Res.pen +15% all Apr +14 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of clarity1.0 T5 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +11 (+4 eff.) Blind- +41% Confus- +30% ---------- misc Light +9 See.Stealth +43 See.Invis +29 Track: Puts all charms on 31 cooldown Level 3.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
71 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 303/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 8 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Deepsobsidian the stralite torque of clear mind [power 4] (19 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +6 Defense +30 (+6 eff.) Resists +27% lightning +4% physical Silence- +20% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Neriseta [power 180] (12 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +20.00% Res.pen +5% acid ----- def ----- Mind.save +18 (+6 eff.) Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 236 physical damage Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Noonedge the voratun torque of gale force [power 395] (12 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +15% mind Res.pen +10% mind Melee Ret 2 light On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Resists +3% light +12% cold Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 517 physical damage Puts all charms on 12 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Treepall the voratun torque of psionic shield [power 155] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 10 nature 6 darkness ----- def ----- Resists +6% temporal +5% arcane +12% nature Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 19 cooldown 100% to heal for 56. Torques are made by powerful psionics to store psionic powers. |
Magmaspitter the elven-wood totem of healing [power 422] (12 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +8 Cun dps ---------- Dmg.mod +21% fire ----- def ----- Resists +15% fire ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 12 cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of stinging [power 470] (12 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 512 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By the Krog Brawler level 38
41st Pyre 123rd year of Ascendancy at 18:38 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By the Krog Brawler level 50
10th Haze 123rd year of Ascendancy at 15:05 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By the Krog Brawler level 37
32nd Pyre 123rd year of Ascendancy at 03:08 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By the Krog Brawler level 17
27th Dusk 122nd year of Ascendancy at 14:19 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By the Krog Brawler level 42
8th Dusk 123rd year of Ascendancy at 14:27 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By the Krog Brawler level 50
77th Regrowth 124th year of Ascendancy at 05:11 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By the Krog Brawler level 41
2nd Dusk 123rd year of Ascendancy at 02:49 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By the Krog Brawler level 34
19th Pyre 123rd year of Ascendancy at 12:19 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By the Krog Brawler level 26
7th Regrowth 123rd year of Ascendancy at 00:59 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By the Krog Brawler level 22
79th Haze 122nd year of Ascendancy at 17:47 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By the Krog Brawler level 39
48th Pyre 123rd year of Ascendancy at 07:41 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By the Krog Brawler level 26
13rd Regrowth 123rd year of Ascendancy at 22:54 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By the Krog Brawler level 31
3rd Pyre 123rd year of Ascendancy at 10:56 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By the Krog Brawler level 50
44th Pyre 124th year of Ascendancy at 04:58 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By the Krog Brawler level 22
64th Haze 122nd year of Ascendancy at 01:55 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By the Krog Brawler level 28
36th Regrowth 123rd year of Ascendancy at 13:13 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By the Krog Brawler level 49
9th Haze 123rd year of Ascendancy at 14:52 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By the Krog Brawler level 50
4th Pyre 124th year of Ascendancy at 15:24 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By the Krog Brawler level 36
27th Pyre 123rd year of Ascendancy at 16:15 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By the Krog Brawler level 40
1st Summertide 123rd year of Ascendancy at 04:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By the Krog Brawler level 43
9th Dusk 123rd year of Ascendancy at 06:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By the Krog Brawler level 10
4th Mirth 122nd year of Ascendancy at 06:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By the Krog Brawler level 20
38th Haze 122nd year of Ascendancy at 14:01 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By the Krog Brawler level 30
55th Regrowth 123rd year of Ascendancy at 22:07 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By the Krog Brawler level 40
48th Pyre 123rd year of Ascendancy at 07:41 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By the Krog Brawler level 50
10th Haze 123rd year of Ascendancy at 12:03 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By the Krog Brawler level 50
58th Regrowth 124th year of Ascendancy at 12:50 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By the Krog Brawler level 50
50th Haze 123rd year of Ascendancy at 16:03 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By the Krog Brawler level 18
4th Haze 122nd year of Ascendancy at 13:19 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By the Krog Brawler level 50
22nd Haze 123rd year of Ascendancy at 08:03 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By the Krog Brawler level 31
2nd Pyre 123rd year of Ascendancy at 11:41 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By the Krog Brawler level 24
3rd Regrowth 123rd year of Ascendancy at 08:10 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By the Krog Brawler level 40
7th Flare 123rd year of Ascendancy at 02:57 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By the Krog Brawler level 50
44th Pyre 124th year of Ascendancy at 04:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By the Krog Brawler level 6
79th Pyre 122nd year of Ascendancy at 04:01 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By the Krog Brawler level 50
49th Haze 123rd year of Ascendancy at 22:18 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By the Krog Brawler level 50
44th Pyre 124th year of Ascendancy at 04:58 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By the Krog Brawler level 50
29th Haze 123rd year of Ascendancy at 03:23 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By the Krog Brawler level 44
32nd Dusk 123rd year of Ascendancy at 12:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By the Krog Brawler level 23
3rd Allure 123rd year of Ascendancy at 12:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By the Krog Brawler level 15
5th Dusk 122nd year of Ascendancy at 13:09 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By the Krog Brawler level 37
31st Pyre 123rd year of Ascendancy at 20:13 see stats
Log
You gain 20.45 gold from the transmogrification of enhanced orichalcum trident of massacre (74-119 power, 16 apr).
You gain 1.75 gold from the transmogrification of voratun mace (46-65 power, 6 apr).
You gain 3.22 gold from the transmogrification of chilling voratun mace of massacre (58-81 power, 6 apr).
You gain 2.50 gold from the transmogrification of voratun longsword of amnesia (41-57 power, 6 apr).
You gain 10.04 gold from the transmogrification of thought-forged voratun longsword of shearing (42-59 power, 6 apr).
You gain 7.22 gold from the transmogrification of savage's voratun ring of pilfering.
You gain 1.00 gold from the transmogrification of wild infusion (res 22%; physical; dur 4; cd 12).
You gain 0.70 gold from the transmogrification of healing infusion (heal 69; cd 14).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is an item here: Sewergash the iron pickaxe (dig speed 36 turns)
Ran for 11 turns (stop reason: object seen).
There is an item here: brawler's voratun gauntlets of regeneration (0 def, 3 armour)
There is an item here: Snow Giant Wraps (0 def, 2 armour)
There is an item here: Gloves of the Firm Hand (0 def, 8 armour)
There is an item here: Dakhtun's Gauntlets (0 def, 6 armour)
Ran for 2 turns (stop reason: object seen).
Saving done.





















































































































































































