Sam Lives at the end the level 11 Higher Archmage by mianton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp11 / 98%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution23 (base 23)
Magic34 (base 33)
Willpower21 (base 15)
Cunning11 (base 11)

Resources

Life-161/261
Mana112/200
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9
See Stealth6
See Invisible6

Offense: Mainhand

Damage16
Accuracy5
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower34.195911627475
Crit Chance10%
Speed1

Offense: Mind

Mindpower19.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.35
Ranged Defense2.35
Fatigue0
Physical Save21.8
Spell Save25.125
Mental Save20.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
4/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

done
done
done
active
done
active

Equipment

Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Sam Lives at the end the Higher Archmage level 10
9th Mirth 122nd year of Ascendancy at 21:10
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Sam Lives at the end the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 13:55
see stats

Log

You are unable to move!
Sam Lives at the end uses Infusion: Regeneration.

Sam Lives at the end starts regenerating health quickly.

Blood Master activates Beyond the Flesh.

Sam Lives at the end is not dazed anymore.

Sam Lives at the end hits Blood Master for (4 absorbed), 0 light (0 total damage).
Blood Master hits Sam Lives at the end for 36 physical, , 5 physical, 5 lightning (47 total damage).
Sam Lives at the end resists the mind attack!


Burning from Sam Lives at the end hits Blood Master for
(37 absorbed), 0 fire (0 total damage).
Sam Lives at the end hits Blood Master for (4 absorbed), 0 light (0 total damage).
Burning Shock from Sam Lives at the end hits Blood Master for
(27 absorbed), 0 fire (0 total damage).
Beyond the Flesh hits
Sam Lives at the end for 37 physical, 1 mind, 5 physical, 5 lightning (49 total damage).
Sam Lives at the end casts Arcane Reconstruction.

Sam Lives at the end receives 232 healing.
Blood Master activates Augmentation.

Sam Lives at the end hits Blood Master for (4 absorbed), 0 light (0 total damage).
Blood Master hits Sam Lives at the end for 32 physical, , 5 physical, 5 lightning (42 total damage).
Blood Master is not stunned anymore.

Blood Master stops burning.

Sam Lives at the end resists the mind attack!


Sam Lives at the end hits Blood Master for (4 absorbed), 0 light (0 total damage).
Beyond the Flesh hits
Sam Lives at the end for 90 physical, 4 mind, 13 physical, 13 lightning (120 total damage).
Sam Lives at the end casts Flame.

The shield around Blood Master crumbles.

Blood Master is on fire!

Sam Lives at the end hits Blood Master for (55 absorbed), 61 fire (61 total damage).
Blood Master uses Telekinetic Smash.

Saving game...