Naav the level 2 Cornac Berserker by ParanoiDoom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp2 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity11 (base 11)
Constitution13 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life147/147
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7.73 (48.103448275862%)
Defense5.35
Ranged Defense8.35
Fatigue13
Physical Save11.9
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

Log


Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Naav wears:
pair of rough leather boots of uncanny dodging (3 def, 1 armour).

You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.35 gold from the transmogrification of
rough leather sling of power.
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.