









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Angelus Errare 1.4.6Increases the chance for special farportal events after winning the game. Eases access to the eidolon plane for roguelike winners. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Vampire |
| Level / Exp | 115 / 24% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 123 (base 50) |
| Dexterity | 135 (base 50) |
| Constitution | 104 (base 50) |
| Magic | 93 (base 50) |
| Willpower | 130 (base 50) |
| Cunning | 160 (base 50) |
Resources
| Life | 4971/4971 |
| Soul | 23/23 |
| Healing Factor | 2.2145985401459 |
| Regeneration | 105.35896182729 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +132.93380332754% |
Vision
| Sight | 17 |
| Lite | 14 |
| Infravision | 28 |
| See Stealth | 22 |
| See Invisible | 31 |
| ESP Range | 15 |
| ESP Kinds | animal/canine, dragon/cold, demon/minor, demon/major |
Offense: Mainhand
| Damage | 25061 |
| Accuracy | 104 |
| Crit Chance | 82% |
| APR | 124 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14856 |
| Crit Chance | 52% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 14856 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +36% |
| Light | +30% |
| Mind | +49% |
| Darkness | +29% |
| Physical | +56% |
| Fire | +33% |
| All | +12% |
Offense: Damage Penetration
| Acid | +19% |
| Lightning | +31% |
| Light | +10% |
| Cold | +21% |
| Darkness | +10% |
| Physical | +43% |
| Fire | +21% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 34.670969871654 (92%) |
| Defense | 10531 |
| Ranged Defense | 10531 |
| Fatigue | 0 |
| Physical Save | 98 |
| Spell Save | 86 |
| Mental Save | 101 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 45%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 37%( 70%) |
| Physical | + 15%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
| Silence Resistance | 46% |
| Bleed Resistance | 80% |
| Disarm Resistance | 70% |
| Pinning Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Spell / Animus | 1.38 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 9/5 |
| 10/5 |
| 8/5 |
| 0/5 |
| Vampirism / Sadism | 1.30 |
| 0/5 |
| 3/5 |
| 8/5 |
| 0/5 |
| Vampirism / Masochism | 1.30 |
| Vampirism / Shadowrift | 1.30 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| Cursed / Fears | 1.38 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Vampirism / Sanguinism | 1.80 |
| 10/5 |
| 10/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 6/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Vampirism / Manipulation | 1.50 |
| 10/5 |
| 9/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flaming Blood |
| talent | BatCurtain |
| beneficial effect | Detects creatures of type dragon/cold in radius 15. Overseer of Nations |
| detrimental effect | On death will restore to the source up to 9 times the vim's worth. Bleak Outcome |
| beneficial effect | The thrill of combat improves the target's maximum life by 20%, life regeneration by 34.62, and stamina regeneration by 6.92. Bloodbath |
| detrimental effect | The target has been splashed with acid, taking 57.55 acid damage per turn, reducing armour by 81 and attack by 70. Acid Splash |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost warrior from death by storm drake hatchling. Escort: lost warrior (level 1 of Old Forest) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 96% of the way to your next Rank. You have killed: 49 Uniques 20 Bosses 17 Elite Bosses 9 Veterans 6 Heroics 1 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 124. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Glitterorder (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +7 Lck / +4 Dex Changes resistances: +20% light Changes resistances penetration: +10% light Changes damage: +9% mind Stealth bonus: +7 Silence immunity: +46% Confusion immunity: +50% Stun/Freeze immunity: +48% Stamina each turn: +0.40 Maximum stamina: +14.00 Light radius: +3 A pair of boots made of leather. |
| Light source | dwarven lantern 'Betunne'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+0 eff.) Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Changes stats: +3 Str / +6 Wil / +8 Cun / +2 Con Changes damage: +9% physical Critical mult.: +30.00% Physical save: +45 (+8 eff.) Blindness immunity: +37% Confusion immunity: +24% Mindpower: +4 (+0 eff.) Light radius: +3 Infravision radius: +9 See stealth: +22 See invisible: +20 Healing mod.: +25% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 68 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Rotlady' (3 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +5% Changes stats: +20 Str / +15 Dex / +4 Wil / +10 Cun / +11 Con Changes resistances: +15% blight / +9% cold / +25% mind / +15% darkness Changes resistances penetration: +15% nature Physical save: +64 (+11 eff.) Spell save: +15 (+3 eff.) Mental save: +66 (+11 eff.) Poison immunity: +10% Disease immunity: +10% Disarm immunity: +20% Confusion immunity: +40% Stun/Freeze immunity: +15% Mindpower: +6 (+0 eff.) Light radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Brandzephyr' (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Armour: +9 Defense: +8 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -12% Damage when hit (Melee): 8 physical Changes stats: +14 Str / +2 Con Changes resistances: +6% fire / +6% physical Changes damage: +9% fire Physical save: +10 (+2 eff.) Only die when reaching: -20.00 life Lowers spell cool-downs by: 10% Light radius: +1 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Tempestimmortal the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +48 (+7 eff.) Armour penetration: +36 Physical power: +36 (+0 eff.) Armour: +10 Defense: +39 (+0 eff.) Ranged Defense: +6 (+0 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 12 lightning Changes stats: +10 Str / +8 Mag / +16 Wil / +18 Cun / +21 Con Changes damage: +6% darkness / +18% lightning Spell save: +39 (+7 eff.) Disarm immunity: +50% Pinning immunity: +43% Stun/Freeze immunity: +50% Knockback immunity: +50% Life regen: +3.00 Hate when firing a critical mind attack: +2.00 Maximum life: +70.00 Maximum stamina: +80.00 Maximum hate: +15.00 Spellpower: +28 (+0 eff.) Mindpower: +27 (+0 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Relgukhad the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+1 eff.) Physical power: +31 (+0 eff.) Armour: +7 Effects on melee hit: * 17% chance to blind Damage (Melee): 32 light Effects on ranged hit: * 17% chance to blind Damage (Ranged): 30 light Damage when hit (Melee): 8 mind Changes stats: +7 Str / +7 Dex / +6 Wil / +19 Cun / +8 Con Changes resistances: +14% mind Changes resistances penetration: +5% physical Changes damage: +14% mind / +12% all Mental save: +9 (+1 eff.) Disease immunity: +15% Confusion immunity: +32% Life regen: +0.40 Only die when reaching: -80.00 life Spellpower: +20 (+0 eff.) Mindpower: +31 (+0 eff.) Rings can have magical properties. |
| Around waist | StormfiendPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Effects on melee hit: * 15% chance to corrode armour by 30% * 15% chance to daze at end of turn Damage when hit (Melee): 4 blight / 12 lightning Changes stats: +5 Dex / +3 Mag / +1 Wil / +5 Cun / +8 Lck Changes resistances: +10% fire / +10% cold Reduced damage from: +33% Summoned Trap disarming bonus: +20 Stealth bonus: +10 Mana each turn: +0.37 Mana when firing critical spell: +2.00 Maximum mana: +44.00 Spellpower: +18 (+0 eff.) Spell crit. chance: +2% Infravision radius: +5 It can be used to create a temporary shield that absorbs 299 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
| In main hand | Boltveil the stralite greatmaul (204% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 205% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn * Random elemental explosion * 25% chance to put talents on cooldown Damage (Melee): +4 acid / +35 cold / +4 mind / +4 lightning Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +38 (+6 eff.) Armour penetration: +35 Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 8 acid Changes stats: +9 Str Changes resistances: +3% lightning Changes resistances penetration: +19% acid / +38% physical / +21% cold / +21% fire / +31% lightning Changes damage: +6% lightning / +35% physical / +3% mind Stamina when hit: +3.00 Massive two-handed mauls. |
| On hands | Chargenoon the drakeskin leather gloves (0 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +90 (+13 eff.) Armour penetration: +29 Armour: +9 Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 48 arcane / 15 mind Damage when hit (Melee): 8 lightning Changes stats: +30 Dex / +29 Mag / +27 Wil / +24 Cun / +1 Con Changes resistances: +30% arcane / +10% mind / +15% darkness Changes damage: +8% mind Physical save: +9 (+2 eff.) Mental save: +13 (+2 eff.) Life regen: +3.30 Stamina each turn: +2.80 Maximum life: +80.00 Maximum stamina: +46.00 Infravision radius: +4 Healing mod.: +15% It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Dazzlepower the voratun plate armour (22 def, 47 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +47 Defense: +22 (+0 eff.) Fatigue: +26% Changes stats: +13 Cun / +7 Wil Changes resistances: +15% acid / +30% temporal / +6% light / +13% cold / +12% fire Changes damage: +18% light / +12% fire Allows you to breathe in: water Mental save: +40 (+6 eff.) Light radius: +3 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Starbreeze' (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +26 (+4 eff.) Defense: +13 (+0 eff.) Fatigue: -7% Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +8% acid / +17% darkness / +7% fire / +8% lightning / +7% cold Changes resistances penetration: +10% darkness Changes damage: +11% darkness / +3% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Stealth bonus: +17 Physical save: +8 (+1 eff.) Mental save: +3 (+0 eff.) Maximum life: +51.00 Maximum stamina: +22.00 Maximum psi: +10.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Rhoharalen'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Damage when hit (Melee): 12 acid / 4 arcane / 8 blight Changes stats: +9 Str / +16 Dex / +2 Mag / +10 Wil / +10 Cun / +9 Con Changes resistances: +26% lightning / +15% acid Talent masteries: +0.38 Spell / Animus +0.38 Cursed / Fears Critical mult.: +25.00% Physical save: +73 (+12 eff.) Spell save: +61 (+12 eff.) Mental save: +71 (+11 eff.) Blindness immunity: +40% Cut immunity: +80% Stun/Freeze immunity: +44% Life regen: +6.00 Stamina each turn: +1.40 Mana each turn: +0.04 Maximum vim: +20.00 Infravision radius: +7 Sight radius: +2 See invisible: +11 Movement speed: +10% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 53759 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 86) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.potent ash magestaff of wizardry (120% power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +20% cold Talent granted: +1 Command Staff Maximum mana: +44.00 Spellpower: +14 (+0 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-wood magestaff of invocation (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +21 (+0 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 11335.65 to 13602.78 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.truestriking iron greatsword of evisceration (113% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 113% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 3648 bleeding, 149% reduced healing When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +10 (+0 eff.) Changes resistances penetration: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick steel longsword of nature (112% power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+1 eff.) Changes stats: +4 Dex Changes resistances: +6% all Changes resistances penetration: +8% nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.elemental voratun longsword of projection (152% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion When wielded/worn: Changes resistances penetration: +15% acid / +17% fire / +15% lightning / +17% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.hateful voratun longsword of erosion (154% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 temporal / +17 nature / +10 darkness Damage against: +20% Living Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's steel waraxe of nature (108% power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 108% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +4 Con Changes resistances: +5% all Changes resistances penetration: +9% nature / +9% physical Disarm immunity: +19% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.warbringer's stralite dagger of crippling (135% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+0 eff.) Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.acidic voratun dagger of evisceration (148% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 3648 bleeding, 149% reduced healing * splashes the target with acid Damage (Melee): +16 acid When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+0 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun dagger of crippling (147% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * cripple the target Damage (Melee): +16 blight When wielded/worn: Physical crit. chance: +11.0% Disease immunity: +25% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun dagger of massacre (161% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 162% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +6 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.wyrm's vined mindstar of flames (83% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. Power: 84% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning / 6 physical / 16 fire / 5 acid / 6 cold Changes resistances: +5% lightning / +4% physical / +5% cold / +17% fire / +6% acid Changes resistances penetration: +11% fire Changes damage: +10% fire Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Prismpyre Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 59% chance to blind * 76% chance to corrode armour by 30% Damage (Ranged): +17 cold / +34 fire / +72 nature Burst (radius 2) on crit: +6 fire When wielded/worn: Accuracy: +40 (+6 eff.) Physical crit. chance: +42.0% Physical power: +14 (+0 eff.) Armour: +14 Changes stats: +6 Str Changes resistances: +12% fire / +9% light / +27% all Changes resistances penetration: +14% acid / +20% physical / +5% light / +14% cold / +42% nature Changes damage: +42% fire / +21% physical Life regen: +2.00 Light radius: +2 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.reinforced leather sling 'Beriralatharek' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +17 acid / +15 fire / +17 cold When wielded/worn: Accuracy: +26 (+4 eff.) Physical crit. chance: +26.0% Physical power: +13 (+0 eff.) Armour: +13 Ammo reloads per turn: +5 Changes stats: +6 Str / +6 Dex / +11 Mag / +6 Cun Changes resistances: +9% blight Changes resistances penetration: +35% physical / +9% temporal / +13% cold Changes damage: +20% acid / +53% physical / +17% fire / +13% arcane / +9% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Fragmentation Shot (-4 turns) Pin Down (-2 turns) Mental save: +9 (+1 eff.) Blindness immunity: +10% Poison immunity: +20% Disarm immunity: +10% Confusion immunity: +15% Pinning immunity: +20% Mana when firing critical spell: +2.00 Spellpower: +12 (+0 eff.) Resist all after a teleport: +4% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.elemental quiver of elm arrows of warping (16/16, 105% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 106% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 On weapon hit: * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +12 temporal / +12 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of ash arrows of gravity (19/19, 117% power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 17% chance to disease * 10% chance to crush the target Damage (Ranged): +14 gravity / +15 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.Oaksin the pouch of voratun shots (21/21, 200% power, 30 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 200% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +30 Crit. chance: +58.0% Capacity: 21 On weapon hit: * 54% chance to disease * 40% chance to cause random gloom * Slows global speed by 54% * 20% chance to torment the target * 10% chance to knock the target back * Random elemental explosion * 10% chance to crush the target On weapon crit: * wounds the target for 7 turns: 3648 bleeding, 149% reduced healing * cripple the target Travel speed: +400% Damage (Ranged): +49 darkness / +20 gravity / +4 blight / +20 bleed / +31 mind / +49 physical Burst (radius 1) on hit: +8 blight / +12 mind Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Arthirin the Morbusoath (12 def, 17 armour, 159.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+0 eff.) Armour: +17 Defense: +12 (+0 eff.) Ranged Defense: +12 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to corrode armour by 30% Damage when hit (Melee): 28 temporal / 8 arcane / 43 fire Changes stats: +6 Str / +3 Dex / +14 Con Changes resistances: +39% lightning / +28% temporal / +9% light / +49% fire / +14% acid / +7% darkness Changes resistances penetration: +20% nature Changes damage: +12% arcane / +6% physical Talent granted: +2 Block Physical save: +18 (+3 eff.) Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (61914) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.corrosive steel shield of patience (6 def, 2 armour, 35.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to corrode armour by 30% Damage when hit (Melee): 14 temporal Changes stats: +3 Con Changes resistances: +14% acid / +14% temporal Talent granted: +2 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (54271) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.coruscating dwarven-steel shield of patience (8 def, 2 armour, 80.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+0 eff.) Ranged Defense: +8 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 28 fire / 16 temporal Changes stats: +4 Str Changes resistances: +15% temporal / +16% fire Talent granted: +3 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (61914) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.impervious dwarven-steel shield of earthen fury (8 def, 21 armour, 167.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +21 Armour Hardiness: +8% Defense: +8 (+0 eff.) Ranged Defense: +8 (+0 eff.) Fatigue: +12% Changes stats: +6 Con Changes resistances: +15% physical Talent granted: +3 Block Physical save: +11 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.ancient woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances penetration: +9% temporal / +9% physical Changes damage: +11% physical / +11% temporal / +11% all Spellpower: +14 (+0 eff.) Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.fearwoven cashmere robe of power (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances penetration: +14% darkness / +14% physical Changes damage: +14% physical / +14% darkness / +14% all Maximum hate: +11.00 Spellpower: +16 (+0 eff.) Mindpower: +8 (+0 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.marauder's rough leather armour of command (12 def, 7 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +7 Defense: +12 (+0 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Dex / +2 Cun Physical save: +8 (+1 eff.) Mental save: +13 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.duelist's cured leather armour of the deep (8 def, 13 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +13 Defense: +8 (+0 eff.) Fatigue: +7% Changes stats: +6 Cun / +6 Dex Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.duelist's cured leather armour of the wind (14 def, 10 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Armour: +10 Defense: +14 (+0 eff.) Fatigue: +7% Changes stats: +6 Cun / +6 Dex Stamina each turn: +0.90 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 312 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Lisimitha the Gorevice (38 def, 35 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +14 Physical crit. chance: +12.0% Physical power: +8 (+0 eff.) Armour: +35 Defense: +38 (+0 eff.) Fatigue: +8% Changes stats: +7 Str / +22 Dex / +6 Mag / +19 Wil / +41 Cun / +2 Con Changes resistances: +24% lightning / +8% physical / +8% mind / +21% cold / +12% nature / +6% acid Changes resistances penetration: +32% physical Changes damage: +6% nature Critical mult.: +16.00% Physical save: +19 (+3 eff.) Mental save: +73 (+12 eff.) Life regen: +1.00 Stamina each turn: +1.10 Maximum life: +54.00 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 274 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked reinforced leather armour of alacrity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour 'Flashstriker' (58 def, 36 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Armour: +36 Defense: +58 (+0 eff.) Ranged Defense: +27 (+0 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Damage when hit (Melee): 22 light / 19 physical Changes stats: +10 Str / +20 Dex / +6 Wil / +6 Cun / +3 Con Changes resistances: +69% acid / +67% physical / +26% darkness / +6% light / +28% blight / +40% cold / +95% lightning / +63% fire Physical save: +40 (+7 eff.) Mental save: +17 (+2 eff.) Only die when reaching: -40.00 life Mindpower: +30 (+0 eff.) Light radius: +2 Movement speed: +40% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.fearforged iron mail armour of command (9 def, 9 armour) Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +9 (+0 eff.) Fatigue: +19% Changes stats: +2 Cun / +6 Con Changes resistances: +7% fire / -12% light / +7% darkness Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +19 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Velygama the Woetrencher (2 def, 48 armour) Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +48 Defense: +2 (+0 eff.) Fatigue: -6% Effects on melee hit: * 42% chance to inflict 15% damage reduction Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 10 acid / 12 fire Changes stats: +5 Str / +6 Mag / +12 Wil / +14 Cun / +5 Con Changes resistances: +36% acid / +18% physical / +16% cold / +54% fire / +37% lightning Changes resistances penetration: +10% mind Physical save: +27 (+5 eff.) Mental save: +31 (+5 eff.) Life regen: +1.90 Maximum life: +63.00 Light radius: +4 Healing mod.: +18% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +18% blight / +18% darkness Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.spiked voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 20 physical Life regen: +3.50 Maximum life: +100.00 Healing mod.: +29% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening iron plate armour of fire resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+0 eff.) Fatigue: +20% Changes stats: +5 Cun / +5 Wil Changes resistances: +18% fire Mental save: +13 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Flashpiercer the steel plate armour (4 def, 12 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+0 eff.) Fatigue: +22% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 light / 8 arcane Changes stats: +17 Str / +7 Wil / +5 Cun / +11 Con Changes resistances: +18% acid / +18% physical / +31% darkness / +24% blight / +30% fire / +33% lightning / +57% cold Changes resistances penetration: +15% arcane Changes damage: +3% blight Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Mental save: +16 (+2 eff.) Disarm immunity: +26% Stun/Freeze immunity: +28% Knockback immunity: +27% Life regen: +2.20 Mana each turn: +0.04 Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Maximum life: +174.00 Maximum vim: +20.00 Spellpower: +10 (+0 eff.) Spell crit. chance: +3% Light radius: +4 Healing mod.: +18% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Aeryvea the Strikekin (9 def, 1 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +9 (+0 eff.) Ranged Defense: +9 (+0 eff.) Fatigue: -11% Effects on melee hit: * 40% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +6 Dex / +7 Mag / +2 Wil / +8 Cun / +2 Con Changes resistances: +9% temporal / +9% fire / +6% arcane / +3% light Changes damage: +6% acid / +6% blight Maximum encumbrance: +52 Physical save: +46 (+8 eff.) Spell save: +14 (+2 eff.) Mental save: +67 (+11 eff.) Poison immunity: +10% Disease immunity: +26% Cut immunity: +5% Silence immunity: +25% Confusion immunity: +26% Stun/Freeze immunity: +26% Stamina each turn: +1.00 Mana each turn: +0.16 Maximum mana: +28.00 Maximum stamina: +30.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +2% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots 'Ragohir' (25 def, 5 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +17.0% Physical power: +18 (+0 eff.) Armour: +5 Defense: +25 (+0 eff.) Fatigue: -15% Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +5 Dex / +2 Mag / +9 Wil / +10 Cun / +12 Con Changes resistances: +6% arcane Changes resistances penetration: +22% physical Grants telepathy: Dragon Demon/Major Demon/Minor Maximum encumbrance: +93 Physical save: +54 (+9 eff.) Mental save: +25 (+4 eff.) Life regen: +4.70 Stamina each turn: +1.30 Maximum stamina: +40.00 Mindpower: +9 (+0 eff.) See invisible: +18 Movement speed: +20% Healing mod.: +25% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.dreamer's pair of iron boots of phasing (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Mag / +3 Wil Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Daimorain the Scorchblast (0 def, 2 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +40 (+6 eff.) Armour penetration: +22 Armour: +2 Damage (Melee): 7 acid / 11 blight / 8 fire / 6 lightning / 7 cold Damage when hit (Melee): 8 blight / 12 lightning Changes stats: +4 Str / +17 Dex / +7 Mag / +6 Wil / +14 Cun / +16 Con Changes resistances: +8% blight Changes resistances penetration: +15% arcane Changes damage: +17% blight / +9% fire Talent mastery: +0.20 Technique / Grappling Critical mult.: +10.00% Physical save: +66 (+11 eff.) Spell save: +24 (+4 eff.) Mental save: +31 (+5 eff.) Disarm immunity: +186% Life regen: +2.10 Stamina each turn: +1.40 Mana each turn: +0.24 Maximum stamina: +28.00 Spellpower: +18 (+0 eff.) Spell crit. chance: +8% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Silodhevea (11 def, 8 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +5 Physical power: +7 (+0 eff.) Armour: +8 Defense: +11 (+0 eff.) Fatigue: -7% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +14 Dex / +19 Wil / +10 Cun Changes resistances: +7% physical / +7% fire / +20% blight / +7% cold / +13% mind / +3% all Changes resistances penetration: +10% blight Reduces incoming crit damage: 19.00% Physical save: +27 (+5 eff.) Mental save: +28 (+4 eff.) Confusion immunity: +25% Mindpower: +4 (+0 eff.) Light radius: +3 See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.iron helm of the bounder (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Str / +6 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
691 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level.Unryldir [power 5] (10 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +10 Changes resistances: +3% acid / +1% physical / +3% light / +5% arcane / +6% nature Maximum wards: +10 acid / +10 nature / +10 light Changes resistances penetration: +5% mind Changes damage: +3% mind Talents cooldown: Invoke Tentacle (+20 turn) Rushing Claws (-2 turns) Talents granted: +4 Invoke Tentacle +9 Rushing Claws +2 Ward Physical save: +20 (+3 eff.) Spell save: +9 (+1 eff.) Disease immunity: +10% Confusion immunity: +15% It can be used to remove up to 5 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.elven-wood wand of firewall 'Shaderip' [power 233] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +2 Damage when hit (Melee): 12 darkness Changes resistances: +6% temporal / +12% mind / +5% arcane Maximum wards: +8 lightning / +9 temporal / +8 blight / +9 fire / +9 cold Changes resistances penetration: +5% arcane Talents cooldown: Volcano (-6 turns) Strike (-1 turn) Talents granted: +13 Volcano +13 Void Blast +5 Strike +2 Ward Physical save: +10 (+2 eff.) Mental save: +3 (+0 eff.) Cut immunity: +20% Confusion immunity: +5% Pinning immunity: +10% Teleport immunity: +5% Maximum vim: +17.00 It can be used to creates a wall of flames lasting 4 turns (dealing 310 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view (Nightmare (Roguelike) difficulty) (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Beretgan the Higher Vampire level 96
8th Dusk 122nd year of Ascendancy at 00:45 see stats
Exterminator (Nightmare (Roguelike) difficulty) (Uniques)
Killed 1000 creatures.By Beretgan the Higher Vampire level 105
14th Dusk 122nd year of Ascendancy at 04:21 see stats
Fear me not! (Nightmare (Roguelike) difficulty) (Uniques)
Survived the Fearscape!By Beretgan the Higher Vampire level 40
1st Flare 122nd year of Ascendancy at 17:56 see stats
Home sweet home (Nightmare (Roguelike) difficulty) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Beretgan the Higher Vampire level 96
8th Dusk 122nd year of Ascendancy at 00:24 see stats
Kill Bill! (Nightmare (Roguelike) difficulty) (Uniques)
Killed Bill in the Trollmire without leveling beyond your starting level.By Beretgan the Higher Vampire level 12
77th Pyre 122nd year of Ascendancy at 03:51 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By Beretgan the Higher Vampire level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By Beretgan the Higher Vampire level 20
3rd Summertide 122nd year of Ascendancy at 08:45 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By Beretgan the Higher Vampire level 30
1st Flare 122nd year of Ascendancy at 05:04 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By Beretgan the Higher Vampire level 40
1st Flare 122nd year of Ascendancy at 16:39 see stats
Level 50 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 50.By Beretgan the Higher Vampire level 50
4th Flare 122nd year of Ascendancy at 16:48 see stats
Overpowered! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 6000 damage in one attack.By Beretgan the Higher Vampire level 45
4th Flare 122nd year of Ascendancy at 14:06 see stats
Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By Beretgan the Higher Vampire level 35
1st Flare 122nd year of Ascendancy at 15:15 see stats
Size matters (Nightmare (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By Beretgan the Higher Vampire level 16
5th Mirth 122nd year of Ascendancy at 08:46 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty) (Uniques)
Learned the eight chapters of the Spellblaze Chronicles.By Beretgan the Higher Vampire level 96
8th Dusk 122nd year of Ascendancy at 00:45 see stats
The Arena (Nightmare (Roguelike) difficulty) (Uniques)
Unlocked Arena mode.By Beretgan the Higher Vampire level 14
77th Pyre 122nd year of Ascendancy at 20:38 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty) (Uniques)
Learned the five chapters of the Legend of Garkul.By Beretgan the Higher Vampire level 96
8th Dusk 122nd year of Ascendancy at 00:45 see stats
The bigger the better! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 3000 damage in one attack.By Beretgan the Higher Vampire level 44
2nd Flare 122nd year of Ascendancy at 06:11 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 3000 gold pieces.By Beretgan the Higher Vampire level 61
5th Flare 122nd year of Ascendancy at 09:44 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By Beretgan the Higher Vampire level 35
1st Flare 122nd year of Ascendancy at 15:02 see stats
Log
Beretgan tries to drain Aereldassra the cold drake out of his blood.
Beretgan hits Aereldassra the cold drake for 0 feast damage.
Beretgan get 84494.73375 blood from feasting upon Aereldassra the cold drake.
Beretgan drain all Aereldassra the cold drake 's blood!
Feasting grant Beretgan a 84494.73375 max Blood
Aereldassra the cold drake is not dazed anymore.
Aereldassra the cold drake is no longer weakened.
Aereldassra the cold drake overcomes the gloom
Aereldassra the cold drake 's attack took 74.138944261271 blood from your blood pool
Bleeding from Beretgan hits Aereldassra the cold drake for 10 physical damage.
Aereldassra the cold drake's Living Lightning hits Beretgan for (74.138944261271), 0 lightning (0 total damage).
Aereldassra the cold drake 's attack took 55.289855486161 blood from your blood pool
Aereldassra the cold drake is weakened by the gloom.
Aereldassra the cold drake is dismayed!
Acid Splash from Aereldassra the cold drake hits Beretgan for (55.289855486161), 0 acid (0 total damage).
Carrion worm mass 's attack took 72.735327293543 blood from your blood pool
Carrion worm mass 's attack took 72.735327293543 blood from your blood pool
Aereldassra the cold drake receives 234 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Beretgan for (72.735327293543), 0 blight (0 total damage).
Aereldassra the cold drake receives 234 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Beretgan for (72.735327293543), 0 blight (0 total damage).
Aereldassra the cold drake 's attack took 31.75757615676 blood from your blood pool
Aereldassra the cold drake's Body of Fire hits Beretgan for (31.75757615676), 0 fire (0 total damage).
Beretgan is free from the acid.
Beretgan deactivates Flaming Blood.
Beretgan deactivates Flaming Blood.
Beretgan no longer revels in blood quite so much.
Beretgan deactivates BatCurtain.
Beretgan deactivates BatCurtain.





























































































