Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Infinite500 v2.4: Revised high level play for ToME 1.2.3Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 51 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Emelumira the cutpurse at level 4 on the 74th Pyre 122nd year of Ascendancy at 17:48 / 19Killed by Emelumira the cutpurse at level 4 on the 74th Pyre 122nd year of Ascendancy at 18:39 Killed by Emelumira the cutpurse at level 4 on the 74th Pyre 122nd year of Ascendancy at 19:31 Killed by Emelumira the cutpurse at level 4 on the 74th Pyre 122nd year of Ascendancy at 21:38 Killed by Vorysenne the elven guard at level 6 on the 75th Pyre 122nd year of Ascendancy at 04:53 Killed by Cyratta the stone troll at level 6 on the 75th Pyre 122nd year of Ascendancy at 06:35 Killed by Vorysenne the elven guard at level 8 on the 75th Pyre 122nd year of Ascendancy at 18:56 Killed by Gothiuel the dolleg at level 15 on the 78th Pyre 122nd year of Ascendancy at 12:17 Killed by Gothiuel the dolleg at level 15 on the 78th Pyre 122nd year of Ascendancy at 13:32 Killed by Gothiuel the dolleg at level 15 on the 78th Pyre 122nd year of Ascendancy at 14:45 Killed by Renicipation at level 20 on the 2nd Mirth 122nd year of Ascendancy at 23:34 Killed by Adissra the devourer at level 20 on the 3rd Mirth 122nd year of Ascendancy at 00:48 Killed by Adissra the devourer at level 20 on the 3rd Mirth 122nd year of Ascendancy at 04:09 Killed by Adissra the devourer at level 20 on the 3rd Mirth 122nd year of Ascendancy at 06:51 Killed by Adissra the devourer at level 20 on the 3rd Mirth 122nd year of Ascendancy at 08:48 Killed by elder vampire at level 22 on the 3rd Mirth 122nd year of Ascendancy at 13:35 Killed by Renicipation at level 23 on the 3rd Mirth 122nd year of Ascendancy at 17:24 Killed by Xanynn the devourer at level 30 on the 6th Mirth 122nd year of Ascendancy at 00:31 Killed by Arunor the stone troll at level 41 on the 10th Mirth 122nd year of Ascendancy at 14:32 |
Primary Stats
| Strength | 123 (base 61) |
| Dexterity | 87 (base 61) |
| Constitution | 71 (base 10) |
| Magic | 30 (base 10) |
| Willpower | 59 (base 29) |
| Cunning | 105 (base 61) |
Resources
| Life | 1817/1833 |
| Mana | 525/525 |
| Stamina | 276/380 |
| Healing Factor | 1.4 |
| Regeneration | 22.109183572013 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 9 |
Offense: Barehand
| Damage | 174 |
| Accuracy | 88 |
| Crit Chance | 78% |
| APR | 5 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59.433333333333 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (64.2%) |
| Defense | 87.591649577276 |
| Ranged Defense | 92.991649577276 |
| Fatigue | 0 |
| Physical Save | 60.975 |
| Spell Save | 50.383333333333 |
| Mental Save | 60.1 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 23% |
| Bleed Resistance | 100% |
| Confusion Resistance | 5% |
| Fear Resistance | 100% |
| Stun Resistance | 89% |
| Poison Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 50.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Premonition |
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | Has a 57% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.3 throws remaining) Grappling Defensively |
| beneficial effect | Countering melee attacks: Has a 57% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
| detrimental effect | Cannot heal higher than 1833 life. Blood Lock |
| beneficial effect | The target's defense is increased by 47. Defensive Maneuver |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| beneficial effect | Reduces blight damage received by 13%. Premonition Shield |
Quests
You successfully escorted the injured seer to the recall portal on level 13 of Infinite Dungeon. Escort: injured seer (level 13 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 11 of Infinite Dungeon. Escort: lost sun paladin (level 11 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Infinite Dungeon. Escort: lost sun paladin (level 8 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Layidhessra (45 def, 5 armour) Layidhessra (45 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +45 Ranged Defense: +27 Fatigue: -5% Changes stats: +6 Mag Changes damage: +3% blight Maximum encumbrance: +38 Physical save: +12 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spellpower: +4 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 45 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Rainjeer the drakeskin leather gloves (0 def, 16 armour) Rainjeer the drakeskin leather gloves (0 def, 16 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 Armour: +16 Damage (Melee): 10 cold / 12 physical Damage when hit (Melee): 12 nature Changes stats: +4 Str / +4 Dex / +8 Cun Changes resistances: +14% darkness / +9% cold Changes resistances penetration: +20% nature Changes damage: +11% physical / +8% cold Talent cooldown: Double Strike (-1 turn) Physical save: +11 Mental save: +15 Maximum life: +73.00 Infravision radius: +3 When used to modify unarmed attacks: Base power: 35.0 - 38.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +28 Armour Penetration: +5 Physical crit. chance: +25.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +4 nature / +27 darkness Burst (radius 1) on hit: +8 nature / +14 physical Burst (radius 2) on crit: +15 ice / +15 physical It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | elven-silk wizard hat 'Cracklemaim' (3 def, 0 armour) elven-silk wizard hat 'Cracklemaim' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +8 Mag / +6 Wil / +6 Cun / +8 Con Changes resistances: +27% lightning / +12% temporal / +30% light Changes resistances penetration: +5% lightning Changes damage: +12% lightning / +9% blight / +20% arcane / +20% light Life regen: +4.40 Mindpower: +6 Damage Shield Power: +15% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Radianceorder (dig speed 7 turns) Radianceorder (dig speed 7 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +5 Str Changes resistances: +3% temporal / +3% darkness / +9% blight / +9% light / +12% nature / +5% arcane Changes resistances penetration: +19% physical Changes damage: +10% fire / +7% mind / +7% nature Spell save: +3 Mental save: +8 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Yvyssra' voratun ring 'Yvyssra'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to corrode armor * 13% chance to cause random insanity * 20% chance to gain 10% of a turn Damage (Melee): 20 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 19 bleed Changes stats: +7 Wil / +14 Cun / +9 Con Changes resistances: +12% acid / +34% fire / +3% mind Changes resistances penetration: +10% mind / +10% acid Changes damage: +17% fire Spell save: +37 Hate when firing a critical mind attack: +2.00 Maximum stamina: +67.00 Maximum hate: +11.00 Mindpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | Sootjeer SootjeerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 Defense: +32 Effects on melee hit: * 45% chance to inflict damage reduction * 45% chance to corrode armor Changes stats: +9 Str / +17 Wil / +16 Cun / +8 Con Changes resistances: +9% acid Changes resistances penetration: +5% darkness Changes damage: +12% arcane / +3% darkness Mental save: +34 Stun/Freeze immunity: +44% Life regen: +5.60 Maximum life: +84.00 Mindpower: +12 Healing mod.: +26% Rings can have magical properties. |
| Around neck | Glada the Obsidianveil Glada the ObsidianveilInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 darkness / 16 temporal Changes stats: +3 Con Changes resistances: +3% darkness / +12% temporal Changes damage: +6% temporal Physical save: +8 Pinning immunity: +23% Knockback immunity: +21% Life regen: +0.90 Maximum life: +34.00 Amulets can have magical properties. |
| Main armor | marauder's drakeskin leather armour of the void (10 def, 8 armour) marauder's drakeskin leather armour of the void (10 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +10 Fatigue: +8% Damage (Melee): 8 temporal Damage (Ranged): 10 temporal Changes stats: +5 Str / +7 Dex Changes resistances: +27% darkness / +30% temporal Physical save: +13 Defense after a teleport: +21 Resist all after a teleport: +16% New effects duration reduction after a teleport: +25% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A suit of armour made of leather. |
| Light source | Zymnir the alchemist's lamp Zymnir the alchemist's lampPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes stats: +1 Mag Changes resistances: +11% darkness / +7% fire Changes damage: +8% light / +12% blight Damage affinity(heal): +5% light Physical save: +6 Life regen: +0.20 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Light radius: +9 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 27.38 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | linen cloak 'Khelosin' (1 def, 0 armour) linen cloak 'Khelosin' (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Str / +5 Mag / +2 Con Changes resistances: +12% nature / +11% blight Physical save: +6 Spell save: +20 Poison immunity: +10% Confusion immunity: +5% Life regen: +1.30 Maximum life: +44.00 Spell crit. chance: +1% Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt 'Zanakan' rough leather belt 'Zanakan'Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% acid / +6% fire / +6% lightning / +15% cold Mental save: +6 Stun/Freeze immunity: +45% Mindpower: +4 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 81)healing infusion (heal 81) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 81 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (44 nature damage, 50% healing reduction)insidious poison infusion (44 nature damage, 50% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 44.33 nature damage per turns for 7 turns, and reducing the target's healing received by 50%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (207 acid damage; dur 5; apply 21)acid wave rune (207 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 207.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (111 cold damage; 22 apply power)biting gale rune (111 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 111.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. mule's steel ring of pilferingmule's steel ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 Armour penetration: +10 Defense: +11 Fatigue: -6% Maximum encumbrance: +28 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood vilestaff of fate (25-30 power, 5 apr, acid element)magelord's elven-wood vilestaff of fate (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 39 arcane Changes damage: +25% acid Talent granted: +1 Command Staff Physical save: +9 Spell save: +12 Mental save: +13 Maximum mana: +58.00 Spellpower: +21 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Skullcleaver (20-28 power, 4 apr)Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +18 Spellpower: +18 Mindpower: +18 A black cloak that seems to twist and contort on its own. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe of alchemy (3 def, 0 armour)fearwoven silk robe of alchemy (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +16% acid / +18% physical / +18% fire / +16% cold Changes resistances penetration: +14% darkness / +17% physical Changes damage: +13% acid / +25% physical / +13% darkness / +12% cold / +11% fire Talent cooldown: Refit Golem (-5 turns) Maximum hate: +10.00 Mindpower: +9 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Alidosus' (3 def, 15 armour)dwarven-steel mail armour 'Alidosus' (3 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +15 Armour: +15 Defense: +3 Fatigue: +9% Damage (Melee): 17 acid / 14 fire Damage when hit (Melee): 13 acid / 13 fire / 4 mind Changes stats: +7 Str / +7 Mag / +10 Wil / +12 Cun Changes resistances: +46% acid / +18% fire / +9% mind / +13% lightning Changes resistances penetration: +10% mind / +5% arcane Physical save: +11 Mental save: +26 Psi when hit: +0.16 Maximum psi: +20.00 Spellpower: +13 Spell crit. chance: +7% Mindpower: +19 Mental crit. chance: +9% A suit of armour made of mail. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Renicipation the Skeleton Brawler level 45
3rd Flare 122nd year of Ascendancy at 10:50 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Renicipation the Skeleton Brawler level 38
8th Mirth 122nd year of Ascendancy at 07:14 see stats
Infinite x10 (Exploration mode) (Uniques)
Got to level 10 of the infinite dungeon.By Renicipation the Skeleton Brawler level 43
3rd Summertide 122nd year of Ascendancy at 06:31 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Renicipation the Skeleton Brawler level 10
77th Pyre 122nd year of Ascendancy at 01:49 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Renicipation the Skeleton Brawler level 20
2nd Mirth 122nd year of Ascendancy at 23:02 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Renicipation the Skeleton Brawler level 30
5th Mirth 122nd year of Ascendancy at 23:58 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Renicipation the Skeleton Brawler level 40
9th Mirth 122nd year of Ascendancy at 08:36 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Renicipation the Skeleton Brawler level 50
3rd Flare 122nd year of Ascendancy at 18:57 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Renicipation the Skeleton Brawler level 43
3rd Summertide 122nd year of Ascendancy at 21:45 see stats
The Restless Dead (Exploration mode) (Uniques)
Disturbed an old battlefield and survived the consequences.By Renicipation the Skeleton Brawler level 43
1st Flare 122nd year of Ascendancy at 00:14 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Renicipation the Skeleton Brawler level 38
7th Mirth 122nd year of Ascendancy at 22:39 see stats
Log
You collect a new ingredient: pouch of bone giant dust.
Renicipation performs a melee critical strike against Belenor the bone giant!
Renicipation performs a melee critical strike against Belenor the bone giant!
Renicipation performs a melee critical strike against Belenor the bone giant!
Renicipation performs a melee critical strike against Belenor the bone giant!
You are brought back from the Fearscape!
Belenor the bone giant hits Renicipation for (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight, (8 resist armour), 0 blight (0 total damage).
Renicipation hits Belenor the bone giant for 161 physical, 24 darkness, 4 nature, 7 temporal, 10 physical, 3 physical, 3 cold, 8 nature, 11 physical, 12 physical, 5 cold, 213 physical, 24 darkness, 4 nature, 7 temporal, 10 physical, 3 physical, 3 cold, 8 nature, 11 physical, 12 physical, 5 cold, 112 physical, 24 darkness, 4 nature, 7 temporal, 10 physical, 3 physical, 3 cold, 8 nature, 11 physical, 217 physical, 24 darkness, 4 nature, 7 temporal, 10 physical, 3 physical, 3 cold, 8 nature, 11 physical, 12 physical, 5 cold, 161 physical, 24 darkness, 4 nature, 7 temporal, 10 physical, 3 physical, 3 cold, 266 physical (1510 total damage).
Renicipation killed Belenor the bone giant!
Something summons Skeleton warrior!
Talent Spinning Backhand is ready to use.
Renicipation picks up (f.): magelord's elven-wood vilestaff of fate (25-30 power, 5 apr, acid element).
Renicipation picks up (i.): fearwoven silk robe of alchemy (3 def, 0 armour).
Renicipation picks up (f.): mule's steel ring of pilfering.
Renicipation picks up (k.): dwarven-steel mail armour 'Alidosus' (3 def, 15 armour).
Skeleton warrior uses Bone Armour.
A shield forms around skeleton warrior.
Renicipation throws two quick punches.
Lesser vampire's armor corrodes!
Lesser vampire is weakened by the darkness!
Lesser vampire starts to bleed.
Renicipation performs a melee critical strike against Lesser vampire!
Renicipation performs a melee critical strike against Lesser vampire!
Renicipation performs a melee critical strike against Lesser vampire!
Renicipation hits Lesser vampire for 220 physical, 28 darkness, 2 nature, 8 temporal, 12 physical, 3 physical, 2 cold, 3 nature, 14 physical, 275 physical, 28 darkness, 2 nature, 8 temporal, 13 physical, 4 physical, 2 cold, 3 nature, 15 physical, 16 physical, 3 cold, 346 physical (1007 total damage).
Renicipation killed Lesser vampire!
