Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite500 v2.4: Revised high level play for ToME 1.2.3Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 59 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Eloletira the dragon turtle at level 5 on the 74th Pyre 122nd year of Ascendancy at 14:09 / 3Killed by Xanatha the grave wight at level 39 on the 10th Mirth 122nd year of Ascendancy at 11:29 Killed by Yvyth the sandworm at level 45 on the 2nd Flare 122nd year of Ascendancy at 20:34 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 104 (base 60) |
| Constitution | 43 (base 10) |
| Magic | 70 (base 60) |
| Willpower | 40 (base 29) |
| Cunning | 28 (base 10) |
Resources
| Life | 2002/2002 |
| Paradox | 300 |
| Healing Factor | 1.49 |
| Regeneration | 5.8855 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 29.756185345849 |
| See Invisible | 29.756185345849 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 86 |
| Crit Chance | 33% |
| APR | 36 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 85 |
| Accuracy | 86 |
| Crit Chance | 36% |
| APR | 39 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 54.333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.733333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 45.218728448616 |
| Ranged Defense | 45.218728448616 |
| Fatigue | 2 |
| Physical Save | 42.65 |
| Spell Save | 61.5625 |
| Mental Save | 42.85 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 52% |
| Confusion Resistance | 71% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 310 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 3 turns. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Temporal Hounds |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
Quests
You successfully escorted the injured seer to the recall portal on level 4 of Infinite Dungeon. Escort: injured seer (level 4 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Squalormire (0 def, 5 armour) Squalormire (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Dex Changes resistances: +15% lightning / +13% temporal Changes resistances penetration: +5% nature Critical mult.: +6.00% Reduces incoming crit damage: 15.00% Physical save: +20 (+7 eff.) Silence immunity: +50% Confusion immunity: +48% Stun/Freeze immunity: +47% Spellpower: +5 (+2 eff.) Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | ethereal brass lantern ethereal brass lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Spellpower: +6 (+2 eff.) Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | leafwalker's rough leather cap of strength (+3) (0 def, 1 armour) leafwalker's rough leather cap of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% nature Spell save: +4 (+1 eff.) Maximum life: +40.00 Healing mod.: +10% A cap made of leather. Press to compare |
| On hands | Yaranarimas the Blazestreak (0 def, 1 armour) Yaranarimas the Blazestreak (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Armour: +1 Damage (Melee): 6 arcane Changes stats: +1 Str / +5 Dex / +4 Mag / +5 Wil Changes resistances: +4% arcane / +6% light Critical mult.: +3.00% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
| On fingers | rogue's copper ring of clarity rogue's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Mental save: +6 (+2 eff.) Confusion immunity: +23% Rings can have magical properties. Press to compare |
| On fingers | voratun ring 'Gezilaldir' voratun ring 'Gezilaldir'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Fatigue: -6% Changes stats: +11 Con Changes resistances: +6% lightning / +1% physical / +6% mind Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +28 Spell save: +32 (+8 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +39% Pinning immunity: +50% Stun/Freeze immunity: +5% Knockback immunity: +41% Maximum life: +40.00 Maximum stamina: +62.00 Rings can have magical properties. Press to compare |
| Around neck | wanderer's copper amulet wanderer's copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +5 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. Press to compare |
| In main hand | voratun waraxe 'Xerokira' (40.5-56.7 power, 6 apr) voratun waraxe 'Xerokira' (40.5-56.7 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 44% chance to gain 10% of a turn * 17% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +18 lightning / +17 blight / +4 temporal / +13 mind Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +27 (+5 eff.) Physical power: +14 (+3 eff.) Damage when hit (Melee): 8 acid Changes stats: +5 Str / +7 Dex / +6 Con Changes resistances: +6% acid / +6% temporal Changes resistances penetration: +12% physical Changes damage: +9% acid / +14% physical / +9% temporal Disease immunity: +26% Disarm immunity: +33% Stamina when hit: +2.50 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
| Around waist | drakeskin leather belt 'Kosarak' drakeskin leather belt 'Kosarak'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 mind Changes stats: +5 Dex / +5 Wil / +6 Cun / +4 Con / +10 Lck Changes resistances: +6% mind / +12% temporal Changes resistances penetration: +5% temporal Changes damage: +3% mind / +3% temporal Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Mental save: +27 (+9 eff.) Life regen: +3.20 Maximum life: +178.00 Mindpower: +10 (+3 eff.) Infravision radius: +6 Healing mod.: +29% A belt that goes around your waist. Press to compare |
| In off hand | voratun dagger 'Elona' (39-50.7 power, 9 apr) voratun dagger 'Elona' (39-50.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid / +4 blight When wielded/worn: Accuracy: +22 (+4 eff.) Armour penetration: +11 Physical power: +22 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +6 Str / +6 Dex / +8 Con Changes resistances: +3% temporal Changes resistances penetration: +33% physical Changes damage: +6% blight / +18% physical / +6% arcane Critical mult.: +10.00% Spell save: +25 (+6 eff.) Disarm immunity: +50% Stamina when hit: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Sharp, short and deadly. Press to compare |
| Cloak | Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +22 (+4 eff.) Spellpower: +22 (+7 eff.) Mindpower: +22 (+7 eff.) A black cloak that seems to twist and contort on its own. Press to compare |
| Main armor | drakeskin leather armour 'Harulatharion' (5 def, 8 armour) drakeskin leather armour 'Harulatharion' (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 17 acid / 23 fire Damage when hit (Melee): 12 acid / 15 fire Changes stats: +2 Cun / +1 Wil Changes resistances: +22% lightning / +24% temporal / +25% fire / +14% arcane / +28% acid Changes damage: +9% mind Critical mult.: +28.00% Spell save: +25 (+6 eff.) Equilibrium when hit: +0.12 A suit of armour made of leather. Press to compare |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Bokirehek the Skeleton Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 20:54 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Bokirehek the Skeleton Temporal Warden level 20
79th Pyre 122nd year of Ascendancy at 15:56 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Bokirehek the Skeleton Temporal Warden level 30
3rd Mirth 122nd year of Ascendancy at 20:54 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Bokirehek the Skeleton Temporal Warden level 40
1st Summertide 122nd year of Ascendancy at 19:30 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Bokirehek the Skeleton Temporal Warden level 50
6th Flare 122nd year of Ascendancy at 07:37 see stats
The Rat Lich (Exploration mode) (Uniques)
Killed the terrible Rat Lich.By Bokirehek the Skeleton Temporal Warden level 57
8th Flare 122nd year of Ascendancy at 00:33 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Bokirehek the Skeleton Temporal Warden level 59
9th Flare 122nd year of Ascendancy at 04:28 see stats
Log
Giant ice ant hits Temporal hound for 44 cold damage.
Temporal hound shrugs off the effect 'Frozen'!
Temporal hound hits Giant ice ant for 68 temporal, 68 physical (137 total damage).
Giant ice ant hits Temporal hound for 5 cold, 17 cold (22 total damage).
Giant ice ant misses Temporal hound.
Temporal hound performs a melee critical strike against Giant ice ant!
Temporal hound hits Giant ice ant for 102 temporal, 102 physical (204 total damage).
Giant ice ant hits Temporal hound for 5 cold, 17 cold (22 total damage).
Bokirehek spins fate.
Bokirehek weaves fate.
Bokirehek resists!
Giant ice ant hits Bokirehek for 30 cold damage.
Bokirehek hits Giant ice ant for 22 acid, 9 mind, 16 blight, 15 fire (62 total damage).
You collect a new ingredient: ice ant stinger.
Bokirehek hits Giant ice ant for 293 physical damage.
Giant ice ant hits Bokirehek for 5 cold, 17 cold, 5 cold, 17 cold (43 total damage).
Bokirehek killed Giant ice ant!
Resting starts...
Bokirehek stops spinning fate.
Bokirehek stops weaving fate.
Talent Fold Gravity is ready to use.
Talent Fold Warp is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).
Bokirehek deactivates Temporal Hounds.
Bokirehek deactivates Weapon Folding.
