Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Arcane Blade |
Level / Exp | 11 / 19% |
Size | medium |
Lifes / Deaths | Killed by red jelly at level 11 on the 16th Dusk 122nd year of Ascendancy at 17:56 / 1 |
Primary Stats
Strength | 26 (base 22) |
Dexterity | 13 (base 10) |
Constitution | 18 (base 17) |
Magic | 28 (base 28) |
Willpower | 15 (base 12) |
Cunning | 19 (base 13) |
Resources
Life | -6/306 |
Mana | 5/55 |
Stamina | 122/122 |
Healing Factor | 1.11 |
Regeneration | 39.0609 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 36 |
Accuracy | 45 |
Crit Chance | 16% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 8 |
Accuracy | 45 |
Crit Chance | 6% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28.076297612294 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 18.1 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 25.025 |
Ranged Defense | 26.025 |
Fatigue | 3 |
Physical Save | 21.1375 |
Spell Save | 15.925 |
Mental Save | 21.3875 |
Defense: Resistances
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 171 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 676% over 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Arcane Combat |
talent | Shock Hands |
talent | Fiery Hands |
talent | Arcane Shield |
talent | Chant of Fortress |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 34.24 life per turn. Regeneration |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | [vs. pair of rough leather boots of uncanny dodging (3 def, 1 armour) (On feet)] pair of rough leather boots of uncanny dodging (3 def, 1 armour)pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +3 (-) Ranged Defense: +2 (-) Fatigue: +1% (-) A pair of boots made of leather. |
Light source | [vs. Scaldnaught (Light source)] ScaldnaughtScaldnaught Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Damage when hit (Melee): 14(-) fire Changes resistances: +6%(-) fire Maximum encumbrance: +30 (-) Maximum life: +10.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. insulating iron helm (0 def, 3 armour) (On head)] insulating iron helm (0 def, 3 armour)insulating iron helm (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes resistances: +5%(-) cold / +5%(-) fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | [vs. sand rough leather gloves (0 def, 7 armour) (On hands)] sand rough leather gloves (0 def, 7 armour)sand rough leather gloves (0 def, 7 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 (-) Damage (Melee): 6(-) physical Changes damage: +3%(-) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)] psionicist's copper ringpsionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Wil Mental save: +4 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)] rogue's steel ring of fire (+20%)rogue's steel ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun / +0(-2) Wil Changes resistances: +20% fire Changes damage: +10% fire Mental save: +0 (-4) Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. grounding steel amulet of cunning (+3) (Around neck)] grounding steel amulet of cunning (+3)grounding steel amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3(-) Cun Changes resistances: +10%(-) lightning Stun/Freeze immunity: +23% (-) Amulets can have magical properties. |
In main hand | [vs. Crooked Club (25-35 power, 4 apr) (In main hand)] Crooked Club (25-35 power, 4 apr)Crooked Club (25-35 power, 4 apr) Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Physical crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14(-) % chance of confusion Burst (radius 2) on crit: +20(-) physical repulsion When wielded/worn: Accuracy: +12 (-) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Around waist | [vs. grounding rough leather belt of life (Around waist)] grounding rough leather belt of lifegrounding rough leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) lightning / +5%(-) temporal Life regen: +0.70 (-) Healing mod.: +11% (-) A belt that goes around your waist. |
In off hand | [vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 2)] Unerring Scalpel (15-19.5 power, 25 apr)Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(-10.0 - -15.5) Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (+21) Physical crit. chance: +0.0% (-10.0%) Attack speed: 100% (-) When this weapon hits: Battle Call (10% chance level 1). Damage Shield penetration (this weapon only): +50% Damage (Melee): +0(-14) % chance of confusion Burst (radius 2) on crit: +0(-20) physical repulsion When wielded/worn: Accuracy: +20 (+8) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak of battle (1 def, 0 armour) (Cloak)] linen cloak of battle (1 def, 0 armour)linen cloak of battle (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Physical power: +2 (-) Defense: +1 (-) Fatigue: -3% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)] Silk Current (12 def, 0 armour)Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (-) Damage when hit (Melee): 10(-) cold Changes resistances: +15%(-) cold Changes resistances penetration: +8%(-) cold Changes damage: +10%(-) cold Talent masteries: +0.10(-) Spell / Water Spellpower: +4 (-) Movement speed: +15% (-) This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
[vs. grounding steel amulet of cunning (+3) (Around neck)] steel amuletsteel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-3) Cun Changes resistances: +0%(-10%) lightning Stun/Freeze immunity: +0% (-23%) Amulets can have magical properties. |
[vs. psionicist's copper ring (On fingers, 1 of 2)] copper ring of frost (+22%)copper ring of frost (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Wil Changes resistances: +22% cold Changes damage: +11% cold Mental save: +0 (-4) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand)] thought-forged iron longsword (13-18.2 power, 2 apr)thought-forged iron longsword (13-18.2 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2(-12.0 - -16.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 (-2) Physical crit. chance: +2.5% (-7.5%) Attack speed: 100% (-) When this weapon hits: Battle Call (10% chance level 1). On weapon hit: * 10% chance to cause random insanity (+10%) Damage (Melee): +5 mind / +0(-14) % chance of confusion Burst (radius 2) on crit: +0(-20) physical repulsion When wielded/worn: Accuracy: +0 (-12) Changes stats: +1 Cun / +1 Wil Sharp, long, and deadly. |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand, 1 of 2)] vined mindstar 'Chamafang' (6-6.6 power, 18 apr, mind damage)vined mindstar 'Chamafang' (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6(-19.0 - -28.4) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+14) Physical crit. chance: +3.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +0(-14) % chance of confusion Burst (radius 2) on crit: +0(-20) physical repulsion When wielded/worn: Accuracy: +0 (-12) Changes resistances penetration: +5% mind Critical mult.: +5.00% Life regen: +0.60 Maximum life: +10.00 Spell crit. chance: +1% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Crooked Club (25-35 power, 4 apr) (In main hand)] Dourgrinder the iron waraxe (12-16.8 power, 2 apr)Dourgrinder the iron waraxe (12-16.8 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8(-13.0 - -18.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +3.5% (-6.5%) Attack speed: 100% (-) When this weapon hits: Battle Call (10% chance level 1). On weapon hit: * Slows global speed by 20% (+20%) Damage (Melee): +0(-14) % chance of confusion / +12 darkness Burst (radius 2) on crit: +0(-20) physical repulsion When wielded/worn: Accuracy: +6 (-6) Defense: +5 Changes resistances penetration: +5% darkness One-handed war axes. |
[vs. insulating iron helm (0 def, 3 armour) (On head)] linen wizard hat of blight (+10%) (1 def, 0 armour)linen wizard hat of blight (+10%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 Fatigue: +0% (-5%) Changes resistances: +10% blight / +0%(-5%) fire / +0%(-5%) cold Changes damage: +10% blight A pointy cloth hat, very wizardly... |
[vs. Prox's Lucky Halfling Foot (Tool)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (-5) Changes stats: +1 Str / +0(-5) Lck Trap disarming bonus: +0 (-5) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Scaldnaught (Light source)] survivor's brass lanternsurvivor's brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Damage when hit (Melee): 0(-14) fire Changes resistances: +0%(-6%) fire Maximum encumbrance: +0 (-30) Physical save: +5 Maximum life: +0.00 (-10.00) Light radius: +2 (-) Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Julia Al'Veren the Thalore Arcane Blade level 11
10th Flare 122nd year of Ascendancy at 20:20 see stats
By Julia Al'Veren the Thalore Arcane Blade level 10
1st Flare 122nd year of Ascendancy at 02:05 see stats
By Julia Al'Veren the Thalore Arcane Blade level 9
9th Mirth 122nd year of Ascendancy at 12:15 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (orc warrior)).
Orc warrior uses Infusion: Healing.
Orc warrior receives 84 healing from Infusion: Healing.
You pickup 0.70 gold pieces.
Talent Rune: Manasurge is ready to use.
Julia Al'Veren slows down.
Yellow jelly's Slime Spit hits Julia Al'Veren for 16 lightning, 19 nature (34 total damage).
Snow giant boulder thrower uses Infusion: Wild.
Snow giant boulder thrower lessens the pain.
Green mold uses Slime Roots.
Red jelly uses Slime Spit.
Orc warrior hits Julia Al'Veren for 44 physical, 5 lightning (49 total damage).
Julia Al'Veren hits Orc warrior for 16 fire, 4 light, 11 cold (31 total damage).
Snow giant boulder thrower uses Throw Boulder.
Julia Al'Veren is knocked back!
Orc warrior is knocked back!
Snow giant boulder thrower hits Julia Al'Veren for 141 physical damage.
Snow giant boulder thrower hits Orc warrior for 164 physical damage.
Julia Al'Veren uses Infusion: Wild.
Julia Al'Veren speeds up.
Julia Al'Veren is cured!
Julia Al'Veren lessens the pain.
Julia Al'Veren uses Infusion: Regeneration.
Julia Al'Veren starts regenerating health quickly.
Saving game...