Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Corruptor |
Level / Exp | 47 / 90% |
Size | medium |
Lifes / Deaths | Killed by Yvuta the snow giant boulder thrower at level 24 on the 18th Regrowth 123rd year of Ascendancy at 01:28 5 / 2Killed by Rantha the Abomination at level 25 on the 20th Regrowth 123rd year of Ascendancy at 03:04 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 23 (base 10) |
Constitution | 74 (base 60) |
Magic | 89 (base 60) |
Willpower | 40 (base 14) |
Cunning | 21 (base 10) |
Resources
Life | 1164/1164 |
Mana | 546/546 |
Vim | 228/228 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 25 |
Accuracy | 16 |
Crit Chance | 17% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 67% |
Speed | 1 |
Offense: Mind
Mindpower | 28.2 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Light | +33% |
Temporal | +40% |
Fire | +34% |
Cold | +19% |
All | +24% |
Offense: Damage Penetration
Blight | +13% |
Physical | +7% |
Fire | +11% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 24.775 |
Ranged Defense | 24.775 |
Fatigue | 0 |
Physical Save | 35.3375 |
Spell Save | 35.1375 |
Mental Save | 27.7375 |
Defense: Resistances
Cold | + 12%( 70%) |
Physical | + 26%( 70%) |
Nature | + 18%( 70%) |
Temporal | + 29%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 8%( 70%) |
Fire | + 41%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 16% for 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 143 with a minimum range of 15. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Hexes | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Blood Fury |
talent | Willful Tormenter |
talent | Overkill |
talent | Dark Ritual |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Taitrik. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 425. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
On hands | spellstreaming hardened leather gloves of strength (+4) (0 def, 2 armour) spellstreaming hardened leather gloves of strength (+4) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 Armour: +2 Changes stats: +4 Str Mana each turn: +0.20 Spellpower: +9 Spell crit. chance: +6% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | linen wizard hat of arcana (garnet) (1 def, 0 armour) linen wizard hat of arcana (garnet) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Defense: +1 Changes stats: +3 Mag / +3 Wil Changes damage: +6% all Spellpower: +4 Spell crit. chance: +3% Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Tool | Abyssraider of kinetic psionic shield [power 75] (20 cooldown) Abyssraider of kinetic psionic shield [power 75] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Mag / +1 Cun Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 8 fire Light radius: +3 It can be used to setup a psionic shield, reducing all physical and acid damage by 75 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | conjurer's stralite ring of time (+16%) conjurer's stralite ring of time (+16%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +7 Wil Changes resistances: +16% temporal Changes damage: +16% temporal Spellpower: +9 Rings can have magical properties. |
Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Main armor | cashmere robe of chaos (amber) (2 def, 0 armour) cashmere robe of chaos (amber) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Defense: +2 Changes resistances: +8% physical / -8% arcane / +11% fire / -8% cold / -7% nature / +8% blight Changes resistances penetration: +7% physical / +11% fire / +13% blight Changes damage: +8% all Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +24% Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 36.78 cold damage and 38.33 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Cloak | elven-silk cloak 'Dawnfear' (3 def, 0 armour) elven-silk cloak 'Dawnfear' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Dex / +3 Cun / +4 Con Damage when the wearer hits(melee): 6 light Changes damage: +9% light Spell save: +6 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Belutira (fire opal) Belutira (fire opal)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +11 Defense: +11 Changes stats: +1 Wil Changes damage: +10% all Critical mult.: +20.00% Physical save: +19 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +2 Spell crit. chance: +5% Mental crit. chance: +5% Defense after a teleport: +10 A belt that goes around your waist. |
Inventory
healing infusion of the wizard (heal 364) healing infusion of the wizard (heal 364)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 364 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+9 for 8 turns, die at -551) heroism infusion of the sneak (+9 for 8 turns, die at -551)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 8 turns. Also while Heroism is active, you will only die when reaching -551 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+9 for 11 turns, die at -334) heroism infusion of the sneak (+9 for 11 turns, die at -334)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 11 turns. Also while Heroism is active, you will only die when reaching -334 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+16 for 10 turns, die at -488) heroism infusion of the titan (+16 for 10 turns, die at -488)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. Also while Heroism is active, you will only die when reaching -488 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+18 for 12 turns, die at -675) heroism infusion of the titan (+18 for 12 turns, die at -675)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 12 turns. Also while Heroism is active, you will only die when reaching -675 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1026% speed; 9 turns) movement infusion of the titan (1026% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1026% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (1198% speed; 7 turns) movement infusion of the wizard (1198% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1198% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 5; power 128; turns 5; dispells darkness) sun infusion of the wizard (rad 5; power 128; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 64). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 128) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 26%; cure physical) wild infusion of the wizard (resist 26%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
frozen spear rune of the warrior (112 cold damage) frozen spear rune of the warrior (112 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 112.10 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (480 lightning damage) lightning rune of the wizard (480 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 160.04 to 480.13 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 161) teleportation rune of the wizard (range 161)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 161 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Pendent of the Sun and Moons Pendent of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendent depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding gold amulet of constitution (+2) grounding gold amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
grounding steel amulet of healing grounding steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% lightning Cut immunity: +40% Stun/Freeze immunity: +21% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 216 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding voratun amulet of mastery (0.40 Cunning / Survival) grounding voratun amulet of mastery (0.40 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +27% lightning Talent mastery: +0.40 Cunning / Survival Stun/Freeze immunity: +42% Amulets can have magical properties. |
restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +0.90 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +33.00 Amulets can have magical properties. |
stabilizing voratun amulet of constitution (+10) stabilizing voratun amulet of constitution (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +27% temporal Pinning immunity: +43% Knockback immunity: +42% Amulets can have magical properties. |
starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +12% light Blindness immunity: +22% Amulets can have magical properties. |
starlit voratun amulet of magic (+9) starlit voratun amulet of magic (+9)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Mag Changes resistances: +28% darkness / +28% light Blindness immunity: +38% Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
quartz ring quartz ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% Rings can have magical properties. |
quartz ring quartz ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% Rings can have magical properties. |
rogue's voratun ring of clarity rogue's voratun ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 Changes stats: +10 Cun Mental save: +15 Confusion immunity: +49% Rings can have magical properties. |
savior's steel ring of sensing savior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 Spell save: +6 Mental save: +10 Blindness immunity: +22% See stealth: +7 See invisible: +7 Rings can have magical properties. |
savior's steel ring of the mountain (+11%) savior's steel ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Physical save: +6 Spell save: +7 Mental save: +6 Rings can have magical properties. |
savior's stralite ring of power savior's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 Physical save: +8 Spell save: +10 Mental save: +11 Spellpower: +9 Mindpower: +9 Rings can have magical properties. |
stralite ring 'Geth' stralite ring 'Geth'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Mental save: +13 Poison immunity: +15% Disease immunity: +10% Confusion immunity: +44% Stun/Freeze immunity: +10% Resist all after a teleport: +6% Rings can have magical properties. |
stralite ring of tenacity stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Disarm immunity: +26% Pinning immunity: +33% Knockback immunity: +31% Maximum life: +30.00 Rings can have magical properties. |
titan's stralite ring of clarity titan's stralite ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 Mental save: +8 Confusion immunity: +20% Rings can have magical properties. |
warrior's gold ring of fire (+24%) warrior's gold ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
Lelechik the elven-wood vilestaff (25-30 power, 5 apr, blight damage) Lelechik the elven-wood vilestaff (25-30 power, 5 apr, blight damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes stats: +1 Dex / +6 Mag / +4 Wil Changes damage: +25% blight Talent granted: +1 Command Staff Allows you to breathe in: water Critical mult.: +14.00% Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +52.00 Spellpower: +25 Spell crit. chance: +4% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of might (30-36 power, 6 apr, acid damage) cruel dragonbone vilestaff of might (30-36 power, 6 apr, acid damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +15 Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
reinforced hardened leather belt of carrying (garnet) reinforced hardened leather belt of carrying (garnet)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +9 Defense: +7 Fatigue: -4% Changes damage: +6% all Maximum encumbrance: +29 Physical save: +15 Spell crit. chance: +3% Mental crit. chance: +3% A belt that goes around your waist. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 12 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
cashmere cloak of sorcery (2 def, 0 armour) cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of implacability (2 def, 7 armour) thick cashmere cloak of implacability (2 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +18% cold Physical save: +7 Mental save: +7 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nolathadan (amber) (5 def, 0 armour) Nolathadan (amber) (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Defense: +5 Changes stats: +2 Wil Changes resistances: +6% cold / +9% lightning / +18% blight / +9% temporal Changes damage: +8% all / +18% blight Spell crit. chance: +4% Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Charwire the drakeskin leather gloves (0 def, 9 armour) Charwire the drakeskin leather gloves (0 def, 9 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Changes stats: +4 Str / +4 Dex / +5 Cun Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 4 fire Changes resistances: +6% temporal Changes resistances penetration: +15% blight / +15% fire Talent cooldown: Double Strike (-1 turn) Physical save: +14 Mental save: +15 Life regen: +4.00 Stamina each turn: +2.00 Maximum life: +73.00 Maximum stamina: +35.00 New effects duration reduction after a teleport: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the starseeker (0 def, 2 armour) hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Mag Changes resistances: +7% darkness / +6% light Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 88.81 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
shielding cashmere wizard hat of decomposition (garnet) (2 def, 0 armour) shielding cashmere wizard hat of decomposition (garnet) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +2 Changes stats: +4 Mag Changes resistances: +3% fire / +5% cold / +4% lightning / +6% acid / +5% nature / +5% blight / +4% light / +4% darkness / +4% temporal Changes damage: +6% all Spell save: +7 Spell crit. chance: +3% Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Ancient Storm Saphir Ancient Storm SaphirPowered by unknown forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 This seemingly normal saphir seems to be charged with the destructive power of a raging storm. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of the sun ethereal alchemist's lamp of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% darkness Changes damage: +7% light Damage affinity(heal): +5% light Spellpower: +8 Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 63.41 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +20% Confusion immunity: +14% Maximum life: +48.00 Light radius: +7 See stealth: +10 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
24 bloodstone 24 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
17 fire opal 17 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
24 ruby 24 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone totem of cure illness 'Boltbreak' [power 5] (20 cooldown) dragonbone totem of cure illness 'Boltbreak' [power 5] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +3% light Grants telepathy: Demon/Minor Demon/Major It can be used to removes up to 5 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
19 moonstone 19 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
17 pearl 17 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
22 amber 22 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.
By Taitrik the Cornac Corruptor level 35
66th Haze 123rd year of Ascendancy at 13:39 see stats
By Taitrik the Cornac Corruptor level 35
66th Haze 123rd year of Ascendancy at 13:39 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.
By Taitrik the Cornac Corruptor level 26
30th Regrowth 123rd year of Ascendancy at 02:34 see stats
By Taitrik the Cornac Corruptor level 26
30th Regrowth 123rd year of Ascendancy at 02:34 see stats
Against all odds
Killed Ukruk in the ambush.
By Taitrik the Cornac Corruptor level 35
64th Haze 123rd year of Ascendancy at 06:38 see stats
By Taitrik the Cornac Corruptor level 35
64th Haze 123rd year of Ascendancy at 06:38 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.
By Taitrik the Cornac Corruptor level 36
40th Regrowth 124th year of Ascendancy at 14:35 see stats
By Taitrik the Cornac Corruptor level 36
40th Regrowth 124th year of Ascendancy at 14:35 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.
By Taitrik the Cornac Corruptor level 39
65th Regrowth 124th year of Ascendancy at 00:44 see stats
By Taitrik the Cornac Corruptor level 39
65th Regrowth 124th year of Ascendancy at 00:44 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By Taitrik the Cornac Corruptor level 43
76th Pyre 124th year of Ascendancy at 07:50 see stats
By Taitrik the Cornac Corruptor level 43
76th Pyre 124th year of Ascendancy at 07:50 see stats
Brave new world
Went to the Far East and took part in the war.
By Taitrik the Cornac Corruptor level 38
61st Regrowth 124th year of Ascendancy at 20:32 see stats
By Taitrik the Cornac Corruptor level 38
61st Regrowth 124th year of Ascendancy at 20:32 see stats
Bringer of Doom
Killed a Bringer of Doom.
By Taitrik the Cornac Corruptor level 36
51st Regrowth 124th year of Ascendancy at 05:52 see stats
By Taitrik the Cornac Corruptor level 36
51st Regrowth 124th year of Ascendancy at 05:52 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.
By Taitrik the Cornac Corruptor level 46
7th Dusk 124th year of Ascendancy at 11:24 see stats
By Taitrik the Cornac Corruptor level 46
7th Dusk 124th year of Ascendancy at 11:24 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Taitrik the Cornac Corruptor level 9
8th Mirth 122nd year of Ascendancy at 20:56 see stats
By Taitrik the Cornac Corruptor level 9
8th Mirth 122nd year of Ascendancy at 20:56 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.
By Taitrik the Cornac Corruptor level 40
75th Regrowth 124th year of Ascendancy at 19:53 see stats
By Taitrik the Cornac Corruptor level 40
75th Regrowth 124th year of Ascendancy at 19:53 see stats
Destroyer's bane
Killed Golbug the Destroyer.
By Taitrik the Cornac Corruptor level 37
55th Regrowth 124th year of Ascendancy at 22:58 see stats
By Taitrik the Cornac Corruptor level 37
55th Regrowth 124th year of Ascendancy at 22:58 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.
By Taitrik the Cornac Corruptor level 47
12nd Dusk 124th year of Ascendancy at 19:02 see stats
By Taitrik the Cornac Corruptor level 47
12nd Dusk 124th year of Ascendancy at 19:02 see stats
Exterminator
Killed 1000 creatures.
By Taitrik the Cornac Corruptor level 20
75th Dusk 122nd year of Ascendancy at 21:26 see stats
By Taitrik the Cornac Corruptor level 20
75th Dusk 122nd year of Ascendancy at 21:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Taitrik the Cornac Corruptor level 28
9th Pyre 123rd year of Ascendancy at 16:50 see stats
By Taitrik the Cornac Corruptor level 28
9th Pyre 123rd year of Ascendancy at 16:50 see stats
Fear me not!
Survived the Fearscape!
By Taitrik the Cornac Corruptor level 32
55th Haze 123rd year of Ascendancy at 03:21 see stats
By Taitrik the Cornac Corruptor level 32
55th Haze 123rd year of Ascendancy at 03:21 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!
By Taitrik the Cornac Corruptor level 42
75th Pyre 124th year of Ascendancy at 08:42 see stats
By Taitrik the Cornac Corruptor level 42
75th Pyre 124th year of Ascendancy at 08:42 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.
By Taitrik the Cornac Corruptor level 41
76th Regrowth 124th year of Ascendancy at 01:27 see stats
By Taitrik the Cornac Corruptor level 41
76th Regrowth 124th year of Ascendancy at 01:27 see stats
Genocide (Nightmare (Adventure) difficulty)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.
By Taitrik the Cornac Corruptor level 42
9th Pyre 124th year of Ascendancy at 13:32 see stats
By Taitrik the Cornac Corruptor level 42
9th Pyre 124th year of Ascendancy at 13:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Taitrik the Cornac Corruptor level 26
30th Regrowth 123rd year of Ascendancy at 02:05 see stats
By Taitrik the Cornac Corruptor level 26
30th Regrowth 123rd year of Ascendancy at 02:05 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By Taitrik the Cornac Corruptor level 45
77th Pyre 124th year of Ascendancy at 00:44 see stats
By Taitrik the Cornac Corruptor level 45
77th Pyre 124th year of Ascendancy at 00:44 see stats
Level 10
Got a character to level 10.
By Taitrik the Cornac Corruptor level 10
7th Flare 122nd year of Ascendancy at 23:54 see stats
By Taitrik the Cornac Corruptor level 10
7th Flare 122nd year of Ascendancy at 23:54 see stats
Level 20
Got a character to level 20.
By Taitrik the Cornac Corruptor level 20
75th Dusk 122nd year of Ascendancy at 11:00 see stats
By Taitrik the Cornac Corruptor level 20
75th Dusk 122nd year of Ascendancy at 11:00 see stats
Level 30
Got a character to level 30.
By Taitrik the Cornac Corruptor level 30
75th Pyre 123rd year of Ascendancy at 01:38 see stats
By Taitrik the Cornac Corruptor level 30
75th Pyre 123rd year of Ascendancy at 01:38 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.
By Taitrik the Cornac Corruptor level 40
71st Regrowth 124th year of Ascendancy at 22:30 see stats
By Taitrik the Cornac Corruptor level 40
71st Regrowth 124th year of Ascendancy at 22:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.
By Taitrik the Cornac Corruptor level 20
51st Haze 122nd year of Ascendancy at 00:31 see stats
By Taitrik the Cornac Corruptor level 20
51st Haze 122nd year of Ascendancy at 00:31 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.
By Taitrik the Cornac Corruptor level 43
76th Pyre 124th year of Ascendancy at 11:45 see stats
By Taitrik the Cornac Corruptor level 43
76th Pyre 124th year of Ascendancy at 11:45 see stats
Size matters
Did over 600 damage in one attack.
By Taitrik the Cornac Corruptor level 24
18th Regrowth 123rd year of Ascendancy at 03:01 see stats
By Taitrik the Cornac Corruptor level 24
18th Regrowth 123rd year of Ascendancy at 03:01 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.
By Taitrik the Cornac Corruptor level 39
64th Regrowth 124th year of Ascendancy at 08:01 see stats
By Taitrik the Cornac Corruptor level 39
64th Regrowth 124th year of Ascendancy at 08:01 see stats
Sliders
Activated a portal using the Orb of Many Ways.
By Taitrik the Cornac Corruptor level 38
56th Regrowth 124th year of Ascendancy at 00:24 see stats
By Taitrik the Cornac Corruptor level 38
56th Regrowth 124th year of Ascendancy at 00:24 see stats
The Arena
Unlocked Arena mode.
By Taitrik the Cornac Corruptor level 9
4th Flare 122nd year of Ascendancy at 00:28 see stats
By Taitrik the Cornac Corruptor level 9
4th Flare 122nd year of Ascendancy at 00:28 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.
By Taitrik the Cornac Corruptor level 26
30th Regrowth 123rd year of Ascendancy at 02:34 see stats
By Taitrik the Cornac Corruptor level 26
30th Regrowth 123rd year of Ascendancy at 02:34 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Taitrik the Cornac Corruptor level 26
45th Regrowth 123rd year of Ascendancy at 23:24 see stats
By Taitrik the Cornac Corruptor level 26
45th Regrowth 123rd year of Ascendancy at 23:24 see stats
The secret city
Discovered the truth about mages.
By Taitrik the Cornac Corruptor level 12
19th Dusk 122nd year of Ascendancy at 03:45 see stats
By Taitrik the Cornac Corruptor level 12
19th Dusk 122nd year of Ascendancy at 03:45 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.
By Taitrik the Cornac Corruptor level 41
76th Regrowth 124th year of Ascendancy at 00:30 see stats
By Taitrik the Cornac Corruptor level 41
76th Regrowth 124th year of Ascendancy at 00:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.
By Taitrik the Cornac Corruptor level 27
67th Regrowth 123rd year of Ascendancy at 06:18 see stats
By Taitrik the Cornac Corruptor level 27
67th Regrowth 123rd year of Ascendancy at 06:18 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.
By Taitrik the Cornac Corruptor level 39
64th Regrowth 124th year of Ascendancy at 13:34 see stats
By Taitrik the Cornac Corruptor level 39
64th Regrowth 124th year of Ascendancy at 13:34 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.
By Taitrik the Cornac Corruptor level 34
63rd Haze 123rd year of Ascendancy at 17:30 see stats
By Taitrik the Cornac Corruptor level 34
63rd Haze 123rd year of Ascendancy at 17:30 see stats
Log
Today is the 15th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 10:50.
You switch your weapons to: bloodlich's elven-wood vilestaff of might (25-30 power, 5 apr, blight damage).
You switch your weapons to: Life Drinker (42-54.6 power, 11 apr).
You switch your weapons to: .
You switch your weapons to: Life Drinker (42-54.6 power, 11 apr).
You switch your weapons to: .
You switch your weapons to: Life Drinker (42-54.6 power, 11 apr).
You switch your weapons to: .