Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 39 / 3% |
Size | medium |
Lifes / Deaths | Killed by ST at level 39 on the 4th Pyre 123rd year of Ascendancy at 01:34 / 1 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 95.9 (base 60) |
Constitution | 11 (base 10) |
Magic | 106.9 (base 60) |
Willpower | 69.9 (base 37) |
Cunning | 24 (base 10) |
Resources
Life | 759/778 |
Positive | 1/144 |
Paradox | 229 |
Healing Factor | 1.15 |
Regeneration | 0.2875 |
Speed
Mental | +46.074767897185% |
Attack | +46.074767897185% |
Movement | +2.2204460492503E-13% |
Spell | +56.074767897185% |
Global | +148.25015277149% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 32.183067228164 |
See Invisible | 32.183067228164 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 107 |
Accuracy | 64 |
Crit Chance | 30% |
APR | 16 |
Speed | 0.68 |
Offense: Offhand
Damage | 40 |
Accuracy | 64 |
Crit Chance | 32% |
APR | 22 |
Speed | 0.68 |
Offense: Spell
Spellpower | 58.280422044933 |
Crit Chance | 21% |
Speed | 0.64071855654385 |
Offense: Mind
Mindpower | 28.2356330674 |
Crit Chance | 8% |
Speed | 0.68458092687428 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 56.772189321473 |
Ranged Defense | 59.772189321473 |
Fatigue | 3 |
Physical Save | 29.2 |
Spell Save | 36.94 |
Mental Save | 33.9325 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 64% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. While Heroism is active, you will only die when reaching -835 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 634 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 271 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat training | 1.60 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Phase Pulse |
talent | Contingency |
talent | Chant of Fortress |
talent | Weapon Folding |
beneficial effect | The target is surrounded by a magical shield, absorbing 89/525 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Increases your three highest stats by 17 and keeps you from dying even if your life drops to -743. Heroism |
beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 7%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 42. Intimidated |
beneficial effect | Increases attack, spell, and mind speed by 46%. 3 Time Dilation |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Increases global action speed by 48%. Speed |
beneficial effect | The target assumes the form of a telugoroth. Temporal Form |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 18, and granting a 4% chance to ignore critical hits. Precognition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Silytta the brown bear. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by Salegawen the skeleton warrior. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 384. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Murkjeer' (6 def, 5 armour) pair of drakeskin leather boots 'Murkjeer' (6 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 8 physical Changes stats: +4 Dex / +7 Mag / +2 Cun Changes resistances penetration: +5% darkness / +15% physical Changes damage: +6% acid / +8% blight Reduces incoming crit damage: 15.00% Physical save: +3 (+2 eff.) Disease immunity: +29% Spellpower: +6 (+2 eff.) Healing mod.: +5% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. Press to compare |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (126 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. The set is complete. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Changes damage: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Confusion immunity: +40% Spellpower: +8 (+2 eff.) Mindpower: +8 (+4 eff.) Casting speed: +10% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. Press to compare |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Press to compare |
Tool | elven-wood wand of clairvoyance 'Arcrace' [power 18] (9 cooldown) elven-wood wand of clairvoyance 'Arcrace' [power 18] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind / 20 lightning Changes damage: +3% mind / +6% lightning It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 18), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
On fingers | Armilaruidur ArmilaruidurCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+4 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +7 Dex Changes resistances penetration: +10% blight / +5% temporal Changes damage: +12% blight / +9% temporal Rings can have magical properties. Press to compare |
On fingers | steel ring 'Fularetir' steel ring 'Fularetir'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +3 Cun / +3 Mag Changes resistances: +11% acid / +9% blight / +12% fire / +14% cold / +11% lightning Changes damage: +6% blight Mental save: +8 (+4 eff.) Confusion immunity: +24% Spellpower: +7 (+2 eff.) Rings can have magical properties. Press to compare |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
In main hand | Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Magic 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 46.95 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 189.91 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. Press to compare |
Around waist | drakeskin leather belt 'Earakan' drakeskin leather belt 'Earakan'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Armour: +9 Defense: +10 (+3 eff.) Changes resistances penetration: +12% physical Changes damage: +33% physical Physical save: +27 (+13 eff.) Stamina each turn: +0.60 Mindpower: +7 (+4 eff.) A belt that goes around your waist. Press to compare |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Press to compare |
Cloak | cashmere cloak 'Ivobeth' (2 def, 0 armour) cashmere cloak 'Ivobeth' (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +3 Defense: +2 (+1 eff.) Damage when hit (Melee): 8 physical Changes stats: +3 Str / +3 Dex / +3 Mag / +6 Wil / +1 Con Talent mastery: +0.30 Technique / Combat training Maximum encumbrance: +40 Spell save: -8 (-4 eff.) Mental save: +7 (+4 eff.) Stamina each turn: +0.60 Mana each turn: -0.19 Maximum mana: +51.00 Maximum stamina: +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. The set is complete. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. Press to compare |
Inventory
regeneration infusion of the duelist (heal 494 over 5 turns) regeneration infusion of the duelist (heal 494 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 25%; cure mental) wild infusion of the psychic (resist 25%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 29%; cure mental, magical) wild infusion of the psychic (resist 29%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the duelist (73 nature damage, 34% healing reduction)insidious poison infusion of the duelist (73 nature damage, 34% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 72.83 nature damage per turn for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (538% speed; 7 turns)movement infusion of the titan (538% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 538% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
phase door rune of the duelist (range 16; power 43; dur 5) phase door rune of the duelist (range 16; power 43; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (64% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 13; power 45; dur 4) phase door rune of the wizard (range 13; power 45; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (64% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 45%, your defense is increased by 45 and all your resistances by 45%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (267 fire damage) heat beam rune of the wizard (267 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 267.42 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 587 for 5 turns) shielding rune of the wizard (absorb 587 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 587 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 32) teleportation rune (range 32)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (64% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 32 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (429.60 temporal damage, removed from time 4 turns) Rune of the Rift (429.60 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (64% of a turn) Is: a spell Description: Inflicts 829.13 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (352 lightning damage) lightning rune of the sneak (352 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 117.38 to 352.13 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 12) controlled phase door rune of the wizard (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (64% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Uredig UredigPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +10% mind Changes damage: +6% acid / +5% lightning / +5% fire / +9% mind / +5% cold Talent mastery: +0.17 Technique / Combat training Physical save: +14 (+7 eff.) Spell save: +13 (+5 eff.) Mental save: +12 (+6 eff.) Hate when firing a critical mind attack: +1.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. Press to compare |
Armarin ArmarinCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +3% mind / +3% lightning Talent mastery: +0.34 Chronomancy / Speed Control Critical mult.: +3.00% Physical save: +3 (+2 eff.) Spell save: +3 (+2 eff.) Amulets can have magical properties. Press to compare |
Ivadata IvadataCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Effects on melee hit: * 10% chance to disease Changes stats: +7 Dex / +6 Cun / +7 Con Changes resistances: +12% blight Changes damage: +9% blight Life regen: +1.20 Stamina each turn: +1.00 Movement speed: +10% Amulets can have magical properties. Press to compare |
Yvita the stralite amulet Yvita the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +8 Str / +8 Dex / +8 Wil Changes resistances: +3% acid Changes damage: +21% blight / +9% acid Amulets can have magical properties. Press to compare |
grounding stralite amulet of murder grounding stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +5 Physical crit. chance: +5.0% Changes resistances: +18% lightning Critical mult.: +13.00% Stun/Freeze immunity: +32% Amulets can have magical properties. Press to compare |
warrior's copper ring of tenacity warrior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +22.00 Rings can have magical properties. Press to compare |
Morningzeal the steel ring Morningzeal the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+4 eff.) Damage when hit (Melee): 4 acid Changes stats: +6 Str / +5 Con Changes resistances: +6% light Changes resistances penetration: +10% light Rings can have magical properties. Press to compare |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Rings can have magical properties. Press to compare |
steel ring of lightning (+22%) steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. Press to compare |
Tempestwill TempestwillPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 16 lightning / 4 temporal Changes resistances: +3% lightning Changes damage: +12% lightning Silence immunity: +31% Mana each turn: +0.27 Rings can have magical properties. Press to compare |
warrior's gold ring of tenacity warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +21% Maximum life: +27.00 Rings can have magical properties. Press to compare |
Xeth XethPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +3% temporal / +28% light / +6% mind Changes damage: +14% light Reduces incoming crit damage: 5.00% Spell save: +25 (+9 eff.) Blindness immunity: +30% Disarm immunity: +20% Stun/Freeze immunity: +5% Spellpower: +10 (+3 eff.) Infravision radius: +5 See stealth: +9 See invisible: +21 Rings can have magical properties. Press to compare |
stralite ring 'Ravenhunger' stralite ring 'Ravenhunger'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +36% cold Changes resistances penetration: +20% temporal Changes damage: +15% temporal / +18% cold Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Mirewaker the yew magestaff (20-24 power, 4 apr, fire element)Mirewaker the yew magestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 blight Burst (radius 1) on hit: +16 nature When wielded/worn: Armour: +6 Defense: +7 (+2 eff.) Maximum wards: +2 light / +2 fire Changes damage: +9% light / +20% fire Talents granted: +3 Ward +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Radhihek (49.5-74.25 power, 2 apr)Radhihek (49.5-74.25 power, 2 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 49.5 - 74.3 Uses stat: 120% Mag Damage type: Light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Changes stats: +3 Wil Grants telepathy: Humanoid/Orc Mental save: +10 (+5 eff.) Mindpower: +4 (+2 eff.) Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of phasing (29-40.6 power, 10 apr)flaming stralite waraxe of phasing (29-40.6 power, 10 apr) Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +32% Burst (radius 1) on hit: +11 fire One-handed war axes. Press to compare |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 0% Mag, 100% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Press to compare |
This item will automatically be transmogrified when you leave the level. Galeusher the voratun dagger (38-49.4 power, 9 apr)Galeusher the voratun dagger (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 100% On weapon hit: * 14% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +8 mind Burst (radius 2) on crit: +4 physical When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Changes resistances: +9% lightning Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Life regen: +0.20 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing voratun dagger (39.5-51.35 power, 9 apr)arcing voratun dagger (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +11 lightning Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing voratun dagger of projection (37-48.1 power, 9 apr)arcing voratun dagger of projection (37-48.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +15 mind / +8 lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. Press to compare |
This item will automatically be transmogrified when you leave the level. Elimina the ShinevagrantElimina the Shinevagrant Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +4 light When wielded/worn: Physical power: +13 (+6 eff.) Armour: +4 Changes stats: +6 Str Changes resistances: +15% mind / +3% light Slings are used to hurl stones or metal shots at your foes. Press to compare |
Cuthatogorn (17/17, 42.5-59.5 power, 10 apr) Cuthatogorn (17/17, 42.5-59.5 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 42.5 - 59.5 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 17 On weapon hit: * 40 arcane resource burn * 10% chance to knock the target back * 25% chance to put talents on cooldown Damage (Ranged): +32 physical / +12 mind Burst (radius 1) on hit: +8 mind Arrows are used with bows to pierce your foes to death. Press to compare |
Lustrepunish the quiver of elven-wood arrows (20/20, 45-63 power, 14 apr) Lustrepunish the quiver of elven-wood arrows (20/20, 45-63 power, 14 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 Damage (Ranged): +12 light / +28 cold Burst (radius 1) on hit: +12 light / +8 lightning Burst (radius 2) on crit: +8 light / +11 cold Arrows are used with bows to pierce your foes to death. Press to compare |
quiver of dragonbone arrows 'Glintdeath' (19/19, 55-77 power, 18 apr) quiver of dragonbone arrows 'Glintdeath' (19/19, 55-77 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +15 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * 40% chance to blind * Random elemental explosion On weapon crit: * wounds the target Damage (Ranged): +20 bleed Burst (radius 1) on hit: +12 light Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Urthumas' (17/17, 32-38.4 power, 3 apr)pouch of dwarven-steel shots 'Urthumas' (17/17, 32-38.4 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 17 Damage (Ranged): +16 mind / +14 cold Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +4 mind Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots (21/21, 42.5-51 power, 5 apr)barbed pouch of stralite shots (21/21, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 On weapon crit: * wounds the target Damage (Ranged): +13 bleed Shots are used with slings to pummel your foes to death. Press to compare |
woollen robe 'Lightningqueller' (0 def, 0 armour) woollen robe 'Lightningqueller' (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +2 Cun Changes resistances: +11% physical / +12% mind / +12% darkness Changes damage: +9% lightning / +11% physical / +8% light / +6% darkness Physical save: +13 (+6 eff.) Spell save: +12 (+5 eff.) Mental save: +21 (+9 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Gloda the elven-silk robe (5 def, 0 armour) Gloda the elven-silk robe (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +5 Cun / +9 Mag Changes resistances: +28% darkness / +9% mind Changes resistances penetration: +10% temporal / +12% physical Changes damage: +32% temporal / +34% darkness / +15% physical / +3% mind / +15% light Spellpower: +8 (+2 eff.) Spell crit. chance: +8% Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of cold resistance (5 def, 8 armour)drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +22% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of fire resistance (4 def, 21 armour)impenetrable stralite mail armour of fire resistance (4 def, 21 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +21% fire A suit of armour made of mail. Press to compare |
hardened leather belt 'Tarreleg' hardened leather belt 'Tarreleg'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Effects on melee hit: * 10% chance to gain 10% of a turn * 30% chance to disease Changes resistances: +3% temporal Changes resistances penetration: +5% temporal It can be used to create a temporary shield that absorbs 233 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. Press to compare |
hardened leather belt of unlife hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. Press to compare |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 32 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. Press to compare |
Duvydin (2 def, 0 armour) Duvydin (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +4 Con Changes damage: +9% physical Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Kosalin the cashmere cloak (2 def, 0 armour) Kosalin the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Con Changes resistances penetration: +5% physical Changes damage: +18% physical Maximum life: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Ragitir the Blindbiter (2 def, 0 armour) Ragitir the Blindbiter (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +22% darkness / +21% temporal Changes resistances penetration: +5% arcane Spell save: +3 (+2 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Light radius: +3 Defense after a teleport: +26 Resist all after a teleport: +14% New effects duration reduction after a teleport: +29% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Spiderwrack (3 def, 1 armour) Spiderwrack (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes stats: +1 Con Changes resistances: +6% nature Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major A pair of boots made of leather. Press to compare |
pair of dwarven-steel boots 'Lustreworth' (0 def, 4 armour) pair of dwarven-steel boots 'Lustreworth' (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 12 light / 4 temporal Changes resistances: +22% darkness / +21% temporal Changes resistances penetration: +13% darkness / +16% temporal Changes damage: +6% light / +9% temporal Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
heroic hardened leather gloves of butchering (0 def, 7 armour) heroic hardened leather gloves of butchering (0 def, 7 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Physical power: +7 (+4 eff.) Armour: +7 Changes resistances: +9% blight Spell save: +16 (+6 eff.) Mental save: +8 (+4 eff.) Maximum life: +54.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
radiant hardened leather gloves of dexterity (+3) (0 def, 2 armour) radiant hardened leather gloves of dexterity (+3) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +2 Damage (Melee): 9 light Changes stats: +3 Dex Changes resistances: +7% light Changes damage: +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
Arcreign (0 def, 4 armour) Arcreign (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 15% chance to corrode armour * 30% chance to daze Changes stats: +7 Str / +7 Dex Changes resistances: +3% acid Changes damage: +12% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Layewe the dwarven-steel helm (0 def, 4 armour) Layewe the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Cun Changes resistances: +3% blight / +11% cold Allows you to breathe in: water Equilibrium when hit: +0.04 Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
dwarven-steel helm 'Hettaran' (0 def, 4 armour) dwarven-steel helm 'Hettaran' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Wil Changes resistances: +8% blight Grants telepathy: Humanoid/Orc Mental save: +14 (+7 eff.) Mental crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
826 alchemist agate 826 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
ethereal alchemist's lamp of health ethereal alchemist's lamp of healthPowered by arcane forces Infused by nature 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Maximum life: +50.00 Spellpower: +9 (+3 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to invoke your inner bearness, costing 10 power out of 10/10. Awesome rock!!! |
Aluzilaroran (dig speed 22 turns) Aluzilaroran (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 12 blight Changes stats: +8 Str / +6 Wil Mana each turn: +0.12 Maximum mana: +60.00 Mental crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 513.80 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
psionic stralite torque of clear mind [power 3] (10 cooldown) psionic stralite torque of clear mind [power 3] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
Stormidol [power 217] (30 cooldown) Stormidol [power 217] (30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +1 Wil Changes resistances: +3% lightning Mindpower: +18 (+9 eff.) It can be used to heal a target within range 9 (Willpower) for 217, putting all charms on cooldown for 30 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Zuburilralaith [power 40] (20 cooldown) Zuburilralaith [power 40] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Cut immunity: +20% Knockback immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
yew wand of firewall [power 161] (6 cooldown) yew wand of firewall [power 161] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 161 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
supercharged elven-wood wand of trap destruction [power 112] (22 cooldown) supercharged elven-wood wand of trap destruction [power 112] (22 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to disarm traps (112 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 22 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. Press to compare |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.
By ST the Shalore Temporal Warden level 35
54th Regrowth 123rd year of Ascendancy at 09:49 see stats
By ST the Shalore Temporal Warden level 35
54th Regrowth 123rd year of Ascendancy at 09:49 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.
By ST the Shalore Temporal Warden level 34
52nd Regrowth 123rd year of Ascendancy at 19:28 see stats
By ST the Shalore Temporal Warden level 34
52nd Regrowth 123rd year of Ascendancy at 19:28 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.
By ST the Shalore Temporal Warden level 37
1st Pyre 123rd year of Ascendancy at 04:19 see stats
By ST the Shalore Temporal Warden level 37
1st Pyre 123rd year of Ascendancy at 04:19 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.
By ST the Shalore Temporal Warden level 35
74th Regrowth 123rd year of Ascendancy at 15:35 see stats
By ST the Shalore Temporal Warden level 35
74th Regrowth 123rd year of Ascendancy at 15:35 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.
By ST the Shalore Temporal Warden level 18
62nd Dusk 122nd year of Ascendancy at 01:46 see stats
By ST the Shalore Temporal Warden level 18
62nd Dusk 122nd year of Ascendancy at 01:46 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.
By ST the Shalore Temporal Warden level 36
78th Regrowth 123rd year of Ascendancy at 06:56 see stats
By ST the Shalore Temporal Warden level 36
78th Regrowth 123rd year of Ascendancy at 06:56 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.
By ST the Shalore Temporal Warden level 36
75th Regrowth 123rd year of Ascendancy at 07:53 see stats
By ST the Shalore Temporal Warden level 36
75th Regrowth 123rd year of Ascendancy at 07:53 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.
By ST the Shalore Temporal Warden level 22
14th Haze 122nd year of Ascendancy at 22:47 see stats
By ST the Shalore Temporal Warden level 22
14th Haze 122nd year of Ascendancy at 22:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.
By ST the Shalore Temporal Warden level 27
1st Decay 122nd year of Ascendancy at 00:06 see stats
By ST the Shalore Temporal Warden level 27
1st Decay 122nd year of Ascendancy at 00:06 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
By ST the Shalore Temporal Warden level 18
62nd Dusk 122nd year of Ascendancy at 01:46 see stats
By ST the Shalore Temporal Warden level 18
62nd Dusk 122nd year of Ascendancy at 01:46 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By ST the Shalore Temporal Warden level 31
19th Regrowth 123rd year of Ascendancy at 08:06 see stats
By ST the Shalore Temporal Warden level 31
19th Regrowth 123rd year of Ascendancy at 08:06 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.
By ST the Shalore Temporal Warden level 10
14th Dusk 122nd year of Ascendancy at 00:20 see stats
By ST the Shalore Temporal Warden level 10
14th Dusk 122nd year of Ascendancy at 00:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.
By ST the Shalore Temporal Warden level 20
73rd Dusk 122nd year of Ascendancy at 04:34 see stats
By ST the Shalore Temporal Warden level 20
73rd Dusk 122nd year of Ascendancy at 04:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.
By ST the Shalore Temporal Warden level 30
5th Regrowth 123rd year of Ascendancy at 14:37 see stats
By ST the Shalore Temporal Warden level 30
5th Regrowth 123rd year of Ascendancy at 14:37 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.
By ST the Shalore Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 18:48 see stats
By ST the Shalore Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 18:48 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.
By ST the Shalore Temporal Warden level 22
15th Haze 122nd year of Ascendancy at 08:22 see stats
By ST the Shalore Temporal Warden level 22
15th Haze 122nd year of Ascendancy at 08:22 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.
By ST the Shalore Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 18:48 see stats
By ST the Shalore Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 18:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.
By ST the Shalore Temporal Warden level 38
2nd Pyre 123rd year of Ascendancy at 13:52 see stats
By ST the Shalore Temporal Warden level 38
2nd Pyre 123rd year of Ascendancy at 13:52 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.
By ST the Shalore Temporal Warden level 37
78th Regrowth 123rd year of Ascendancy at 09:49 see stats
By ST the Shalore Temporal Warden level 37
78th Regrowth 123rd year of Ascendancy at 09:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.
By ST the Shalore Temporal Warden level 8
10th Dusk 122nd year of Ascendancy at 06:22 see stats
By ST the Shalore Temporal Warden level 8
10th Dusk 122nd year of Ascendancy at 06:22 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.
By ST the Shalore Temporal Warden level 29
5th Allure 123rd year of Ascendancy at 17:04 see stats
By ST the Shalore Temporal Warden level 29
5th Allure 123rd year of Ascendancy at 17:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.
By ST the Shalore Temporal Warden level 8
8th Flare 122nd year of Ascendancy at 10:37 see stats
By ST the Shalore Temporal Warden level 8
8th Flare 122nd year of Ascendancy at 10:37 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.
By ST the Shalore Temporal Warden level 23
52nd Haze 122nd year of Ascendancy at 18:41 see stats
By ST the Shalore Temporal Warden level 23
52nd Haze 122nd year of Ascendancy at 18:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.
By ST the Shalore Temporal Warden level 16
43rd Dusk 122nd year of Ascendancy at 04:09 see stats
By ST the Shalore Temporal Warden level 16
43rd Dusk 122nd year of Ascendancy at 04:09 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.
By ST the Shalore Temporal Warden level 34
52nd Regrowth 123rd year of Ascendancy at 01:36 see stats
By ST the Shalore Temporal Warden level 34
52nd Regrowth 123rd year of Ascendancy at 01:36 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.
By ST the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 18:27 see stats
By ST the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 18:27 see stats
Log
ST's temporal clone killed Weaver young!
ST's Shoot killed Vorilaith the vampire!
ST never existed, this never happened!
Saving done.
Saving done.
Saving game...