Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 56 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Taero the thalore at level 12 on the 12nd Profit 122nd year of Ascendancy at 19:23 0 / 8Killed by Isletha the elven blood mage at level 24 on the 7th Dearth 122nd year of Ascendancy at 03:21 Killed by Cyruvea the snow giant boulder thrower at level 47 on the 30th Loss 122nd year of Ascendancy at 16:49 Killed by Isylerin the slaver at level 50 on the 2nd Steel 123rd year of Ascendancy at 20:03 Killed by Neruna the copperhead snake at level 50 on the 13rd Steel 123rd year of Ascendancy at 19:43 Killed by Velymira the sandworm at level 53 on the 38th Steel 123rd year of Ascendancy at 08:44 Killed by war hound at level 54 on the 39th Steel 123rd year of Ascendancy at 04:17 Killed by Zubuth the ultimate faeros at level 55 on the 18th Stralite 123rd year of Ascendancy at 01:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 88 (base 63) |
| Dexterity | 95 (base 64) |
| Constitution | 99 (base 61) |
| Magic | 8 (base 10) |
| Willpower | 56 (base 32) |
| Cunning | 63 (base 10) |
Resources
| Life | 2843/2843 |
| Stamina | 412/458 |
| Healing Factor | 1.96 |
| Regeneration | 116.25725362372 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -16 |
| Infravision | 10 |
| See Stealth | 8 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 214 |
| Accuracy | 90 |
| Crit Chance | 77% |
| APR | 73 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.8 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 63.65 (86.818181818182%) |
| Defense | 62.7375 |
| Ranged Defense | 64.4875 |
| Fatigue | 6 |
| Physical Save | 78.7125 |
| Spell Save | 68.825 |
| Mental Save | 72.2625 |
Defense: Resistances
| All | + 15%( 73%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Bleed Resistance | 10% |
| Confusion Resistance | 25% |
| Stun Resistance | 41% |
| Disarm Resistance | 73% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 30.47, and stamina regeneration by 6.09. Bloodbath |
| beneficial effect | You gain 18% resistance against acid. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed xorn fragment. * You've found the needed pouch of faeros ash. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Ivena' (29 def, 5 armour) pair of voratun boots 'Ivena' (29 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +29 (+7 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: -15% Changes resistances: +2% physical / +6% darkness / +3% blight / +12% fire / +12% nature / +11% cold Mental save: +25 (+6 eff.) Cut immunity: +10% Stun/Freeze immunity: +5% Stamina each turn: +1.80 Maximum life: +103.00 Movement speed: +20% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 23 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Greenworth GreenworthInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +10 Cun / +2 Con Changes resistances: +13% blight / +9% fire / +3% darkness / +3% temporal Changes resistances penetration: +7% all Changes damage: +24% nature / +6% lightning Mental save: +13 (+3 eff.) Life regen: +2.10 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: -16 Infravision radius: +10 See stealth: +8 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Heneg the Sepsisraze (0 def, 3 armour) Heneg the Sepsisraze (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +2 Wil Changes resistances penetration: +15% nature Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Stamina when hit: +1.00 Equilibrium when hit: +1.00 See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Serpentobsidian [power 231] (3/51 cooldown) Serpentobsidian [power 231] (3/51 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +2.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 4 nature / 8 physical Maximum wards: +8 acid / +8 nature / +9 light Changes resistances penetration: +10% physical Talent granted: +2 Ward Physical save: +25 (+5 eff.) Life regen: +0.60 Maximum stamina: +10.00 It can be used to harden the skin for 7 turns increasing armour by 231 and armour hardiness by 70%, putting all charms on cooldown for 51 turns. When used: 200% chance to regenerate 45 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Shadewrither ShadewritherInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +17 Defense: +14 (+4 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +9 Dex / +8 Wil / +7 Cun / +6 Con Changes resistances: +36% acid / +6% fire / +12% nature Changes damage: +18% acid / +9% mind Spell save: +38 (+10 eff.) Mental save: +6 (+2 eff.) Life regen: +1.80 Hate when firing a critical mind attack: +3.00 Maximum life: +81.00 Maximum stamina: +40.00 Mindpower: +13 (+4 eff.) Healing mod.: +25% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Cuthogas the Mucusvalor Cuthogas the MucusvalorInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Effects on melee hit: * 10 arcane resource burn * Slows global speed by 15% Changes stats: +4 Str / +5 Cun / +5 Wil Changes resistances: +39% acid / +3% cold / +24% mind / +5% arcane Changes damage: +12% acid / +24% mind / +3% nature Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Life regen: +0.80 Maximum life: +52.00 Mindpower: +7 (+2 eff.) Healing mod.: +13% Rings can have magical properties. |
| Around waist | Elenuzor ElenuzorInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Defense: +17 (+4 eff.) Damage when hit (Melee): 8 physical Changes stats: +2 Wil Changes resistances: +7% acid / +9% darkness / +6% fire / +7% cold / +3% nature / +7% lightning Changes resistances penetration: +15% mind Critical mult.: +10.00% Stealth bonus: +8 Life regen: +1.40 Healing mod.: +18% A belt that goes around your waist. |
| In main hand | voratun greatsword 'Windbutcher' (79-126.4 power, 4 apr) voratun greatsword 'Windbutcher' (79-126.4 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30% chance to corrode armour Damage (Melee): +8 lightning / +28 mind Burst (radius 1) on hit: +4 lightning / +12 nature When wielded/worn: Armour penetration: +19 Physical power: +34 (+7 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +18 Con Changes resistances: +9% darkness / +9% fire Changes resistances penetration: +16% acid / +60% physical / +5% lightning Changes damage: +3% nature / +16% physical Disarm immunity: +73% Life regen: +3.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
| On hands | Gleamzeal the voratun gauntlets (0 def, 8 armour) Gleamzeal the voratun gauntlets (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +15 Armour: +8 Changes stats: +8 Str / +15 Dex / +17 Cun Changes resistances: +6% blight / +6% fire / +6% darkness / +5% arcane Changes resistances penetration: +10% light Talent cooldown: Double Strike (-2 turns) Physical save: +26 (+5 eff.) Mental save: +14 (+4 eff.) Life regen: +6.20 Stamina each turn: +2.80 Maximum life: +66.00 Maximum stamina: +58.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Flashkin the stralite mail armour (14 def, 22 armour) Flashkin the stralite mail armour (14 def, 22 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +22 Defense: +14 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +4 Cun / +5 Con Changes resistances: +36% acid / +6% light / +3% darkness / +31% nature / +36% blight / +13% cold / +5% arcane / +3% lightning Changes resistances penetration: +5% fire Changes damage: +3% fire Reduced damage from: +13% Unnatural Allows you to breathe in: water Critical mult.: +10.00% Mental save: +20 (+5 eff.) Maximum life: +85.00 Maximum psi: +10.00 Mindpower: +2 (+1 eff.) A suit of armour made of mail. |
| Cloak | Blackmoon (10 def, 0 armour) Blackmoon (10 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +6% acid / +3% physical / +18% light / +32% blight / +19% fire / +32% nature / +6% darkness Changes resistances penetration: +5% darkness Stealth bonus: +11 Physical save: +31 (+6 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +25% Stun/Freeze immunity: +10% Life regen: +3.80 Only die when reaching: -50.00 life Healing mod.: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Blackfist' copper amulet 'Blackfist'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +4 Defense: +14 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 darkness Changes stats: +4 Wil / +4 Cun / +4 Con / +8 Lck Changes resistances: +14% lightning / +14% temporal / +6% darkness / +12% cold / +6% nature / +5% arcane Changes resistances cap: +3% all Changes resistances penetration: +15% darkness Physical save: +11 (+2 eff.) Pinning immunity: +26% Stun/Freeze immunity: +26% Knockback immunity: +26% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +23% Knockback immunity: +20% Amulets can have magical properties. |
Silogawen the Naturepierce Silogawen the NaturepiercePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature Changes stats: +5 Str / +7 Con Changes resistances: +22% darkness / +20% nature Changes damage: +6% fire / +11% darkness / +3% nature Spell save: +12 (+3 eff.) Maximum stamina: +11.00 Rings can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +6% blight / +30% nature / +6% mind Changes resistances penetration: +5% light / +10% mind Changes damage: +12% nature Poison immunity: +10% Disease immunity: +12% Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +23.00 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
mule's copper ring of tenacity mule's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings can have magical properties. |
Zerantir the Chargewolf (35-52.5 power, 1 apr) Zerantir the Chargewolf (35-52.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 9 temporal Changes resistances: +9% lightning / +10% temporal / +5% arcane Massive two-handed mauls. |
Sunwalker the voratun greatsword (60-96 power, 4 apr) Sunwalker the voratun greatsword (60-96 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 33 arcane resource burn * 40% chance to corrode armour On weapon crit: * burns latent spell energy Damage (Melee): +137 insidious poison / +14 mind Damage against: +42% Unnatural When wielded/worn: Accuracy: +17 (+3 eff.) Changes stats: +7 Str / +7 Wil Changes resistances: +6% lightning / +3% cold Changes resistances penetration: +10% fire Changes damage: +20% physical Stamina when hit: +2.00 Maximum psi: +30.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
dwarven-steel greatsword 'Xanathra' (39.5-63.2 power, 2 apr) dwarven-steel greatsword 'Xanathra' (39.5-63.2 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +80 insidious poison When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +2 (+0 eff.) Defense: +12 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +2 Dex Physical save: +3 (+1 eff.) Disarm immunity: +49% Stamina each turn: +0.60 Maximum life: +10.00 Massive two-handed swords. |
warbringer's voratun greatsword of torment (63.5-101.6 power, 4 apr) warbringer's voratun greatsword of torment (63.5-101.6 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +19 (+4 eff.) Changes stats: +9 Con Changes resistances penetration: +19% physical / +16% mind / +14% darkness Disarm immunity: +41% Massive two-handed swords. |
Ivukira the Vilewedge Ivukira the VilewedgeInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 16 light / 4 nature Changes resistances: +6% acid / +6% temporal / +6% cold / +6% fire / +13% lightning Changes damage: +9% nature Physical save: +10 (+2 eff.) Light radius: +2 A belt that goes around your waist. |
rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
Emelylaith the linen cloak (6 def, 0 armour) Emelylaith the linen cloak (6 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 blight Changes stats: +3 Cun / +3 Wil Changes resistances: +3% blight / +12% fire / +11% light / +9% temporal Changes resistances penetration: +10% blight Changes damage: +9% temporal Stealth bonus: +6 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Camizilathad' (3 def, 3 armour) pair of iron boots 'Camizilathad' (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Damage when hit (Melee): 8 mind Changes stats: +5 Cun Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +31 (+8 eff.) Mindpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Polawen' (0 def, 3 armour) pair of iron boots 'Polawen' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +3 Fatigue: +2% Changes stats: +2 Str / +1 Dex Physical save: +5 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +9 (+2 eff.) Life regen: +1.90 Psi when hit: +0.12 Maximum psi: +20.00 Healing mod.: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Urthyleg (0 def, 7 armour) Urthyleg (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Armour: +7 Damage (Melee): 5 physical Changes stats: +3 Con Changes damage: +4% physical Critical mult.: +6.00% Physical save: +19 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +24% Life regen: +0.20 Stamina each turn: +0.40 Spell crit. chance: +6% Mental crit. chance: +6% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of dexterity (+2) (0 def, 1 armour) restful iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Changes stats: +2 Dex Life regen: +1.10 Stamina each turn: +0.70 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
miner's iron helm of constitution (+2) (0 def, 4 armour) miner's iron helm of constitution (+2) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +2 Con Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Elenadas the Toxinquencher (4 def, 19 armour) Elenadas the Toxinquencher (4 def, 19 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +19 Defense: +4 (+1 eff.) Fatigue: +22% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 nature / 16 fire Changes stats: +3 Str / +3 Con Changes resistances: +18% lightning / +3% temporal / +17% fire / +26% nature / +26% acid / +25% physical / +28% blight / +27% cold / +5% arcane Changes resistances penetration: +10% fire Changes damage: +6% nature Reduced damage from: +9% Unnatural Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Physical save: +15 (+3 eff.) Spell save: +9 (+2 eff.) Disarm immunity: +28% Stun/Freeze immunity: +28% Knockback immunity: +28% A suit of armour made of metal plates. |
Grinehor the iron plate armour (10 def, 18 armour) Grinehor the iron plate armour (10 def, 18 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +20% Changes stats: +2 Cun Changes resistances: +5% arcane / +16% fire Changes resistances penetration: +5% arcane Critical mult.: +10.00% Mental save: +12 (+3 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 A suit of armour made of metal plates. |
iron plate armour of cold resistance (3 def, 7 armour) iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +15% cold A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1078 alchemist agate 1078 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 242/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By Giavanni the Dwarf Berserker level 26
41st Dearth 122nd year of Ascendancy at 14:14 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Giavanni the Dwarf Berserker level 19
20th Wealth 122nd year of Ascendancy at 16:39 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Giavanni the Dwarf Berserker level 56
18th Stralite 123rd year of Ascendancy at 02:42 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Giavanni the Dwarf Berserker level 34
28th Loss 122nd year of Ascendancy at 05:23 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Giavanni the Dwarf Berserker level 18
43rd Profit 122nd year of Ascendancy at 12:07 see stats
Level 10 (Uniques)
Got a character to level 10.By Giavanni the Dwarf Berserker level 10
20th Voratun 122nd year of Ascendancy at 13:07 see stats
Level 20 (Uniques)
Got a character to level 20.By Giavanni the Dwarf Berserker level 20
1st Dearth 122nd year of Ascendancy at 00:37 see stats
Level 30 (Uniques)
Got a character to level 30.By Giavanni the Dwarf Berserker level 30
27th Loss 122nd year of Ascendancy at 16:22 see stats
Level 40 (Uniques)
Got a character to level 40.By Giavanni the Dwarf Berserker level 40
28th Loss 122nd year of Ascendancy at 16:20 see stats
Level 50 (Uniques)
Got a character to level 50.By Giavanni the Dwarf Berserker level 50
2nd Steel 123rd year of Ascendancy at 18:12 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Giavanni the Dwarf Berserker level 29
27th Loss 122nd year of Ascendancy at 16:21 see stats
Squadmate (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By Giavanni the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 16:23 see stats
That was close (Uniques)
Killed your target while having only 1 life left.By Giavanni the Dwarf Berserker level 55
18th Stralite 123rd year of Ascendancy at 01:15 see stats
The secret city (Uniques)
Discovered the truth about mages.By Giavanni the Dwarf Berserker level 17
25th Profit 122nd year of Ascendancy at 07:51 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Giavanni the Dwarf Berserker level 47
4th Iron 123rd year of Ascendancy at 23:39 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Giavanni the Dwarf Berserker level 19
44th Profit 122nd year of Ascendancy at 22:05 see stats
Unstoppable (Uniques)
Returned from the dead.By Giavanni the Dwarf Berserker level 55
18th Stralite 123rd year of Ascendancy at 01:28 see stats
Log
You gain 23.58 gold from the transmogrification of Anatir (5 def, 19 armour).
You gain 9.00 gold from the transmogrification of ravager's hardened leather belt of the giants.
You gain 8.85 gold from the transmogrification of glacial voratun waraxe of torment (40-56 power, 6 apr).
You gain 5.51 gold from the transmogrification of arcing voratun waraxe of torment (40-56 power, 6 apr).
You gain 2.80 gold from the transmogrification of potent ash starstaff of projection (18-21.6 power, 3 apr, light element).
You gain 25.00 gold from the transmogrification of dragonbone magestaff 'Splendourmalice' (30-36 power, 6 apr, cold element).
You gain 25.00 gold from the transmogrification of Camaromigas (24-28.8 power, 4 apr, fire element).
You gain 25.00 gold from the transmogrification of reinforced leather sling 'Shinefoe'.
You gain 6.62 gold from the transmogrification of parasitic vined mindstar of frost (4-4.4 power, 18 apr, nature damage).
You gain 6.53 gold from the transmogrification of living mindstar of venom (16.5-18.15 power, 40 apr, nature damage).
You gain 6.46 gold from the transmogrification of blazebringer's iron mace of evisceration (13.5-18.9 power, 2 apr).
You gain 10.44 gold from the transmogrification of elemental stralite longsword of evisceration (34.5-48.3 power, 5 apr).
You gain 7.48 gold from the transmogrification of thaloren yew longbow of nature.
You gain 3.68 gold from the transmogrification of runic yew longbow.
You gain 5.25 gold from the transmogrification of arcing stralite greatsword of paradox (49-78.4 power, 3 apr).
You gain 2.92 gold from the transmogrification of steel dagger of crippling (13-16.9 power, 6 apr).
You gain 2.90 gold from the transmogrification of flaming stralite dagger of amnesia (31-40.3 power, 9 apr).
You gain 8.87 gold from the transmogrification of elemental voratun dagger of shearing (39-50.7 power, 9 apr).
You gain 3.09 gold from the transmogrification of blazebringer's steel dagger (12-15.6 power, 6 apr).
You gain 10.42 gold from the transmogrification of quick stralite battleaxe of evisceration (43-64.5 power, 3 apr).
You gain 7.32 gold from the transmogrification of glacial voratun battleaxe of massacre (74-111 power, 4 apr).
New Achievement: Dragon's Greed (Uniques)!
You gain 7.14 gold from the transmogrification of titan's gold ring of misery.
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Giavanni deactivates Precise Strikes.
Giavanni no longer revels in blood quite so much.
Giavanni is no longer attuned.
