Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 26 / 84% |
Size | big |
Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:01 / 73Killed by Aeruyabeth the mean looking elven guard at level 7 on the 6th Mirth 122nd year of Ascendancy at 06:30 Killed by Hamllai the human at level 9 on the 48th Dusk 122nd year of Ascendancy at 19:46 Killed by Gaffawi the halfling at level 9 on the 48th Dusk 122nd year of Ascendancy at 20:23 Killed by Linsttan the human at level 9 on the 58th Dusk 122nd year of Ascendancy at 21:00 Killed by Ason the thalore at level 9 on the 64th Dusk 122nd year of Ascendancy at 17:46 Killed by Rorire the halfling at level 9 on the 64th Dusk 122nd year of Ascendancy at 18:37 Killed by ritch flamespitter at level 10 on the 69th Dusk 122nd year of Ascendancy at 23:51 Killed by ritch flamespitter at level 10 on the 70th Dusk 122nd year of Ascendancy at 00:30 Killed by Chend the thalore at level 10 on the 72nd Dusk 122nd year of Ascendancy at 03:17 Killed by Chend the thalore at level 10 on the 72nd Dusk 122nd year of Ascendancy at 04:00 Killed by Lbarc the halfling at level 14 on the 36th Haze 122nd year of Ascendancy at 15:39 Killed by Z'quikzshl the skeletal mold at level 15 on the 40th Haze 122nd year of Ascendancy at 13:33 Killed by Belatha the Guardian at level 15 on the 40th Haze 122nd year of Ascendancy at 21:27 Killed by Belatha the Guardian at level 15 on the 40th Haze 122nd year of Ascendancy at 22:14 Killed by gigantic corrosive tunneler at level 16 on the 45th Haze 122nd year of Ascendancy at 23:43 Killed by gigantic corrosive tunneler at level 16 on the 46th Haze 122nd year of Ascendancy at 18:03 Killed by Xonbe the Bringer of Doom at level 17 on the 47th Haze 122nd year of Ascendancy at 03:39 Killed by Xonbe the Bringer of Doom at level 17 on the 47th Haze 122nd year of Ascendancy at 04:45 Killed by gwelgoroth at level 17 on the 53rd Haze 122nd year of Ascendancy at 15:27 Killed by snow giant at level 17 on the 54th Haze 122nd year of Ascendancy at 16:19 Killed by Glorysena the giant carpenter ant at level 17 on the 55th Haze 122nd year of Ascendancy at 12:14 Killed by Gema the large brown snake at level 18 on the 57th Haze 122nd year of Ascendancy at 00:40 Killed by Gema the large brown snake at level 18 on the 57th Haze 122nd year of Ascendancy at 01:24 Killed by Collurn at level 18 on the 57th Haze 122nd year of Ascendancy at 19:55 Killed by luminous horror at level 18 on the 58th Haze 122nd year of Ascendancy at 09:34 Killed by luminous horror at level 18 on the 58th Haze 122nd year of Ascendancy at 10:29 Killed by luminous horror at level 18 on the 58th Haze 122nd year of Ascendancy at 11:26 Killed by devourer at level 18 on the 58th Haze 122nd year of Ascendancy at 19:05 Killed by Mayelrakira the bone giant at level 19 on the 71st Haze 122nd year of Ascendancy at 18:32 Killed by snow giant boulder thrower at level 20 on the 2nd Decay 122nd year of Ascendancy at 03:04 Killed by snow giant boulder thrower at level 20 on the 2nd Decay 122nd year of Ascendancy at 13:23 Killed by ultimate telugoroth at level 20 on the 2nd Decay 122nd year of Ascendancy at 19:47 Killed by dredge at level 20 on the 3rd Decay 122nd year of Ascendancy at 15:47 Killed by Chronolith Twin at level 21 on the 4th Decay 122nd year of Ascendancy at 01:38 Killed by venom wyrm at level 22 on the 3rd Allure 123rd year of Ascendancy at 19:49 Killed by venom wyrm at level 22 on the 3rd Allure 123rd year of Ascendancy at 20:46 Killed by Collurn at level 23 on the 5th Allure 123rd year of Ascendancy at 14:10 Killed by Mindworm at level 23 on the 5th Allure 123rd year of Ascendancy at 14:47 Killed by Mindworm at level 23 on the 5th Allure 123rd year of Ascendancy at 19:55 Killed by faeros at level 23 on the 5th Allure 123rd year of Ascendancy at 22:00 Killed by naga myrmidon at level 23 on the 35th Regrowth 123rd year of Ascendancy at 08:36 Killed by uruivellas at level 23 on the 35th Regrowth 123rd year of Ascendancy at 16:31 Killed by Xerowe the rotting mummy at level 23 on the 36th Regrowth 123rd year of Ascendancy at 03:58 Killed by Veledheta the fire wyrm at level 23 on the 36th Regrowth 123rd year of Ascendancy at 08:18 Killed by fire drake at level 23 on the 36th Regrowth 123rd year of Ascendancy at 08:53 Killed by Veledheta the fire wyrm at level 23 on the 36th Regrowth 123rd year of Ascendancy at 09:36 Killed by fire drake at level 23 on the 36th Regrowth 123rd year of Ascendancy at 10:12 Killed by Veledheta the fire wyrm at level 23 on the 36th Regrowth 123rd year of Ascendancy at 10:39 Killed by skeleton archer at level 23 on the 37th Regrowth 123rd year of Ascendancy at 01:54 Killed by minotaur at level 23 on the 37th Regrowth 123rd year of Ascendancy at 03:13 Killed by luminous horror at level 23 on the 37th Regrowth 123rd year of Ascendancy at 09:36 Killed by skeleton warrior at level 23 on the 37th Regrowth 123rd year of Ascendancy at 11:13 Killed by skeleton warrior at level 24 on the 38th Regrowth 123rd year of Ascendancy at 08:03 Killed by skeleton warrior at level 24 on the 38th Regrowth 123rd year of Ascendancy at 08:57 Killed by skeleton mage at level 24 on the 38th Regrowth 123rd year of Ascendancy at 09:50 Killed by animated mummy wrappings at level 24 on the 38th Regrowth 123rd year of Ascendancy at 16:18 Killed by ancient elven mummy at level 24 on the 39th Regrowth 123rd year of Ascendancy at 05:38 Killed by Greater Mummy Lord at level 24 on the 39th Regrowth 123rd year of Ascendancy at 06:30 Killed by elven cultist at level 24 on the 54th Regrowth 123rd year of Ascendancy at 05:54 Killed by Grand Corruptor at level 24 on the 55th Regrowth 123rd year of Ascendancy at 02:26 Killed by Grand Corruptor at level 24 on the 55th Regrowth 123rd year of Ascendancy at 03:23 Killed by rogue at level 24 on the 56th Regrowth 123rd year of Ascendancy at 01:41 Killed by skeleton warrior at level 25 on the 61st Regrowth 123rd year of Ascendancy at 11:56 Killed by Belyvena the ghast at level 25 on the 61st Regrowth 123rd year of Ascendancy at 22:25 Killed by Eilinutha the elven warrior at level 26 on the 74th Regrowth 123rd year of Ascendancy at 01:50 Killed by elven cultist at level 26 on the 74th Regrowth 123rd year of Ascendancy at 06:13 Killed by elven cultist at level 26 on the 74th Regrowth 123rd year of Ascendancy at 08:17 Killed by Xodann the ogre pounder at level 26 on the 74th Regrowth 123rd year of Ascendancy at 09:37 Killed by elven blood mage at level 26 on the 74th Regrowth 123rd year of Ascendancy at 10:39 Killed by elven blood mage at level 26 on the 74th Regrowth 123rd year of Ascendancy at 20:51 Killed by mean looking elven guard at level 26 on the 74th Regrowth 123rd year of Ascendancy at 21:45 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 75th Regrowth 123rd year of Ascendancy at 23:48 |
Primary Stats
Strength | 67 (base 57) |
Dexterity | 26 (base 10) |
Constitution | 35 (base 19) |
Magic | 61 (base 44) |
Willpower | 18 (base 10) |
Cunning | 26 (base 10) |
Resources
Life | 670/670 |
Positive | 21/125 |
Healing Factor | 1.11 |
Regeneration | 1.1655 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 131 |
Accuracy | 49 |
Crit Chance | 21% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45.666666666667 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 21.5 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 48.4 (89.859154929577%) |
Defense | 14.6 |
Ranged Defense | 14.6 |
Fatigue | 8 |
Physical Save | 48.566666666667 |
Spell Save | 32.325 |
Mental Save | 26.7 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Disarm Resistance | 66% |
Knockback Resistance | 69% |
Confusion Resistance | 65% |
Stun Resistance | 35% |
Pinning Resistance | 70% |
Instadeath Resistance | 100% |
Blind Resistance | 82% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 110.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 53. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 364 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 405 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by black crystal. Escort: worried loremaster (level 2 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 132. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of elder vampire blood. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed mummified bone. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Korygen the pair of dwarven-steel boots (0 def, 4 armour) Korygen the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +2 Cun / +1 Wil Reduces incoming crit damage: 15.00% Spellpower: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | survivor's brass lantern of focus survivor's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Physical save: +5 (+2 eff.) Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Isytha' (0 def, 4 armour) dwarven-steel helm 'Isytha' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 30% chance to corrode armour Changes stats: +2 Mag / +1 Con Changes resistances: +8% fire / +10% cold Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Xanoriarin the Coaloracle (dig speed 15 turns) Xanoriarin the Coaloracle (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to disease * 30% chance to inflict damage reduction Changes stats: +2 Str Changes resistances: +6% darkness Changes resistances penetration: +5% blight / +15% physical Changes damage: +6% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Tuleroddakan TuleroddakanCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Changes stats: +7 Cun / +7 Dex Physical save: +25 (+8 eff.) Disarm immunity: +66% Pinning immunity: +70% Knockback immunity: +69% Maximum life: +61.00 Rings can have magical properties. |
On fingers | warrior's copper ring of clarity warrior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
Around waist | monstrous hardened leather belt monstrous hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +5 Con Physical save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | stralite greatsword 'Velassra' (160% power, 3 apr) stralite greatsword 'Velassra' (160% power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +4 acid When wielded/worn: Armour penetration: +16 Changes stats: +2 Mag Changes resistances penetration: +16% physical Changes damage: +3% arcane / +19% physical Spell crit. chance: +3% Damage Shield penetration: +10% Massive two-handed swords. |
On hands | blighted rough leather gloves of strength (+2) (0 def, 1 armour) blighted rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 5 blight Changes stats: +2 Str Changes resistances: +5% blight Changes damage: +3% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+7 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Silence immunity: +0% Confusion immunity: +45% Pinning immunity: +0% Stun/Freeze immunity: +35% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Cloak | spellcowled linen cloak of conjuring (1 def, 0 armour) spellcowled linen cloak of conjuring (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances penetration: +6% arcane Changes damage: +5% arcane Critical mult.: +12.00% Spell save: +5 (+2 eff.) Maximum mana: +67.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Turevon TurevonPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +4 (+1 eff.) Fatigue: -11% Changes stats: +6 Dex / +6 Cun / +5 Con Changes damage: +9% blight / +8% fire / +9% physical Talent mastery: +0.20 Celestial / Radiance Critical mult.: +14.00% Maximum encumbrance: +20 Life regen: +0.80 Stamina each turn: +0.80 Maximum stamina: +15.00 Spellpower: +7 (+2 eff.) Movement speed: +10% Amulets can have magical properties. |
Inventory
Rune of the Rift (222.00 temporal damage, removed from time 4 turns) Rune of the Rift (222.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 222.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (869% regen over 10 turns; 43 instant mana) manasurge rune of the warrior (869% regen over 10 turns; 43 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 869% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Polumina the dwarven-steel greatmaul (155% power, 2 apr) Polumina the dwarven-steel greatmaul (155% power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 155% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +35 insidious poison When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes resistances penetration: +5% mind Massive two-handed mauls. |
Dourvalor (0 def, 4 armour) Dourvalor (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Changes stats: +2 Cun / +1 Mag Changes damage: +6% darkness Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +27 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
93 alchemist agate 93 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+7 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+7 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Collurn the Shalore Sun Paladin level 19
59th Haze 122nd year of Ascendancy at 19:52 see stats
By Collurn the Shalore Sun Paladin level 17
47th Haze 122nd year of Ascendancy at 05:13 see stats
By Collurn the Shalore Sun Paladin level 10
65th Dusk 122nd year of Ascendancy at 15:16 see stats
By Collurn the Shalore Sun Paladin level 16
45th Haze 122nd year of Ascendancy at 23:36 see stats
By Collurn the Shalore Sun Paladin level 19
59th Haze 122nd year of Ascendancy at 22:07 see stats
By Collurn the Shalore Sun Paladin level 10
65th Dusk 122nd year of Ascendancy at 15:15 see stats
By Collurn the Shalore Sun Paladin level 20
80th Haze 122nd year of Ascendancy at 13:12 see stats
By Collurn the Shalore Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 15:46 see stats
By Collurn the Shalore Sun Paladin level 9
12nd Dusk 122nd year of Ascendancy at 19:58 see stats
By Collurn the Shalore Sun Paladin level 25
60th Regrowth 123rd year of Ascendancy at 10:02 see stats
By Collurn the Shalore Sun Paladin level 19
59th Haze 122nd year of Ascendancy at 19:52 see stats
By Collurn the Shalore Sun Paladin level 14
36th Haze 122nd year of Ascendancy at 16:26 see stats
By Collurn the Shalore Sun Paladin level 8
3rd Summertide 122nd year of Ascendancy at 15:30 see stats
By Collurn the Shalore Sun Paladin level 19
59th Haze 122nd year of Ascendancy at 19:52 see stats
By Collurn the Shalore Sun Paladin level 19
66th Haze 122nd year of Ascendancy at 21:37 see stats
By Collurn the Shalore Sun Paladin level 10
77th Dusk 122nd year of Ascendancy at 22:22 see stats
By Collurn the Shalore Sun Paladin level 19
66th Haze 122nd year of Ascendancy at 04:15 see stats
By Collurn the Shalore Sun Paladin level 15
43rd Haze 122nd year of Ascendancy at 00:37 see stats
Log
Collurn hits Acolyte of the Sect of Kryl-Feijan for 18 light damage.
Collurn hits Acolyte of the Sect of Kryl-Feijan for 9 light damage.
Burning from Acolyte of the Sect of Kryl-Feijan hits Collurn for 56 fire damage.
Collurn casts Rune: Biting Gale.
Acolyte of the Sect of Kryl-Feijan is encased in ice!
Acolyte of the Sect of Kryl-Feijan is encased in ice!
Acolyte of the Sect of Kryl-Feijan hits Acolyte of the Sect of Kryl-Feijan for 110 cold damage.
Acolyte of the Sect of Kryl-Feijan hits Acolyte of the Sect of Kryl-Feijan for 73 cold damage.
Acolyte of the Sect of Kryl-Feijan casts Rune: Manasurge.
Acolyte of the Sect of Kryl-Feijan starts to surge mana.
Collurn hits Acolyte of the Sect of Kryl-Feijan for (25 shifted), 0 light, (11 to ice), 17 light (17 total damage).
Collurn hits Acolyte of the Sect of Kryl-Feijan for (7 to ice), 11 light (11 total damage).
Collurn hits Acolyte of the Sect of Kryl-Feijan for 12 light damage.
Collurn hits Acolyte of the Sect of Kryl-Feijan for 15 light damage.
Burning from Acolyte of the Sect of Kryl-Feijan hits Iceblock for 56 fire damage.
Acolyte of the Sect of Kryl-Feijan casts Manathrust.
Acolyte of the Sect of Kryl-Feijan casts Soul Rot.
Acolyte of the Sect of Kryl-Feijan hits Iceblock for 5 physical damage.
Acolyte of the Sect of Kryl-Feijan hits Collurn for 110 arcane damage.
Acolyte of the Sect of Kryl-Feijan's Soul Rot hits Collurn for 130 blight damage.
Collurn the level 26 shalore sun paladin was tainted to death by a Acolyte of the Sect of Kryl-Feijan on level 5 of Dark crypt.
Collurn stops burning.
Collurn deactivates Weapon of Light.
Collurn deactivates Chant of Light.
Collurn deactivates Searing Sight.
Collurn deactivates Righteous Strength.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.