Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Notes to Self 1.0.6Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Marson's UI Modifications 1.2.3v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.2a 1.2.1Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 10 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Nerear the human at level 10 on the 3rd Dusk 122nd year of Ascendancy at 14:15 / 1 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 18 (base 12) |
| Magic | 36 (base 34) |
| Willpower | 19 (base 13) |
| Cunning | 20 (base 20) |
Resources
| Life | -5/284 |
| Mana | 59/99 |
| Positive | 0/77 |
| Vim | 18/116 |
| Healing Factor | 1 |
| Regeneration | 30.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 4 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40.333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.65 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | +6% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 5 |
| Ranged Defense | 8 |
| Fatigue | 1 |
| Physical Save | 10.5 |
| Spell Save | 19.25 |
| Mental Save | 18.65 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 25% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 113 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 153 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Blight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Dark Ritual |
| talent | Premonition |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 30.60 life per turn. Regeneration |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Reduces lightning damage received by 15%. Premonition Shield |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +6 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) Infravision radius: +2 A pair of boots made of leather. |
| Light source | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] grounding linen wizard hat (1 def, 0 armour)grounding linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes resistances: +6% lightning / +5% temporal Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) A pointy cloth hat, very wizardly... |
| Tool | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] iron torque of kinetic psionic shield [power 23] (20 cooldown)iron torque of kinetic psionic shield [power 23] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] warrior's copper ring of tenacitywarrior's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes stats: +2 Str Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +20% P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Maximum life: +20.00 Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) Rings can have magical properties. |
| On fingers | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] rough leather belt of the mysticrough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff Mental save: +5 P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +3 (-9) Spell crit. chance: +0% (-8%) A belt that goes around your waist. |
| In main hand | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Eclipse (18-21.6 power, 4 apr, blight element)Eclipse (18-21.6 power, 4 apr, blight element) Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +18%(-) acid / -3%(-) physical / -3%(-) light / +18%(-) blight / +18%(-) fire / +15%(-) darkness / -3%(-) temporal Talents cooldown: Twilight (-1(-) turn) Moonlight Ray (-1(-) turn) Searing Light (-1(-) turn) Talents granted: +1.00(-) Command Staff P.Energy each turn: +0.10 (-) N.Energy each turn: +0.10 (-) Spellpower: +12 (-) Spell crit. chance: +8% (-) This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] corrosive rough leather gloves (0 def, 1 armour)corrosive rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Damage (Melee): 6 acid Changes resistances: +5% acid Changes damage: +4%(-14%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 2) on crit: +6 acid Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] linen robe of power (0 def, 0 armour)linen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-15%) darkness / +0%(-18%) blight / +0%(-18%) fire / +0%(+3%) temporal / +6% all Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +10 (-2) Spell crit. chance: +0% (-8%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] linen cloak of the Shaloren (1 def, 0 armour)linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes stats: +2 Wil / +2 Mag Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] steel amulet 'Searstoker'steel amulet 'Searstoker' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +15% lightning / +3% acid Changes resistances penetration: +10% fire Changes damage: +3%(-15%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff Stun/Freeze immunity: +25% P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) Amulets can have magical properties. |
Inventory
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] wild infusion of the titan (resist 18%; cure magical, mental)wild infusion of the titan (resist 18%; cure magical, mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 18% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] phase door rune of the wizard (range 8; power 25; dur 3)phase door rune of the wizard (range 8; power 25; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] copper ring of claritycopper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff Mental save: +6 Confusion immunity: +23% P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) Rings can have magical properties. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Tirakai's Maul (32-41.6 power, 6 apr)Tirakai's Maul (32-41.6 power, 6 apr) Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6(+14.0 - +20.0) Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (+2) Physical crit. chance: +8.0% (+4.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] elm vilestaff (10-12 power, 2 apr, blight element)elm vilestaff (10-12 power, 2 apr, blight element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-8.0 - -9.6) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +10%(-8%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talents granted: +1.00(-) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +3 (-9) Spell crit. chance: +1% (-7%) Staves designed for wielders of magic, by the greats of the art. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] insulating pair of rough leather boots of tirelessness (0 def, 1 armour)insulating pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold / +6% fire Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff Stamina each turn: +0.30 P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Maximum stamina: +13.00 Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) A pair of boots made of leather. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-15%) darkness / +0%(-18%) blight / +0%(-18%) fire / +0%(+3%) temporal / +2% all Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +1% (-7%) Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +4%(-14%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +5 Changes stats: +5 Lck Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff Trap disarming bonus: +5 P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) When carried: This orb will automatically identify items you find. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Eclipse (18-21.6 power, 4 apr, blight element) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-18%) acid / +0%(+3%) physical / +0%(+3%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-15%) darkness / +0%(+3%) temporal Talents cooldown: Twilight ((+0(+1) turn) Moonlight Ray ((+0(+1) turn) Searing Light ((+0(+1) turn) Talent granted: +0(+-1) Command Staff P.Energy each turn: +0.00 (-0.10) N.Energy each turn: +0.00 (-0.10) Spellpower: +0 (-12) Spell crit. chance: +0% (-8%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Darth resists the knockback!
Talent Blood Spray is ready to use.
Talent Virulent Disease is ready to use.
Talent Blood Boil is ready to use.
Talent Blood Grasp is ready to use.
Talent Bone Spear is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Nerear the human hits Darth for 44 physical, 4 lightning (48 total damage).
Talent Soul Rot is ready to use.
Darth casts Bone Spear.
Darth's spell attains critical power!
Atriarre the halfling tries to evade attacks.
Nerear the human uses Shield Pummel.
Darth is stunned!
Atriarre the halfling uses Evasion.
Darth hits Nerear the human for 115 physical damage.
Darth hits Atriarre the halfling for (38 to psi shield), 77 physical (77 total damage).
Nerear the human hits Darth for 21 physical, 7 lightning, 29 physical, 7 lightning (63 total damage).
Nerear the human hits Darth for 43 physical, 4 lightning (47 total damage).
Darth uses Infusion: Regeneration.
Darth starts regenerating health quickly.
Atriarre the halfling uses Brain Storm.
Darth resists the mind attack!
Atriarre the halfling hits Darth for 61 lightning damage.
Atriarre the halfling hits Nerear the human for 89 lightning damage.
Saving game...
