Supermadness Marauder the level 7 Shalore Marauder by stition

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceShalore
ClassMarauder
Level / Exp7 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 30)
Dexterity17 (base 16)
Constitution18 (base 10)
Magic16 (base 10)
Willpower20 (base 10)
Cunning12 (base 11)

Resources

Life163/217
Stamina128/143
Healing Factor1
Regeneration2.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy11
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy11
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance5%
Speed1

Offense: Mind

Mindpower21.9
Crit Chance2%
Speed1

Offense: Damage Penetration

Physical+7%

Defense: Base

Armour (hardiness)13 (30%)
Defense5.45
Ranged Defense5.45
Fatigue14
Physical Save24.075
Spell Save12.6
Mental Save21.1

Defense: Resistances

Darkness+ 13%( 70%)
Acid+ 6%( 70%)
Fire+ 9%( 70%)
Light+ 16%( 70%)

Defense: Immunities

Stun Resistance34%
Confusion Resistance34%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
2/5
2/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
0/5

Effects

Quests

active
active
active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

The smith spends some time with you, teaching you the basics of bows and slings.

You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
He points out the location of the graveyard on your map.

Accepted quest 'And now for a grave'! (Press 'j' to see the quest log)

You feel a surge of power as a powerful creature falls nearby.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Supermadness Marauder picks up (e.):
Arthurach the hardened leather cap (0 def, 3 armour).
Supermadness Marauder picks up (f.):
iron helm 'Velytha' (6 def, 3 armour).
Supermadness Marauder picks up (c.):
yew longbow 'Pyrevenom'.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Supermadness Marauder wears:
eldritch pair of dwarven-steel boots of strife (0 def, 4 armour).

Supermadness Marauder wears(replacing):
Arthurach the hardened leather cap (0 def, 3 armour).

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
Supermadness Marauder wears(replacing):
prismatic hardened leather armour (3 def, 6 armour).

Supermadness Marauder wears(replacing):
iron helm 'Velytha' (6 def, 3 armour).

Supermadness Marauder wears(replacing):
Arthurach the hardened leather cap (0 def, 3 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).