Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 9 / 33% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 45 (base 22) |
Dexterity | 25 (base 24) |
Constitution | 10 (base 10) |
Magic | 19 (base 12) |
Willpower | 21 (base 12) |
Cunning | 21 (base 10) |
Resources
Life | 207/207 |
Stamina | 102/102 |
Paradox | 175 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +16.10657540007% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 33 |
Accuracy | 25 |
Crit Chance | 7% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 21.55 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +11% |
Offense: Damage Penetration
Physical | +8% |
Defense: Base
Armour (hardiness) | 10.31 (45.178571428571%) |
Defense | 11.25 |
Ranged Defense | 11.25 |
Fatigue | 11 |
Physical Save | 27.125 |
Spell Save | 14 |
Mental Save | 23.35 |
Defense: Resistances
Acid | + 3%( 70%) |
Temporal | + 15%( 70%) |
Darkness | + 14%( 70%) |
Physical | + 7%( 70%) |
Cold | + 6%( 70%) |
Lightning | + 11%( 70%) |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 7.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 133.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
Technique / Archery - bows | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Strength of Purpose |
talent | Spacetime Tuning |
talent | Weapon Folding |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Tool | iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Around waist | grounding rough leather belt of resilience grounding rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Maximum life: +32.00 A belt that goes around your waist. |
Main armor | dwarven-steel mail armour of delving (3 def, 8 armour) dwarven-steel mail armour of delving (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +7 Str Changes resistances: +14% darkness / +7% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Quiver | quiver of elm arrows (5/5, 11-15.4 power, 5 apr) quiver of elm arrows (5/5, 11-15.4 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 5 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Alyzor the elven-silk wizard hat (3 def, 0 armour) Alyzor the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Mag / +6 Wil / +10 Cun Damage when the wearer is hit: 8 acid Changes resistances: +6% cold / +6% lightning / +3% acid / +9% temporal Mental save: +12 Equilibrium when hit: +3.00 Psi when hit: +2.40 Hate when hit: +2.30 Spellpower: +5 A pointy cloth hat, very wizardly... |
In main hand | ash longbow of power ash longbow of powerRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +7 When wielded/worn: Changes resistances penetration: +8% physical Changes damage: +11% physical Longbows are used to shoot arrows at your foes. |
Inventory
regeneration infusion of the titan (heal 122 over 5 turns) regeneration infusion of the titan (heal 122 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 122 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 14%; cure mental) wild infusion of the titan (resist 14%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 14% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 8 turns) invisibility rune (power 12 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Dourvice (16.5-24.75 power, 2 apr) Dourvice (16.5-24.75 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 90% When wielded/worn: Accuracy: +11 Changes stats: +5 Dex Changes resistances: +9% fire / +9% cold Changes resistances penetration: +15% darkness Spell save: +6 Massive two-handed battleaxes. |
elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Glamivena the dwarven-steel mace (22.5-31.5 power, 4 apr) Glamivena the dwarven-steel mace (22.5-31.5 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Defense: +4 Damage when the wearer is hit: 14 mind Changes resistances: +3% acid / +6% temporal Blindness immunity: +5% Disarm immunity: +15% Pinning immunity: +15% Blunt and deadly. |
psychic's dwarven-steel mace of rage (25-35 power, 4 apr) psychic's dwarven-steel mace of rage (25-35 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +8 Changes stats: +3 Str / +5 Cun / +3 Wil Changes damage: +7% physical Stamina when hit: +1.00 Mindpower: +8 Blunt and deadly. |
vined mindstar 'Ivurinor' (4-4.4 power, 18 apr, mind damage) vined mindstar 'Ivurinor' (4-4.4 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex Damage when the wearer hits(melee): 2 arcane Physical save: +2 Spell save: +3 Mental save: +3 Equilibrium when hit: +0.50 Mindpower: +2 Mental crit. chance: +2% Resist all after a teleport: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel waraxe 'Thunderrage' (29.5-41.3 power, 4 apr) dwarven-steel waraxe 'Thunderrage' (29.5-41.3 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +19 Damage when the wearer hits(melee): 6 lightning Changes resistances: +3% nature Changes resistances penetration: +16% physical Changes damage: +18% physical Poison immunity: +5% Confusion immunity: +10% One-handed war axes. |
prismatic voratun mail armour of Eyal (5 def, 10 armour) prismatic voratun mail armour of Eyal (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes resistances: +18% darkness / +14% light Life regen: +2.40 Maximum life: +69.00 Healing mod.: +10% A suit of armour made of mail. |
marauder's rough leather armour (3 def, 2 armour) marauder's rough leather armour (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 Fatigue: +6% Changes stats: +3 Str / +4 Dex Physical save: +6 A suit of armour made of leather. |
Gilidan the Jetoblivion (4 def, 18 armour) Gilidan the Jetoblivion (4 def, 18 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +4 Fatigue: +22% Damage when the wearer hits(melee): 2 light Changes resistances: +19% lightning / +16% fire Changes resistances penetration: +5% darkness Light radius: +2 A suit of armour made of metal plates. |
148 alchemist agate 148 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Strikevengeance the pouch of steel shots (18/18, 18.5-22.2 power, 2 apr) Strikevengeance the pouch of steel shots (18/18, 18.5-22.2 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +12 lightning / +7 bleed Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 lightning Shots are used with slings to pummel your foes to death. |
steel torque of charged psionic shield 'Aryvena' [power 59] (20 cooldown) steel torque of charged psionic shield 'Aryvena' [power 59] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Cun / +2 Wil Changes damage: +6% mind Critical mult.: +5.00% Mental save: +6 Hate when firing a critical mind attack: +5.00 It can be used to setup a psionic shield, reducing all lightning and blight damage by 59 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Madness Warden the Shalore Temporal Warden level 8
5th Mirth 122nd year of Ascendancy at 12:59 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Madness Warden picks up (g.): Betiyanne (13.5-18.9 power, 3 apr).
Madness Warden picks up (k.): Glomith (10-12 power, 2 apr, lightning damage).
Madness Warden picks up (u.): alchemist agate.
Madness Warden picks up (f.): elm longbow 'Shinebloom'.
Madness Warden picks up (g.): Emuritira the Festerquarry (14-19.6 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You switch your weapons to: elm longbow.
Madness Warden wears(replacing): ash longbow of power.
You gain 1.48 gold from the transmogrification of cleansing cured leather armour of acid resistance (2 def, 4 armour).
You gain 5.00 gold from the transmogrification of Blindprophet the steel mail armour (2 def, 6 armour).
You gain 4.40 gold from the transmogrification of steel waraxe 'Glitterusher' (9.5-13.3 power, 3 apr).
You gain 1.38 gold from the transmogrification of insidious iron waraxe (8-11.2 power, 2 apr).
You gain 1.37 gold from the transmogrification of arcing steel waraxe of massacre (17.5-24.5 power, 3 apr).
You gain 3.95 gold from the transmogrification of Glomith (10-12 power, 2 apr, lightning damage).
You gain 5.00 gold from the transmogrification of Betiyanne (13.5-18.9 power, 3 apr).
You gain 1.70 gold from the transmogrification of steel longsword of erosion (13.5-18.9 power, 3 apr).
You gain 2.80 gold from the transmogrification of Emuritira the Festerquarry (14-19.6 power, 3 apr).
You gain 3.10 gold from the transmogrification of elm longbow 'Shinebloom'.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Madness Warden deactivates Spacetime Tuning.