Heckard the level 6 Asha None by koolguydude2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceAsha
ClassNone
Level / Exp6 / 3%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 13)
Dexterity18 (base 15)
Constitution8 (base 10)
Magic20 (base 16)
Willpower20 (base 14)
Cunning10 (base 10)

Resources

Life152/152
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+103.8587279694%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy21
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower21.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.352691294796 (41.690864118496%)
Defense4.8
Ranged Defense4.8
Fatigue8
Physical Save15.8
Spell Save26.5
Mental Save29.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Elemental / Brand1.30
1/5
1/5
0/5
0/5
Elemental / Power1.30
1/5
1/5
0/5
0/5
Elemental / Illusions of Fire1.30
1/5
1/5
0/5
0/5
Elemental / Pyrokinesis1.30
2/5
1/5
0/5
0/5

Generic Talents

Elemental / Firestarter1.30
2/5
0/5
0/5
0/5
Elemental / Heat1.30
1/5
1/5
0/5
0/5
Elemental / Chaos1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.65 gold pieces.

You pickup 0.50 gold pieces.


You pickup 0.80 gold pieces.


Space around you starts to dissolve...


Heckard activates Radiation.


Heckard deactivates Radiation.

Heckard activates Radiation.

Heckard deactivates Backburner.

Heckard activates Backburner.

Heckard deactivates Blazes.

Heckard activates Blazes.


Heckard wears:
rough leather belt of the giants.

Heckard can not wear:
Bill's Tree Trunk (30-51 power, 7 apr) (not enough stat).

You are yanked out of this place!


You gain 2.03 gold from the transmogrification of
spiked steel mail armour of acid resistance (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of
iron mace (11.5-16.1 power, 2 apr).
You gain 2.18 gold from the transmogrification of
mighty elm longbow of cold.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.