Eye Adv I the level 6 Beholder Mage Eye by littelgop

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceBeholder
ClassMage Eye
Level / Exp6 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic39 (base 28)
Willpower21 (base 10)
Cunning15 (base 10)

Resources

Life-2/184
Mana190/200
Stamina142/142
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-10%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision16

Offense: Mainhand

Damage17
Accuracy7
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower38.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.35
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Light+11%

Defense: Base

Armour (hardiness)9 (40%)
Defense10.05
Ranged Defense10.05
Fatigue5
Physical Save8.4
Spell Save20.5
Mental Save16.6

Defense: Resistances

Light+ 22%( 70%)
Lightning+ 10%( 70%)
Fire+ 16%( 70%)
Cold+ 15%( 70%)

Defense: Immunities

Disarm Resistance24%
Pinning Resistance20%
Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire-eye1.30
4/5
1/5
0/5
0/5
Spell / Central-eye0.70
1/5
1/5
0/5
0/5
Spell / Frost-eye1.30
3/5
1/5
0/5
0/5
Spell / Lightning-eye1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Tentacle-combat0.80
0/5
0/5
0/5
0/5
Race / Beholder1.10
3/5
0/5
0/5
0/5
Spell / Divination1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.20
2/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
active

Equipment

On fingers
On fingers
On fingers
On fingers
Around neck
In main hand
Light source
On head

Inventory

Achievements

Log

You gain 2.41 gold from the transmogrification of cruel elm vilestaff (10-12 power, 2 apr, blight damage).
You gain 2.74 gold from the transmogrification of
flaming iron dagger of vileness (5.5-7.15 power, 5 apr).
You feel very confident walking into this place.
Resting starts...

Talent Command Staff is ready to use.
Talent Absorb Magic is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the northwest (Allied Kingdoms halfling patrol)).


Eye Adv I casts Draining Gaze.

Brrre the halfling tries to evade attacks.

Eye Adv I hits Brrre the halfling for 51 arcane damage.
Ropermu the halfling casts Pacification Hex.

Eye Adv I shrugs off the effect 'Pacification Hex'!
Brrre the halfling casts Aether Beam.


Brrre the halfling hits Eye Adv I for 12 lightning damage.
Frost Laser is still on cooldown for 1 turns.

Eye Adv I resists!

Brrre the halfling's aether beam hits
Eye Adv I for 41 arcane damage.
Brrre the halfling is silenced!

Eye Adv I is silenced!

Brrre the halfling's aether beam hits
Eye Adv I for 41 arcane damage.
Brrre the halfling's aether beam hits Brrre the halfling for
41 arcane damage.
Eye Adv I resists!

Brrre the halfling's aether beam hits
Eye Adv I for 41 arcane damage.
Eye Adv I resists!

Brrre the halfling's aether beam hits
Eye Adv I for 41 arcane damage.
Saving game...