





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 21 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 32 (base 26) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 44 (base 44) |
Willpower | 16 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 473/473 |
Hate | 100/100 |
Vim | 110/110 |
Healing Factor | 0.71648351648352 |
Regeneration | 2.8659340659341 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 24 |
Accuracy | 54 |
Crit Chance | 14% |
APR | 5 |
Speed | 1.25 |
Offense: Offhand
Damage | 11 |
Accuracy | 54 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.25 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | -39% |
Blight | -50% |
Physical | -52% |
All | -60% |
Nature | -52% |
Offense: Damage Penetration
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 23.551211628464 (74.117647058824%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 17 |
Physical Save | 27 |
Spell Save | 27 |
Mental Save | 23 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 32%(100%) |
Cold | + 24%(100%) |
All | + 19%(100%) |
Darkness | + 21%(100%) |
Light | + 24%(100%) |
Temporal | + 15%(100%) |
Lightning | + 54%(100%) |
Fire | -16%(100%) |
Nature | + 27%(100%) |
Defense: Immunities
Disarm Resistance | 20% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Teleport Resistance | 0% |
Knockback Resistance | 20% |
Inscriptions (2/2)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Equipment
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight Physical save: +8 (+4 eff.) Spell save: +9 (+5 eff.) Mental save: +10 (+5 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +4 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+4 eff.) Changes stats: +3 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +5% lightning / +5% temporal / +6% light Changes resistances penetration: +10% mind A belt that goes around your waist. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes resistances: +7% acid / +6% physical / +7% fire / +6% lightning / +6% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +22% Knockback immunity: +20% A suit of armour made of metal plates. |
In off hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Defense: +10 (+6 eff.) Changes resistances: +3% darkness Stun/Freeze immunity: +10% Maximum life: +100.00 Blunt and deadly. |
In main hand | ![]() Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +10% Living When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +1 Physical crit. chance: +4.0% Effects on melee hit: * 20% chance to slow global speed by 36% Changes resistances: +9% lightning Sharp, long, and deadly. |
Inventory
![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +5 blight / +9 light Damage against: +8% Undead When wielded/worn: Disease immunity: +12% Sharp, short and deadly. |
Achievements
Log
Character control switched to worm that walks (servant of Ogrish One).
Worm that walks (servant of Ogrish One) deactivates Infestation.
Worm that walks (servant of Ogrish One) activates Infestation.
Worm that walks (servant of Ogrish One) deactivates Worm that Walks Link.
Worm that walks (servant of Ogrish One) activates Worm that Walks Link.
Worm that walks (servant of Ogrish One) deactivates Ruin.
Worm that walks (servant of Ogrish One) activates Ruin.
Character control switched to Ogrish One.
You give impenetrable steel plate armour of the dragon (0 def, 15 armour) to worm that walks (servant of Ogrish One).
You gain 2.00 gold from the transmogrification of impenetrable dwarven-steel plate armour of spell shielding (0 def, 16 armour).
Character control switched to worm that walks (servant of Ogrish One).
Worm that walks (servant of Ogrish One) wears (replacing Zuduhek (6 def, 4 armour)): impenetrable steel plate armour of the dragon (0 def, 15 armour).
Worm that walks (servant of Ogrish One) drops on the floor: Zuduhek (6 def, 4 armour).
Character control switched to Ogrish One.
There is an item here: Zuduhek (6 def, 4 armour)
There is an item here: Zuduhek (6 def, 4 armour)
Character control switched to worm that walks (servant of Ogrish One).
Worm that walks (servant of Ogrish One) deactivates Ruin.
Worm that walks (servant of Ogrish One) deactivates Infestation.
Worm that walks (servant of Ogrish One) deactivates Worm that Walks Link.
Ogrish One deactivates Chaos Orbs.