Jazz Hands the level 5 Shalore Temporal Warden by Archive

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassTemporal Warden
Level / Exp5 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic14 (base 12)
Willpower15 (base 12)
Cunning11 (base 10)

Resources

Life161/161
Stamina124/124
Paradox0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+16.10657540007%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy19
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower14.9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.4
Ranged Defense2.4
Fatigue6
Physical Save7.35
Spell Save10.15
Mental Save9.1

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.00
0/5
0/5
0/5
0/5
Chronomancy / Speed Control1.10
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.10
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Ran for 14 turns (stop reason: didn't move).


You don't see how to get there...


Jazz Hands picks up (a.):
Arcrot (10-12 power, 3 apr, darkness element).

Resting starts...

Jazz Hands retunes the fabric of spaceime.

Rested for 20 turns (stop reason: all resources and life at maximum).


Jazz Hands picks up (b.):
cashmere wizard hat of darkness (+18%) (2 def, 0 armour).
Jazz Hands picks up (b.):
yew starstaff of fate (20-24 power, 4 apr, temporal element).
Jazz Hands picks up (a.):
clarifying steel amulet of strength (+2).
Jazz Hands picks up (c.):
Sootkiss the yew magestaff (20-24 power, 4 apr, cold element).
Jazz Hands picks up (d.):
yew magestaff of might (20-24 power, 4 apr, fire element).
Jazz Hands picks up (g.):
shielding cashmere wizard hat of lightning (+16%) (2 def, 0 armour).
Jazz Hands picks up (f.):
spellwoven cashmere robe of time (+11%) (2 def, 0 armour).
Jazz Hands picks up (f.):
stralite dagger of massacre (31.5-40.95 power, 9 apr).
Jazz Hands picks up (f.):
manaburning dwarven-steel dagger (16.5-21.45 power, 7 apr).
Jazz Hands picks up (i.):
cured leather armour of fire resistance (2 def, 4 armour).
Jazz Hands picks up (a.):
invisibility rune of the psychic (power 10 for 5 turns).
Jazz Hands picks up (m.):
garnet.
Jazz Hands picks up (k.):
Searwill the cashmere wizard hat (2 def, 0 armour).
Jazz Hands picks up (i.):
cashmere robe of protection (5 def, 3 armour).
Jazz Hands picks up (i.):
horrifying thorny mindstar of life (8-8.8 power, 24 apr, mind damage).
Jazz Hands picks up (j.):
nature's pulsing mindstar of life (13-14.3 power, 32 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).