Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Reaver Tweaks 1.2.4 Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Bosses Gone AWOL 1.2.2The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 39 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Mayulratha the assassin at level 15 on the 74th Haze 122nd year of Ascendancy at 12:54 / 27Killed by Mayulratha the assassin at level 15 on the 74th Haze 122nd year of Ascendancy at 14:24 Killed by Mayulratha the assassin at level 15 on the 74th Haze 122nd year of Ascendancy at 15:43 Killed by Mayulratha the assassin at level 15 on the 74th Haze 122nd year of Ascendancy at 17:28 Killed by Elibreda the snow giant chieftain at level 20 on the 5th Regrowth 123rd year of Ascendancy at 15:05 Killed by snow giant boulder thrower at level 20 on the 5th Regrowth 123rd year of Ascendancy at 16:25 Killed by Grand Corruptor at level 21 on the 21st Regrowth 123rd year of Ascendancy at 02:30 Killed by Grand Corruptor at level 21 on the 21st Regrowth 123rd year of Ascendancy at 05:21 Killed by skeleton mage at level 22 on the 25th Regrowth 123rd year of Ascendancy at 19:41 Killed by The Master at level 25 on the 30th Regrowth 123rd year of Ascendancy at 02:55 Killed by skeleton archer at level 25 on the 30th Regrowth 123rd year of Ascendancy at 04:50 Killed by orc cryomancer at level 31 on the 66th Regrowth 123rd year of Ascendancy at 11:44 Killed by Warmaster Gnarg at level 31 on the 66th Regrowth 123rd year of Ascendancy at 18:15 Killed by Massok the Dragonslayer at level 32 on the 11st Pyre 123rd year of Ascendancy at 02:24 Killed by Massok the Dragonslayer at level 32 on the 11st Pyre 123rd year of Ascendancy at 04:30 Killed by Massok the Dragonslayer at level 32 on the 11st Pyre 123rd year of Ascendancy at 07:10 Killed by Massok the Dragonslayer at level 32 on the 11st Pyre 123rd year of Ascendancy at 09:10 Killed by ruin banshee at level 36 on the 7th Dusk 123rd year of Ascendancy at 00:31 Killed by Salinne the icy orc wyrmic at level 38 on the 19th Dusk 123rd year of Ascendancy at 23:45 Killed by Salinne the icy orc wyrmic at level 38 on the 20th Dusk 123rd year of Ascendancy at 00:23 Killed by Salinne the icy orc wyrmic at level 38 on the 20th Dusk 123rd year of Ascendancy at 01:47 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 20th Dusk 123rd year of Ascendancy at 03:30 Killed by Salinne the icy orc wyrmic at level 38 on the 20th Dusk 123rd year of Ascendancy at 10:11 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 20th Dusk 123rd year of Ascendancy at 14:14 Killed by Salinne the icy orc wyrmic at level 38 on the 20th Dusk 123rd year of Ascendancy at 15:54 Killed by orc berserker at level 38 on the 20th Dusk 123rd year of Ascendancy at 18:49 Killed by Aeromiriara the orc pyromancer at level 38 on the 31st Dusk 123rd year of Ascendancy at 19:03 |
| Antimagic | Follower |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 64 (base 38) |
| Constitution | 74 (base 60) |
| Magic | 19 (base 15) |
| Willpower | 44 (base 14) |
| Cunning | 40 (base 8) |
Resources
| Life | 1406/1406 |
| Stamina | 269/269 |
| Equilibrium | 15 |
| Healing Factor | 2 |
| Regeneration | 35.28330776699 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 70 |
| Crit Chance | 43% |
| APR | 19 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.4 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.92 (81.030927835052%) |
| Defense | 33.95 |
| Ranged Defense | 36.95 |
| Fatigue | 19 |
| Physical Save | 42.083333333333 |
| Spell Save | 27.025 |
| Mental Save | 45.133333333333 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -649 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by Eilinybrevea the skeleton mage. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 563. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of luminous horror dust. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | voratun pickaxe of wreckage (dig speed 18 turns) voratun pickaxe of wreckage (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Changes stats: +6 Str When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +7 Cun / +7 Dex Life regen: +0.90 Maximum life: +64.00 Healing mod.: +25% Rings can have magical properties. |
| On fingers | psionicist's voratun ring of life psionicist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Wil Mental save: +12 Life regen: +1.10 Maximum life: +44.00 Healing mod.: +20% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +6 Str / +6 Wil Changes damage: +15% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | heroic dwarven-steel gauntlets of regeneration (0 def, 6 armour) heroic dwarven-steel gauntlets of regeneration (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +7 Life regen: +2.90 Stamina each turn: +0.50 Psi each turn: +0.21 Maximum life: +54.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rejuvenating stralite plate armour (7 def, 13 armour) rejuvenating stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Life regen: +4.40 Stamina each turn: +1.20 A suit of armour made of metal plates. |
| Cloak | Hey, +11 ain't bad (18 def, 13 armour) Hey, +11 ain't bad (18 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Armour: +13 Defense: +18 Ranged Defense: +6 Changes stats: +6 Dex / +5 Wil / +11 Cun / +2 Con Changes resistances: +30% cold / +20% light / +25% fire Changes damage: +12% physical Reduces incoming crit damage: 5.00% Stealth bonus: +15 Maximum life: +10.00 Mental crit. chance: +8% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's voratun amulet of cunning (+7) wanderer's voratun amulet of cunning (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -5% Changes stats: +7 Dex / +14 Cun / +6 Con Life regen: +0.40 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 300/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Punt Speedchunk the Thalore Berserker level 26
32nd Regrowth 123rd year of Ascendancy at 13:49 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Punt Speedchunk the Thalore Berserker level 15
71st Haze 122nd year of Ascendancy at 00:43 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Punt Speedchunk the Thalore Berserker level 25
31st Regrowth 123rd year of Ascendancy at 00:04 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Punt Speedchunk the Thalore Berserker level 13
58th Haze 122nd year of Ascendancy at 11:40 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Punt Speedchunk the Thalore Berserker level 30
62nd Regrowth 123rd year of Ascendancy at 01:13 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Punt Speedchunk the Thalore Berserker level 37
10th Dusk 123rd year of Ascendancy at 11:21 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Punt Speedchunk the Thalore Berserker level 30
59th Regrowth 123rd year of Ascendancy at 15:07 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Punt Speedchunk the Thalore Berserker level 35
5th Flare 123rd year of Ascendancy at 06:07 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Punt Speedchunk the Thalore Berserker level 8
6th Flare 122nd year of Ascendancy at 14:50 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Punt Speedchunk the Thalore Berserker level 28
56th Regrowth 123rd year of Ascendancy at 01:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Punt Speedchunk the Thalore Berserker level 17
80th Haze 122nd year of Ascendancy at 18:39 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Punt Speedchunk the Thalore Berserker level 20
8th Regrowth 123rd year of Ascendancy at 07:46 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Punt Speedchunk the Thalore Berserker level 18
9th Allure 123rd year of Ascendancy at 07:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Punt Speedchunk the Thalore Berserker level 15
71st Haze 122nd year of Ascendancy at 00:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Punt Speedchunk the Thalore Berserker level 10
16th Haze 122nd year of Ascendancy at 14:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Punt Speedchunk the Thalore Berserker level 20
5th Regrowth 123rd year of Ascendancy at 02:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Punt Speedchunk the Thalore Berserker level 30
57th Regrowth 123rd year of Ascendancy at 07:32 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Punt Speedchunk the Thalore Berserker level 27
48th Regrowth 123rd year of Ascendancy at 20:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Punt Speedchunk the Thalore Berserker level 9
41st Dusk 122nd year of Ascendancy at 05:25 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Punt Speedchunk the Thalore Berserker level 27
43rd Regrowth 123rd year of Ascendancy at 13:29 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Punt Speedchunk the Thalore Berserker level 35
3rd Flare 123rd year of Ascendancy at 16:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Punt Speedchunk the Thalore Berserker level 26
35th Regrowth 123rd year of Ascendancy at 00:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Punt Speedchunk the Thalore Berserker level 29
56th Regrowth 123rd year of Ascendancy at 08:59 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Punt Speedchunk the Thalore Berserker level 15
71st Haze 122nd year of Ascendancy at 00:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Punt Speedchunk the Thalore Berserker level 15
74th Haze 122nd year of Ascendancy at 19:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Punt Speedchunk the Thalore Berserker level 8
6th Mirth 122nd year of Ascendancy at 01:48 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Punt Speedchunk the Thalore Berserker level 15
71st Haze 122nd year of Ascendancy at 00:43 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Punt Speedchunk the Thalore Berserker level 27
44th Regrowth 123rd year of Ascendancy at 19:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Punt Speedchunk the Thalore Berserker level 11
25th Haze 122nd year of Ascendancy at 18:08 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Punt Speedchunk the Thalore Berserker level 31
2nd Pyre 123rd year of Ascendancy at 17:03 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Punt Speedchunk the Thalore Berserker level 27
44th Regrowth 123rd year of Ascendancy at 14:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Punt Speedchunk the Thalore Berserker level 28
54th Regrowth 123rd year of Ascendancy at 11:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Punt Speedchunk the Thalore Berserker level 17
4th Allure 123rd year of Ascendancy at 15:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Punt Speedchunk the Thalore Berserker level 25
30th Regrowth 123rd year of Ascendancy at 09:53 see stats
Log
There is an item here: Wyrmbreath (0 def, 4 armour)
There is an item here: Sludgegrip (0 def, 0 armour)
Punt Speedchunk drops on the floor: Crystal Focus.
Your Crystal Focus is magically sorted by the storage room.
There is an item here: Will of Ul'Gruth (0 def, 15 armour)
There is an item here: Wyrmbreath (0 def, 4 armour)
There is an item here: Sludgegrip (0 def, 0 armour)
There is an item here: Sanguine Shield (14 def, 4 armour, 220 block)
There is an item here: Piercing Gaze (5 def, 25 armour, 180 block)
There is an item here: Titanic (20 def, 18 armour, 320 block)
There is an item here: Wrathroot's Barkwood (9 def, 10 armour, 60 block)
There is an item here: Will of Ul'Gruth (0 def, 15 armour)
There is an item here: Wyrmbreath (0 def, 4 armour)
There is an item here: Sludgegrip (0 def, 0 armour)
There is an item here: Breath of Eyal (10 def, 10 armour)
There is an item here: Skin of Many (12 def, 6 armour)
There is an item here: Nature's Blessing (8 def, 6 armour)
There is an item here: Vargh Redemption
There is an item here: Ring of the Dead
There is an item here: Nightsong
There is an item here: Fortune's Eye
There is an item here: Prox's Lucky Halfling Foot
