Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.3.0Pragmatic Heroism 1.1.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 50 / 1544% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 17 on the 2nd Decay 122nd year of Ascendancy at 00:56 / 57Killed by luminous horror at level 17 on the 2nd Decay 122nd year of Ascendancy at 01:36 Killed by luminous horror at level 17 on the 2nd Decay 122nd year of Ascendancy at 02:21 Killed by skeleton archer at level 20 on the 10th Regrowth 123rd year of Ascendancy at 13:59 Killed by Islawyn the green jelly at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 09:46 Killed by snow giant thunderer at level 23 on the 21st Regrowth 123rd year of Ascendancy at 18:01 Killed by snow giant boulder thrower at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 06:31 Killed by Silyba the snow giant chieftain at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 07:21 Killed by greater telugoroth at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 23:15 Killed by Yvetira the telugoroth at level 25 on the 24th Regrowth 123rd year of Ascendancy at 05:07 Killed by Yvetira the telugoroth at level 25 on the 24th Regrowth 123rd year of Ascendancy at 17:14 Killed by Glorassra the elder vampire at level 26 on the 29th Regrowth 123rd year of Ascendancy at 13:40 Killed by Glorassra the elder vampire at level 26 on the 29th Regrowth 123rd year of Ascendancy at 14:21 Killed by Adeba the master vampire at level 26 on the 29th Regrowth 123rd year of Ascendancy at 17:44 Killed by skeleton archer at level 26 on the 29th Regrowth 123rd year of Ascendancy at 22:10 Killed by Celia at level 26 on the 29th Regrowth 123rd year of Ascendancy at 23:00 Killed by ruin banshee at level 28 on the 66th Regrowth 123rd year of Ascendancy at 07:35 Killed by Rikaau the dúathedlen at level 30 on the 70th Regrowth 123rd year of Ascendancy at 04:34 Killed by Emelawe the lesser vampire at level 30 on the 70th Regrowth 123rd year of Ascendancy at 07:53 Killed by multi-hued drake at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 23:21 Killed by greater multi-hued wyrm at level 31 on the 74th Regrowth 123rd year of Ascendancy at 01:29 Killed by greater multi-hued wyrm at level 31 on the 74th Regrowth 123rd year of Ascendancy at 02:03 Killed by Grand Corruptor at level 33 on the 7th Pyre 123rd year of Ascendancy at 02:19 Killed by elven corruptor at level 33 on the 15th Pyre 123rd year of Ascendancy at 05:25 Killed by elven blood mage at level 33 on the 15th Pyre 123rd year of Ascendancy at 05:54 Killed by elven cultist at level 33 on the 15th Pyre 123rd year of Ascendancy at 11:44 Killed by elven tempest at level 33 on the 17th Pyre 123rd year of Ascendancy at 01:13 Killed by naga myrmidon at level 37 on the 79th Pyre 123rd year of Ascendancy at 08:17 Killed by orc necromancer at level 38 on the 5th Mirth 123rd year of Ascendancy at 19:33 Killed by Ivuwe the brittle clear ooze at level 43 on the 44th Dusk 123rd year of Ascendancy at 22:54 Killed by thought-forged bowman at level 43 on the 46th Dusk 123rd year of Ascendancy at 08:42 Killed by Isleta the poison ooze at level 43 on the 46th Dusk 123rd year of Ascendancy at 10:06 Killed by Borius, Avatar of Bearness at level 44 on the 71st Dusk 123rd year of Ascendancy at 03:04 Killed by Lisulle the vampire at level 46 on the 26th Haze 123rd year of Ascendancy at 00:01 Killed by Lisulle the vampire at level 46 on the 26th Haze 123rd year of Ascendancy at 01:19 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 27th Haze 123rd year of Ascendancy at 19:00 Killed by overpowered greater multi-hued wyrm at level 46 on the 29th Haze 123rd year of Ascendancy at 15:23 Killed by orc blood mage at level 48 on the 36th Haze 123rd year of Ascendancy at 12:34 Killed by Aridalaith the Neverdead at level 50 on the 60th Haze 123rd year of Ascendancy at 22:44 Killed by Aridalaith the Neverdead at level 50 on the 61st Haze 123rd year of Ascendancy at 00:07 Killed by orc blood mage at level 50 on the 67th Haze 123rd year of Ascendancy at 00:49 Killed by Xanivena the dredge captain at level 50 on the 69th Haze 123rd year of Ascendancy at 04:46 Killed by fiery orc wyrmic at level 50 on the 69th Haze 123rd year of Ascendancy at 08:14 Killed by multi-hued drake at level 50 on the 70th Haze 123rd year of Ascendancy at 08:47 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 04:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 06:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 08:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 09:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 10:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 12:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 13:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 14:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 15:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 16:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Decay 123rd year of Ascendancy at 18:01 Killed by Atamathon the Giant Golem at level 50 on the 10th Decay 123rd year of Ascendancy at 22:08 Killed by Atamathon the Giant Golem at level 50 on the 10th Decay 123rd year of Ascendancy at 23:32 |
Primary Stats
| Strength | 143 (base 60) |
| Dexterity | 97 (base 60) |
| Constitution | 82 (base 33) |
| Magic | 35 (base 11) |
| Willpower | 39 (base 12) |
| Cunning | 117 (base 65) |
Resources
| Life | 1404/1404 |
| Stamina | 240/240 |
| Healing Factor | 1.23 |
| Regeneration | 11.5005 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +12.4820488213% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 235 |
| Accuracy | 85 |
| Crit Chance | 103% |
| APR | 59 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 135 |
| Accuracy | 85 |
| Crit Chance | 115% |
| APR | 67 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 41.333333333333 |
| Crit Chance | 35% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 49.366666666667 |
| Crit Chance | 38% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 39 (91.116504854369%) |
| Defense | 73.22832831345 |
| Ranged Defense | 73.22832831345 |
| Fatigue | 22.0758905524 |
| Physical Save | 73.65625 |
| Spell Save | 28.3875 |
| Mental Save | 74.61875 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 90% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 23% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -726 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Precise Strikes |
| talent | Precision |
| beneficial effect | Countering melee attacks: Has a 57% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1095. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 22.61 cold damage and 26.75 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. The set is complete. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 5 % chance to summon an orc spirit Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+3 eff.) Skullcracker multiplicator: +6 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 85.66 fire damage and 101.38 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +8 Str / +8 Con Life regen: +1.60 Maximum life: +68.00 Healing mod.: +23% Rings can have magical properties. |
| On fingers | 12k gold in one game is legit, right? 12k gold in one game is legit, right?Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Effects on melee hit: * 32% chance to blind * 20% chance to disease Effects on ranged hit: * 35% chance to blind Changes stats: +10 Cun Changes resistances: +20% blight / +13% nature / +12% mind Physical save: +16 (+4 eff.) Spell save: +13 (+7 eff.) Mental save: +18 (+4 eff.) Poison immunity: +23% Disease immunity: +30% Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Rings can have magical properties. |
| Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. The set is complete. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% Only die when reaching: -100.00 life It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 382.31 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+8 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 27 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Zigur-approved Blink Cloak (18 def, 0 armour) Zigur-approved Blink Cloak (18 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +2.0% Defense: +18 (+7 eff.) Damage when hit (Melee): 16 lightning Changes stats: +6 Str / +6 Dex / +6 Con Changes resistances: +30% temporal / +26% darkness / +9% nature Talent mastery: +0.40 Technique / Combat training Physical save: +14 (+4 eff.) Spell save: -30 (-22 eff.) Stamina each turn: +1.10 Mana each turn: -0.33 Only die when reaching: -40.00 life Maximum life: +90.00 Defense after a teleport: +22 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | 15% faster at EVERYTHING (15 def, 8 armour) 15% faster at EVERYTHING (15 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+6 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +10 Str / +10 Dex / +9 Wil / +11 Cun Changes resistances: +20% light / +14% darkness Critical mult.: +20.00% Physical save: +20 (+5 eff.) Mental save: +45 (+10 eff.) Psi when hit: +0.04 Maximum hate: +2.00 Maximum psi: +20.00 Mental crit. chance: +1% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. This item has been sent to the Item's Vault. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to strike with your weapon as 100% light damage, up to 4 spaces away, healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. This item has been sent to the Item's Vault. |
Thaloren-Tree Longbow Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. This item has been sent to the Item's Vault. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 179.51 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. This item has been sent to the Item's Vault. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 85.66 fire damage and 101.38 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. This item has been sent to the Item's Vault. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
soldier's voratun pickaxe (dig speed 11 turns) soldier's voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str Changes resistances: +8% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 472.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Shank Fistcrunch the Cornac Marauder level 32
1st Pyre 123rd year of Ascendancy at 03:17 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shank Fistcrunch the Cornac Marauder level 18
3rd Decay 122nd year of Ascendancy at 00:49 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Shank Fistcrunch the Cornac Marauder level 32
75th Regrowth 123rd year of Ascendancy at 02:28 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Shank Fistcrunch the Cornac Marauder level 36
72nd Pyre 123rd year of Ascendancy at 08:27 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shank Fistcrunch the Cornac Marauder level 46
29th Haze 123rd year of Ascendancy at 15:09 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Shank Fistcrunch the Cornac Marauder level 50
1st Wintertide 124th year of Ascendancy at 00:52 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Shank Fistcrunch the Cornac Marauder level 43
45th Dusk 123rd year of Ascendancy at 20:39 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Shank Fistcrunch the Cornac Marauder level 45
21st Haze 123rd year of Ascendancy at 16:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Shank Fistcrunch the Cornac Marauder level 36
69th Pyre 123rd year of Ascendancy at 17:33 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Shank Fistcrunch the Cornac Marauder level 44
71st Dusk 123rd year of Ascendancy at 03:04 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shank Fistcrunch the Cornac Marauder level 8
5th Flare 122nd year of Ascendancy at 18:02 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Shank Fistcrunch the Cornac Marauder level 48
37th Haze 123rd year of Ascendancy at 13:59 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Shank Fistcrunch the Cornac Marauder level 37
79th Pyre 123rd year of Ascendancy at 15:22 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Shank Fistcrunch the Cornac Marauder level 35
36th Pyre 123rd year of Ascendancy at 10:45 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Shank Fistcrunch the Cornac Marauder level 44
5th Haze 123rd year of Ascendancy at 13:23 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Shank Fistcrunch the Cornac Marauder level 50
70th Haze 123rd year of Ascendancy at 23:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shank Fistcrunch the Cornac Marauder level 18
8th Decay 122nd year of Ascendancy at 00:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shank Fistcrunch the Cornac Marauder level 27
41st Regrowth 123rd year of Ascendancy at 12:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Shank Fistcrunch the Cornac Marauder level 30
71st Regrowth 123rd year of Ascendancy at 06:00 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Shank Fistcrunch the Cornac Marauder level 50
61st Haze 123rd year of Ascendancy at 03:10 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Shank Fistcrunch the Cornac Marauder level 38
79th Pyre 123rd year of Ascendancy at 20:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shank Fistcrunch the Cornac Marauder level 18
3rd Decay 122nd year of Ascendancy at 00:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Shank Fistcrunch the Cornac Marauder level 48
29th Haze 123rd year of Ascendancy at 18:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shank Fistcrunch the Cornac Marauder level 10
40th Dusk 122nd year of Ascendancy at 07:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shank Fistcrunch the Cornac Marauder level 20
10th Regrowth 123rd year of Ascendancy at 11:35 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shank Fistcrunch the Cornac Marauder level 30
68th Regrowth 123rd year of Ascendancy at 17:07 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Shank Fistcrunch the Cornac Marauder level 40
3rd Dusk 123rd year of Ascendancy at 22:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Shank Fistcrunch the Cornac Marauder level 50
42nd Haze 123rd year of Ascendancy at 00:52 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Shank Fistcrunch the Cornac Marauder level 33
25th Pyre 123rd year of Ascendancy at 01:09 see stats
Now, this is impressive! (Exploration mode)
Killed Linaniil, the Supreme Archmage of Angolwen.By Shank Fistcrunch the Cornac Marauder level 50
3rd Decay 123rd year of Ascendancy at 19:01 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Shank Fistcrunch the Cornac Marauder level 43
44th Dusk 123rd year of Ascendancy at 15:43 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Shank Fistcrunch the Cornac Marauder level 50
59th Haze 123rd year of Ascendancy at 22:15 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Shank Fistcrunch the Cornac Marauder level 43
45th Dusk 123rd year of Ascendancy at 17:23 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Shank Fistcrunch the Cornac Marauder level 50
47th Haze 123rd year of Ascendancy at 20:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Shank Fistcrunch the Cornac Marauder level 10
40th Dusk 122nd year of Ascendancy at 10:46 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shank Fistcrunch the Cornac Marauder level 33
19th Pyre 123rd year of Ascendancy at 00:32 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Shank Fistcrunch the Cornac Marauder level 47
29th Haze 123rd year of Ascendancy at 18:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Shank Fistcrunch the Cornac Marauder level 30
68th Regrowth 123rd year of Ascendancy at 17:15 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Shank Fistcrunch the Cornac Marauder level 35
66th Pyre 123rd year of Ascendancy at 10:16 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Shank Fistcrunch the Cornac Marauder level 43
46th Dusk 123rd year of Ascendancy at 00:10 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Shank Fistcrunch the Cornac Marauder level 50
70th Haze 123rd year of Ascendancy at 23:33 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Shank Fistcrunch the Cornac Marauder level 44
71st Dusk 123rd year of Ascendancy at 03:04 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Shank Fistcrunch the Cornac Marauder level 18
3rd Decay 122nd year of Ascendancy at 00:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Shank Fistcrunch the Cornac Marauder level 17
2nd Decay 122nd year of Ascendancy at 03:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Shank Fistcrunch the Cornac Marauder level 7
79th Pyre 122nd year of Ascendancy at 00:45 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Shank Fistcrunch the Cornac Marauder level 18
3rd Decay 122nd year of Ascendancy at 00:49 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Shank Fistcrunch the Cornac Marauder level 27
40th Regrowth 123rd year of Ascendancy at 12:19 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shank Fistcrunch the Cornac Marauder level 43
42nd Dusk 123rd year of Ascendancy at 00:14 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Shank Fistcrunch the Cornac Marauder level 50
70th Haze 123rd year of Ascendancy at 23:33 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Shank Fistcrunch the Cornac Marauder level 50
60th Haze 123rd year of Ascendancy at 23:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shank Fistcrunch the Cornac Marauder level 7
2nd Mirth 122nd year of Ascendancy at 05:52 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Shank Fistcrunch the Cornac Marauder level 24
22nd Regrowth 123rd year of Ascendancy at 12:34 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Shank Fistcrunch the Cornac Marauder level 39
10th Flare 123rd year of Ascendancy at 18:59 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Shank Fistcrunch the Cornac Marauder level 43
41st Dusk 123rd year of Ascendancy at 15:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Shank Fistcrunch the Cornac Marauder level 30
71st Regrowth 123rd year of Ascendancy at 03:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shank Fistcrunch the Cornac Marauder level 20
11st Regrowth 123rd year of Ascendancy at 19:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shank Fistcrunch the Cornac Marauder level 31
74th Regrowth 123rd year of Ascendancy at 13:04 see stats
Log
There is an item here: Blade of Distorted Time (40-56 power, 10 apr)
There is an item here: Guise of the Hated (14 def, 0 armour)
There is an item here: Frozen Shroud (12 def, 0 armour)
There is an item here: Destala's Scales (10 def, 0 armour)
There is an item here: Sealed Scroll of Last Hope
You transfer The Gaping Maw (72-108 power, 4 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Kinetic Focus (6-6.6 power, 18 apr, physical damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Thermal Focus (14-15.4 power, 32 apr, fire damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
There is an item here: Sealed Scroll of Last Hope
There is an item here: Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)
There is an item here: Blood-Letter (33-46.2 power, 4.5 apr)
Shank Fistcrunch deactivates Exploit Weakness.
Shank Fistcrunch deactivates Precise Strikes.
Shank Fistcrunch deactivates Precision.
