Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 1177% |
| Size | big |
| Lifes / Deaths | Killed by giant grey rat at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:27 / 80Killed by Z'quikzshl the skeletal mold at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:18 Killed by ghoulking at level 14 on the 22nd Haze 122nd year of Ascendancy at 17:07 Killed by skeleton archer at level 14 on the 22nd Haze 122nd year of Ascendancy at 20:42 Killed by Vorymira the vampire at level 17 on the 33rd Haze 122nd year of Ascendancy at 04:51 Killed by Polassra the forest wight at level 17 on the 33rd Haze 122nd year of Ascendancy at 11:50 Killed by golem at level 17 on the 36th Haze 122nd year of Ascendancy at 21:59 Killed by Xelaith the broken golem at level 17 on the 37th Haze 122nd year of Ascendancy at 04:37 Killed by snow giant boulder thrower at level 18 on the 54th Haze 122nd year of Ascendancy at 00:01 Killed by greater faeros at level 20 on the 55th Haze 122nd year of Ascendancy at 15:34 Killed by Blood Master at level 22 on the 74th Haze 122nd year of Ascendancy at 13:03 Killed by Blood Master at level 22 on the 74th Haze 122nd year of Ascendancy at 14:08 Killed by skeleton warrior at level 23 on the 8th Allure 123rd year of Ascendancy at 04:21 Killed by forest wight at level 24 on the 8th Allure 123rd year of Ascendancy at 11:51 Killed by skeleton warrior at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 08:45 Killed by vampire lord at level 27 on the 4th Regrowth 123rd year of Ascendancy at 12:03 Killed by venom drake at level 28 on the 14th Regrowth 123rd year of Ascendancy at 22:30 Killed by Veledhetha the orc master assassin at level 28 on the 15th Regrowth 123rd year of Ascendancy at 12:44 Killed by runed bone giant at level 31 on the 25th Regrowth 123rd year of Ascendancy at 20:54 Killed by runed bone giant at level 31 on the 25th Regrowth 123rd year of Ascendancy at 21:38 Killed by Eilinirabeth the orc cryomancer at level 32 on the 30th Regrowth 123rd year of Ascendancy at 16:20 Killed by orc cryomancer at level 32 on the 30th Regrowth 123rd year of Ascendancy at 21:00 Killed by orc cryomancer at level 32 on the 30th Regrowth 123rd year of Ascendancy at 22:03 Killed by ritch flamespitter at level 33 on the 31st Regrowth 123rd year of Ascendancy at 22:45 Killed by orc high pyromancer at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 20:40 Killed by orc high pyromancer at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 03:36 Killed by Celia at level 40 on the 47th Pyre 123rd year of Ascendancy at 22:57 Killed by The Shade of Telos at level 40 on the 51st Pyre 123rd year of Ascendancy at 02:14 Killed by CD at level 41 on the 53rd Pyre 123rd year of Ascendancy at 21:42 Killed by giant spider at level 42 on the 57th Pyre 123rd year of Ascendancy at 08:26 Killed by orc high cryomancer at level 42 on the 61st Pyre 123rd year of Ascendancy at 06:11 Killed by orc high pyromancer at level 42 on the 61st Pyre 123rd year of Ascendancy at 10:43 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 62nd Pyre 123rd year of Ascendancy at 16:13 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 62nd Pyre 123rd year of Ascendancy at 16:58 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 62nd Pyre 123rd year of Ascendancy at 18:08 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 62nd Pyre 123rd year of Ascendancy at 20:15 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 63rd Pyre 123rd year of Ascendancy at 06:51 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 63rd Pyre 123rd year of Ascendancy at 07:41 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 63rd Pyre 123rd year of Ascendancy at 08:58 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 63rd Pyre 123rd year of Ascendancy at 09:43 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 63rd Pyre 123rd year of Ascendancy at 10:36 Killed by overpowered greater multi-hued wyrm at level 43 on the 64th Pyre 123rd year of Ascendancy at 20:50 Killed by overpowered greater multi-hued wyrm at level 44 on the 65th Pyre 123rd year of Ascendancy at 02:36 Killed by overpowered greater multi-hued wyrm at level 44 on the 65th Pyre 123rd year of Ascendancy at 03:36 Killed by CD at level 45 on the 74th Pyre 123rd year of Ascendancy at 19:19 Killed by ghoulking at level 45 on the 74th Pyre 123rd year of Ascendancy at 20:20 Killed by Glacial Legion at level 46 on the 78th Pyre 123rd year of Ascendancy at 08:54 Killed by Lisoyata the orc archer at level 46 on the 4th Mirth 123rd year of Ascendancy at 03:51 Killed by rimebark (wild summon) at level 47 on the 7th Mirth 123rd year of Ascendancy at 06:38 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 7th Mirth 123rd year of Ascendancy at 09:52 Killed by orc high cryomancer at level 49 on the 4th Flare 123rd year of Ascendancy at 19:10 Killed by ritch flamespitter at level 50 on the 8th Dusk 123rd year of Ascendancy at 03:31 Killed by orc high pyromancer at level 50 on the 23rd Dusk 123rd year of Ascendancy at 01:07 Killed by Aderiaba the orc berserker at level 50 on the 30th Dusk 123rd year of Ascendancy at 05:08 Killed by Belaritira the Neverdead at level 50 on the 33rd Dusk 123rd year of Ascendancy at 00:25 Killed by Belaritira the Neverdead at level 50 on the 33rd Dusk 123rd year of Ascendancy at 06:22 Killed by Belaritira the Neverdead at level 50 on the 33rd Dusk 123rd year of Ascendancy at 07:21 Killed by shadow at level 50 on the 33rd Dusk 123rd year of Ascendancy at 09:27 Killed by Belaritira the Neverdead at level 50 on the 33rd Dusk 123rd year of Ascendancy at 10:54 Killed by Belaritira the Neverdead at level 50 on the 33rd Dusk 123rd year of Ascendancy at 13:26 Killed by Belaritira the Neverdead at level 50 on the 33rd Dusk 123rd year of Ascendancy at 14:29 Killed by Amrot the Crusher at level 50 on the 34th Dusk 123rd year of Ascendancy at 19:46 Killed by Amrot the Crusher at level 50 on the 34th Dusk 123rd year of Ascendancy at 21:03 Killed by orc necromancer at level 50 on the 56th Dusk 123rd year of Ascendancy at 15:13 Killed by forge-giant at level 50 on the 65th Dusk 123rd year of Ascendancy at 15:48 Killed by fire drake at level 50 on the 67th Dusk 123rd year of Ascendancy at 06:05 Killed by Dindur the thalore at level 50 on the 70th Dusk 123rd year of Ascendancy at 05:17 Killed by orc high pyromancer at level 50 on the 71st Dusk 123rd year of Ascendancy at 10:36 Killed by ritch flamespitter at level 50 on the 72nd Dusk 123rd year of Ascendancy at 06:07 Killed by Argoniel at level 50 on the 73rd Dusk 123rd year of Ascendancy at 14:14 Killed by Elandar at level 50 on the 73rd Dusk 123rd year of Ascendancy at 15:36 Killed by Argoniel at level 50 on the 73rd Dusk 123rd year of Ascendancy at 17:12 Killed by Elandar at level 50 on the 73rd Dusk 123rd year of Ascendancy at 18:35 Killed by Elandar at level 50 on the 73rd Dusk 123rd year of Ascendancy at 19:45 Killed by Elandar at level 50 on the 73rd Dusk 123rd year of Ascendancy at 21:12 Killed by Elandar at level 50 on the 73rd Dusk 123rd year of Ascendancy at 22:34 Killed by Elandar at level 50 on the 74th Dusk 123rd year of Ascendancy at 00:43 Killed by Elandar at level 50 on the 74th Dusk 123rd year of Ascendancy at 03:17 Killed by Elandar at level 50 on the 74th Dusk 123rd year of Ascendancy at 04:33 Killed by CD at level 50 on the 74th Dusk 123rd year of Ascendancy at 04:50 |
Primary Stats
| Strength | 100 (base 60) |
| Dexterity | 12 (base 12) |
| Constitution | 81 (base 42) |
| Magic | 20 (base 10) |
| Willpower | 133.58554530358 (base 64) |
| Cunning | 105.72369686905 (base 65) |
Resources
| Life | 1375/1375 |
| Hate | 100/100 |
| Psi | 220/223 |
| Equilibrium | 18 |
| Healing Factor | 1.2197788073734 |
| Regeneration | 3.4763696010143 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 68 |
| Crit Chance | 39% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 108 |
| Accuracy | 68 |
| Crit Chance | 39% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88.200678021795 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 86 (100%) |
| Defense | 32.85 |
| Ranged Defense | 32.85 |
| Fatigue | 34 |
| Physical Save | 66.8375 |
| Spell Save | 49.584980285418 |
| Mental Save | 77.439558690105 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
| Silence Resistance | 50% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Stun Resistance | 64% |
| Poison Resistance | 12% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 879 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1081% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 11 turns. While Heroism is active, you will only die when reaching -1238 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Advanced shadowmancy | 1.50 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Force of will | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Call Shadows |
| talent | Psiblades |
| beneficial effect | Guarding against melee damage: Will dismiss up to 359 damage from the next 2.3 attack(s) with a 10% chance to counterattack. Guarded |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by xorn. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Veledhetha the orc master assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by storm drake hatchling. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | nightwalker's dwarven lantern of the zealot nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +7 Wil Changes resistances: +3% all Critical mult.: +20.00% Spell save: +15 (+5 eff.) Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eilinata (12 def, 5 armour) Eilinata (12 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+6 eff.) Physical power: +6 (+1 eff.) Armour: +5 Defense: +12 (+6 eff.) Fatigue: +5% Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 4 acid Changes stats: +4 Str / +10 Wil / +10 Cun / +5 Con Changes resistances: +24% blight / +9% temporal Changes resistances penetration: +20% temporal Changes damage: +6% acid / +9% temporal Mental save: +14 (+3 eff.) A cap made of leather. |
| On hands | Yaryruiblek (0 def, 3 armour) Yaryruiblek (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 lightning / 15 cold Changes stats: +4 Wil / +1 Cun / +6 Con Changes resistances: +10% lightning / +10% cold Changes damage: +11% lightning / +11% cold Physical save: +30 (+7 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Psi when hit: +0.16 Mental crit. chance: +1% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Brightwaker BrightwakerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% blight / +9% fire / +9% nature / +3% acid Poison immunity: +12% Disease immunity: +12% Stun/Freeze immunity: +15% Rings can have magical properties. |
| On fingers | voratun ring 'Offalquell' voratun ring 'Offalquell'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 nature / 4 arcane Changes stats: +1 Mag / +7 Wil / +5 Cun Changes resistances: +22% acid / +30% fire / +29% cold / +30% lightning Changes resistances penetration: +10% arcane / +10% blight Changes damage: +9% blight Silence immunity: +50% Mana each turn: +0.40 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +1% Mindpower: +15 (+3 eff.) Rings can have magical properties. |
| Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+7 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 25% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | Core of the Forge (127% power, 48 apr, dreamforge damage) Core of the Forge (127% power, 48 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 85% Wil, 28% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +48 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +5 Cun / +8 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +22 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 4/30) : Effective talent level: 3.6 Power cost: 24 out of 4/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 66.52 mind damage, 50.46 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.99 mind and 4.54 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Cuthyrain the drakeskin leather belt Cuthyrain the drakeskin leather beltInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +5 Str / +10 Wil / +3 Cun / +6 Con Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Physical save: +29 (+7 eff.) Mental save: +12 (+2 eff.) Maximum life: +94.00 Mindpower: +9 (+1 eff.) Light radius: +2 Size category: +1 A belt that goes around your waist. |
| In off hand | Poruda (115% power, 48 apr, nature damage) Poruda (115% power, 48 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Power: 115% Range: 1.1x Uses stats: 71% Wil, 42% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +48 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 physical When wielded/worn: Accuracy: +4 (+2 eff.) Changes resistances: +10% mind Changes resistances penetration: +10% mind / +15% physical Changes damage: +6% blight / +9% physical / +10% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Life regen: +2.60 Psi when hit: +2.50 Hate per kill: +5.00 Psi per kill: +5.00 Maximum life: +50.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +5% Infravision radius: +3 Damage Resonance (when hit): +25% It can be used to inflict 277.53 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 89 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+7 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 20 Armour, 28 Defense and your attacks will gain 51% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
wild infusion of the wizard (resist 12%; cure physical) wild infusion of the wizard (resist 12%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring of speedvoratun ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Defense: +15 (+7 eff.) Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
yew vilestaff 'Brightfame' (120% power, 4 apr, blight element) yew vilestaff 'Brightfame' (120% power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 120% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 light When wielded/worn: Accuracy: +7 (+3 eff.) Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Damage (Melee): 15 fire Changes resistances penetration: +15% mind Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +19 (+4 eff.) Spell crit. chance: +11% See invisible: +10 Heals friendly targets nearby when you use a nature summon: +30 Staves designed for wielders of magic, by the greats of the art. |
Elima the Kindleknight (144% power, 6 apr, darkness element) Elima the Kindleknight (144% power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 144% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 physical When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +11.0% Physical power: +14 (+3 eff.) Armour: +10 Armour Hardiness: +12% Changes resistances: +6% nature Changes damage: +9% light / +36% darkness Talent granted: +1 Command Staff Critical mult.: +23.00% Physical save: +6 (+1 eff.) Spellpower: +35 (+8 eff.) Spell crit. chance: +19% It can be used to unleash an elemental blastwave, dealing 41.37 to 49.65 darkness damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of fate (136% power, 6 apr, fire element)dragonbone vilestaff of fate (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +8 (+2 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Champion's Will (179% power, 22 apr)Champion's Will (179% power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 179% Range: 1.6x Uses stats: 114% Str, 20% Con Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 10 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of the leech (153% power, 6 apr)warbringer's voratun longsword of the leech (153% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 19% * leeches stamina from the target When wielded/worn: Physical power: +15 (+3 eff.) Damage when hit (Melee): 20 nature slow Changes stats: +7 Con Changes resistances penetration: +15% physical Disarm immunity: +35% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun mace of evisceration (156% power, 6 apr)plaguebringer's voratun mace of evisceration (156% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 17% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +14 blight When wielded/worn: Physical crit. chance: +12.0% Physical power: +15 (+3 eff.) Disease immunity: +34% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Lustrewither the voratun waraxe (147% power, 6 apr)Lustrewither the voratun waraxe (147% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning / +4 darkness Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +9% light Changes resistances penetration: +15% mind One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe (150% power, 6 apr)thunderous voratun waraxe (150% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 33% chance to daze When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances penetration: +15% lightning One-handed war axes. |
hateful living mindstar (113% power, 40 apr, mind damage) hateful living mindstar (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +9% mind / +10% darkness Changes damage: +23% mind / +19% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield (12 def, 3 armour, 208 block)corrosive voratun shield (12 def, 3 armour, 208 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour Changes stats: +6 Con Changes resistances: +19% acid Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of Toknor (5 def, 8 armour)rejuvenating drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Critical mult.: +19.00% Life regen: +8.00 Stamina each turn: +2.50 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of the wind (20 def, 8 armour)spiked drakeskin leather armour of the wind (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +10.0% Armour: +8 Defense: +20 (+9 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Stamina each turn: +1.50 Chance to avoid any damage: +12% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour (9 def, 28 armour)impenetrable voratun plate armour (9 def, 28 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +28 Defense: +9 (+4 eff.) Fatigue: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of clarity (9 def, 16 armour)voratun plate armour of clarity (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +9% mind Mental save: +24 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Alasta (3 def, 0 armour)Alasta (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 54% chance to gain 10% of a turn Changes stats: +4 Cun / +4 Dex Changes resistances: +9% temporal Changes damage: +12% mind Mental save: +16 (+3 eff.) Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of Iron Throne (3 def, 0 armour)elven-silk cloak of Iron Throne (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +4 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belomivea (0 def, 3 armour) Belomivea (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Wil / +4 Con Changes resistances: +16% mind / +14% cold Allows you to breathe in: water Mental save: +19 (+4 eff.) Confusion immunity: +38% Stamina each turn: +0.80 Only die when reaching: -20.00 life A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of strength (+10) (0 def, 5 armour)dragonslayer's drakeskin leather cap of strength (+10) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str Changes resistances: +15% acid / +15% fire / +9% cold / +14% lightning A cap made of leather. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
165 alchemist agate 165 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ivywe the iron pickaxe (dig speed 29 turns) Ivywe the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Physical power: +6 (+1 eff.) Changes stats: +1 Str / +1 Dex / +1 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of endurance (dig speed 23 turns)voratun pickaxe of endurance (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +7 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lustrewilter [power 3] (10 cooldown) Lustrewilter [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +12% light / +6% cold / +5% arcane / +3% temporal Changes damage: +6% light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Rushing Claws +4 Lay Web Infravision radius: +2 It can be used to remove up to 3 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 11 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick dragonbone wand of conjuration [power 241] (7 cooldown)quick dragonbone wand of conjuration [power 241] (7 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element with (base) damage 120 to 241, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By CD the Cornac Doomed level 28
7th Regrowth 123rd year of Ascendancy at 07:01 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By CD the Cornac Doomed level 42
61st Pyre 123rd year of Ascendancy at 17:46 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By CD the Cornac Doomed level 27
5th Regrowth 123rd year of Ascendancy at 02:43 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By CD the Cornac Doomed level 45
69th Pyre 123rd year of Ascendancy at 07:56 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By CD the Cornac Doomed level 43
64th Pyre 123rd year of Ascendancy at 20:50 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By CD the Cornac Doomed level 42
54th Pyre 123rd year of Ascendancy at 23:29 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By CD the Cornac Doomed level 31
23rd Regrowth 123rd year of Ascendancy at 19:08 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By CD the Cornac Doomed level 49
7th Dusk 123rd year of Ascendancy at 06:12 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By CD the Cornac Doomed level 30
19th Regrowth 123rd year of Ascendancy at 17:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By CD the Cornac Doomed level 19
54th Haze 122nd year of Ascendancy at 09:18 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By CD the Cornac Doomed level 29
16th Regrowth 123rd year of Ascendancy at 18:45 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By CD the Cornac Doomed level 50
34th Dusk 123rd year of Ascendancy at 21:03 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By CD the Cornac Doomed level 49
7th Dusk 123rd year of Ascendancy at 10:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By CD the Cornac Doomed level 45
65th Pyre 123rd year of Ascendancy at 04:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By CD the Cornac Doomed level 10
9th Dusk 122nd year of Ascendancy at 05:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By CD the Cornac Doomed level 20
54th Haze 122nd year of Ascendancy at 22:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By CD the Cornac Doomed level 30
19th Regrowth 123rd year of Ascendancy at 17:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By CD the Cornac Doomed level 40
21st Pyre 123rd year of Ascendancy at 13:22 see stats
Level 50 (Exploration mode)
Got a character to level 50.By CD the Cornac Doomed level 50
7th Dusk 123rd year of Ascendancy at 10:23 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By CD the Cornac Doomed level 50
30th Dusk 123rd year of Ascendancy at 14:23 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By CD the Cornac Doomed level 48
4th Flare 123rd year of Ascendancy at 11:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By CD the Cornac Doomed level 14
37th Dusk 122nd year of Ascendancy at 08:14 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By CD the Cornac Doomed level 50
48th Dusk 123rd year of Ascendancy at 16:38 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By CD the Cornac Doomed level 42
61st Pyre 123rd year of Ascendancy at 12:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By CD the Cornac Doomed level 27
5th Regrowth 123rd year of Ascendancy at 02:17 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By CD the Cornac Doomed level 30
19th Regrowth 123rd year of Ascendancy at 22:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By CD the Cornac Doomed level 44
65th Pyre 123rd year of Ascendancy at 00:52 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By CD the Cornac Doomed level 9
3rd Mirth 122nd year of Ascendancy at 13:01 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By CD the Cornac Doomed level 50
30th Dusk 123rd year of Ascendancy at 14:38 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By CD the Cornac Doomed level 36
72nd Regrowth 123rd year of Ascendancy at 12:53 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By CD the Cornac Doomed level 50
33rd Dusk 123rd year of Ascendancy at 10:54 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By CD the Cornac Doomed level 34
56th Regrowth 123rd year of Ascendancy at 08:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By CD the Cornac Doomed level 46
78th Pyre 123rd year of Ascendancy at 21:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By CD the Cornac Doomed level 21
64th Haze 122nd year of Ascendancy at 09:53 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By CD the Cornac Doomed level 25
3rd Regrowth 123rd year of Ascendancy at 10:49 see stats
Log
CD deactivates Mental Tyranny.
CD deactivates Deflection.
CD deactivates Call Shadows.
CD deactivates Psiblades.
CD is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elandar killed CD!
Connection to online server lost, trying to reconnect.
Shadow returns to the shadows.
Shadow returns to the shadows.
Talent Stone is ready to use.
Talent Reproach is ready to use.
Talent Dream Walk is ready to use.
Talent Agony is ready to use.
Talent Relentless Pursuit is ready to use.
CD activates Gesture of Pain.
Talent Infusion: Regeneration is ready to use.
Talent Psiblades is ready to use.
Talent Hateful Whisper is ready to use.
CD activates Psiblades.
Talent Infusion: Movement is ready to use.
Talent Infusion: Healing is ready to use.
Talent Call Shadows is ready to use.
CD activates Call Shadows.
An elite foe has fallen to your hate! (+13 hate)
