SkAr the level 8 Skeleton Archmage by fizzix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp8 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution16 (base 10)
Magic37 (base 32)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life183/183
Mana179/199
Healing Factor1.1483870967742
Regeneration0.28709677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10

Offense: Mainhand

Damage17
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance7%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+6%
Lightning+13%
Light+21%
Nature+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue1
Physical Save11
Spell Save19
Mental Save10

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 55%( 70%)
Temporal+ 12%( 70%)
Nature+ 22%( 70%)
Cold+ 13%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
2/5
2/5
1/5
0/5
Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

SkAr picks up (s.): zircon.
SkAr picks up (s.):
zircon.
SkAr picks up (i.):
agate.
SkAr picks up (h.):
iron waraxe of paradox (102% power, 2 apr).
SkAr picks up (q.):
focusing iron torque of gale force [power 100] (15 cooldown).
You pickup 0.80 gold pieces.

SkAr picks up (q.):
arcing pouch of iron shots (22/22, 110% power, 1 apr).
You pickup 0.75 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.25 gold from the transmogrification of
focusing iron torque of gale force [power 100] (15 cooldown).
You gain 0.60 gold from the transmogrification of
arcing pouch of iron shots (22/22, 110% power, 1 apr).
You gain 1.36 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.97 gold from the transmogrification of
iron waraxe of paradox (102% power, 2 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatsword (117% power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron battleaxe (108% power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.