Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.0.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 13 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Aeritira the white jelly at level 13 on the 40th Dusk 122nd year of Ascendancy at 00:46 / 1 |
Primary Stats
| Strength | 42 (base 38) |
| Dexterity | 15 (base 10) |
| Constitution | 18 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 40 (base 29) |
| Cunning | 15 (base 10) |
Resources
| Life | -13/343 |
| Stamina | 201/223 |
| Equilibrium | 28 |
| Healing Factor | 1.6 |
| Regeneration | 22.96 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 26 |
| Crit Chance | 13% |
| APR | 9 |
| Speed | 1.43 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.6666666666667 |
| Crit Chance | 2% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 29.5 |
| Crit Chance | 2% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Blight | +4% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 22.875 |
| Ranged Defense | 27.875 |
| Fatigue | 18 |
| Physical Save | 29.5 |
| Spell Save | 30.9 |
| Mental Save | 20.125 |
Defense: Resistances
| Blight | + 22%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 22%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 4%( 70%) |
| Mind | + 13%( 70%) |
| Arcane | + 27%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 81 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target is wide awake and has 21% resistance to sleep effects. Insomnia |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Eden's Guile (2 def, 1 armour)Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] survivor's brass lantern of the zealotsurvivor's brass lantern of the zealot Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Changes resistances: +3% all Physical save: +5 Spell save: +6 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Light radius: +2 Healing mod.: +10% Resist all after a teleport: +0% (-6%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] stabilizing linen wizard hat (1 def, 0 armour)stabilizing linen wizard hat (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Defense: +1 Changes stats: +4 Wil Physical save: +6 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) A pointy cloth hat, very wizardly... |
| Tool | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Armour penetration: +5 Physical crit. chance: +0.0% (-7.0%) Damage when the wearer is hit: 15 blight Changes damage: +4% blight Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] copper ring of powercopper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Physical power: +6 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +5 (+1) Mindpower: +5 Resist all after a teleport: +0% (-6%) Rings can have magical properties. |
| On fingers | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] marksman's copper ring of the mind (+10%)marksman's copper ring of the mind (+10%) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +4 Physical crit. chance: +0.0% (-7.0%) Changes stats: +2 Dex Changes resistances: +10% mind Changes damage: +10% mind Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) Rings can have magical properties. |
| Around waist | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Healing mod.: +30% Resist all after a teleport: +0% (-6%) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr)dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +7.0% (-) Spellpower on spell critical (stacks up to 3 times): +2 (-) Spellpower: +4 (-) Resist all after a teleport: +6% (-) One-handed war axes. |
| On hands | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] restful iron gauntlets of strength (+2) (0 def, 1 armour)restful iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Physical power: +5 Armour: +1 Changes stats: +2 Str Life regen: +1.10 Stamina each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Maximum stamina: +12.00 Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] steel shield 'Infernorazor' (6 def, 2 armour, 19.5 dam, 40.5 block)steel shield 'Infernorazor' (6 def, 2 armour, 19.5 dam, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When used to attack (with talents): Base power: 19.5 - 23.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +40 Damage when this weapon hits: +10 lightning / +8 fire When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 12 lightning Changes resistances: +3% fire Talent granted: +2 Block Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) Handheld deflection devices |
| Cloak | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Silodhemira the linen cloak (7 def, 0 armour)Silodhemira the linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Defense: +7 Changes stats: +2 Con Physical save: +6 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Damage Shield penetration: +10% Resist all after a teleport: +0% (-6%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Nature's Blessing (8 def, 6 armour)Nature's Blessing (8 def, 6 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Healing mod.: +20% Resist all after a teleport: +0% (-6%) Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] phase door rune of the warrior (range 10; power 25; dur 4)This item will automatically be transmogrified when you leave the level. phase door rune of the warrior (range 10; power 25; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] steel battleaxe of crippling (15-22.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel battleaxe of crippling (15-22.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 15.0 - 22.5(-5.5 - -6.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +5.0% (+0.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +8.0% (+1.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) Massive two-handed battleaxes. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Skullcleaver (18-25.2 power, 3 apr)Skullcleaver (18-25.2 power, 3 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2(-2.5 - -3.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-1) Physical crit. chance: +12.0% (+7.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Special effect when this weapon crits: cripple the target Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Changes damage: +8% blight Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] flaming steel waraxe of massacre (17.5-24.5 power, 3 apr)flaming steel waraxe of massacre (17.5-24.5 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 17.5 - 24.5(-3.0 - -4.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-1) Physical crit. chance: +4.0% (-0.5%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +6 fire When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) One-handed war axes. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] resilient linen cloak of Eldoral (1 def, 0 armour)resilient linen cloak of Eldoral (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Defense: +1 Changes stats: +2 Cun / +2 Dex Spellpower on spell critical (stacks up to 3 times): +0 (-2) Maximum life: +30.00 Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +6% cold / +6% fire Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) A pair of boots made of leather. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Eel-skin armour (10 def, 1 armour)Eel-skin armour (10 def, 1 armour) Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.68 to 116.04 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] cleansing steel plate armour of command (11 def, 13 armour)This item will automatically be transmogrified when you leave the level. cleansing steel plate armour of command (11 def, 13 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +13 Defense: +11 Fatigue: +22% Changes stats: +2 Cun Changes resistances: +11% nature / +10% blight Mental save: +10 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) A suit of armour made of metal plates. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Baromindil the steel shield (6 def, 2 armour, 17.5 dam, 40.5 block)Baromindil the steel shield (6 def, 2 armour, 17.5 dam, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When used to attack (with talents): Base power: 17.5 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +40 Burst (radius 1) on hit: +11 fire When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer hits(melee): 5 fire Damage when the wearer is hit: 13 fire Changes resistances penetration: +10% mind Talent granted: +2 Block Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Mental crit. chance: +1% Resist all after a teleport: +0% (-6%) Handheld deflection devices |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] 3 agate3 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] 4 spinel4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] 8 ametrine8 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +1.0% (-6.0%) Changes damage: +2% all Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Spell crit. chance: +1% Mental crit. chance: +1% Resist all after a teleport: +0% (-6%) When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] 8 citrine8 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Light radius: +1 Infravision radius: +2 Resist all after a teleport: +0% (-6%) When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +1 Changes resistances: +1% all Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] 3 aquamarine3 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +2 Changes resistances: +2% all Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] 2 opal2 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] topaztopaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] amethystamethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +2.0% (-5.0%) Changes damage: +4% all Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Spell crit. chance: +2% Mental crit. chance: +2% Resist all after a teleport: +0% (-6%) When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Light radius: +2 Resist all after a teleport: +0% (-6%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] iron pickaxe of endurance (dig speed 37 turns)iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Fatigue: -5% Changes stats: +2 Str Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When carried: This orb will automatically identify items you find. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. dwarven-steel waraxe 'Eremiharaharagund' (20.5-28.7 power, 4 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (-4) Resist all after a teleport: +0% (-6%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dobko the Thalore Wyrmic level 12
15th Dusk 122nd year of Ascendancy at 14:27 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dobko the Thalore Wyrmic level 10
5th Flare 122nd year of Ascendancy at 09:00 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dobko the Thalore Wyrmic level 9
7th Mirth 122nd year of Ascendancy at 17:48 see stats
Log
Dobko's Inner Demon hits Dobko for 77 physical damage.
Dobko is freed from the demons.
Dobko stops regenerating health quickly.
Dobko's Inner Demon uses Overpower.
Dobko's Inner Demon performs a melee critical strike against Dobko!
Dobko is crippled.
Dobko's Inner Demon misses Dobko.
Dobko's Inner Demon misses Dobko.
Dobko hits Dobko's Inner Demon for 12 lightning, 12 blight (24 total damage).
Dobko's Inner Demon hits Dobko for 38 physical, 3 lightning (41 total damage).
Something hits Dobko for 81 mind damage.
Dobko's Inner Demon uses Wrath of the Woods.
Dobko's Inner Demon radiates power.
Dobko is confused and fails to use Infusion: Regeneration.
Dobko has been put to sleep.
Dobko's Inner Demon has been put to sleep.
Dobko's Inner Demon is suffering from insomnia.
Talent Block is ready to use.
Talent Infusion: Wild is ready to use.
Dobko is suffering from insomnia.
Dobko seems more focused.
Something hits Dobko for 81 mind damage.
Dobko is no longer sleeping.
Talent Assault is ready to use.
Dobko uses Infusion: Regeneration.
Dobko starts regenerating health quickly.
Saving game...
