
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.0 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 2 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:50 / 1 |
Primary Stats
| Strength | 25.752612745299 (base 18) |
| Dexterity | 24.752612745299 (base 16) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | -56/114 |
| Stamina | 103/103 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.4 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 20.581707230427 |
| Ranged Defense | 20.581707230427 |
| Fatigue | 11 |
| Physical Save | 12.513414460855 |
| Spell Save | 7 |
| Mental Save | 7.35 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 2/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| On head | [vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
| Main armor | [vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. Tap to cycle through comparison choices |
| In main hand | [vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron dagger of phasing (10.5-13.65 power, 9 apr)iron dagger of phasing (10.5-13.65 power, 9 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +8% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| In off hand | [vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron dagger (9.5-12.35 power, 5 apr)iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4(-1.0 - -1.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-4) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. Tap to cycle through comparison choices |
| Light source | [vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
Inventory
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron dagger (9.5-12.35 power, 5 apr)iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4(-1.0 - -1.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-4) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] thought-forged iron greatmaul (19.5-29.25 power, 1 apr)This item will automatically be transmogrified when you leave the level. thought-forged iron greatmaul (19.5-29.25 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.5 - 29.3(+9.0 - +15.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +1 (-8) Physical crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) On weapon hit: * 14% chance to cause random insanity (+14%) Damage Shield penetration (this weapon only): +0% (-8%) Damage (Melee): +9 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron mace of massacre (17-23.8 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron mace of massacre (17-23.8 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.0 - 23.8(+6.5 - +10.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-7) Physical crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-8%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron waraxe (10.5-14.7 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron waraxe (10.5-14.7 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7(+0.0 - +1.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-7) Physical crit. chance: +3.5% (-0.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-8%) One-handed war axes. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] elm longbowThis item will automatically be transmogrified when you leave the level. elm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 125% (125%) Firing range: +6 Damage Shield penetration (this weapon only): +0% (-8%) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] mighty rough leather sling of acidThis item will automatically be transmogrified when you leave the level. mighty rough leather sling of acid Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 125% (125%) Firing range: +6 Damage Shield penetration (this weapon only): +0% (-8%) Damage (Ranged): +5 acid When wielded/worn: Physical power: +5 Changes stats: +2 Str Changes damage: +8% acid Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] quiver of elm arrows (24/24, 12-16.8 power, 5 apr)This item will automatically be transmogrified when you leave the level. quiver of elm arrows (24/24, 12-16.8 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8(+1.5 - +3.1) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-4) Physical crit. chance: +1.0% (-3.0%) Attack speed: 100% (100%) Capacity: 24 Damage Shield penetration (this weapon only): +0% (-8%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] grounding rough leather beltThis item will automatically be transmogrified when you leave the level. grounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] nightruned rough leather belt of carryingThis item will automatically be transmogrified when you leave the level. nightruned rough leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Fatigue: -4% Changes resistances: +6% light / +6% darkness Maximum encumbrance: +24 A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] linen cloak (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] linen cloak of Eldoral (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Defense: +1 Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron mail armour of cold resistance (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. iron mail armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +15% cold A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] spiked steel mail armour of cold resistance (2 def, 6 armour)This item will automatically be transmogrified when you leave the level. spiked steel mail armour of cold resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +15% cold A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] prismatic rough leather armour of cold resistance (1 def, 2 armour)This item will automatically be transmogrified when you leave the level. prismatic rough leather armour of cold resistance (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% cold / +11% light / +10% darkness A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron plate armour of resilience (3 def, 7 armour)This item will automatically be transmogrified when you leave the level. iron plate armour of resilience (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Maximum life: +21.00 A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] iron shield of acid resistance (+16%) (4 def, 2 armour, 18.5 block)This item will automatically be transmogrified when you leave the level. iron shield of acid resistance (+16%) (4 def, 2 armour, 18.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% acid Talent granted: +1 Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] 2 agate2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] brass lantern of clarityThis item will automatically be transmogrified when you leave the level. brass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When wielded/worn: Mental save: +5 Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. iron dagger of phasing (10.5-13.65 power, 9 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-8%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
Achievements
Log
Dobko picks up (h.): grounding rough leather belt.
Dobko picks up (t.): brass lantern of clarity.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Dobko casts Rune: Heat Beam.
Skeleton warrior is on fire!
Dobko casts Rune: Shielding.
A shield forms around Dobko.
Skeleton warrior hits Dobko for (75 absorbed), 0 physical (0 total damage).
Burning from Dobko hits Skeleton warrior for 8 fire damage.
Dobko misses Skeleton warrior.
Dobko misses Skeleton warrior.
Your shield crumbles under the damage!
The shield around Dobko crumbles.
Skeleton warrior hits Dobko for (55 absorbed), 21 physical (21 total damage).
Burning from Dobko hits Skeleton warrior for 8 fire damage.
Dobko performs a melee critical strike against Skeleton warrior!
Dobko hits Skeleton warrior for 34 physical, 31 physical (65 total damage).
Skeleton warrior hits Dobko for 59 physical damage.
Burning from Dobko hits Skeleton warrior for 8 fire damage.
Dobko casts Rune: Phase Door.
Dobko is out of phase.
Skeleton warrior uses Stunning Blow.
Saving game...
