Trap Boy the level 3 Cornac Rogue by josephwongks

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp3 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity19 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 21)

Resources

Life123/123
Stamina96/96
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision6
See Stealth36.323645669319
See Invisible36.323645669319
Stealth36.577144833167

Offense: Mainhand

Damage17
Accuracy28
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy28
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (38.536585365854%)
Defense24
Ranged Defense24
Fatigue0
Physical Save13
Spell Save7
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Your disarming trap has expired.
Talent Springrazor Trap is ready to use.
Talent Stealth is ready to use.
Trap Boy activates Stealth.

Talent Disarming Trap is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Wolf briefly catches sight of you!
Ran for 8 turns (stop reason: hostile spotted to the southeast (wolf)).


Wolf is poisoned!

Trap Boy deactivates Stealth.

Trap Boy hits Wolf for 17 physical, 1 nature, 13 physical (31 total damage).
Wolf misses Trap Boy.

Insidious Poison from Trap Boy hits Wolf for
1 nature damage.
Trap Boy hits Wolf for 21 physical, 1 nature, 13 physical (35 total damage).
Trap Boy killed Wolf!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Stealth is ready to use.
Trap Boy activates Stealth.

Trap Boy picks up (c.):
iron greatmaul (18-27 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Trap Boy deactivates Apply Poison.

Trap Boy deactivates Stealth.