Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 22 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 22 on the 63rd Haze 122nd year of Ascendancy at 19:32 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 31 (base 24) |
| Dexterity | 19 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 59 (base 51) |
| Cunning | 45 (base 33) |
Resources
| Life | -11/558 |
| Hate | 99/106 |
| Psi | 149/149 |
| Equilibrium | 33 |
| Healing Factor | 1.0557787070641 |
| Regeneration | 1.6364569959493 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +384.40791220024% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 37 |
| Crit Chance | 12% |
| APR | 44 |
| Speed | 0.67 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 37 |
| Crit Chance | 12% |
| APR | 44 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.940875392608 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Cold | +6% |
| Physical | +12% |
| Mind | +7% |
| All | 0% |
Offense: Damage Penetration
| Cold | +6% |
Defense: Base
| Armour (hardiness) | 30.73 (48.103448275862%) |
| Defense | 12.95 |
| Ranged Defense | 15.95 |
| Fatigue | 17 |
| Physical Save | 23.725 |
| Spell Save | 21.9 |
| Mental Save | 30.5 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Physical | + 10%( 74%) |
| Cold | + 22%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 6%( 70%) |
| Mind | + 4%( 70%) |
| Darkness | + 15%( 79%) |
| Fire | + 22%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 73% |
| Confusion Resistance | 62% |
| Fear Resistance | 50% |
| Poison Resistance | 10% |
| Blind Resistance | 10% |
| Bleed Resistance | 10% |
| Teleport Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Surge |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.0)Penalty : Fractured Sanity: -11% Mind Resistance, -14% Confusion Immunity Power 1+: Unleashed: +12% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | You gain 12% resistance against nature. Resolve |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +12% physical damage, +6 physical save, +6 mental save, 16/16 damage shrugged off this turn) Rampaging |
| beneficial effect | Stalking armoured skeleton warrior. Bonus level 2: +12 attack, +11% melee damage, +1.00 hate/turn prey was hit. Stalking 88/513 +2 |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) (Misfortune) Eden's Guile (2 def, 1 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Misfortune It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | bright brass lantern of the forge bright brass lantern of the forgeCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 14 dreamforge Damage when the wearer is hit: 11 dreamforge Changes resistances: +6% mind / +6% fire Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Polibrewen the hardened leather cap (0 def, 3 armour) (Nightmares) Polibrewen the hardened leather cap (0 def, 3 armour) (Nightmares)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +2% physical / +9% fire / +5% cold / +8% lightning / +7% acid Blindness immunity: +10% Poison immunity: +10% Curse of Nightmares A cap made of leather. |
| On hands | Lavaborn (0 def, 2 armour) (Madness) Lavaborn (0 def, 2 armour) (Madness)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 10 mind / 10 darkness Damage when the wearer is hit: 12 fire Changes damage: +3% temporal Mental save: -12 Mindpower: +5 Curse of Madness It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Hurudil [power 54] (30 cooldown) Hurudil [power 54] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Physical power: +4 Fatigue: -4% Changes stats: +2 Str / +2 Con Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +3 Silence It can be used to teleport randomly (rad 54), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of misery (Nightmares) marksman's steel ring of misery (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Cun / +2 Dex Damage when the wearer hits(melee): 12 gloom / 21 bleed Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | psionicist's steel ring of clarity (Madness) psionicist's steel ring of clarity (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +12 Confusion immunity: +26% Curse of Madness Rings can have magical properties. |
| Around neck | grounding copper amulet of cunning (+2) grounding copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
| In main hand | thorny mindstar of frost (8.5-9.35 power, 44 apr, nature damage) (Madness) thorny mindstar of frost (8.5-9.35 power, 44 apr, nature damage) (Madness)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 73% Wil, 37% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +44 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when the wearer is hit: 6 ice Changes resistances: +9% cold Changes resistances penetration: +6% cold Changes damage: +6% cold Mindpower: +6 Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | insulating rough leather belt of transcendence (Nightmares) insulating rough leather belt of transcendence (Nightmares)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +5% fire Physical save: +5 Mindpower: +3 Curse of Nightmares A belt that goes around your waist. |
| In off hand | epiphanous thorny mindstar (8-8.8 power, 44 apr, nature damage) (Corpses) epiphanous thorny mindstar (8-8.8 power, 44 apr, nature damage) (Corpses)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 73% Wil, 37% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +44 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +7% mind Mindpower: +11 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ivodhekira the cashmere cloak (2 def, 0 armour) (Misfortune) Ivodhekira the cashmere cloak (2 def, 0 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +3 Con Changes resistances: +6% mind / +3% light Cut immunity: +10% Teleport immunity: +5% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel mail armour of Eyal (3 def, 16 armour) (Corpses) impenetrable dwarven-steel mail armour of Eyal (3 def, 16 armour) (Corpses)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Life regen: +1.30 Maximum life: +55.00 Healing mod.: +10% Curse of Corpses A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. invisibility rune of the duelist (power 11 for 5 turns)invisibility rune of the duelist (power 11 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Brenydor BrenydorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Con Damage when the wearer hits(melee): 2 temporal Changes resistances: +10% temporal Pinning immunity: +22% Knockback immunity: +22% Amulets can have magical properties. |
warrior's steel amulet of cunning (+3) warrior's steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +7% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Emelubeth the Galebrawn (Madness) Emelubeth the Galebrawn (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer is hit: 4 arcane Changes damage: +9% lightning Mental save: +6 Confusion immunity: +21% Curse of Madness Rings can have magical properties. |
titan's copper ring (Misfortune) titan's copper ring (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Curse of Misfortune Rings can have magical properties. |
titan's steel ring of lightning (+26%) (Misfortune) titan's steel ring of lightning (+26%) (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +26% lightning Changes damage: +13% lightning Physical save: +8 Curse of Misfortune Rings can have magical properties. |
titan's steel ring of nature (+22%) (Corpses) titan's steel ring of nature (+22%) (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +22% nature Changes damage: +11% nature Physical save: +8 Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel greatmaul (41-61.5 power, 2 apr) (Shrouds)icy dwarven-steel greatmaul (41-61.5 power, 2 apr) (Shrouds) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +9 ice Curse of Shrouds Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. throat-seeking hardened leather sling (Shrouds)throat-seeking hardened leather sling (Shrouds) Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +8 nature When wielded/worn: Changes resistances penetration: +7% nature Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel waraxe (8.5-11.9 power, 3 apr) (Misfortune)plaguebringer's steel waraxe (8.5-11.9 power, 3 apr) (Misfortune) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 8.5 - 11.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +7 blight When wielded/worn: Disease immunity: +14% Curse of Misfortune One-handed war axes. |
cleansing rough leather belt (Nightmares) cleansing rough leather belt (Nightmares)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +5% acid Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of shielding (Misfortune)hardened leather belt of shielding (Misfortune) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Curse of Misfortune It can be used to create a temporary shield that absorbs 176 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
Flamewrought (0 def, 2 armour) (Nightmares) Flamewrought (0 def, 2 armour) (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 Curse of Nightmares It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 57.93 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour) (Misfortune) Gloves of the Firm Hand (0 def, 8 armour) (Misfortune)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Curse of Misfortune These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
This item will automatically be transmogrified when you leave the level. archer's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (Shrouds)archer's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (Shrouds) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +7 Physical power: +11 Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Curse of Shrouds It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets (0 def, 2 armour) (Misfortune)brawler's dwarven-steel gauntlets (0 def, 2 armour) (Misfortune) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
cinder hardened leather gloves of butchering (0 def, 2 armour) (Madness) cinder hardened leather gloves of butchering (0 def, 2 armour) (Madness)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Physical power: +7 Armour: +2 Damage when the wearer hits(melee): 7 fire Changes resistances: +8% blight / +6% fire Changes damage: +6% fire Spell save: +13 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Khelufast' (2 def, 0 armour) (Shrouds) cashmere wizard hat 'Khelufast' (2 def, 0 armour) (Shrouds)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +5% arcane / +8% fire / +9% cold / +12% lightning Curse of Shrouds A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of constitution (+3) (0 def, 3 armour) (Nightmares) thaloren hardened leather cap of constitution (+3) (0 def, 3 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil / +3 Con Changes resistances: +7% blight Mental save: +8 Curse of Nightmares A cap made of leather. |
steel mail armour of Eyal (2 def, 6 armour) (Madness) steel mail armour of Eyal (2 def, 6 armour) (Madness)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Life regen: +1.40 Maximum life: +41.00 Healing mod.: +15% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel plate armour of clarity (5 def, 21 armour) (Madness)impenetrable dwarven-steel plate armour of clarity (5 def, 21 armour) (Madness) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 Fatigue: +24% Changes resistances: +7% mind Mental save: +10 Curse of Madness A suit of armour made of metal plates. |
125 alchemist agate 125 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe (dig speed 28 turns)dwarven-steel pickaxe (dig speed 28 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of quickening (dig speed 24 turns)dwarven-steel pickaxe of quickening (dig speed 24 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Deathwish the Cornac Cursed level 18
39th Haze 122nd year of Ascendancy at 02:57 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Deathwish the Cornac Cursed level 15
73rd Dusk 122nd year of Ascendancy at 20:15 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Deathwish the Cornac Cursed level 18
49th Haze 122nd year of Ascendancy at 00:05 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Deathwish the Cornac Cursed level 18
49th Haze 122nd year of Ascendancy at 04:23 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Deathwish the Cornac Cursed level 21
53rd Haze 122nd year of Ascendancy at 08:01 see stats
Level 10 (Roguelike)
Got a character to level 10.By Deathwish the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 09:05 see stats
Level 20 (Roguelike)
Got a character to level 20.By Deathwish the Cornac Cursed level 20
49th Haze 122nd year of Ascendancy at 16:14 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Deathwish the Cornac Cursed level 14
39th Dusk 122nd year of Ascendancy at 21:01 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Deathwish the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 09:07 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Deathwish the Cornac Cursed level 12
8th Dusk 122nd year of Ascendancy at 08:14 see stats
Log
Deathwish hits Armoured skeleton warrior for (9 blocked), 0 physical, 2 fire, 11 darkness, 12 mind, (4 blocked), 0 physical, 8 mind, 4 fire (36 total damage).
Armoured skeleton warrior hits Deathwish for 0 nature damage.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior performs a melee critical strike against Deathwish!
You fight through the pain! (+13 hate)
Deathwish's mind surges with critical power!
Deathwish is invigorated by the attack!
Deathwish's mind surges with critical power!
Deathwish is invigorated by the attack!
Deathwish shrugs off the effect 'Corrode'!
Deathwish is invigorated by the attack!
Armoured skeleton warrior is encased in ice!
Armoured skeleton warrior stops burning.
Deathwish resists the knockback!
Deathwish hits Armoured skeleton warrior for 13 fire, 6 cold, 6 mind, 3 fire, 13 fire, 6 cold, (3 to ice), 4 mind, (1 to ice), 2 fire, (5 to ice), 8 fire, (2 to ice), 4 cold, (3 to ice), 4 mind, (1 to ice), 2 fire (70 total damage).
Burning from Deathwish hits Armoured skeleton warrior for 6 fire damage.
Armoured skeleton warrior hits Deathwish for 202 physical, 13 acid, 35 acid, 68 physical, 24 nature (343 total damage).
Armoured skeleton warrior hits Iceblock for 76 physical, 24 nature (100 total damage).
Deathwish has shrugged off 16 damage and is ready for more.
Armoured skeleton warrior is free from the ice.
Deathwish hits Armoured skeleton warrior for (5 to ice), 7 physical, (1 to ice), 1 fire, (4 to ice), 6 darkness, (5 to ice), 7 mind, (2 to ice), 3 physical, (3 to ice), 5 mind, (2 to ice), 2 fire (31 total damage).
Armoured skeleton warrior hits Iceblock for 11 nature damage.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior performs a melee critical strike against Deathwish!
Your hatred grows even as your life fades! (+4 hate)
Deathwish is invigorated by the attack!
Armoured skeleton warrior is on fire!
Armoured skeleton warrior performs a melee critical strike against Deathwish!
Your hatred grows even as your life fades! (+4 hate)
