










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 21 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Betharialewe the black jelly at level 18 on the 4th Haze 122nd year of Ascendancy at 00:36 0 / 6Killed by Betharialewe the black jelly at level 18 on the 4th Haze 122nd year of Ascendancy at 04:38 Killed by Islerialaith the yellow ooze at level 18 on the 10th Haze 122nd year of Ascendancy at 01:32 Killed by Poriyanor the warg at level 18 on the 10th Haze 122nd year of Ascendancy at 02:59 Killed by Poriyanor the warg at level 19 on the 11st Haze 122nd year of Ascendancy at 05:03 Killed by Isetira the green jelly at level 21 on the 41st Haze 122nd year of Ascendancy at 11:43 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 24 (base 10) |
| Constitution | 27 (base 10) |
| Magic | 68 (base 48) |
| Willpower | 40 (base 26) |
| Cunning | 35 (base 25) |
Resources
| Life | -60/297 |
| Mana | 26/435 |
| Healing Factor | 1.2386945338482 |
| Regeneration | 7.7418408365515 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 23 |
| Crit Chance | 29% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Arcane | +30% |
| Mind | +13% |
| All | 0% |
| Lightning | +15% |
| Light | +10% |
| Physical | +10% |
| Fire | +12% |
| Darkness | +13% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +10% |
| Lightning | +30% |
| Cold | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 11 |
| Physical Save | 26 |
| Spell Save | 42 |
| Mental Save | 38 |
Defense: Resistances
| Nature | + 12%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 20%( 70%) |
| Cold | + 14%( 70%) |
| Fire | + 25%( 70%) |
| Mind | + 18%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 0% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 339 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1173% for 10 turns (59 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Mayeta the Tempestmarrow (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Dmg.mod +6% lightning Res.pen +20% lightning +15% cold Apr +8 Melee Ret 8 lightning ----- def ----- Armour +4 Fatigue +3% Resists +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | dwarven-steel torque of mindblast 'Cracklegrit' [power 230] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +9% lightning +18% acid On Hit (Melee): * 10% chance to reduce armor by 36% Blast the opponent's mind dealing 260 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Phys.save +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Cyradhetira'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +5 Wil +5 Cun dps ---------- Mind.crit +1% Phys.pwr +7 (+4 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +36 (+11 eff.) Acc +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Glorudakira the Moldnoon1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +9 Dex +5 Mag +4 Cun +7 Lck dps ---------- Res.pen +15% nature ----- def ----- Stealth +9 ---------- misc T.Disarm +5 Infravis +4 See.Invis +12 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Elenirab' (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +15.00% Spell.pwr +21 (+7 eff.) S.pwr/crit +9 Dmg.mod +30% arcane +3% mind ----- def ----- Spell.save +9 (+3 eff.) HP.reg +4.00 Disarm- +20% ---------- misc Vim/s.crit +4.00 Max.vim +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Taintslicer (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Res.pen +10% light ----- def ----- Armour +1 Resists +3% nature Die.at -60.00 life HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Belimira' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +3% acid +12% fire +13% darkness Res.pen +5% acid ----- def ----- Resists +18% fire +19% darkness +9% all Mind.save +18 (+7 eff.) ---------- misc Mana/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness +12% temporal Spell.save +6 (+2 eff.) Def/telep +12 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +45.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Tempestpride'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +4 Str +3 Mag +1 Wil dps ---------- Res.pen +10% lightning Melee Ret 2 lightning Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 88; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 179; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune of the wizard (regen 1242% over 10 turns; mana 62; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1242% for 10 turns (62 total) and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 141; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Emyna0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +19% lightning +9% fire +5% arcane +18% cold Die.at -40.00 life Stun/Frz- +23% Amulets make your neck look great! |
copper amulet of murder0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +10.00% Acc +6 (+3 eff.) Apr +11 Amulets make your neck look great! |
insulating copper amulet of mastery (0.10 Spell / Divination)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% fire +10% cold ---------- misc Masteries +0.10 Spell/Divination Amulets make your neck look great! |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
warrior's copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Turostir0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Cun +1 Con +9 Lck dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +7 (+7 eff.) Fatigue -5% Resists +13% lightning Unseen.red 11% HP.reg +2.00 Stun/Frz- +22% ---------- misc Light +2 Amulets make your neck look great! |
Yvona the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +15% temporal ----- def ----- Resists +10% lightning +12% cold +12% fire Crit.dmg- 5.00% Mind.save +6 (+3 eff.) Confus- +13% Stun/Frz- +22% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 Amulets make your neck look great! |
gold amulet 'Emoma'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +3 Mag +1 Cun +7 Con dps ---------- S.pwr/crit +4 ----- def ----- Phys.save +19 (+10 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+6 eff.) ---------- misc Mana/turn +0.21 Max.mana +35.00 Amulets make your neck look great! |
Obsidianwedge the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +21% darkness +3% fire Res.pen +15% fire Melee Ret 2 darkness ----- def ----- Defense +6 (+6 eff.) Resists +9% fire Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Betheyath the Singecrack0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Crit.mult +20.00% Res.pen +5% physical Apr +2 Melee Ret 10 fire ----- def ----- Max.HP +36.00 Disarm- +32% Pinning- +24% Knockbk- +27% Rings make your fingers look great! |
Tempestrend the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% temporal Melee Ret 8 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% lightning Max.HP +31.00 Disarm- +26% Pinning- +25% Knockbk- +25% Rings make your fingers look great! |
gladiator's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +8 (+4 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +35% Rings make your fingers look great! |
titan's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +8 (+4 eff.) Rings make your fingers look great! |
elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal ash vilestaff of channeling (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +17 (+6 eff.) Dmg.mod +15% fire Phasing +12% ----- def ----- Defense +12 (+9 eff.) Shield.pwr +7% ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent ash magestaff of fate (18-22 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Arcane Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+3 eff.) Dmg.mod +18% cold ----- def ----- Phys.save +5 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of illumination (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% physical ----- def ----- Defense +7 (+7 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 97.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel battleaxe (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 Massive two-handed battleaxes. |
voratun battleaxe 'Emodheyavena' (78-117 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 78.0 - 117.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +126 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 26 While equipped: Stats +13 Con +17 Wil dps ---------- Crit.mult +15.00% Mind.pwr +10 (+4 eff.) All.spd +13% Res.pen +30% fire ----- def ----- Resists +3% blight Max.HP +115.00 Massive two-handed battleaxes. |
truestriking iron dagger of erosion (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature/Master Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Res.pen +6% physical Acc +6 (+3 eff.) Apr +6 Sharp, short and deadly. |
steel dagger of evisceration (10-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+4 eff.) Sharp, short and deadly. |
truestriking steel dagger of crippling (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Res.pen +6% physical Acc +6 (+3 eff.) Apr +7 Sharp, short and deadly. |
warbringer's dwarven-steel dagger (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +7% physical ----- def ----- Disarm- +17% Sharp, short and deadly. |
yew longbow of fire4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 fire While equipped: dps ---------- Dmg.mod +12% fire Longbows are used to shoot arrows at your foes. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+9 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
mindwoven linen robe of the mountain (+12%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% physical ----- def ----- Resists +7% all +12% physical Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's hardened leather armour (12 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Str +3 Dex ----- def ----- Armour +6 Defense +12 (+9 eff.) Fatigue +8% Phys.save +8 (+4 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of acid resistance (13 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +3 Str +4 Dex ----- def ----- Armour +6 Defense +13 (+10 eff.) Fatigue +8% Resists +18% acid Phys.save +8 (+4 eff.) A suit of armour made of leather. |
radiant steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +13% blight +15% cold +10% darkness ---------- misc Light +2 A suit of armour made of mail. |
prismatic dwarven-steel mail armour of temporal resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +19% temporal +12% light +12% darkness A suit of armour made of mail. |
Murkkiss1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+2 eff.) Melee Ret 2 darkness 4 cold On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +3% blight +3% temporal A belt that goes around your waist. |
Voryldavea the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +2 Mag dps ---------- Dmg.mod +18% blight Res.pen +5% arcane ----- def ----- Fatigue -5% Resists +5% arcane ---------- misc Max.enc +22 See.Invis +3 A belt that goes around your waist. |
noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +6 Lck dps ---------- Against +18% Summoned ----- def ----- D.Red.from +17% Summoned Stealth +6 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
rough leather belt 'Emidhema'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Phys.save +3 (+2 eff.) Max.HP +32.00 Poison- +20% ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +5 (+3 eff.) A belt that goes around your waist. |
Bregurion the Starwedge1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Melee Ret 8 light ----- def ----- Defense +11 (+9 eff.) Stealth +5 ---------- misc Hate/m.crit +4.00 A belt that goes around your waist. |
Ebonymarrow (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Dex +1 Mag +2 Wil +2 Cun dps ---------- Dmg.mod +6% temporal ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Ivelle' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Defense +1 (+1 eff.) Resists +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Grinoyon' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun ----- def ----- Defense +2 (+2 eff.) Resists +5% arcane +6% temporal +3% light +9% nature ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gumatir the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.crit +1% Res.pen +5% blight ----- def ----- Armour +1 Mind.save +6 (+3 eff.) Silence- +22% Confus- +21% Stun/Frz- +22% ---------- misc Equi/ret +0.04 A pair of boots made of leather. |
pair of rough leather boots 'Zubera' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex ----- def ----- Armour +1 Resists +5% arcane Stealth +5 Cut- +20% Disarm- +10% Teleport- +20% A pair of boots made of leather. |
Layevena the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +3 Cun +2 Con ----- def ----- Armour +3 Resists +16% lightning +5% temporal Disarm- +10% ---------- misc Light +2 A pair of boots made of leather. |
Porutha (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Lck +5 Dex dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue -5% Resists +6% darkness Phys.save +7 (+4 eff.) Stealth +10 Blind- +20% Disease- +10% ---------- misc Max.enc +27 A pair of boots made of leather. |
pair of hardened leather boots 'Gluba' (5 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% physical Res.pen +10% acid Acc +5 (+3 eff.) Melee Ret 8 acid ----- def ----- Armour +3 Defense +5 (+5 eff.) Resists +9% lightning +7% temporal Die.at -80.00 life A pair of boots made of leather. |
Skyglamour the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil +4 Con dps ---------- Dmg.mod +21% lightning Res.pen +10% fire ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +8% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Mayaldanor' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +5% temporal +5% arcane +6% cold A pointy cloth hat, very wizardly... |
linen wizard hat of blight (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Defense +1 (+1 eff.) Resists +11% blight A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 49.47 to 148.42 lightning damage (98.95 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Xeriwen (6 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Defense +6 (+6 eff.) Resists +6% blight +6% mind +6% nature +5% arcane Max.HP +40.00 Teleport- +20% A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
bladed hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +6 Str +3 Con dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 111.9 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Arath the Strikezeal (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% nature +6% fire Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm (0 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
252 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eremudig2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Str +3 Dex +5 Wil dps ---------- Dmg.mod +9% mind Res.pen +5% mind ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Koryzilahir the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +3% arcane Melee Ret 8 mind 2 arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +5% arcane ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Obsidianwisp the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Apr +1 ----- def ----- Defense +10 (+8 eff.) Resists +6% darkness Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Boltschism'2.0 T1 lite [Rare] Nature While equipped: Stats +7 Cun dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +10% mind Melee Ret 2 lightning ----- def ----- Max.HP +42.00 ---------- misc Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +42.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emybreba the Growthsweeper1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% arcane +12% nature +6% mind Melee Ret 8 nature ----- def ----- Resists +5% arcane Mind.save +9 (+4 eff.) ---------- misc Light +4 See.Stealth +7 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 125.79 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 125.79 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Boruntir the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str +2 Con ----- def ----- Armour +2 Fatigue -5% Resists +3% mind Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yaryduhir (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% blight +12% mind ----- def ----- Fatigue -5% Die.at -40.00 life ---------- misc Max.mana +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Arylebar (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +9 Dex dps ---------- Res.pen +15% acid ----- def ----- Max.HP +20.00 ---------- misc Max.stam +22.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick steel torque of mindblast [power 140] (10 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ambaris the Shalore Archmage level 18
72nd Dusk 122nd year of Ascendancy at 21:18 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ambaris the Shalore Archmage level 10
5th Mirth 122nd year of Ascendancy at 06:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ambaris the Shalore Archmage level 20
39th Haze 122nd year of Ascendancy at 03:19 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ambaris the Shalore Archmage level 7
1st Mirth 122nd year of Ascendancy at 20:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ambaris the Shalore Archmage level 15
5th Flare 122nd year of Ascendancy at 12:59 see stats
Log
Ambaris receives 345 healing.
Ambaris resists the terror!
Polakira the gigantic corrosive tunneler hits Ambaris for 99 physical damage.
Melee retaliation hits Polakira the gigantic corrosive tunneler for 8 lightning damage.
You collect a new ingredient: sandworm tooth (1).
Burning from Isetira the green jelly hits Polakira the gigantic corrosive tunneler for 40 nature damage.
Hurricane from Ambaris hits Isetira the green jelly for 40 lightning damage.
Hurricane from Ambaris hits Polakira the gigantic corrosive tunneler for 47 lightning damage.
Hurricane from Ambaris killed Polakira the gigantic corrosive tunneler!
Polakira the gigantic corrosive tunneler's acid area effect hits Isetira the green jelly for (22 to psi shield), 34 acid (34 total damage).
Polakira the gigantic corrosive tunneler's acid area effect hits Ambaris for 57 acid damage.
Ambaris's arcane area effect hits Isetira the green jelly for 25 arcane damage.
Talent Shock is ready to use.
Burning from Isetira the green jelly hits Ambaris for 79 nature damage.
Thunderstorm hits Isetira the green jelly for 30 lightning damage.
Ambaris casts Shock.
Ambaris's spell attains critical power!
Ambaris's Shock hits Isetira the green jelly for 94 lightning damage.
Isetira the green jelly is dazed!
Isetira the green jelly is not dazed anymore.
Polakira the gigantic corrosive tunneler's acid area effect hits Ambaris for 57 acid damage.
Ambaris's arcane area effect hits Isetira the green jelly for 25 arcane damage.
Ambaris's arcane area effect killed Isetira the green jelly!
Talent Chain Lightning is ready to use.
Burning from Isetira the green jelly hits Ambaris for 79 nature damage.
Ambaris the level 21 shalore archmage was naturalised to death by Isetira the green jelly on level 4 of Sandworm lair.
You carry too much--you are encumbered!
Drop some of your items.
The furious lightning storm around Ambaris calms down and disappears.


























































































































