Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 63 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by poison ooze at level 6 on the 2nd Mirth 122nd year of Ascendancy at 09:07 / 115Killed by hornet swarm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 13:49 Killed by elder vampire at level 8 on the 6th Mirth 122nd year of Ascendancy at 22:59 Killed by elder vampire at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:20 Killed by elder vampire at level 8 on the 7th Mirth 122nd year of Ascendancy at 01:55 Killed by master vampire at level 8 on the 7th Mirth 122nd year of Ascendancy at 14:00 Killed by venom drake at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:45 Killed by venom wyrm at level 10 on the 10th Mirth 122nd year of Ascendancy at 03:36 Killed by venom wyrm at level 10 on the 10th Mirth 122nd year of Ascendancy at 05:36 Killed by venom wyrm at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:23 Killed by Varsha the Writhing at level 10 on the 10th Mirth 122nd year of Ascendancy at 09:23 Killed by Varsha the Writhing at level 10 on the 10th Mirth 122nd year of Ascendancy at 11:07 Killed by venom wyrm at level 10 on the 10th Mirth 122nd year of Ascendancy at 11:27 Killed by Kryl-Feijan at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:40 Killed by greater faeros at level 11 on the 2nd Summertide 122nd year of Ascendancy at 10:07 Killed by naga myrmidon at level 12 on the 1st Flare 122nd year of Ascendancy at 15:08 Killed by naga tide huntress at level 12 on the 2nd Flare 122nd year of Ascendancy at 04:14 Killed by naga tide huntress at level 12 on the 2nd Flare 122nd year of Ascendancy at 06:14 Killed by naga myrmidon at level 12 on the 2nd Flare 122nd year of Ascendancy at 08:26 Killed by naga myrmidon at level 12 on the 2nd Flare 122nd year of Ascendancy at 14:46 Killed by naga myrmidon at level 12 on the 2nd Flare 122nd year of Ascendancy at 17:04 Killed by greater gwelgoroth at level 13 on the 4th Flare 122nd year of Ascendancy at 09:47 Killed by Porudawyn the giant spider at level 14 on the 5th Flare 122nd year of Ascendancy at 07:22 Killed by Porudawyn the giant spider at level 14 on the 5th Flare 122nd year of Ascendancy at 17:59 Killed by Varsha the Writhing at level 14 on the 6th Flare 122nd year of Ascendancy at 10:38 Killed by Varsha the Writhing at level 14 on the 6th Flare 122nd year of Ascendancy at 13:23 Killed by ice wyrm at level 14 on the 7th Flare 122nd year of Ascendancy at 05:57 Killed by ice wyrm at level 15 on the 7th Flare 122nd year of Ascendancy at 18:44 Killed by Shasshhiy'Kaish at level 16 on the 1st Dusk 122nd year of Ascendancy at 15:54 Killed by Hemkel the wretchling at level 21 on the 12nd Dusk 122nd year of Ascendancy at 15:30 Killed by Hemkel the wretchling at level 21 on the 13rd Dusk 122nd year of Ascendancy at 09:53 Killed by Emutira the brown mold at level 24 on the 20th Dusk 122nd year of Ascendancy at 02:37 Killed by worm that walks at level 25 on the 22nd Dusk 122nd year of Ascendancy at 03:06 Killed by Massok the Dragonslayer at level 25 on the 23rd Dusk 122nd year of Ascendancy at 13:14 Killed by Massok the Dragonslayer at level 25 on the 23rd Dusk 122nd year of Ascendancy at 15:46 Killed by Warmaster Gnarg at level 25 on the 23rd Dusk 122nd year of Ascendancy at 18:01 Killed by multi-hued drake at level 26 on the 26th Dusk 122nd year of Ascendancy at 23:55 Killed by Emelerima the umber hulk at level 26 on the 27th Dusk 122nd year of Ascendancy at 11:50 Killed by Belolrawe the brown bear at level 27 on the 28th Dusk 122nd year of Ascendancy at 22:19 Killed by Belubrenne the black bear at level 27 on the 30th Dusk 122nd year of Ascendancy at 04:57 Killed by black bear at level 27 on the 30th Dusk 122nd year of Ascendancy at 08:31 Killed by Nerabremina the grizzly bear at level 27 on the 30th Dusk 122nd year of Ascendancy at 12:50 Killed by gigantic sandworm tunneler at level 28 on the 32nd Dusk 122nd year of Ascendancy at 17:01 Killed by snow giant boulder thrower at level 28 on the 32nd Dusk 122nd year of Ascendancy at 22:03 Killed by Xeryvea the cold drake hatchling at level 28 on the 33rd Dusk 122nd year of Ascendancy at 08:01 Killed by Silyriwe the grave wight at level 30 on the 36th Dusk 122nd year of Ascendancy at 14:34 Killed by orc corruptor at level 30 on the 36th Dusk 122nd year of Ascendancy at 19:11 Killed by luminous horror at level 30 on the 38th Dusk 122nd year of Ascendancy at 18:30 Killed by zombie bunny at level 31 on the 40th Dusk 122nd year of Ascendancy at 08:40 Killed by zombie bunny at level 31 on the 40th Dusk 122nd year of Ascendancy at 23:36 Killed by ritch flamespitter at level 35 on the 47th Dusk 122nd year of Ascendancy at 18:52 Killed by Kor's Fury at level 38 on the 55th Dusk 122nd year of Ascendancy at 18:05 Killed by orc cryomancer at level 38 on the 57th Dusk 122nd year of Ascendancy at 07:54 Killed by Kor's Fury at level 38 on the 57th Dusk 122nd year of Ascendancy at 12:46 Killed by Kor's Fury at level 38 on the 57th Dusk 122nd year of Ascendancy at 14:34 Killed by vampire lord at level 38 on the 57th Dusk 122nd year of Ascendancy at 23:06 Killed by void horror at level 38 on the 58th Dusk 122nd year of Ascendancy at 13:00 Killed by worm that walks at level 39 on the 59th Dusk 122nd year of Ascendancy at 14:17 Killed by losselhing at level 39 on the 60th Dusk 122nd year of Ascendancy at 03:32 Killed by lesser vampire at level 40 on the 61st Dusk 122nd year of Ascendancy at 17:04 Killed by Isosewe the carrion worm mass at level 40 on the 62nd Dusk 122nd year of Ascendancy at 14:22 Killed by orc blood mage at level 40 on the 62nd Dusk 122nd year of Ascendancy at 16:56 Killed by Aryma the faeros at level 40 on the 63rd Dusk 122nd year of Ascendancy at 16:28 Killed by Siluba the bloated horror at level 42 on the 68th Dusk 122nd year of Ascendancy at 16:49 Killed by stone golem at level 42 on the 69th Dusk 122nd year of Ascendancy at 14:53 Killed by stone golem at level 42 on the 69th Dusk 122nd year of Ascendancy at 20:08 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 69th Dusk 122nd year of Ascendancy at 22:35 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 72nd Dusk 122nd year of Ascendancy at 03:41 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 72nd Dusk 122nd year of Ascendancy at 07:03 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 72nd Dusk 122nd year of Ascendancy at 08:43 Killed by Glylle the giant black ant at level 43 on the 73rd Dusk 122nd year of Ascendancy at 03:15 Killed by Glylle the giant black ant at level 43 on the 73rd Dusk 122nd year of Ascendancy at 04:54 Killed by greater gwelgoroth at level 45 on the 76th Dusk 122nd year of Ascendancy at 06:41 Killed by bandit at level 46 on the 78th Dusk 122nd year of Ascendancy at 06:02 Killed by orc necromancer at level 47 on the 78th Dusk 122nd year of Ascendancy at 21:08 Killed by Eilinyra the eternal bone giant at level 47 on the 79th Dusk 122nd year of Ascendancy at 17:09 Killed by orc corruptor at level 47 on the 79th Dusk 122nd year of Ascendancy at 19:19 Killed by Aluin the Fallen at level 47 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:39 Killed by Aluin the Fallen at level 47 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:55 Killed by Xanera the temporal stalker at level 49 on the 5th Haze 122nd year of Ascendancy at 01:54 Killed by The Master at level 50 on the 5th Haze 122nd year of Ascendancy at 13:24 Killed by Xanera the temporal stalker at level 50 on the 5th Haze 122nd year of Ascendancy at 15:44 Killed by skeleton warrior at level 50 on the 5th Haze 122nd year of Ascendancy at 17:03 Killed by skeleton mage at level 50 on the 5th Haze 122nd year of Ascendancy at 19:05 Killed by Glorumina the orc soldier at level 50 on the 6th Haze 122nd year of Ascendancy at 05:14 Killed by Glorumina the orc soldier at level 50 on the 6th Haze 122nd year of Ascendancy at 06:22 Killed by Glorumina the orc soldier at level 50 on the 6th Haze 122nd year of Ascendancy at 08:13 Killed by armoured skeleton warrior at level 50 on the 6th Haze 122nd year of Ascendancy at 16:22 Killed by animated mummy wrappings at level 50 on the 7th Haze 122nd year of Ascendancy at 11:03 Killed by grave wight at level 50 on the 8th Haze 122nd year of Ascendancy at 02:01 Killed by worm that walks at level 51 on the 9th Haze 122nd year of Ascendancy at 21:18 Killed by Gorbat, Supreme Wyrmic of the Pride at level 51 on the 10th Haze 122nd year of Ascendancy at 02:29 Killed by Gorbat, Supreme Wyrmic of the Pride at level 51 on the 10th Haze 122nd year of Ascendancy at 09:35 Killed by orc elite berserker at level 51 on the 10th Haze 122nd year of Ascendancy at 22:35 Killed by armoured skeleton warrior at level 52 on the 13rd Haze 122nd year of Ascendancy at 04:04 Killed by champion of Urh'Rok at level 52 on the 13rd Haze 122nd year of Ascendancy at 09:32 Killed by Vorina the gwelgoroth at level 53 on the 16th Haze 122nd year of Ascendancy at 03:02 Killed by Vorina the gwelgoroth at level 53 on the 16th Haze 122nd year of Ascendancy at 04:23 Killed by Golraba the large brown snake at level 53 on the 16th Haze 122nd year of Ascendancy at 20:12 Killed by shadow at level 53 on the 16th Haze 122nd year of Ascendancy at 20:37 Killed by Arissra the sandworm at level 53 on the 17th Haze 122nd year of Ascendancy at 09:32 Killed by Poritira the vampire at level 53 on the 17th Haze 122nd year of Ascendancy at 14:04 Killed by Islobrebeth the lesser vampire at level 54 on the 18th Haze 122nd year of Ascendancy at 23:02 Killed by Islobrebeth the lesser vampire at level 54 on the 19th Haze 122nd year of Ascendancy at 00:55 Killed by dreaming horror at level 55 on the 22nd Haze 122nd year of Ascendancy at 15:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 56 on the 27th Haze 122nd year of Ascendancy at 13:11 Killed by Gorbat, Supreme Wyrmic of the Pride at level 56 on the 27th Haze 122nd year of Ascendancy at 14:48 Killed by Xymira the minotaur at level 57 on the 31st Haze 122nd year of Ascendancy at 00:56 Killed by Eilinumitha the orc fighter at level 58 on the 33rd Haze 122nd year of Ascendancy at 11:28 Killed by bloated horror at level 58 on the 33rd Haze 122nd year of Ascendancy at 20:34 Killed by Mephe the Bringer of Doom at level 60 on the 36th Haze 122nd year of Ascendancy at 21:40 Killed by Mephe the Bringer of Doom at level 60 on the 36th Haze 122nd year of Ascendancy at 22:22 Killed by shadow at level 60 on the 37th Haze 122nd year of Ascendancy at 02:49 Killed by Beledalle the giant yellow ant at level 62 on the 40th Haze 122nd year of Ascendancy at 09:57 Killed by Beledalle the giant yellow ant at level 62 on the 40th Haze 122nd year of Ascendancy at 10:30 |
Primary Stats
| Strength | 143.58642369135 (base 73) |
| Dexterity | 30.172847382706 (base 10) |
| Constitution | 27 (base 10) |
| Magic | 20.586423691353 (base 10) |
| Willpower | 146.17284738271 (base 73) |
| Cunning | 52 (base 10) |
Resources
| Life | 1719/1719 |
| Hate | 73/100 |
| Healing Factor | 1.3482059932019 |
| Regeneration | 9.2352110534327 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +180.01808210226% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 282 |
| Accuracy | 38 |
| Crit Chance | 25% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 82 |
| Accuracy | 73 |
| Crit Chance | 20% |
| APR | 65 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.793211845677 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 91.582841002714 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Light | +19% |
| Darkness | +19% |
| Blight | +12% |
| Arcane | +13% |
| All | +4% |
| Nature | +26% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +18% |
| Physical | +13% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 59.56 (100%) |
| Defense | 52.545819214904 |
| Ranged Defense | 57.21248588157 |
| Fatigue | 0 |
| Physical Save | 54.218416097325 |
| Spell Save | 51.105248291974 |
| Mental Save | 75.077624145987 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 38%( 80%) |
| Cold | + 31%( 70%) |
| All | + 7%( 70%) |
| Mind | + 52%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 49%( 70%) |
| Arcane | + 21%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Disarm Resistance | 46% |
| Teleport Resistance | 15% |
| Confusion Resistance | 100% |
| Fear Resistance | 55% |
| Stun Resistance | 87% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 83% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 23% for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 737 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.40 |
| 6/5 |
| 6/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 6/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 0/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.6)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +11% critical damage, +16% off-hand weapon damage Power 2+: -1 Luck, +6 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 11.6): 53%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 32% when tested. Power 1+: Removed from Reality: +13 Physical Resistance, +10 Maximum Physical Resistance Power 2+: -1 Luck, +22 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 26 air and an additional 9 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 53%) of triggering a radius 20 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.6)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +7% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Shockwinter the pair of voratun boots (9 def, 5 armour) (Nightmares) Shockwinter the pair of voratun boots (9 def, 5 armour) (Nightmares)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 Ranged Defense: +10 Fatigue: +4% Changes resistances: +5% arcane Changes damage: +9% lightning / +9% arcane Life regen: +4.30 Stamina each turn: +1.10 Mana each turn: +0.08 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +39.00 Spell crit. chance: +2% Healing mod.: +23% Damage Shield penetration: +10% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Glimmerkiss (43/42, 15.5-18.6 power, 2 apr) Glimmerkiss (43/42, 15.5-18.6 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 15.5 - 18.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +14 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 43 Damage when this weapon hits(ranged): +20 light When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Betema the drakeskin leather cap (0 def, 9 armour) (Nightmares) Betema the drakeskin leather cap (0 def, 9 armour) (Nightmares)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +8 Str / +5 Wil / +5 Cun Changes resistances: +21% mind / +6% nature / +6% acid Mental save: +30 Disarm immunity: +15% Mana each turn: +0.16 Spellpower: +6 Mindpower: +6 Curse of Nightmares A cap made of leather. |
| On hands | archer's iron gauntlets of regeneration (0 def, 1 armour) (Nightmares) archer's iron gauntlets of regeneration (0 def, 1 armour) (Nightmares)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +6 Armour: +1 Changes stats: +3 Cun / +3 Dex Life regen: +2.30 Stamina each turn: +0.50 Psi each turn: +0.15 Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | Mnemonic (Madness) Mnemonic (Madness)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Curse of Madness It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
| On fingers | Ce'Nitha the Mucuswing (Nightmares) Ce'Nitha the Mucuswing (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +12 Defense: +12 Changes stats: +6 Cun / +6 Wil Damage when the wearer is hit: 8 nature / 12 acid Changes resistances: +6% nature Changes resistances penetration: +10% nature / +13% physical Changes damage: +12% nature Mindpower: +11 Curse of Nightmares It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 30% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| Around neck | voratun amulet 'Poloserin' (Nightmares) voratun amulet 'Poloserin' (Nightmares)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Ranged Defense: +4 Talent mastery: +0.40 Technique / Combat training Physical save: +23 Spell save: +21 Mental save: +21 Confusion immunity: +5% Teleport immunity: +15% Resist all after a teleport: +6% Curse of Nightmares Amulets can have magical properties. |
| In main hand | Butcher (48-67.2 power, 12 apr) (Corpses) Butcher (48-67.2 power, 12 apr) (Corpses)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: Attempt to devour a low HP enemy, striking again and possibly killing instantly. Special effect when this weapon kills: Enter a Rampage(Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20% (Shared 30 turn cooldown) Current Cooldown: 30 Curse of Corpses "Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took up to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time.". |
| Around waist | Girdle of Preservation (Nightmares) Girdle of Preservation (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% Curse of Nightmares A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | radiant living mindstar of storms (17.5-19.25 power, 40 apr, mind damage) (Nightmares) radiant living mindstar of storms (17.5-19.25 power, 40 apr, mind damage) (Nightmares)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 light When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 17 lightning Changes resistances: +19% lightning Changes resistances penetration: +18% lightning Changes damage: +17% lightning Mindpower: +9 Mental crit. chance: +10% Light radius: +2 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour) (Madness) Guise of the Hated (14 def, 0 armour) (Madness)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Changes stats: +4 Dex / +8 Wil / +6 Cun Damage when the wearer is hit: 30 mind Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.10 Cursed / Gloom +0.10 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% Curse of Madness It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.4 Power cost: 18 out of 18/18. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 61 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | searing voratun plate armour of the dragon (9 def, 16 armour) (Nightmares) searing voratun plate armour of the dragon (9 def, 16 armour) (Nightmares)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +2 Con Damage when the wearer hits(melee): 21 fire / 23 acid Damage when the wearer is hit: 13 fire / 13 acid Changes resistances: +11% physical / +34% fire / +11% cold / +15% lightning / +31% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +31% Stun/Freeze immunity: +32% Knockback immunity: +28% Curse of Nightmares A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 453) healing infusion of the psychic (heal 453)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 453 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 716) healing infusion of the psychic (heal 716)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 716 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 473) healing infusion of the warrior (heal 473)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 473 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 825 over 5 turns) regeneration infusion of the warrior (heal 825 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 825 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 24%; cure magical) wild infusion (resist 24%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 28%; cure magical) wild infusion (resist 28%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 28% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Rune of Reflection (absorb and reflect 203 for 5 turns) Rune of Reflection (absorb and reflect 203 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 131 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the psychic (398 acid damage; power 15; dur 3) acid wave rune of the psychic (398 acid damage; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 398.44 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 15 for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 17) controlled phase door rune of the warrior (range 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 16) controlled phase door rune of the warrior (range 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 775 for 6 turns) shielding rune of the warrior (absorb 775 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 775 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 55) teleportation rune of the titan (range 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 8; dur 12; see animal) vision rune of the wizard (radius 8; dur 12; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 13) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any animal around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard (Corpses) Daneth's Neckguard (Corpses)Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Curse of Corpses It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Frost Lord's Chain (Nightmares) Frost Lord's Chain (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when the wearer is hit: 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Gives all your cold damage a 20% chance to freeze the target, and allows 20% of your damage to ignore ice blocks. Curse of Nightmares This impossibly cold chain of frost coated metal radiates a strange and imposing aura. |
Garkul's Teeth (Nightmares) Garkul's Teeth (Nightmares)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% Curse of Nightmares It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 295.68 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Vox (Misfortune) Vox (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% Curse of Misfortune No force can hope to silence the wearer of this amulet. |
clarifying steel amulet of cunning (+2) (Corpses) clarifying steel amulet of cunning (+2) (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +13% mind Confusion immunity: +20% Curse of Corpses Amulets can have magical properties. |
copper amulet of dexterity (+2) (Shrouds) copper amulet of dexterity (+2) (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Curse of Shrouds Amulets can have magical properties. |
gold amulet of teleportation (Shrouds) gold amulet of teleportation (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Teleport immunity: +50% Curse of Shrouds It can be used to teleports you randomly (rad 33), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
mindweaver's gold amulet (Madness) mindweaver's gold amulet (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Mental save: +8 Confusion immunity: +10% Mindpower: +7 Curse of Madness Amulets can have magical properties. |
mindweaver's stralite amulet of seduction (Misfortune) mindweaver's stralite amulet of seduction (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances penetration: +4% mind Changes damage: +6% mind Mental save: +9 Confusion immunity: +17% Stamina when hit: +1.20 Mana when hit: +2.90 Equilibrium when hit: +1.00 Psi when hit: +0.80 Hate when hit: +0.20 Mindpower: +9 Curse of Misfortune It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
restful gold amulet of teleportation (Madness) restful gold amulet of teleportation (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Teleport immunity: +50% Life regen: +1.40 Curse of Madness It can be used to teleports you randomly (rad 36), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
serendipitous gold amulet of mastery (0.26 Cursed / Cursed aura) (Corpses) serendipitous gold amulet of mastery (0.26 Cursed / Cursed aura) (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 Defense: +5 Changes stats: +6 Lck Talent mastery: +0.26 Cursed / Cursed aura Curse of Corpses Amulets can have magical properties. |
serendipitous stralite amulet (Corpses) serendipitous stralite amulet (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Defense: +10 Changes stats: +10 Lck Curse of Corpses Amulets can have magical properties. |
serendipitous stralite amulet (Nightmares) serendipitous stralite amulet (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 Defense: +5 Changes stats: +17 Lck Curse of Nightmares Amulets can have magical properties. |
stralite amulet of seduction (Misfortune) stralite amulet of seduction (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun Changes resistances penetration: +5% mind Changes damage: +5% mind Stamina when hit: +1.40 Mana when hit: +2.00 Equilibrium when hit: +0.90 Psi when hit: +1.10 Hate when hit: +0.10 Curse of Misfortune It can be used to forces nearby enemies to attack you (rad 8), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
warmaker's voratun amulet of mastery (0.27 Cursed / Predator) (Madness) warmaker's voratun amulet of mastery (0.27 Cursed / Predator) (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +9 Dex / +9 Wil Talent mastery: +0.27 Cursed / Predator Curse of Madness Amulets can have magical properties. |
warrior's steel amulet of mastery (0.12 Cunning / Survival) (Shrouds) warrior's steel amulet of mastery (0.12 Cunning / Survival) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.12 Cunning / Survival Stamina each turn: +0.20 Curse of Shrouds Amulets can have magical properties. |
Exiler (Corpses) Exiler (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). Curse of Corpses It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Maj'Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Nightsong (Corpses) Nightsong (Corpses)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 Curse of Corpses It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.2 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 60 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nilegas (Madness) Nilegas (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Ranged Defense: +4 Changes stats: +4 Cun Knockback immunity: +15% Teleport immunity: +20% Curse of Madness Rings can have magical properties. |
Relgihell (Shrouds) Relgihell (Shrouds)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +18 Physical power: +6 Defense: +17 Changes stats: +6 Wil / +8 Cun / +2 Con Damage when the wearer hits(melee): 4 physical Changes damage: +9% mind Blindness immunity: +46% Maximum stamina: +15.00 Mindpower: +13 See stealth: +25 See invisible: +15 Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ring of Growth (Corpses) Ring of Growth (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% Curse of Corpses This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich (Shrouds) Ring of the Archlich (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 Curse of Shrouds This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the War Master (Madness) Ring of the War Master (Madness)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Grappling +0.30 Technique / Combat veteran +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Pugilism +0.30 Technique / Unarmed training +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons Curse of Madness A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sunrot the stralite ring (Shrouds) Sunrot the stralite ring (Shrouds)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 Armour penetration: +15 Defense: +14 Changes stats: +5 Dex / +8 Cun / +3 Con Damage when the wearer is hit: 12 fire Changes resistances: +6% fire Changes resistances penetration: +5% fire Spell save: +18 Maximum stamina: +30.00 Light radius: +3 Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Vargh Redemption (Misfortune) Vargh Redemption (Misfortune)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Curse of Misfortune It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's gold ring of warding (Misfortune) gladiator's gold ring of warding (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +7 Str / +6 Con Changes resistances: +20% fire / +22% cold / +18% lightning / +22% acid Curse of Misfortune Rings can have magical properties. |
marksman's voratun ring of life (Madness) marksman's voratun ring of life (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 Changes stats: +10 Dex Life regen: +1.60 Maximum life: +73.00 Healing mod.: +23% Curse of Madness Rings can have magical properties. |
mule's steel ring of power (Nightmares) mule's steel ring of power (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Fatigue: -4% Maximum encumbrance: +21 Spellpower: +8 Mindpower: +5 Curse of Nightmares Rings can have magical properties. |
savior's stralite ring of light (+32%) (Nightmares) savior's stralite ring of light (+32%) (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +32% light Changes damage: +16% light Physical save: +16 Spell save: +13 Mental save: +15 Curse of Nightmares Rings can have magical properties. |
savior's stralite ring of tenacity (Nightmares) savior's stralite ring of tenacity (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +14 Spell save: +14 Mental save: +14 Disarm immunity: +20% Pinning immunity: +33% Knockback immunity: +36% Maximum life: +22.00 Curse of Nightmares Rings can have magical properties. |
solipsist's stralite ring of corrosion (+30%) (Madness) solipsist's stralite ring of corrosion (+30%) (Madness)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +30% acid Changes damage: +15% acid Mindpower: +9 Curse of Madness Rings can have magical properties. |
solipsist's voratun ring of lightning (+36%) (Madness) solipsist's voratun ring of lightning (+36%) (Madness)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +5 Wil Changes resistances: +36% lightning Changes damage: +18% lightning Mindpower: +9 Curse of Madness Rings can have magical properties. |
steel ring 'Obsidiancut' (Shrouds) steel ring 'Obsidiancut' (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +16 Changes stats: +4 Cun Damage when the wearer is hit: 8 darkness Changes resistances: +10% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Curse of Shrouds Rings can have magical properties. |
titan's steel ring of fire (+20%) (Misfortune) titan's steel ring of fire (+20%) (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% fire Changes damage: +10% fire Physical save: +6 Curse of Misfortune Rings can have magical properties. |
voratun ring 'Erelirig' (Corpses) voratun ring 'Erelirig' (Corpses)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +26 Defense: +23 Changes resistances: +3% darkness / +6% blight Stun/Freeze immunity: +46% Life regen: +0.80 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Psi per kill: +2.00 Movement speed: +36% Curse of Corpses It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
voratun ring of misery (Misfortune) voratun ring of misery (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Cun Damage when the wearer hits(melee): 25 bleed / 14 gloom Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
warrior's voratun ring of misery (Misfortune) warrior's voratun ring of misery (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Changes stats: +5 Cun / +3 Str Damage when the wearer hits(melee): 31 bleed / 18 gloom Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Misfortune) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Misfortune)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Curse of Misfortune Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Drake's Bane (52-78 power, 21 apr) (Misfortune) Drake's Bane (52-78 power, 21 apr) (Misfortune)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% Curse of Misfortune The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Khulmanar's Wrath (70-105 power, 8 apr) (Nightmares) Khulmanar's Wrath (70-105 power, 8 apr) (Nightmares)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Nightmares It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 228.50 fire damage, and flames will be left dealing a further 53.44 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Mercy (35-45.5 power, 9 apr) (Madness) Mercy (35-45.5 power, 9 apr) (Madness)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% Curse of Madness This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Moon (30-39 power, 30 apr) (Madness) Moon (30-39 power, 30 apr) (Madness)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 Curse of Madness A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Orc Feller (45-58.5 power, 11 apr) (Madness) Orc Feller (45-58.5 power, 11 apr) (Madness)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 Curse of Madness During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Shantiz the Stormblade (30-39 power, 20 apr) (Madness) Shantiz the Stormblade (30-39 power, 20 apr) (Madness)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Madness This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (25-32.5 power, 10 apr) (Nightmares) Silent Blade (25-32.5 power, 10 apr) (Nightmares)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 Curse of Nightmares A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr) (Nightmares) Spellblaze Shard (20-26 power, 10 apr) (Nightmares)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Curse of Nightmares This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (28-36.4 power, 9 apr) (Madness) Spelldrinker (28-36.4 power, 9 apr) (Madness)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). Special effect when this weapon hits: steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 Curse of Madness Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32.5 power, 10 apr) (Misfortune) Umbral Razor (25-32.5 power, 10 apr) (Misfortune)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 Curse of Misfortune It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 89.64 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19.5 power, 25 apr) (Corpses) Unerring Scalpel (15-19.5 power, 25 apr) (Corpses)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
stralite dagger (30-39 power, 9 apr) (Nightmares) stralite dagger (30-39 power, 9 apr) (Nightmares)Requires: - Dexterity 35 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Curse of Nightmares Sharp, short and deadly. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) (Shrouds) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) (Shrouds)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage when this weapon hits: +30 fire When wielded/worn: Changes damage: +15% physical Curse of Shrouds The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) (Nightmares) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) (Nightmares)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage when this weapon hits: +30 fire When wielded/worn: Changes damage: +15% physical Curse of Nightmares The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Borosk's Hate (60-96 power, 22 apr) (Madness) Borosk's Hate (60-96 power, 22 apr) (Madness)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to strike the target again When wielded/worn: Changes stats: +10 Str / +5 Dex Talent mastery: +0.20 Technique / Two-handed maiming Curse of Madness This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Colaryem (48-76.8 power, 12 apr) (Shrouds) Colaryem (48-76.8 power, 12 apr) (Shrouds)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Curse of Shrouds This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67.2 power, 4 apr) (Corpses) Genocide (42-67.2 power, 4 apr) (Corpses)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Corpses Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Nightmares) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Nightmares)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Issidedor the Noonwither (80-128 power, 4 apr) (Nightmares) Issidedor the Noonwither (80-128 power, 4 apr) (Nightmares)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +20 mind Burst (radius 1) on hit: +4 light When wielded/worn: Armour penetration: +18 Changes stats: +1 Mag / +2 Cun / +1 Con Changes resistances penetration: +18% physical Changes damage: +15% physical Grants telepathy: Demon/Minor Demon/Major Curse of Nightmares It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) (Shrouds) Warmaster Gnarg's Murderblade (60-96 power, 19 apr) (Shrouds)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 Curse of Shrouds It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 3% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
Thaloren-Tree Longbow (Corpses) Thaloren-Tree Longbow (Corpses)Requires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +5 Dex / +4 Wil Damage when the wearer hits(ranged): 30 light Changes damage: +12% physical Light radius: +1 Curse of Corpses In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
Blade of Distorted Time (40-56 power, 10 apr) (Madness) Blade of Distorted Time (40-56 power, 10 apr) (Madness)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal Curse of Madness It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 44.97 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Blade of Distorted Time (40-56 power, 10 apr) (Corpses) Blade of Distorted Time (40-56 power, 10 apr) (Corpses)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal Curse of Corpses It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 44.97 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Darksear the voratun longsword (41.5-58.1 power, 6 apr) (Nightmares) Darksear the voratun longsword (41.5-58.1 power, 6 apr) (Nightmares)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +18 mind Burst (radius 1) on hit: +12 mind When wielded/worn: Damage when the wearer is hit: 12 mind Changes resistances: +6% mind Curse of Nightmares It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
Spellblade (50-70 power, 2 apr) (Misfortune) Spellblade (50-70 power, 2 apr) (Misfortune)Requires: - Dexterity 28 - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes damage: +18% physical / +18% fire / +18% light Spellpower: +20 Spell crit. chance: +9% Light radius: +1 Curse of Misfortune Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Twilight's Edge (47-65.8 power, 7 apr) (Corpses) Twilight's Edge (47-65.8 power, 7 apr) (Corpses)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% Special effect when this weapon crits: release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 Spell crit. chance: +4% Light radius: +1 Curse of Corpses The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Wintertide (45-63 power, 10 apr) (Corpses) Wintertide (45-63 power, 10 apr) (Corpses)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 Curse of Corpses It can be used to generate a burst of ice, costing 8 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Witch-Bane (42-58.8 power, 4 apr) (Corpses) Witch-Bane (42-58.8 power, 4 apr) (Corpses)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) Curse of Corpses A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Witch-Bane (42-58.8 power, 4 apr) (Shrouds) Witch-Bane (42-58.8 power, 4 apr) (Shrouds)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) Curse of Shrouds A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) (Shrouds) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) (Shrouds)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +15 Mental crit. chance: +8% Curse of Shrouds It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (443 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) (Shrouds) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) (Shrouds)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% Curse of Shrouds It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 45.47 mind damage, 45.47 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.11 mind and 4.11 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) (Shrouds) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) (Shrouds)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% Curse of Shrouds It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 45.47 mind damage, 45.47 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.11 mind and 4.11 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Great Caller (10-11 power, 18 apr, nature damage) (Madness) Great Caller (10-11 power, 18 apr, nature damage) (Madness)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Curse of Madness It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 25 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) (Corpses) Nexus of the Way (22-24.2 power, 40 apr, mind damage) (Corpses)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% Curse of Corpses It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage) (Shrouds) Oozing Heart (17-18.7 power, 25 apr, nature slow damage) (Shrouds)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +12 Mental crit. chance: +8% Curse of Shrouds It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: 800% of base Description: Spit slime at your target doing 76.75 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) (Nightmares) Psionic Fury (12-13.2 power, 25 apr, mind damage) (Nightmares)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% Curse of Nightmares It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Venomstrider the vined mindstar (5-5.5 power, 18 apr, nature damage) (Nightmares) Venomstrider the vined mindstar (5-5.5 power, 18 apr, nature damage) (Nightmares)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +8 nature slow / +10 insidious poison / +4 nature When wielded/worn: Damage when the wearer is hit: 12 nature Life regen: +0.70 Maximum life: +12.00 Mindpower: +2 Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of frost (18-19.8 power, 40 apr, mind damage) (Nightmares) hateful living mindstar of frost (18-19.8 power, 40 apr, mind damage) (Nightmares)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 14 ice Changes resistances: +11% cold Changes resistances penetration: +8% mind / +14% cold / +5% darkness Changes damage: +9% mind / +12% cold / +5% darkness Mindpower: +5 Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) (Nightmares) summoner's living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) (Nightmares)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag / +2 Wil / +4 Cun / +4 Con Damage when the wearer is hit: 13 lightning Changes resistances: +13% lightning Changes resistances penetration: +13% lightning Changes damage: +20% lightning Mindpower: +12 Mental crit. chance: +11% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (30-36 power, 8 apr, gravity pin damage) (Nightmares) Gravitational Staff (30-36 power, 8 apr, gravity pin damage) (Nightmares)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% Curse of Nightmares It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 38.83 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (Madness) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (Madness)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Curse of Madness Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Whip of Urh'Rok (55-60.5 power, 0 apr) (Misfortune) Whip of Urh'Rok (55-60.5 power, 0 apr) (Misfortune)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% fire / +20% blight Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 See invisible: +2 When carried: Changes damage: +8% blight Curse of Misfortune With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Girdle of Preservation (Misfortune) Girdle of Preservation (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% Curse of Misfortune A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty Girdle (Shrouds) Mighty Girdle (Shrouds)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Deepspython' (Nightmares) hardened leather belt 'Deepspython' (Nightmares)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +8 Changes stats: +3 Wil / +3 Con Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 8 acid Changes resistances: +12% acid Changes damage: +9% acid Physical save: +15 Mental save: +19 Maximum life: +43.00 Mindpower: +6 Curse of Nightmares A belt that goes around your waist. |
hardened leather belt of unlife (Nightmares) hardened leather belt of unlife (Nightmares)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Nightmares A belt that goes around your waist. |
monstrous drakeskin leather belt of the vagrant (Misfortune) monstrous drakeskin leather belt of the vagrant (Misfortune)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +5 Str / +8 Con Physical save: +11 Mental save: +10 Mindpower: +7 Size category: +1 Curse of Misfortune A belt that goes around your waist. |
monstrous hardened leather belt of burglary (Corpses) monstrous hardened leather belt of burglary (Corpses)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con / +8 Lck Trap disarming bonus: +17 Stealth bonus: +11 Physical save: +10 Infravision radius: +5 Size category: +1 Curse of Corpses A belt that goes around your waist. |
reinforced drakeskin leather belt of containment (Misfortune) reinforced drakeskin leather belt of containment (Misfortune)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +10 Physical save: +19 Maximum life: +95.00 Maximum mana: +36.00 Maximum stamina: +57.00 Maximum hate: +14.00 Maximum psi: +28.00 Maximum vim: +24.00 Reduces paradox failures(equivalent to willpower): +23 Curse of Misfortune A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary (Nightmares) skylord's drakeskin leather belt of burglary (Nightmares)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +9 Dex / +4 Wil / +10 Cun / +7 Lck Trap disarming bonus: +26 Stealth bonus: +10 Physical save: +17 Spell save: +15 Mental save: +11 Infravision radius: +5 Curse of Nightmares A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) (Nightmares) Cloth of Dreams (10 def, 0 armour) (Nightmares)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. Curse of Nightmares It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 88 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour) (Misfortune) Frozen Shroud (12 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all Curse of Misfortune It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Murkbrand the cashmere cloak (2 def, 0 armour) (Nightmares) Murkbrand the cashmere cloak (2 def, 0 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +2 Changes stats: +2 Cun / +1 Dex Changes resistances: +6% darkness Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of the hunt (9 def, 0 armour) (Nightmares) enveloping cashmere cloak of the hunt (9 def, 0 armour) (Nightmares)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +17 Defense: +9 Fatigue: -4% Physical save: +8 Maximum life: +40.00 Curse of Nightmares It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) (Corpses) Black Robe (6 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). Curse of Corpses A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour) (Nightmares) Crimson Robe (12 def, 0 armour) (Nightmares)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Changes stats: +10 Cun / +10 Wil Damage when the wearer hits(melee): 35 mind / 10 gloom Damage when the wearer is hit: 35 mind / 10 gloom Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour) (Nightmares) Evermoss Robe (12 def, 0 armour) (Nightmares)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% Curse of Nightmares This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
The Calm (15 def, 0 armour) (Nightmares) The Calm (15 def, 0 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Nightmares This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
woollen robe 'Zubamina' (0 def, 0 armour) (Corpses) woollen robe 'Zubamina' (0 def, 0 armour) (Corpses)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Fatigue: -2% Changes stats: +2 Str / +3 Wil / +3 Cun Physical save: +11 Spell save: +14 Mental save: +55 Mana when firing critical spell: +2.00 Mindpower: +6 Mental crit. chance: +5% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) (Misfortune) Aetherwalk (6 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Curse of Misfortune It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
The Warped Boots (2 def, 4 armour) (Misfortune) The Warped Boots (2 def, 4 armour) (Misfortune)Requires: - Talent Armour Training Powered by unknown forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +4 Defense: +2 Fatigue: +8% Changes resistances: +10% blight Spell save: +10 Life regen: -0.20 Maximum life: +80.00 Spellpower: +10 Curse of Misfortune It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 160.58 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
dreamer's pair of voratun boots of uncanny dodging (10 def, 5 armour) (Nightmares) dreamer's pair of voratun boots of uncanny dodging (10 def, 5 armour) (Nightmares)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: +4% Physical save: +12 Spell save: +14 Mental save: +13 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of rough leather boots of evasion (13 def, 1 armour) (Nightmares) invigorating pair of rough leather boots of evasion (13 def, 1 armour) (Nightmares)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +13 Fatigue: -5% Stamina each turn: +0.40 Maximum life: +33.00 Movement speed: +10% Curse of Nightmares It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 14 defense for 17 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
wanderer's pair of rough leather boots (0 def, 1 armour) (Nightmares) wanderer's pair of rough leather boots (0 def, 1 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Cun / +1 Con Physical save: +10 Mental save: +11 Curse of Nightmares A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour) (Shrouds) Dakhtun's Gauntlets (0 def, 6 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Curse of Shrouds Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Gloves of the Firm Hand (0 def, 8 armour) (Madness) Gloves of the Firm Hand (0 def, 8 armour) (Madness)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Curse of Madness These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
steady iron gauntlets of strength (+3) (0 def, 1 armour) (Nightmares) steady iron gauntlets of strength (+3) (0 def, 1 armour) (Nightmares)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Physical power: +6 Armour: +1 Changes stats: +3 Str Physical save: +6 Mental save: +6 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's drakeskin leather gloves of sorrow (0 def, 8 armour) (Madness) stone warden's drakeskin leather gloves of sorrow (0 def, 8 armour) (Madness)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Armour Hardiness: +8% Changes stats: +3 Con Damage when the wearer hits(melee): 22 mind / 27 darkness Changes resistances: +8% physical Mental save: -7 Mindpower: +8 Curse of Madness It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Burntouch (2 def, 0 armour) (Nightmares) Burntouch (2 def, 0 armour) (Nightmares)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +3 Str Damage when the wearer hits(melee): 2 fire Changes resistances: +19% light Changes damage: +13% light Mental save: +7 Psi each turn: +0.24 Mindpower: +4 Mental crit. chance: +4% Light radius: +3 Curse of Nightmares A pointy cloth hat, very wizardly... |
Crown of Burning Pain (9 def, 0 armour) (Corpses) Crown of Burning Pain (9 def, 0 armour) (Corpses)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire Curse of Corpses It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 74.55 fire and 74.55 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Hat of Arcane Understanding (2 def, 0 armour) (Misfortune) Hat of Arcane Understanding (2 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 Curse of Misfortune A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Malslek the Accursed's Hat (2 def, 0 armour) (Corpses) Malslek the Accursed's Hat (2 def, 0 armour) (Corpses)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 30 gloom Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +15 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Corpses This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
leafwalker's voratun helm of fortune (0 def, 5 armour) (Nightmares) leafwalker's voratun helm of fortune (0 def, 5 armour) (Nightmares)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +5 Fatigue: +5% Changes stats: +14 Lck Changes resistances: +9% nature Spell save: +6 Maximum life: +74.00 Spell crit. chance: +6% Mental crit. chance: +4% Healing mod.: +18% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Ce'Nidamina' (0 def, 5 armour) (Nightmares) voratun helm 'Ce'Nidamina' (0 def, 5 armour) (Nightmares)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +1 Mag / +1 Wil / +10 Con Damage when the wearer hits(melee): 8 arcane Changes resistances: +20% darkness / +20% light Changes resistances penetration: +5% arcane Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +2 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour) (Misfortune) Chromatic Harness (10 def, 14 armour) (Misfortune)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Misfortune This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Nimbusstreak (9 def, 16 armour) (Misfortune) Nimbusstreak (9 def, 16 armour) (Misfortune)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +16 Defense: +9 Fatigue: +16% Changes stats: +6 Cun / +3 Wil Damage when the wearer is hit: 4 lightning Changes resistances: +3% physical / +18% cold Maximum encumbrance: +10 Mental save: +25 Curse of Misfortune A suit of armour made of mail. |
Nimbusstreak (9 def, 16 armour) (Shrouds) Nimbusstreak (9 def, 16 armour) (Shrouds)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +16 Defense: +9 Fatigue: +16% Changes stats: +6 Cun / +3 Wil Damage when the wearer is hit: 4 lightning Changes resistances: +3% physical / +18% cold Maximum encumbrance: +10 Mental save: +25 Curse of Shrouds A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 14 armour) (Nightmares) Scale Mail of Kroltar (10 def, 14 armour) (Nightmares)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 Curse of Nightmares It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 27.34 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Breath of Eyal (10 def, 10 armour) (Nightmares) Breath of Eyal (10 def, 10 armour) (Nightmares)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal Spell save: +20 Mindpower: +10 Curse of Nightmares This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
Molten Skin (15 def, 12 armour) (Nightmares) Molten Skin (15 def, 12 armour) (Nightmares)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +10% all / +5% light / +20% fire Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% Curse of Nightmares It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 85.95 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Nature's Blessing (8 def, 6 armour) (Nightmares) Nature's Blessing (8 def, 6 armour) (Nightmares)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Curse of Nightmares Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Skin of Many (12 def, 6 armour) (Corpses) Skin of Many (12 def, 6 armour) (Corpses)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 Curse of Corpses The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
The Untouchable (14 def, 12 armour) (Misfortune) The Untouchable (14 def, 12 armour) (Misfortune)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. Curse of Misfortune This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cuirass of the Thronesmen (20 def, 29 armour) (Nightmares) Cuirass of the Thronesmen (20 def, 29 armour) (Nightmares)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Armour Hardiness: +10% Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% Curse of Nightmares This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
enlightening voratun plate armour of delving (9 def, 16 armour) (Nightmares) enlightening voratun plate armour of delving (9 def, 16 armour) (Nightmares)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Str / +7 Wil / +8 Cun Changes resistances: +16% darkness / +10% physical Mental save: +20 Light radius: +2 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
voratun plate armour 'Lisima' (9 def, 16 armour) (Nightmares) voratun plate armour 'Lisima' (9 def, 16 armour) (Nightmares)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +2 Str / +7 Wil / +5 Cun Damage when the wearer hits(melee): 6 physical Mental save: +19 Stamina each turn: +0.40 Healing mod.: +20% Curse of Nightmares A suit of armour made of metal plates. |
Blightstopper (18 def, 12 armour, 240 block) (Madness) Blightstopper (18 def, 12 armour, 240 block) (Madness)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 Ranged Defense: +12 Fatigue: +22% Damage when the wearer is hit: 15 nature Changes resistances: +15% nature / +35% blight Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Disease immunity: +60% Curse of Madness It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Lunar Shield (12 def, 7 armour, 250 block) (Shrouds) Lunar Shield (12 def, 7 armour, 250 block) (Shrouds)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +5 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). Curse of Shrouds A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Sanguine Shield (14 def, 4 armour, 220 block) (Misfortune) Sanguine Shield (14 def, 4 armour, 220 block) (Misfortune)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 Ranged Defense: +14 Fatigue: +19% Changes stats: +5 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Curse of Misfortune Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Summertide (17 def, 5 armour, 260 block) (Nightmares) Summertide (17 def, 5 armour, 260 block) (Nightmares)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +20% light / +15% darkness / +10% fire Changes resistances penetration: +10% mind / +10% light / +10% fire Changes damage: +15% mind / +15% light / +10% fire Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 Curse of Nightmares It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Blindwing the quiver of ash arrows (8/17, 24.5-34.3 power, 7 apr) Blindwing the quiver of ash arrows (8/17, 24.5-34.3 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 24.5 - 34.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Damage when this weapon hits(ranged): +4 darkness / +10 insidious poison Burst (radius 1) on hit: +4 darkness Damage conversion: 20% darkness / 20% temporal When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 Special effect when this weapon crits: pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
barbed quiver of ash arrows of crippling (14/14, 19-26.6 power, 7 apr) barbed quiver of ash arrows of crippling (14/14, 19-26.6 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +7.5% Capacity: 14 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +6 bleed Arrows are used with bows to pierce your foes to death. |
huntsman's quiver of ash arrows of erosion (9/9, 18-25.2 power, 7 apr) huntsman's quiver of ash arrows of erosion (9/9, 18-25.2 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 9 Damage when this weapon hits(ranged): +11 nature / +5 temporal Damage against: +5% Animal Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (7/7, 9-12.6 power, 5 apr) quiver of elm arrows (7/7, 9-12.6 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 7 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Furnaceobsidian' (10/10, 9-12.6 power, 5 apr) quiver of elm arrows 'Furnaceobsidian' (10/10, 9-12.6 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +4 nature slow / +7 bleed / +4 fire Burst (radius 1) on hit: +12 fire Arrows are used with bows to pierce your foes to death. |
self-loading quiver of yew arrows of vileness (10/10, 32-44.8 power, 10 apr) self-loading quiver of yew arrows of vileness (10/10, 32-44.8 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 10 Turns elapse between self-loadings: 4 Damage when this weapon hits(ranged): +7 blight Burst (radius 2) on crit: +8 infective blight Arrows are used with bows to pierce your foes to death. |
slimey quiver of ash arrows of amnesia (12/12, 17-23.8 power, 7 apr) slimey quiver of ash arrows of amnesia (12/12, 17-23.8 power, 7 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.0 - 23.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 12 Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits(ranged): +5 nature slow Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
661 alchemist agate 661 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
17 onyx 17 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Daytickler the voratun pickaxe (dig speed 5 turns) Daytickler the voratun pickaxe (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Damage when the wearer hits(melee): 6 dreamforge Changes resistances: +5% arcane Changes resistances penetration: +5% light Changes damage: +12% arcane / +11% fire / +12% mind Mental save: +12 Maximum life: +36.00 Maximum stamina: +28.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
17 jade 17 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Elenarand' alchemist's lamp 'Elenarand'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +9% mind / +3% cold Changes damage: +6% mind Mental save: +5 Blindness immunity: +28% Confusion immunity: +17% Pinning immunity: +10% Light radius: +7 See stealth: +25 See invisible: +19 New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Dourrune' dwarven lantern 'Dourrune'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +7 Cun Damage when the wearer hits(melee): 29 dreamforge Damage when the wearer is hit: 25 dreamforge Changes resistances: +10% mind / +9% darkness / +10% fire Changes resistances penetration: +15% all Changes damage: +6% darkness / +3% mind Mental save: +3 Psi when hit: +0.12 Maximum psi: +20.00 Light radius: -4 Infravision radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of clarity watchleader's dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +11 Blindness immunity: +37% Confusion immunity: +17% Light radius: +9 See stealth: +22 See invisible: +39 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hellrain the pouch of steel shots (18/39, 18-21.6 power, 2 apr) Hellrain the pouch of steel shots (18/39, 18-21.6 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +2 Physical crit. chance: +11.5% Capacity: 40 Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +12 fire When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
acidic pouch of steel shots of daylight (14/14, 19-22.8 power, 2 apr) acidic pouch of steel shots of daylight (14/14, 19-22.8 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 14 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +6 light / +5 acid Damage against: +5% Undead Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots of accuracy (23/23, 16-19.2 power, 2 apr) barbed pouch of steel shots of accuracy (23/23, 16-19.2 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 23 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots of crippling (13/13, 21-25.2 power, 2 apr) barbed pouch of steel shots of crippling (13/13, 21-25.2 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +9.5% Capacity: 13 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +7 bleed Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots of wind (21/21, 19-22.8 power, 2 apr) barbed pouch of steel shots of wind (21/21, 19-22.8 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 21 Special effect when this weapon hits: 10% chance to create an air burst Special effect when this weapon crits: wounds the target Travel speed: +200% Damage when this weapon hits(ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
deadly pouch of iron shots (21/21, 14.5-17.4 power, 1 apr) deadly pouch of iron shots (21/21, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 21 Shots are used with slings to pummel your foes to death. |
insidious pouch of steel shots of disruption (22/22, 18.5-22.2 power, 2 apr) insidious pouch of steel shots of disruption (22/22, 18.5-22.2 power, 2 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits(ranged): +21 insidious poison Damage against: +5% Undead / +7% Construct Shots are used with slings to pummel your foes to death. |
quick-loading pouch of iron shots of psychokinesis (18/18, 9-10.8 power, 1 apr) quick-loading pouch of iron shots of psychokinesis (18/18, 9-10.8 power, 1 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.0 - 10.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +6 physical When wielded/worn: Ammo reloads per turns: +1 Shots are used with slings to pummel your foes to death. |
quick-loading pouch of steel shots of vileness (14/14, 21-25.2 power, 2 apr) quick-loading pouch of steel shots of vileness (14/14, 21-25.2 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 14 Damage when this weapon hits(ranged): +5 blight Burst (radius 2) on crit: +9 infective blight When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
thought-forged pouch of iron shots (19/19, 9.5-11.4 power, 1 apr) thought-forged pouch of iron shots (19/19, 9.5-11.4 power, 1 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.5 - 11.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Turns elapse between self-loadings: 4 Damage when this weapon hits(ranged): +11 mind Damage conversion: 27% mind Shots are used with slings to pummel your foes to death. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Ximiba the dragonbone totem of healing [power 222] (35 cooldown) Ximiba the dragonbone totem of healing [power 222] (35 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Fatigue: -4% Grants telepathy: Demon/Minor Demon/Major Psi each turn: +0.10 Life regen bonus (wilder-summons): +1.00 It can be used to heal the target for 222, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Ce'Nomina' [power 77] (20 cooldown) dragonbone totem of thorny skin 'Ce'Nomina' [power 77] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Cun / +1 Wil Changes resistances: +3% temporal Grants telepathy: Dragon Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Mental save: +3 Hate when firing a critical mind attack: +3.00 It can be used to harden the skin for 6 turns increasing armour by 77 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By glaph the Thalore Cursed level 47
79th Dusk 122nd year of Ascendancy at 05:51 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By glaph the Thalore Cursed level 28
32nd Dusk 122nd year of Ascendancy at 07:39 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By glaph the Thalore Cursed level 44
74th Dusk 122nd year of Ascendancy at 17:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By glaph the Thalore Cursed level 19
8th Dusk 122nd year of Ascendancy at 13:18 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By glaph the Thalore Cursed level 47
79th Dusk 122nd year of Ascendancy at 03:09 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By glaph the Thalore Cursed level 32
41st Dusk 122nd year of Ascendancy at 03:25 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By glaph the Thalore Cursed level 12
2nd Flare 122nd year of Ascendancy at 18:37 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By glaph the Thalore Cursed level 22
14th Dusk 122nd year of Ascendancy at 19:53 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By glaph the Thalore Cursed level 32
42nd Dusk 122nd year of Ascendancy at 13:09 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By glaph the Thalore Cursed level 40
63rd Dusk 122nd year of Ascendancy at 11:26 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By glaph the Thalore Cursed level 47
78th Dusk 122nd year of Ascendancy at 13:04 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By glaph the Thalore Cursed level 53
17th Haze 122nd year of Ascendancy at 04:30 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By glaph the Thalore Cursed level 57
31st Haze 122nd year of Ascendancy at 18:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By glaph the Thalore Cursed level 10
9th Mirth 122nd year of Ascendancy at 20:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By glaph the Thalore Cursed level 20
9th Dusk 122nd year of Ascendancy at 15:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By glaph the Thalore Cursed level 30
36th Dusk 122nd year of Ascendancy at 10:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By glaph the Thalore Cursed level 40
61st Dusk 122nd year of Ascendancy at 00:59 see stats
Level 50 (Exploration mode)
Got a character to level 50.By glaph the Thalore Cursed level 50
5th Haze 122nd year of Ascendancy at 08:02 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By glaph the Thalore Cursed level 60
37th Haze 122nd year of Ascendancy at 11:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By glaph the Thalore Cursed level 42
68th Dusk 122nd year of Ascendancy at 08:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By glaph the Thalore Cursed level 33
44th Dusk 122nd year of Ascendancy at 13:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By glaph the Thalore Cursed level 21
13rd Dusk 122nd year of Ascendancy at 12:18 see stats
Log
You gain 3.22 gold from the transmogrification of steel waraxe of the mystic (11.5-16.1 power, 3 apr) (Madness).
You gain 5.58 gold from the transmogrification of balanced dwarven-steel waraxe of shearing (19-26.6 power, 4 apr) (Corpses).
You gain 12.50 gold from the transmogrification of Giluhir the stralite waraxe (29.5-41.3 power, 5 apr) (Misfortune).
You gain 6.70 gold from the transmogrification of icy orichalcum trident of the mystic (52-83.2 power, 16 apr) (Misfortune).
You gain 19.08 gold from the transmogrification of void walker's dragonbone magestaff (30-36 power, 6 apr, lightning damage) (Nightmares).
You gain 12.91 gold from the transmogrification of greater elven-wood magestaff of invocation (25-30 power, 5 apr, lightning damage) (Nightmares).
You gain 6.99 gold from the transmogrification of ethereal yew starstaff (20-24 power, 4 apr, light damage) (Shrouds).
You gain 6.54 gold from the transmogrification of elven-wood magestaff of channeling (25-30 power, 5 apr, lightning damage) (Misfortune).
You gain 8.22 gold from the transmogrification of dragonbone vilestaff of invocation (30-36 power, 6 apr, darkness damage) (Misfortune).
You gain 15.44 gold from the transmogrification of bloodlich's elven-wood magestaff of projection (25-30 power, 5 apr, fire damage) (Corpses).
You gain 10.99 gold from the transmogrification of resonating pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage) (Shrouds).
You gain 3.96 gold from the transmogrification of radiant living mindstar of balance (16.5-18.15 power, 40 apr, mind damage) (Corpses).
You gain 10.68 gold from the transmogrification of hateful living mindstar of sand (16.5-18.15 power, 40 apr, nature damage) (Shrouds).
You gain 9.15 gold from the transmogrification of plaguebringer's stralite longsword of the mystic (33-46.2 power, 5 apr) (Shrouds).
You gain 1.25 gold from the transmogrification of elven-wood longbow (Madness).
You gain 6.30 gold from the transmogrification of insidious voratun greatsword of crippling (61.5-98.4 power, 4 apr) (Misfortune).
You gain 6.77 gold from the transmogrification of inquisitor's voratun greatsword of projection (59-94.4 power, 4 apr) (Misfortune).
You gain 8.00 gold from the transmogrification of plaguebringer's steel greatmaul of the mystic (25-37.5 power, 2 apr) (Madness).
You gain 11.30 gold from the transmogrification of glacial voratun greatmaul of daylight (63.5-95.25 power, 4 apr) (Shrouds).
You gain 1.30 gold from the transmogrification of arcing iron greatmaul of massacre (22-33 power, 1 apr) (Misfortune).
You gain 3.94 gold from the transmogrification of plaguebringer's iron dagger (4.5-5.85 power, 5 apr) (Misfortune).
You gain 14.35 gold from the transmogrification of voratun battleaxe 'Poleda' (57.5-86.25 power, 4 apr) (Madness).
You gain 5.15 gold from the transmogrification of quick voratun battleaxe (59.5-89.25 power, 4 apr) (Misfortune).
You gain 3.45 gold from the transmogrification of psychic's dwarven-steel battleaxe (31.5-47.25 power, 2 apr) (Nightmares).
You gain 10.93 gold from the transmogrification of plaguebringer's voratun battleaxe of shearing (59-88.5 power, 4 apr) (Nightmares).
You gain 2.91 gold from the transmogrification of acidic dwarven-steel battleaxe of projection (30.5-45.75 power, 2 apr) (Misfortune).
You gain 1.89 gold from the transmogrification of vision rune (radius 17; dur 26; see undead).
You gain 1.17 gold from the transmogrification of sun infusion of the warrior (rad 9; power 197; turns 4; dispells darkness).
You gain 1.95 gold from the transmogrification of movement infusion (1077% speed; 8 turns).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
