Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 50 / 2706% |
| Size | huge |
| Lifes / Deaths | Killed by Dinbo the thalore at level 22 on the 8th Pyre 123rd year of Ascendancy at 07:17 / 2Killed by Atamathon the Giant Golem at level 50 on the 4th Dusk 126th year of Ascendancy at 18:12 |
Primary Stats
| Strength | 123.932 (base 61) |
| Dexterity | 71 (base 44) |
| Constitution | 43 (base 10) |
| Magic | 145.932 (base 63) |
| Willpower | 68 (base 10) |
| Cunning | 140.932 (base 60) |
Resources
| Life | -1163/1601 |
| Mana | 654/664 |
| Positive | 177/177 |
| Vim | 184/224 |
| Healing Factor | 0.36813403416557 |
| Regeneration | 2.9266655716162 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 19 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 73 |
| Crit Chance | 122% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 73 |
| Crit Chance | 122% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 103.87878633585 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59.6576 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 23.071047639168 (30%) |
| Defense | 57.807015879723 |
| Ranged Defense | 61.355261909792 |
| Fatigue | 0 |
| Physical Save | 59.611273132226 |
| Spell Save | 74.070954849169 |
| Mental Save | 66.96905 |
Defense: Resistances
| All | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 45% |
| Blind Resistance | 74% |
| Silence Resistance | 78% |
| Bleed Resistance | 30% |
| Pinning Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 98% |
Inscriptions (6/6)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 37 for 11 turns. While Heroism is active, you will only die when reaching -1535 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1122 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 510 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1203% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 10 turns. While Heroism is active, you will only die when reaching -1229 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Ruin |
| talent | Willful Tormenter |
| talent | Defensive Posture |
| talent | Overkill |
| talent | Blood Vengeance |
| talent | Bone Shield |
| detrimental effect | The target is on fire, taking 195.90 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases your three highest stats by 29 and keeps you from dying even if your life drops to -1059. Heroism |
| beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
| detrimental effect | Your body is cauterizing, burning for 138.64 damage each turn. Cauterize |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | Huge cut that bleeds, doing 27.49 physical damage per turn and decreasing all heals received by 78%. Deep Wound |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is poisoned and sick, doing 13.64 nature damage per turn. All damage it does is reduced by 46%. Numbing Poison |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 17. Bloodlust |
| beneficial effect | Inscriptions cooldown twice as fast. Writ Large |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The target ignores pain, reducing all damage taken by 21%. Pain Suppression |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Adulratha the blade horror. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by dredge. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1354. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of evasion (22 def, 5 armour) undeterred pair of drakeskin leather boots of evasion (22 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +22 (+6 eff.) Fatigue: +5% Silence immunity: +39% Confusion immunity: +35% Stun/Freeze immunity: +47% It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 4.4 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 52 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Flashseam FlashseamPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 arcane / 30 fire Changes stats: +6 Con / +18 Wil Changes resistances: +14% blight / +10% fire Changes resistances penetration: +10% lightning Changes damage: +15% mind Critical mult.: +25.00% Spell save: +6 (+2 eff.) Life regen: +6.20 Spell crit. chance: +2% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Xanirin the Brightroar (20 def, 5 armour) Xanirin the Brightroar (20 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Defense: +20 (+6 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +6 Str / +6 Wil / +10 Cun Changes resistances: +15% fire / +6% mind / +14% cold Changes damage: +6% light Mental save: +14 (+4 eff.) Blindness immunity: +20% Disease immunity: +15% Only die when reaching: -100.00 life Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Shimmerrazor the voratun gauntlets (0 def, 3 armour) Shimmerrazor the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 10 acid / 10 cold / 7 fire / 15 mind / 10 lightning Damage when hit (Melee): 12 lightning Changes stats: +6 Wil / +5 Mag Changes resistances: +10% mind Changes damage: +9% mind Critical mult.: +15.00% Reduces incoming crit damage: 5.00% Physical save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Spell crit. chance: +20% Mental crit. chance: +19% When used to modify unarmed attacks: Power: 153% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +15 Physical crit. chance: +23.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 40% chance to daze Damage (Melee): +19 ice / +29 fire / +29 acid / +29 lightning Burst (radius 2) on crit: +15 mind / +12 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Gydas the Pitchslice (dig speed 9 turns) Gydas the Pitchslice (dig speed 9 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 20 darkness / 12 temporal Changes stats: +9 Str / +7 Wil Changes resistances: +8% fire / +14% nature / +10% darkness Changes damage: +9% nature / +9% temporal Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Eluta ElutaPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Str / +8 Mag / +8 Wil Changes resistances: +28% acid / +25% fire / +30% cold / +23% lightning Maximum encumbrance: +10 Spell save: +6 (+2 eff.) Blindness immunity: +54% Maximum stamina: +5.00 Spellpower: +30 (+5 eff.) Mindpower: +15 (+4 eff.) Infravision radius: +6 See stealth: +19 See invisible: +18 Healing mod.: +15% Rings can have magical properties. |
| On fingers | voratun ring 'Porulaith' voratun ring 'Porulaith'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +4 (+1 eff.) Damage when hit (Melee): 4 physical Changes stats: +2 Str / +5 Dex / +11 Mag / +4 Wil / +12 Cun / +2 Con Changes resistances penetration: +10% physical Spellpower: +20 (+3 eff.) Rings can have magical properties. |
| Around neck | Adasenne AdasenneInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +3% blight / +60% temporal / +6% nature Changes resistances penetration: +5% acid Spell save: +9 (+2 eff.) Mental save: +23 (+6 eff.) Cut immunity: +15% Pinning immunity: +110% Knockback immunity: +98% Life regen: +1.30 Stamina each turn: +1.00 Movement speed: +10% Amulets can have magical properties. |
| In main hand | dragonbone magestaff 'Heatclash' (136% power, 6 apr, blight element) dragonbone magestaff 'Heatclash' (136% power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +10.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 4 nature / 8 fire Changes resistances: +6% nature / +12% fire Changes damage: +3% nature / +30% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Mana each turn: +0.40 Spellpower: +42 (+7 eff.) Spell crit. chance: +24% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 24 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Runugrim the drakeskin leather belt Runugrim the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +17 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Mag Changes resistances: +8% acid / +9% lightning / +6% blight / +8% cold / +6% mind / +9% fire Changes resistances penetration: +5% blight Critical mult.: +15.00% Spell save: +14 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Glissra (136% power, 6 apr, blight element) Glissra (136% power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +10.0% Physical power: +13 (+3 eff.) Defense: +25 (+7 eff.) Damage (Melee): 9 % chance of confusion Changes stats: +10 Mag / +3 Wil / +7 Cun / +10 Con Changes resistances: +6% mind / +2% physical Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +44.00% Physical save: +16 (+4 eff.) Cut immunity: +15% Vim when firing critical spell: +8.00 Maximum vim: +33.00 Maximum neg.energy: +50.00 Spellpower: +33 (+6 eff.) Spell crit. chance: +9% Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Khelogund the Nightstake (2 def, 0 armour) Khelogund the Nightstake (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 blight Changes resistances: +3% blight Changes resistances penetration: +10% blight Changes damage: +3% darkness / +21% blight Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Brenigar the Hellbutcher (5 def, 0 armour) Brenigar the Hellbutcher (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +2 Defense: +5 (+2 eff.) Changes stats: +2 Dex / +5 Mag / +3 Wil Changes resistances: +19% blight / +17% mind Changes damage: +19% blight / +9% fire / +17% mind Reduces incoming crit damage: 15.00% Silence immunity: +39% Life regen: +0.20 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +17 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the duelist (resist 32%; cure physical) wild infusion of the duelist (resist 32%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 1075 for 4 turns) shielding rune of the wizard (absorb 1075 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1075 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Viperspawner ViperspawnerInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +19 (+5 eff.) Fatigue: -10% Damage when hit (Melee): 20 nature / 4 fire Changes stats: +8 Dex / +10 Cun / +9 Con / +12 Lck Changes resistances: +28% temporal / +6% fire Changes resistances penetration: +20% blight / +10% nature Changes damage: +3% fire Pinning immunity: +49% Knockback immunity: +47% Life regen: +1.40 Stamina each turn: +1.40 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
voratun amulet 'Flashviper' voratun amulet 'Flashviper'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 light Changes stats: +20 Dex / +10 Mag / +20 Cun / +18 Con Changes resistances: +3% lightning / +14% physical Changes resistances penetration: +15% lightning / +15% light / +10% mind Life regen: +3.00 Stamina each turn: +3.90 Light radius: +1 Movement speed: +20% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 156 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Swampbolt (136% power, 6 apr, darkness element) Swampbolt (136% power, 6 apr, darkness element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +29 (+7 eff.) Physical crit. chance: +20.0% Physical power: +29 (+6 eff.) Damage when hit (Melee): 16 nature Changes stats: +6 Con Changes resistances penetration: +10% mind Changes damage: +30% darkness / +9% nature Talent granted: +1 Command Staff Critical mult.: +28.00% Life regen: +2.00 Psi when hit: +0.28 Spellpower: +40 (+7 eff.) Spell crit. chance: +13% Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Healing mod.: +28% Staves designed for wielders of magic, by the greats of the art. |
Whip of Urh'Rok (167% power, 0 apr) Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+2 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Abyssrune the elven-silk cloak (32 def, 10 armour) Abyssrune the elven-silk cloak (32 def, 10 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +32 (+9 eff.) Damage when hit (Melee): 8 acid Changes stats: +8 Wil / +4 Mag Changes resistances: +6% mind / +12% fire Changes resistances penetration: +15% mind / +10% fire Physical save: +40 (+10 eff.) Spell save: +20 (+5 eff.) Mental save: +39 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+5 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 78 power out of 100/100. The very essence of bearness! |
695 alchemist agate 695 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 78 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 63 power out of 150/150) : Effective talent level: 4.0 Power cost: 63 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 54.97 cold damage and 54.97 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 158 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Pufflesmash the Ogre Reaver level 34
56th Haze 123rd year of Ascendancy at 23:36 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Pufflesmash the Ogre Reaver level 28
44th Dusk 123rd year of Ascendancy at 08:10 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Pufflesmash the Ogre Reaver level 50
1st Time of Equilibrium 125th year of Ascendancy at 19:03 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Pufflesmash the Ogre Reaver level 34
54th Haze 123rd year of Ascendancy at 04:19 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Pufflesmash the Ogre Reaver level 35
32nd Regrowth 124th year of Ascendancy at 13:16 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Pufflesmash the Ogre Reaver level 40
1st Summertide 124th year of Ascendancy at 04:12 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Pufflesmash the Ogre Reaver level 42
21st Dusk 124th year of Ascendancy at 20:54 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Pufflesmash the Ogre Reaver level 47
24th Regrowth 125th year of Ascendancy at 06:52 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Pufflesmash the Ogre Reaver level 39
79th Pyre 124th year of Ascendancy at 20:24 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Pufflesmash the Ogre Reaver level 29
18th Haze 123rd year of Ascendancy at 00:57 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Pufflesmash the Ogre Reaver level 43
59th Dusk 124th year of Ascendancy at 14:38 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Pufflesmash the Ogre Reaver level 16
38th Haze 122nd year of Ascendancy at 15:53 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Pufflesmash the Ogre Reaver level 41
9th Dusk 124th year of Ascendancy at 03:28 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Pufflesmash the Ogre Reaver level 38
74th Pyre 124th year of Ascendancy at 22:04 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Pufflesmash the Ogre Reaver level 45
46th Haze 124th year of Ascendancy at 20:05 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Pufflesmash the Ogre Reaver level 37
74th Pyre 124th year of Ascendancy at 17:02 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Pufflesmash the Ogre Reaver level 50
71st Pyre 126th year of Ascendancy at 10:31 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Pufflesmash the Ogre Reaver level 50
1st Time of Equilibrium 125th year of Ascendancy at 18:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Pufflesmash the Ogre Reaver level 21
27th Regrowth 123rd year of Ascendancy at 11:18 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pufflesmash the Ogre Reaver level 21
40th Regrowth 123rd year of Ascendancy at 22:48 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Pufflesmash the Ogre Reaver level 25
30th Dusk 123rd year of Ascendancy at 03:30 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Pufflesmash the Ogre Reaver level 50
23rd Haze 125th year of Ascendancy at 00:01 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Pufflesmash the Ogre Reaver level 41
8th Dusk 124th year of Ascendancy at 13:54 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Pufflesmash the Ogre Reaver level 50
51st Haze 125th year of Ascendancy at 06:31 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pufflesmash the Ogre Reaver level 28
44th Dusk 123rd year of Ascendancy at 06:34 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Pufflesmash the Ogre Reaver level 50
1st Mirth 125th year of Ascendancy at 01:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Pufflesmash the Ogre Reaver level 10
6th Dusk 122nd year of Ascendancy at 16:35 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Pufflesmash the Ogre Reaver level 20
23rd Regrowth 123rd year of Ascendancy at 02:37 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Pufflesmash the Ogre Reaver level 30
35th Haze 123rd year of Ascendancy at 06:06 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Pufflesmash the Ogre Reaver level 40
6th Mirth 124th year of Ascendancy at 00:34 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Pufflesmash the Ogre Reaver level 50
54th Regrowth 125th year of Ascendancy at 11:57 see stats
Now, this is impressive! (Insane (Roguelike) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Pufflesmash the Ogre Reaver level 50
6th Mirth 126th year of Ascendancy at 19:09 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Pufflesmash the Ogre Reaver level 50
53rd Pyre 125th year of Ascendancy at 23:56 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Pufflesmash the Ogre Reaver level 50
6th Dusk 125th year of Ascendancy at 13:55 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Pufflesmash the Ogre Reaver level 50
7th Haze 125th year of Ascendancy at 00:45 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Pufflesmash the Ogre Reaver level 49
46th Regrowth 125th year of Ascendancy at 00:08 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Pufflesmash the Ogre Reaver level 16
21st Haze 122nd year of Ascendancy at 02:10 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Pufflesmash the Ogre Reaver level 50
54th Pyre 126th year of Ascendancy at 08:42 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Pufflesmash the Ogre Reaver level 34
54th Haze 123rd year of Ascendancy at 04:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Pufflesmash the Ogre Reaver level 24
26th Dusk 123rd year of Ascendancy at 02:39 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Pufflesmash the Ogre Reaver level 38
75th Pyre 124th year of Ascendancy at 02:12 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Pufflesmash the Ogre Reaver level 50
71st Pyre 126th year of Ascendancy at 10:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Pufflesmash the Ogre Reaver level 10
14th Dusk 122nd year of Ascendancy at 11:56 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Pufflesmash the Ogre Reaver level 28
44th Dusk 123rd year of Ascendancy at 08:10 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Pufflesmash the Ogre Reaver level 27
41st Dusk 123rd year of Ascendancy at 12:35 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Pufflesmash the Ogre Reaver level 50
71st Pyre 126th year of Ascendancy at 10:31 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Pufflesmash the Ogre Reaver level 48
42nd Regrowth 125th year of Ascendancy at 21:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Pufflesmash the Ogre Reaver level 8
8th Flare 122nd year of Ascendancy at 19:38 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Pufflesmash the Ogre Reaver level 44
74th Dusk 124th year of Ascendancy at 07:44 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Pufflesmash the Ogre Reaver level 24
8th Dusk 123rd year of Ascendancy at 17:35 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Pufflesmash the Ogre Reaver level 28
48th Dusk 123rd year of Ascendancy at 17:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Pufflesmash the Ogre Reaver level 20
26th Regrowth 123rd year of Ascendancy at 17:42 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Pufflesmash the Ogre Reaver level 22
8th Pyre 123rd year of Ascendancy at 07:17 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Pufflesmash the Ogre Reaver level 33
52nd Haze 123rd year of Ascendancy at 23:42 see stats
Log
Pufflesmash uses Infusion: Movement.
Pufflesmash is moving freely.
Pufflesmash prepares for the next kill!.
Atamathon the Giant Golem aims less carefully.
Atamathon the Giant Golem activates Insidious Poison.
Atamathon the Giant Golem deactivates Deadly Poison.
Acid Splash from Pufflesmash hits Atamathon the Giant Golem for 2 acid damage.
Ran for 2 turns (stop reason: taken damage).
Talent Infusion: Heroism is ready to use.
Numbing Poison from Atamathon the Giant Golem hits Pufflesmash for 32 nature damage.
Burning from Atamathon the Giant Golem hits Pufflesmash for 284 fire damage.
Deep Wound from Atamathon the Giant Golem hits Pufflesmash for 107 physical damage.
Cauterize hits Pufflesmash for 139 fire damage.
Pufflesmash casts Healing Light.
Pufflesmash's spell attains critical power!
Pufflesmash slows down.
Pufflesmash receives 245 healing.
Talent Dark Surprise is ready to use.
Numbing Poison from Atamathon the Giant Golem hits Pufflesmash for 32 nature damage.
Burning from Atamathon the Giant Golem hits Pufflesmash for 284 fire damage.
Deep Wound from Atamathon the Giant Golem hits Pufflesmash for 107 physical damage.
Cauterize hits Pufflesmash for 139 fire damage.
Atamathon the Giant Golem casts Molten Skin.
Acid Splash from Pufflesmash hits Atamathon the Giant Golem for 2 acid damage.
Saving game...
