How low can you go? the level 5 Shalore Randventurer by qqqjohann

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassRandventurer
Level / Exp5 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution15 (base 12)
Magic16 (base 12)
Willpower24 (base 21)
Cunning19 (base 18)

Resources

Life178/190
Mana74/74
Psi114/114
Equilibrium20
Healing Factor1
Regeneration0.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy25
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy25
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower16
Crit Chance4%
Speed1

Offense: Mind

Mindpower24.2
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.05
Ranged Defense2.05
Fatigue0
Physical Save14.75
Spell Save14
Mental Save15.05

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Psionic / Dream Smith1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.15
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.11
2/5
1/5
0/5
0/5
Wild-gift / Slime1.26
4/5
0/5
0/5
0/5
Wild-gift / Moss1.22
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.18
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.24
1/5
1/5
0/5
0/5
Psionic / Dreaming1.14
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.14
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done

Equipment

On fingers
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

There is nowhere left to explore.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


How low can you go? wears:
Wheel of Fate.

How low can you go? wears (replacing
mossy mindstar (72% power, 12 apr, nature damage)): mossy mindstar of life (72% power, 12 apr, nature damage).

You gain 0.53 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.38 gold from the transmogrification of
iron waraxe of erosion (100% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (112% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (113% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (105% power, 1 apr).
You gain 1.26 gold from the transmogrification of
copper ring of sensing.
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 15%; cure magical).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

How low can you go? deactivates Elemental Harmony.

How low can you go? deactivates Premonition.