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Awesome!
We need some screenshots of chat logs ;) Might draw in some people if they see how the games chat feature works.
ive never written a article before for anything. what about some guidelines for making class guides, lvling guides?
im going to find a way to make an antimagic ghoul cursed work, I need to invest a lot more points into retch a lot earlier instead of so many in gifts and blessings I think.
Great post :)
Its a tragic story!
Gentoo only has SDL1.2, so the instructions given will not work for b33. I have found very little on how to install (or upgrade to) SDL1.3
.
.
Building r4371 ( I think, between b33 and b34 ) on 64bit Windows.
I had some problems and to fix them you probably have to do the following:
Install the latest MinGW and install it over the http://te4.org/dl/tmp/MinGW2_TE4.rar .
Add
"/c/mingw/include/vorbis",
to the includedirs.
That way I was able to compile successfully.
My kingdom for some free time...
Talk to last hope alchemist
Where/how does one access it?
Amazing update judging by our massive change log, and the load speeds are amazing... just uh... custom tilesets how now? since modules are packaged up into files.
Actually at lower stealth it isn't actually an issue, because enemies spot you a lot, so it's actually when you have more points invested in it that it becomes an issue in the first place.
I was thinking 20% chance to break stealth with it possible to lower it down to 5%.
How about make the chance to break stealth scale with talent level. so at tlvl 1 its 20% not to break stealth to 100% at tlvel 5
If i decide to use stealth i go 5 points + category point + high cunning, in which case stealth is very powerful. i look forward to run a test with throwing daggers and charlatan when i come back in 3 weeks. :)
Tagedieb
More :)
Actually, I would rather just reduce the damage in that case. I doubt it though, the monsters spot you when stealthed a LOT when you use throwing daggers, so it's not as powerful as it sounds, though a full 5 points in stealth might change that.
Hey Catwhowalksbyhimself,
Thx for the fast reply and work. Unfortunatly iam away for 1 month, afterwards i will do some intensive testing, as i really like the ideas. If throwingdaggers should be too powerful, it would be a possibility to make them just work with stealth the normal way, so they have a chance of break stealth like a normal attacks if u skill for it.
Iam curious to see, what More will be like in 1 month.
Greetings,
Tagedieb
Hey Catwhowalksbyhimself,
Thx for the fast reply and work. Unfortunatly iam away for 1 month, afterwards i will do some intensive testing, as i really like the ideas. If throwingdaggers should be too powerful, t would be a possibility to make them just work with stealth the normal way, so they have a chance of break stealth like a nrmal attack if u skill for it.
Iam curious to see, what More will be like in 1 month.
Greetings,
Tagedieb
I skimmed through the tiles, and I see some of my favorite FFIV enemies! That's great!
The dagger bug I am aware of. It's a result of using an external function to run all the dagger throws that renders the normal way of detecting lack of target useless. I'll have to re-arrange the way it's done, but I was already planning on it.
Throwing knife doesn't stack with weapon skills for now and should get a lot weaker in later levels, but I can rebalance it if necessary.
Compare the Charlatan to the Rogue. Similar number of trees and locked trees, and every one with 1.3. Nothing unusual to see.
And only one mass damage skill. We'll see if the control centric style is really too powerful or not.
Glad you're enjoying it so far. 0.0.3 will fix a ton of bugs and will rebalance the Charlatan somewhat, so you'll definitely want to check it out.
the firexplosiontrap doesnt work correctly anymore, it is not used up and and does not hit evyery monster. As i love Rogues i was looking forward to the throwing dagger,unfortunatly it causes a bug if u hit an empty field or something is in between.
I fear that the throwing dagger is too powerful because of the fact, that it doesnt break stealth, stealth is so strong if u put a category point in it, that i assume i would always use throwing daggers and nothing else as a rogue. (if it synergizes with the dagger, knifecombat, poisontree and the stealth critical, which i assume but dont know as the many bugs deterred me of further testing)
The goblin looks really nice and will be deadly with any rogueclass.
The charlartan looks great too, but seems to be a bit too strong, masscontrol and massdmg 2 ways of entering stealth again only 3 trees to unlock and every tree with 1.3.
Anyway great work and ideas, i really looking forward to do more testing when a few bugs are removed! Thx a lot for your work.
Note that I am aware of some of the error messages popping up in combat. I've fixed the one that triggers sometimes when you kill something. There's another one that appears to more rare situations that I'm still working on. I'll upload another bugfix version once that's done. Do report on anything else you find, including other bugs and spelling/grammar errors.
Nice to see this released. Lets hope this inspires others to create content. t engine could use more and bigger modules. And this should be a nice way to add a little content.