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A couple days after I posted that the interim characters that weren't showing up started doing so again. Not sure why. Also a couple that died seem to be gone for ever, like a level 25 Shaloren Anorithil I had in version 25 and a couple others.
Fixed ;)
I can see them:
http://te4.org/user/1821/characters
I don't give my golem any of the AoE abilities. Too likely to hit friendly fire, and ruin my game.
Can either the AI or the effect on one or both of them change so that we can use these abilities on the golem?
Carry large buckets of water just in case?
Hence my last comic ;-)
That's great!
We need more comic strips :)
This problem comes from trying to play the game too quickly. Let the map load up before doing anything with your stats.
I've killed it multiple times and restarted it, but I have not tried logging out. Thanks.
I had this problem with the previous version, ended up killing the process, logging out and back in. That seemed to fix it.
My latest characters STILL don't show up on here. Are they no longer showing up for anyone?????
My limited testing on drowning suggests it's linked to your personal timer.
If we don't already have it, I could see doing a 'need air' display thing not unlike what happens for getting serious damage. Have it take strong effect just short of 50%, so us idjits can get back to land after noticing the whole air supply thing.
//Torrenal
Ill bite... what does this have to do with my question?
Saves aren't compatible between versions.
Whoops!
Fixed
I used regeneration for leveling up to face the boss monster at the bottom of an area. With many starter dungeons and possibly more to come as new races receive starting towns, these starter dungeons offer a good option for leveling up. However, even in a fantasy realm, repopulation of cleared ares is realistic. I challenged Bill the stone troll at level 7 and retreated to the world map to explore the other dungeons to gain more levels. When I returned to challenge Bill again, he had not recovered any of the hit points he had lost. The game needs some measure of repopulation and regeneration by the monsters.
i've red the whole changelog, but i thought the tree was opened by default, it wasn't specified.
It's unlocked by completing a certain quest. If you read the changelog it should be pretty obvious.
(Honestly, you'd think some people don't read the 100+ lines of changes in each release... ;) )
just to know, i'm playing a rogue and there's no poison tree in the list, should it be unlocked?
Uh ? It should be in the changelog, it was wehn I pre posted it ..
Anyway no stuff don't regen, that's an experiment; I am really quite convinced it's totally unneeded for progression, you should reach the level you need just by doing the zones.
Now if you still want an "endless" supply of mobs/objects you can always use the new sher'tul exploratory farportal
Na it just does not complete, it does in b26
I found the entrance to Bill's level in the Trollmire, and have killed Bill and all his friends, as well as looted everything there. However, the quest still shows as active. Is there anything else there I need to do?
Can we get some holes in the walls? Phase door probably would've saved you.
BTW: While we're on the topic, does drowning work on personal timer, or on global timer? Ie. Could he have lightning speed/movement infusion to get out of there?
YASD indeed :)
You can change graphics from the escape key menu