Recent comments

  • Automatic Transmission   1 day 7 hours ago

    Added a new global game option, "No auto-use during speed talents".

    It's enabled by default, and prevents auto-use during: movement infusions, Lightning Speed, Step Up, Escape, etc.

    (this content was brought to you by: Draconic Will on-enemies-visible canceling a movement infusion at a bad time)

  • Warlock   3 days 12 hours ago

    Warlock is great and fun, just too powerful. Wayyy too powerful (I mean steamrolling insane, but not cheat/madness levels)

  • Monstermon Trainer   5 days 5 hours ago

    It is mostly balanced for normal difficulty which is what i play myself, nightmare mode should also be decent enough tho. I imagine on insane the monsters just are too weak.

  • Monstermon Trainer   5 days 6 hours ago

    Btw, which difficulty is this addon intended for playing on? I was playing it on Insane but seems like it's not the ideal difficulty. So Nightmare? or Normal?

  • Monstermon Trainer   5 days 20 hours ago

    Tysm! The latest version is now also available on steam.

  • Monstermon Trainer   1 week 2 days ago

    some leonardo da vinci work appeared out of nowhere suddenly
    bro you need to upload this to Steam workshop too because this is amazing

  • Monstermon Trainer   1 week 3 days ago
    Wow

    I initially saw this and didn't think it was real because that's a crazy amount of stuff but it very much is, I'm going to be messing with this for a long time thanks for the incredible work. I haven't done a lot yet but this is going to be a long exploration to see if I can catch them all!

  • Jedi class [7 sub-classes] Lightsaber glow!   1 week 5 days ago

    I get that about the Steam thing, I suppose. Honestly, aside from the sound thing(I like the attack sound, still) There isn't anything I don't like. That being said, I am notoriously bad at these kinds of games in spite of how much I like them, so I'll never see everything the addon has to offer. As far as Forms, I've still only played with Ataru because I like dual wielding lightsabers, lol. I did try Juyo but I died pretty quickly so I can't say I really got a chance to experience it.

    Its fun to play, Force Push is still my favorite skill of the addon. Thanks for all the effort you put into this.

  • Jedi class [7 sub-classes] Lightsaber glow!   1 week 6 days ago

    Ho hi Kynick,

    The plateform you speak about makes a lot of problems with famous franchise so I had to take it down there, this sucks but it is what it is no need to speak about this anymore.

    About the sound, I hear your complain (haha right? ....ok), so this week I will play myself and determine if I will either reduce the ignite/deactivation sound of the saber by a big amount or straight do your recommandation and put it only on changing weapons.

    Besides that share what you like about it dislike about it, now is the time to make some changes and I'm also curious. What Form have you tried so far ?

    EDIT:
    in version 3.0.7 I added an option for custom sounds: right click on the Lightsaber Hotkey to choose yourself if you want ON/OFF sounds and attack sounds (if attack off then normal Tome sounds takes its place).
    All this is readable directly on the Lightsaber talent description.

  • Jedi class [7 sub-classes] Lightsaber glow!   1 week 6 days ago

    I noticed a couple updates ago that the mod is no longer on Steam. Why's that?
    edit: Now that I've played with it for the first time since sound, I have one critique. I wish it either didnt auto-activate/deactivate or only played that sound when equipping a new mindstar... its a bit jarring to hear every 2 seconds.

  • Infinite Dungeon Merchants   2 weeks 1 day ago

    Bug noted. Infinite dungeon selects an npc at random and turns it into a boss to guard the stairs to the next level, seems like thats what happened (despite having 'friendly' tags in an attempt to prevent that) I added even more code that will (hopefully) prevent I.D from selecting the merchant. I.D is super aggressive with wanting to turn everything hostile haha... I dont have hours to spend testing if the new code worked, so if anyone sees him spawn hostile, let me know. (You will need to start a new save for the new code to be triggered) Added coded to fix.

  • Infinite Dungeon Merchants   2 weeks 1 day ago

    I've condensed the 13 merchants into a single shop.

    I've overhauled the spawning mechanics. The merchant shop will now reliably spawn next to the player when entering the next level. Note: sometimes the zone generation will bug out and spawn multiple or it wont spawn any, but it is now much more consistent than before. I've added additional code in an attempt to prevent the engine from being able to choose the merchant as a random unique/rare boss as a guard to the next level. (If anyone encounters a hostile merchant shop, pls let me know)

    Added: [Maj'Eyal Item Shop] (Choose from 3 shops)
    Jewelry and Gems: Browse rare jewelry and level appropriate gems.
    Vault Archives: A wide variety of high quality equipment.
    Masterwork Shop: A selection of [Orange] Random Artifacts.

  • Automatic Transmission   2 weeks 2 days ago

    Done! There's now an "on when safe / off when enemies" option, tested on Meditate and it works well. Just let me know if there are any problems!

  • Jedi class [7 sub-classes] Lightsaber glow!   2 weeks 2 days ago

    Damn that was so much work, the whole mod done in 2 weeks, so proud of myself right now, hope you guys enjoy this mod, truly made with everything I got.

  • Jedi class [7 sub-classes] Lightsaber glow!   2 weeks 2 days ago

    3.0 is out !
    - Lightsabers now glow! have sounds when activating/deactivating and weapon attacks.
    - You instantly (automatic) activate your lightsaber when in danger ! and deactivate it (automatic) after the fight.

  • Jedi class [7 sub-classes] Lightsaber glow!   2 weeks 2 days ago
    Km

    Yes you were right Km, fixed in v3.0, this version will be available in a few minutes.

    Also... lightsabers now glow !

  • Jedi class [7 sub-classes] Lightsaber glow!   2 weeks 3 days ago
    Km

    After learning a Form, I can no longer remove or change my armor.

  • Automatic Transmission   2 weeks 3 days ago

    Sorry, just saw this! Yes, I'll add that today, good idea. Guessing it's for Meditate?

  • Youkai Pack   3 weeks 1 day ago

    This is one of my favorite addons of all time, thanks for this in general.

    I want to try out the Chopirako like I have the others but as soon as I run into a splitting slime the 100% chance thing makes them always split and thus makes them completely unkillable, particularly an issue if there's a lot of them and I can get softlocked/trapped in the middle. Definitely doesn't feel very lucky to me and makes some areas impossible, is there any way to fix this?

  • Spell Merchants   3 weeks 2 days ago

    New dungeon added "Drake Queens Lair" This new zone adds 3 new custom enemies and 6 new bosses with custom sprites and artifact drops! This is a high level zone, level 30 recommended! You will need to start a new save for the new zone to spawn!

    New dungeon added! "Pine Meadow" This new zone was a community collaboration with Tethra (on Discord) who did the amazing artwork for the bosses! The bosses will drop custom artifacts! I slightly expanded the world map to fit this zone, it is located in the pine forest west of Elvala. (Recommended level: 15 - 25) You will need to start a new save for the new zone to spawn!

    Master Jeweler will now teach the player the art of imbuing, he will teach:
    Stone-Alchemy and Crafty-Hands.

    More updates to merchants dialog and code base.

  • Arcanum Patches   3 weeks 5 days ago

    Thank you for your work, man
    what a clusterfreaked addon lol

    Edit: Just hit the lv20 with absolutely zero lag. Incredible. I salute you

  • Arcanum Patches   3 weeks 6 days ago

    G'day guys,

    Life's been kicking my ass and I haven't been able to cap this off to a quality I'm happy releasing yet - this mod is really a jenga tower, I fix one thing and have to deal with 3 other parts that need to be updated to accommodate that fix etc, then another 9 parts to match those, it's a lot O.o

    Hopefully I'll be able to get a couple solid hours in this next day or two and can polish it off and release; right now I just got home at 745pm and already exhausted, but I'll take another crack at it shortly, probably in the morning!

    Edit: Still working on it - I ended up having to create another add-on, just to be able to properly trace wtf was going on inside Arcanum, because it was still creating some player character clones (gem imbue was the main cause of that) and a number of other issues that needed to be fixed before I could release this.

    Edit: Uploading now!

  • Tome of Infinite Knowledge   3 weeks 6 days ago

    Heres the code to allow schematics to be found in loot:

    game.state.birth.merge_tinkers_data = true
    player.changed = true

    combine with ape code base:

    {"#LIGHT_GREEN#[Get APE]", jump="book-recieved-ape", action=function(npc,player)

                game.state.birth.merge_tinkers_data = true
                player.changed = true
                local base_list = require("mod.class.Object"):loadList("/data-orcs/general/objects/quest-artifacts.lua")
                base_list.__real_type = "object"
                local o = game.zone:makeEntityByName(game.level, base_list, "APE", true)
                if o then
                    o.auto_hotkey = 1
                    player:addObject(player.INVEN_INVEN, o)
                    player:sortInven()
                end
            end,
            cond=function(npc, player) if player:findInAllInventoriesBy("define_as", "APE") then return end return true end},
            {"#GREY#Return to main category (steamtech)", jump="book-steamtech"},
            {"#GREY#Return to table of contents", jump="welcome"},
            {"#DARK_GREY#Close the book"}
        }

    }

  • Tome of Infinite Knowledge   4 weeks 11 hours ago

    any chance tinkers/APE could allow you to actually find schematics?

  • VRversion   4 weeks 1 day ago

    well the difficulty in making it would be the perspective you chose to go with. You could just boot up your vr and run it on steam and use a vr like a desktop (I wouldn't really consider this a vr experience)
    next would be to make it top down like Ardanian Kingdom which would probably be the cheaper option that's still a vr experience.
    or 2d graphics that wrap around you with options and a small number of actual 3d objects, this would probably do best that
    Alternatively Skyrim VR... which is self explanatory but you'd be starting from scratch to make a 3d environment.