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one thing i can help with is to point you in the direction of some blatantly overpowered characters.
the two best and easiest characters to win with (imho) are skirmisher and oozemancer. these characters are an easy win, even on insane. Check out the characters vault, click the format you're looking for and click 'winners only'. Can be very helpful for ideas.
make sure you have 10+ vision, even in dark areas. this means you need either 10 infravision or heightened senses. or you can just get light radius, but the other two feel more reliable. this is really important.
make sure your UI is set up so that rarity of monsters is easily identified, i have health bars on the side and flagpost tactical bars disabled. any enemies with a red outline are easy, everyone else is rare/elite/unique/boss etc. on insane difficulty, they are all very capable of killing you. enable display map grid lines, set log fade time to 0. In most cases, the one rare+ guy is more dangerous than the horde of reds, so aim for him first.
silence and dispel (removing sustains) are very powerful, especially on insane where you have dual types for rares etc, most dangerous monsters have some spells and sustains.
one amazing strategy can be to get a really strong regeneration infusion, then increase the regen time using the fungus tree on an anti-magic character, this can give you 400+ regen every turn for the entire fight. anti-magic and fungus are both incredibly strong trees, available to anyone whose not magic.
use Zomnibus light, and create a talent point planner. Adept is a really strong prodigy, especially if you plan around it. For example, any talents you get from an escort will automatically be level 2.5 just because of adept. If you don't have enough stats you can put on cunning items then take then off again.
High defence + ethereal form prodigy will win the game on its own. my last skirmisher win on insane had 120 effective defence, so the buff was permanent.
Even if you're character is strong, the last boss fight is a reaver and an archmage, so if you lose to that, nothing else matters. again, silence and dispel. oh, and disease immune!! in fact, disease immune is very good because its really the only magical debuff that really matters, so if you get that, you can skimp on magical debuff removal.
armour without hardiness is pretty useless. But also, you have to overcome their armour penetration as well, so if you are going armour, go all in on it. Works on a stone warden, where armour has extra benefits. Otherwise, i've found the all res from the robes to be more generically powerful. getting all res close to 70% is hard, but is the default plan of action defensively for most of my builds.
lastly, don't give up. this game is soooo fun. after winning, try for nightmare, then insane. eventually you can start playing weird builds because you build up your item vault with build-enabling uniques for new runs.
Oh and also, spine of the world is secretly always one of the best prodigies for all characters.
glhf, sorry i rambled, didn't quite know what you were after
The mod has been updated for T.O.M.E version 1.7.6
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Hmm, yeah I missed that one! It has the same talent description as /sunlight, I must have glossed over it. Thanks for the report, its been added!
Something about spells can't be displayed.
The discord perm invite is https://discord.gg/tales-of-majeyal
Sry in advence but those the game have any discord server i cant find it if there is can i get a link pls im a very nice guy <3
Really, really neat idea for a campaign - not where I thought it was going from the start, but a fun story. Looking forward to running it again with a different build.
Thanks for even more great info.
My current run has been going much smoother, been working through a bunch of the different skills and have discovered how strong shields are. It can be kind of hard to read and parse what some of the abilities do, there is just so much text. I just didn't understand what Disruption Shield did (4th arcane spell), so that'll be next my next few levels worth of points. I found that mirror image helps a lot with surviving too.
I will also be more thoughtful about my runes, I hadn't been giving them much though until I got a bunch of Unique ones and noticed how strong they can be. I didn't notice the different deduff tags for cleansing, so that seems super important to have the right ones as my current wild rune only cures 1 physical debuff.
Been really enjoying my time playing ToME so far, getting further and figuring more out every run.
Do you still have any characters with this problem?
uniques are pretty tough... as tempting as it can be to build pure damage, since this is a roguelike, you should be focusing on not dying above all else.
early game it's suggested to focus on things that boost your raw hp, maybe even put some of your spare points into constitution instead of your secondary stat if you feel you need it.
later game, go for % damage reductions.
you like archmages? they can be very tanky, but in a bit of an unorthodox way. instead of having high health or defenses, they focus on shields. the fourth talent in the arcane tree is a permanent health shield, and a pretty huge buff.
earlier on, temporal shield is very good. it's basically just a free shielding rune, you'll probably end up using it the whole run.
debuffs are probably the easiest way to die, even if you're relatively tanky. as a magic character, "shatter afflictions" is the best rune there is. it doesn't take up your turn, removes up to three debuffs AND gives you a shield.
since it's magic, you won't be able to use it when silenced... but don't worry! you can use a wild infusion that cleanses mental debuffs, and you can get rid of that no problem.
if all else fails and you absolutely cannot win, there's nothing wrong with running. blink runes and movement infusions are big helps. as an archmage, you have both phase door and teleport unlocked by default. i strongly suggest using these if things start looking grim.
Thanks for the tips BonPick!
One thing that I still dont 100% get is the level ranges for dungeons and zones. Somewhere will be like 7-14 or something, I'll go in there at about level 18 and then get instantly exploded by some level 20-21 unique. Is that just some crazy bad RNG or maybe poor gearing choices? I've been focusing on dmg mostly.
Congrats!
Thank you for solid tips. Will sure add you on discord.
This is a game you can easily spend 5 years trying out all the ways to play and unlocking stuff. I'm glad you found it! Have fun! I consider it a masterpiece of game design.
(and if you wish it looked or sounded a bit different, check out my OldRPG addons)
Hey man I did same watched Elysium youtube video and had to try it out. So far I am loving it!
Hello! I'm playing this mod along with Spell Merchants, but neither of these seem to add the Celestial/Sun category. Am I missing something, or is it not in this mod?
Hello! I noticed that the talent category Celestial/Sun (different from Celestial/Sunlight and Celestial/Sol) is not accessible through any merchants selling Celestial talents. Am I missing something or is it not in the game?
I LOVE this game, super huge fan of the Arcane Blade, im currently playing a higher AB and its super funnn.
Argh! IRL, it takes the best of us!
Yeah, its from tinker escort. Steamtech is mostly optional. Psyonic/Dream Forge or Celestial/Light or Wild-Gift/Harmony should be good too.
Steamtech is mostly like quality of life:
+ 50% stun resistance
+10 infravision
+ 10 Cunning
+30% crit reduction
+ 100% teleport resistancse
+Flexible status cleaning from Fire/Frost/Water Salvos and 150 heal on status cleaning.
At some point i found that i just spam Pain Supression Salve for permanent +30% all res and 400 negative health- so just survivability. And survivability you also can get from Dream Forge/Light/Harmony.
I can't find this tab anywhere in my game. I have the steam version with zomnibus lite installed.
Well he could hire some mods that can work for free just to post some story some news to be spinning around, Highlighting some addons, basicly generating some blogs!
Thanks for the build, Broness!
I haven't had the time to try it out yet. IRL takes priority and all that stuff..
By the way, I'm assuming you got the Steamtech tree skills from Tinker escort?
(Note to self: remember to activate the "Choose you escort" mod)
I was using your auto ammo swap addon but apparently it is not working. Is it broken maybe? Ive all my arrows tagged as AMMO:SWAP and the main one as AMMO:SWAP:primary, but still when i use the shoot talent with 0 ammo capacity, the swap doesnt happen. Can you please help me with this?
..for one of the best games I have ever played. Rest well when you can.