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Gotta say, I'm enjoying the race. I'm always up for playing as undead and the more the merrier. Good job on this mod.
Minor nitpick I thought I'd bring up though (and when I say minor I mean as minor as it gets). The first is that although the first piece of lore you pick up has quotes on it, the second doesn't. The other very VERY minor nitpick is then whenever you visit the pyramid you are always dropped into the very bottom where the mummy mc would spawn.
Yep. Mathias Nygård. Of the finnish west coast.
Exciting update to be sure!
The pyramid has been moved west.
Based on Skeletons, Ghouls, and Whitehoofs, I took it for granted that undead should get Strength boosted. I initially thought Strength/Magic would be appropriate, but Whitehooves already had that stat distribution.
Magic/Willpower would have been a good combination too, but it didn't occur to me, and in hindsight, seems perhaps more appropriate for a ghost.
I initially had planned to do this!
However, Ghouls already inflict a disease, so it felt like it overlapped too much.
Mummy Rot's main effect is preventing healing. In D&D, you expect the mummy to be destroyed and the PCs to be alive but wounded, and probably troubled by rot for some time. In ToME, healing reduction is a powerful but very specific effect, and will wear off quickly. It didn't seem right to grant it at the race level.
Gimme, gimme, gimme!
Need I say more?
Noob question, sure, but I've been working on an adventurer class for Insane difficulty & would like to post it on the respective forum. I checked the ToME file location & no luck, nor could I find it within "my profile."
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
Nice! Any infos on when we can expect 1.5? Or is it SOON(TM)?
I've been waiting since switching from TE2 to TE4. This will be so fun.
Nygård <3
Right now undead can't use this addon. They start in Last Hope, but get swarmed immediately by the hostile locals.
How about either the addon ignores undead or it adds the Cloak of Deception?
First thing I'm doing when this comes out is hijacking an air elemental, then heading to tempest peak.
There I will bathe in Urkis' lightning bolts while doing a silly dance and giving both fingers.
It's in the Mobility tree... but not the one that you have :/ The Assassin addon you are running replaces the old Mobility tree that Prowler uses with a different version that does not have the Strider talent. The new version is slated to be merged into the base game with 1.5, along with the Rogue changes and a bunch of other stuff, and when that day comes I will decide what I want to do about those talents. This whole class needs a major overhaul, but I've been putting it off. Waiting for 1.5 gives me a nice, vague deadline to consider changes and work things out ;P
I still dig out my old 2.3.5 files on occasion to run Lore Master/Possessor/Druids. Miss the excitement of getting a cyclops corpse or eventually the GWoP. Excited.
Hot bloody damn! :O <3
beautiful and totally worth the wait i bet! praise darkgod!
So if you're a luminous/radiant horror then you get some absorption? I'd want to be a worm that walks in the dark crypt.
Hey there, I noticed that two of the talents (prowl and something else) both mention a skill called "Strider" that reduces the cooldown of the aforementioned talents. Where the heck is it?
I've always liked monster-skill type powers. This looks like it will be a lot of fun. It'll be cool to discover which monsters can be used. I want to be a Worm that Walks! Come ooooooon!