Menu
325 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
2 days 6 hours ago
4 days 18 hours ago
4 days 20 hours ago
4 days 23 hours ago
1 week 2 hours ago

Based on Skeletons, Ghouls, and Whitehoofs, I took it for granted that undead should get Strength boosted. I initially thought Strength/Magic would be appropriate, but Whitehooves already had that stat distribution.
Magic/Willpower would have been a good combination too, but it didn't occur to me, and in hindsight, seems perhaps more appropriate for a ghost.
I initially had planned to do this!
However, Ghouls already inflict a disease, so it felt like it overlapped too much.
Mummy Rot's main effect is preventing healing. In D&D, you expect the mummy to be destroyed and the PCs to be alive but wounded, and probably troubled by rot for some time. In ToME, healing reduction is a powerful but very specific effect, and will wear off quickly. It didn't seem right to grant it at the race level.
Gimme, gimme, gimme!
Need I say more?
Noob question, sure, but I've been working on an adventurer class for Insane difficulty & would like to post it on the respective forum. I checked the ToME file location & no luck, nor could I find it within "my profile."
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.
Nice! Any infos on when we can expect 1.5? Or is it SOON(TM)?
I've been waiting since switching from TE2 to TE4. This will be so fun.
Nygård <3
Right now undead can't use this addon. They start in Last Hope, but get swarmed immediately by the hostile locals.
How about either the addon ignores undead or it adds the Cloak of Deception?
First thing I'm doing when this comes out is hijacking an air elemental, then heading to tempest peak.
There I will bathe in Urkis' lightning bolts while doing a silly dance and giving both fingers.
It's in the Mobility tree... but not the one that you have :/ The Assassin addon you are running replaces the old Mobility tree that Prowler uses with a different version that does not have the Strider talent. The new version is slated to be merged into the base game with 1.5, along with the Rogue changes and a bunch of other stuff, and when that day comes I will decide what I want to do about those talents. This whole class needs a major overhaul, but I've been putting it off. Waiting for 1.5 gives me a nice, vague deadline to consider changes and work things out ;P
I still dig out my old 2.3.5 files on occasion to run Lore Master/Possessor/Druids. Miss the excitement of getting a cyclops corpse or eventually the GWoP. Excited.
Hot bloody damn! :O <3
beautiful and totally worth the wait i bet! praise darkgod!
So if you're a luminous/radiant horror then you get some absorption? I'd want to be a worm that walks in the dark crypt.
Hey there, I noticed that two of the talents (prowl and something else) both mention a skill called "Strider" that reduces the cooldown of the aforementioned talents. Where the heck is it?
I've always liked monster-skill type powers. This looks like it will be a lot of fun. It'll be cool to discover which monsters can be used. I want to be a Worm that Walks! Come ooooooon!
1: if you're playing a steam class, all 3 inscription slots begin filled (2 medical injectors, 1 steam generator), so you don't get the shield rune. I'm not sure how you'd solve this, but I just wanted to inform you.
2: Could you make a forum post for this class? It makes discussion on bugs and the like more likely to happen.
Ill make sure to watch! BTW is the rogue rework planned to join the main game anytime soon? xD Thanks!
Can you help me understand what i do wrong?
Ok, everything solved
Looks like it has potential, but I got a couple of LUA errors upon taking the portal at the end of the maze.
Errors: http://hastebin.com/ugovasenij.vbs
Taking a quick look, I'm betting this happened because the weight of your addon is lower than the weight of the Ashes DLC (105). I'd recommend setting it to at least 200, to ensure official content is loaded first.
Also, the "version" in the init is the game version, and is generally set to at least the version the addon was originally created in (in this case 1.4.9). You will want to add a line for your addon version, "addon_version = {1,0,0}".
You might want to consider creating a thread in the addons forum, as well. The forum is better formatted for getting feedback, suggestions, and the like. Cheers.