Recent comments

  • Race: Mummy   9 years 3 weeks ago

    Based on Skeletons, Ghouls, and Whitehoofs, I took it for granted that undead should get Strength boosted. I initially thought Strength/Magic would be appropriate, but Whitehooves already had that stat distribution.
    Magic/Willpower would have been a good combination too, but it didn't occur to me, and in hindsight, seems perhaps more appropriate for a ghost.

  • Race: Mummy   9 years 3 weeks ago

    I initially had planned to do this!

    However, Ghouls already inflict a disease, so it felt like it overlapped too much.

    Mummy Rot's main effect is preventing healing. In D&D, you expect the mummy to be destroyed and the PCs to be alive but wounded, and probably troubled by rot for some time. In ToME, healing reduction is a powerful but very specific effect, and will wear off quickly. It didn't seem right to grant it at the race level.

  • Possessors are coming to 1.5 !   9 years 3 weeks ago

    Gimme, gimme, gimme!

    Need I say more?

  • Frequently Asked Questions (ToME4)   9 years 3 weeks ago

    Noob question, sure, but I've been working on an adventurer class for Insane difficulty & would like to post it on the respective forum. I checked the ToME file location & no luck, nor could I find it within "my profile."

  • tome2   9 years 3 weeks ago

    It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.

  • tome2   9 years 3 weeks ago

    It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.

  • tome2   9 years 3 weeks ago

    It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.

  • tome2   9 years 3 weeks ago

    It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.

  • tome2   9 years 3 weeks ago

    It seems the bug when you attack something is when you select a god for your character, as I believe I never recieve it when I choose none.

  • Possessors are coming to 1.5 !   9 years 3 weeks ago

    Nice! Any infos on when we can expect 1.5? Or is it SOON(TM)?

  • Possessors are coming to 1.5 !   9 years 3 weeks ago

    I've been waiting since switching from TE2 to TE4. This will be so fun.

  • Possessors are coming to 1.5 !   9 years 3 weeks ago

    Nygård <3

  • Insane/Madness Last Hope Spawn   9 years 4 weeks ago

    Right now undead can't use this addon. They start in Last Hope, but get swarmed immediately by the hostile locals.
    How about either the addon ignores undead or it adds the Cloak of Deception?

  • Possessors are coming to 1.5 !   9 years 4 weeks ago

    First thing I'm doing when this comes out is hijacking an air elemental, then heading to tempest peak.
    There I will bathe in Urkis' lightning bolts while doing a silly dance and giving both fingers.

  • Prowler   9 years 4 weeks ago

    It's in the Mobility tree... but not the one that you have :/ The Assassin addon you are running replaces the old Mobility tree that Prowler uses with a different version that does not have the Strider talent. The new version is slated to be merged into the base game with 1.5, along with the Rogue changes and a bunch of other stuff, and when that day comes I will decide what I want to do about those talents. This whole class needs a major overhaul, but I've been putting it off. Waiting for 1.5 gives me a nice, vague deadline to consider changes and work things out ;P

  • Possessors are coming to 1.5 !   9 years 4 weeks ago

    I still dig out my old 2.3.5 files on occasion to run Lore Master/Possessor/Druids. Miss the excitement of getting a cyclops corpse or eventually the GWoP. Excited.

  • Possessors are coming to 1.5 !   9 years 4 weeks ago

    Hot bloody damn! :O <3

  • Possessors are coming to 1.5 !   9 years 4 weeks ago

    beautiful and totally worth the wait i bet! praise darkgod!

  • Possessors are coming to 1.5 !   9 years 4 weeks ago

    So if you're a luminous/radiant horror then you get some absorption? I'd want to be a worm that walks in the dark crypt.

  • Prowler   9 years 4 weeks ago

    Hey there, I noticed that two of the talents (prowl and something else) both mention a skill called "Strider" that reduces the cooldown of the aforementioned talents. Where the heck is it?

  • Possessors are coming to 1.5 !   9 years 4 weeks ago

    I've always liked monster-skill type powers. This looks like it will be a lot of fun. It'll be cool to discover which monsters can be used. I want to be a Worm that Walks! Come ooooooon!

  • The Burning Coals   9 years 5 weeks ago

    1: if you're playing a steam class, all 3 inscription slots begin filled (2 medical injectors, 1 steam generator), so you don't get the shield rune. I'm not sure how you'd solve this, but I just wanted to inform you.
    2: Could you make a forum post for this class? It makes discussion on bugs and the like more likely to happen.

  • International Roguelike Development Conference starting now in Sofia! Go watch the stream!   9 years 6 weeks ago

    Ill make sure to watch! BTW is the rogue rework planned to join the main game anytime soon? xD Thanks!

  • The Burning Coals   9 years 6 weeks ago
    I cant complete the burning coals of creation no matter what i do... After i found the blood stained dagger i can't find anything else relevant for the quest, then i kill the wall of bones golem and then i exit the dungeon and the quest is FAILED.
    Can you help me understand what i do wrong?


    Ok, everything solved
  • The Burning Coals   9 years 7 weeks ago

    Looks like it has potential, but I got a couple of LUA errors upon taking the portal at the end of the maze.
    Errors: http://hastebin.com/ugovasenij.vbs

    Taking a quick look, I'm betting this happened because the weight of your addon is lower than the weight of the Ashes DLC (105). I'd recommend setting it to at least 200, to ensure official content is loaded first.

    Also, the "version" in the init is the game version, and is generally set to at least the version the addon was originally created in (in this case 1.4.9). You will want to add a line for your addon version, "addon_version = {1,0,0}".

    You might want to consider creating a thread in the addons forum, as well. The forum is better formatted for getting feedback, suggestions, and the like. Cheers.