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This is one of my favorite classes, by far; too bad it seems to be abandoned :/
Bugs
Changes
I learned there was a better way to implement this, so I did. This should now be compatible with any other changes to the Mobility talents.
cheers
I've been playing this game for the better part of a decade and I just won a game for the first time last night. LAST NIGHT!
I've been playing Nethack for probably 30 years and I've never ascended.
Yes, it's the same way Wayists work when they get Dark Portal. For the same reason the Shivgoroth can damge you with its blighted acid but not with its ice. Blight can be dangerous!
But it is *possible* to turn off the friendly fire there. I'll think about it. The teluvorta is fairly unpredictable already...
Because we can!
Thank you
The Teluvorta's Dark Portal also affects the player and other friendlies if in range.
Is this intended? If not, can anything even be done about it?
Otherwise I'm really enjoying your addon. Thanks!
Doesn't even say what it does.
Doesn't work. Don't bother with this.
Doesn't work. The menu shows up but doesn't actually change anything.
It shouldn't play a sound if no one's in range; I'll get right to fixing that.
EDIT: And done! I had actually been trying to make it play *fewer* lightning sounds, and really messed it up by looking at the maximum number of targets instead of the current number of targets.
It play the sound for it even if it isn't going to hit anyone and if you auto-run with it on out get a consistent sound and it's loud is this intended? If not can you make it play only if it's going it hit someone?
Adding Blighted Summoning abilities has been part of the plan, and now it's included!
What ability they get is in the individual summon description rather than the prodigy tooltip because that tooltip is getting really crowded already.
Are you talking about Tome time or IRL time? If IRL, get an apple watch, you cheap sod.
I don't see any of these summons in the Blighted Summoning prodigy tooltip, so I assume that they don't get any benefit from it.
It would be nice if these summons were included.
Changes
This addon doesn't seem to work with the new Krog race. They start in Kor Pul, even though they have access to Last Hope immediately after leaving.
Bugs
Changes
Have fun~ I've started 3 days ago and I am already loving this so much.
You inspired me to support such good game, purchased the Base game plus 3 DLCs from GOG. I love DRM-Free games. Games on~
The Faeros spawns are getting Constitution rather than Dexterity which leaves their accuracy at ... -4. That is all for issues bugs so far.
If you're looking for any ideas for more categories, perhaps try advanced trees for assuming the form and abilities of the three elementals, based on using a sustain and building on that with the three talents after for offensive, defensive, and utility bonuses.
First, this is a fantastic addon, I love it. I immediately grabbed it and made a wizard to teach them how to use guns and I'm even artificially limiting my ability to belt out spells so i have an excuse to use guns.
Though I do wonder if you'd be willing to throw together a means of buying unarmed mastery similarly to these archery talents? Could make it an 8th Combat Training talent you can buy extra (similar to earning Exotic Weapon Mastery from a warrior escort). I've seen a number of classes that would have an interesting time punching things rather than what they usually do.
You added Staff Combat, which is fine, but I think you forgot to give the class natural mana regeneration, or at least a starting mana regen rune, so you will eventually be unable to cast spells unless/until you either level up, die, or get a mana regen rune :3
Alchemist is too OP