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Deliting 26+ Mb scam
now work correctly.. again...
---- РУС ---
- Удалено 26+ Мб мусора
Снова работает стабильно....
I keep forgetting to do it. Maybe I'll remember now. Thanks, me.
Any reason you've not yet added your newest races, Sholtar and Vor'tep?
In this version the races from EoR (orc, yeti, whitehoof) will start in the town of Last Hope. In the original race port they start in Trollmire.
What is the difference between your version and Zeranamu original version?
If you need to contact me please post on Steam in the workshop entry. I'm active on Steam but almost never come here.
The workshop entry for this mod is located here
https://steamcommunity.com/sharedfiles/filedetails/?id=1382747166&tscn=1538962063
If you need to contact me please post on Steam in the workshop entry. I'm active on Steam but almost never come here.
The workshop entry for this mod is located here
https://steamcommunity.com/sharedfiles/filedetails/?id=1382747166&tscn=1538962063
I have a total rework for Bombardment planned that will hopefully fix this issue by giving it more mobility, stay tuned for that~.
I don't understand what this addon does. Does it give Cornacs more category points? Or earlier access to generics?
I think this addresses the wrong problem. The problem with the skirmisher is not that it's a weak class. The problem is that while it works well enough at low to middle levels, it now - after last Archer update - lacks a distinct flavor AND it has about nothing to do at high levels. So - while shield wall is a strong talent which helps - we would need some distinct high-level talent(s) much more. What it should probably play like is something like Temporal Warden with hiis constant mobility and switching of weapon sets... I seem to remember that some mods use talents working like such...
some people read these, but community has pretty much enough with forum/discord/tomechat.
There is also steam forums, gog forums, /rlg/ and reddit if you really wanted some place else to write about ToME
i never had a problem typing here though, seems to be on your end
You're an idiot. Everybody else ignore this comment.
There's a conflict with the draconian race addon due to both of them containing the name "earthen body"
There's a conflict with another addon called "mageknight class" or something like that, it has to do with both addons containing an ability with the name "earthen body" figured I'd put that out there just so you know.
Fixed Harmony and Combat Training Spell trees
Now works correct;y with Wyrmic (all spell trees)
---РУС---
Исправлены ветки Harmony и Combat Training
Теперь корректно работают ветки Wyrmic'а (доступны все открытые ветки)
... unintended duplicate post ... must be some temporal horror around.
I'm just getting into ToME and the addons.
The first one that I tried was tome-nullnewgems (thats the file name). It was so well done that it encouraged me to look further. From a novice's perspective, it seems that most of the addons are of very good quality.
I did reach a point where classes from addons that I'd not even tried yet started showing up on rares. And then beating me into a pulp. That might be fun later, but it got to be too much. After messing around for a while, I found a set of QOL plus a few classes that I prefer.
This is my addon protocol.
d/l everything that sounds interesting, immed put it into the game.
Start up the game and manually disable the new stuff in the addons dialog.
Then, before I start a new game - when I feel like it - I go back into the addons and enable them again.
I was editing the desc.lua file and all sorts of nonsense. This way is much easier and gives you exactly the control that you'll want.
well i just realised i'm not automatically notified for post on my addon so, first, sorry for the wait (if you ever come back to read this)
And yup, I will open the class to other campaigns it just did not cross my mind, hehe. Will push next update ;)
no noticable effect from this mod. Maybe conflicts with Adjustable level-up?
Added all DLC's feautures (Tinkers, Wyrmic talents, etc.)
--- РУС ---
Добавлены все DLC'шные нововведения (Тинкеры, Таланты Вирмика и т.д.)
no
v1.1.0a
Work correctly
--- РУС ---
Работает стабильно
Mod doesn't work for me. Eng ToME 1.5.10, ring doesn't appear in inventory
I've used the ZOmnibus pack of addons for so long, I basically consider them part of the base game at this point. Entirely just QoL stuff, but they add little things that make life easier.
If you want even more addons you can also check out my latest character(Alonra at the time of speaking). There is a lot of them but all of them are tested and working together.
Like ConJohnner I have some addons that are quality of life, like effects display or faster run/rest/explore but I also use many rebalancing addons that make some classes/races/items more interesting and fun (Arcanum, Verdant, Midnight are the biggest). I also use 2 addons that let me respec the charater talents anywhere and as many as I want and another that lets me unlock talent trees for free which some might consider cheating but I have them mainly for testing purposes (kind of quality of life too).
There are also many cool addons that add new classes to the game. IMO best of them are Deathknight, Dark Priest and Zephyr.