Recent comments

  • I'm back! (sort of)   8 years 27 weeks ago
    yay

    Welcome back.

    Again. Double post. :(

  • I'm back! (sort of)   8 years 27 weeks ago
    yay

    Welcome back.

  • Characters not updating on online profile?   8 years 28 weeks ago

    I have noticed that when I have slow connection to internet game is not updating my characters and is logging me out of Steam inside game even I was logged in before loading save or starting new game. When I restart ToME, game logs me to this platform automatically as intended. How can I fix that?

  • New game by Purequestion: Monolith!   8 years 29 weeks ago

    A bullet hell in a closed room ? sounds juicy ! :p

  • Extra Dungeons   8 years 29 weeks ago

    Hi Waladil!
    So, during various runs I noticed that the ApM was not spawing, so I did a little Addons restart and figure it out why, it looks like Extra Dungeons was somehow messing with him.
    Just a heads up (could also be an Addon incompatibility but I dont think so).

    Edit: Okay! Scratch that, it looks like its fixed on the newer version. Sorry for wating your time :P

  • Extra Dungeons Fixed   8 years 29 weeks ago

    Yeah, that would be nice. I've never played the Guaranteed Zones mod, just the original Extra Dungeons (which has apparently just been updated, though the creator hasn't specified what was changed) and this one. Honestly, ever since I did the unlock, I'd completely forgotten about this particular zone.

  • Extra Dungeons Fixed   8 years 29 weeks ago

    But Guaranteed Zones doesn't make Yeek and Dwarf areas available. It would be nice if one addon provided all the extra zones.

  • Extra Dungeons Fixed   8 years 29 weeks ago

    Would we expect it to show up every time? The...dammit, I know the name...the solipsist dungeon...the Caldera?...does show up despite being random, but it doesn't require an encounter. Maybe this mod would have to go into an entirely different part of the code to guarantee that encounter before creating the dungeon. Outside of the Far East, I can't think of any other random ones that require a special encounter first.

  • Extra Dungeons Fixed   8 years 29 weeks ago

    In the previous version of Extra Dungeons, it's not guaranteed to get the Director Hompalan boss in the Ruined Halfling Complex, so the Old Conclave Vault is not guaranteed, unless you use Shalore.

  • Extra Dungeons Fixed   8 years 30 weeks ago

    Once I get home and test it out, I'll be rating this add-on as a much welcomed update. Thanks from me too.

    Edit: Yep.

  • Extra Dungeons Fixed   8 years 30 weeks ago

    He definitely shows up now, so that must have been the fix. Thanks for doing that Dienes!

  • Extra Dungeons Fixed   8 years 30 weeks ago

    I stopped using it because of the loss of the apprentice mage in the latest update of ToME, but that's the only problem I know about. If that's what is fixed, I'll definitely start using it again. I miss taking on all the available dungeons in my never-ending quest to just wipe all monsters from the face of Maj'Eyal. It's a hobby.

  • New game by Purequestion: Monolith!   8 years 30 weeks ago

    Looks awesome, can't wait to try it out :)

  • First time playing ToME, interesting, confusing, fun.   8 years 31 weeks ago

    One thing I occacionally do is do the first zones of the first area, then go to a second area and do the first zones of that, and then go back for the first area.

    So for example, doing Trollmire 1-3, then Kor'Pul 1-2, then Trollmire 4, then Kor-Pul 3.

    That way the bosses will be slightly easier to deal with. Also, learning when to trigger healing and shields is critical to survival.

    It is a quite complex game with a fairly high bar of entry, but once you figure out the basics it's great fun. Also, losing and starting over is part of this kind of game - don't feel as if you have failed at the game, think of it as having learnt another lesson!

  • First time playing ToME, interesting, confusing, fun.   8 years 32 weeks ago
  • Tweaked Arcane Aether   8 years 32 weeks ago

    I'm finding that the tinker rare banning doesn't seem to be working (whether or not the ban is active when the game is started), or at least I don't understand the mechanism. Not sure about oozemancer banning.

  • The infamous Wilhelm scream mod   8 years 33 weeks ago

    Updated. No longer 'Online profile disabled (switching to offline profile) due to invalid addon hash (mod-name)' message yet

  • Better Sounds Mod   8 years 33 weeks ago

    Updated. No longer 'Online profile disabled (switching to offline profile) due to invalid addon hash (mod-name)' message yet

  • Turn Separators   8 years 33 weeks ago

    Hey, how about turn off version check? This mod pretty work on current 1.5.5

  • Poisons Reward   8 years 34 weeks ago

    Suggestion: As getting another unlocked category is considered such a strong benefit, may I suggest the reward functioning like Heart of the Sandworm? So you get it locked if you didn't have it, unlocked if you had it locked, and +.2 mastery if you had it unlocked.

    EDIT: Two more things.
    1. Bug: You are also granted the Traps tree unlocked.
    2. Design: Poison is a class talent tree. No other class talent tree can be granted to characters of any class; this makes it stick out in a weird way. My suggestion would be either to change Poison to a generic talent tree, or instead of granting the Poison tree to the character, granting the first level of the first poison skill (and no tree).

  • The infamous Wilhelm scream mod   8 years 34 weeks ago
    Might be suitable for rougelike mode. In exploration mode this might quickly become annoying :/
    -

    Думаю, весьма актуально для режима Роглайк, если в исследовании жестить - может быстро поднадоесть :/

  • The infamous Wilhelm scream mod   8 years 34 weeks ago

    Installation
    From Steam: Just subscribe on this mod
    From site: Download the 'tome-The-infamous-Wilhelm-scream-mod.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
    Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

    Установка
    В Steam: Подпишитесь на мод
    С сайта: Скачайте файл 'tome-The-infamous-Wilhelm-scream-mod.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
    Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

  • The infamous Wilhelm scream mod   8 years 34 weeks ago

    If you wan't to remove this sound effect, just delete file named 'tome-The-infamous-Wilhelm-scream-mod.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

    or in game:
    On start screen: Open 'Addons' tab and select "Manual:Disabled" in The infamous Wilhelm scream mod. That's all.

    Удаление
    Если хотите избавиться от этого звукового эффекта, просто удалите файл 'tome-The-infamous-Wilhelm-scream-mod.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

    или в игре:
    На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив The infamous Wilhelm scream mod

  • Examine Floor Stack   8 years 34 weeks ago

    I've wanted this for quite a while. Since the old days of Pern, actually. I miss everything being auto-IDed as well just from looking, but I suppose that doesn't make much sense in terms of theme since the game assumes characters will be using a device to identify items rather than magically just "knowing" from a distance. At least I can recognize the specialized descriptions of most artifacts, e.g. Skullcleaver is a crimson waraxe.

    In a related vein, another thing I miss from back in the day is being able to see the items a given enemy is wearing/carrying. Granted, you can see the weapons by looking at the enemy (albeit un-IDed again, though egos do show) but that's all. AFAICT, the items enemies will drop are determined at the generation of the level, so they would be knowable even before you kill them. Would you be open to the idea of adding a mechanic like that (possibly even to this add-on) in the future?

    Regardless, thanks for this one. It doesn't actually give much benefit, though one could conceivably see a floor item useful to an ongoing fight and somehow contrive to get to that spot, but it does add a bit of welcome flavor to the game.

  • Dremling Horror Race   8 years 35 weeks ago

    In my ToME XP Penalty Tweak addon, Shalore have 35% penalty. The highest penalty is 40% for Ogre in my addon. 50% does seem really high.