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Y'know, feels silly to admit, but yes there's still a tome-archery_dodge-.teaa near the top of addons folder.
Perhaps I was lazy or not dilligent enough in checking things out, but I was "sure" I had deleted the addon...
So, either I did end up with 2 versions of the DL, or I totally derped - well, 67 addon files now. ~Thanks4AllYaDo!
ive been playing for a looooong time and never heard of that bug before
perhaps you were using some sort(s) of addon(s) that would cause that?
Not sure what you mean by "still listed @ in-game addon list". Do you mean it's still listed in the Addons dialog after you removed it from the addons/ directory? One thought: there's a minor glitch in the te4.org addon download pages which will sometimes download the addon as f.i. tome-archery_dodge-.teaa instead of tome-archery_dodge.teaa (note the extra "-" near the end), depending on which page you download it from; if you had downloaded both and only removed one of them, the other would presumably still be showing up. It sounds like you're not getting getting the game via Steam, so I suppose it's not Steam aggressively re-downloading the addon when it sees that it's missing. Other than that, I have no idea.
And keep up keeping up, stunteroo. :)
<3
Addon is completely broken, and makes game impossible after eternal loop of cloning, and cloning, and cloning... (Dark Fae Cloning Bug)
If this spot's inappropriate for (miniscule) bug reports, I apologize - no forum app. yet Not sure if this happens from time to time with other addons, however 1st time I see:
After having removed this from my addons folder, it's still listed @ in-game addon list.
There are no characters that rely on it. I also disabled it as a sorta irrelevant artifact...
Any ideas how to debug this, if it's addon-specific, or would I have to "just" re-dl Te4?
Oh, how I wish this still worked :/
The stores have all spawned correctly, but have no inventory. I learned Tinker skills through an escort.
Real life matters most; hope you and your family are healthy and well =o . Thanks for coming back to help the community!
I don't think the author of Abomination is around any more... but I've just updated my Embers With All Races addon (https://te4.org/games/addons/tome/orcsallraces ) to include Abomination (and several other addon races, to add to the already lengthy list).
Brawlers can finally play around with tinkers other than utility.
Would be nice if it also made weapon tinkers work with shields tho.. (single tinker for shields.. really? :<)
Pretty much. Only race addon I've seen only work in Maj'eyal.
nice addon, but not works with adventurer which have tinker skills
shops is empty
with pure tinkerer works fine
Yeah, I'm planning to add the Lethality tree in the next update. That should give you the option of using Cunning instead of Strength for daggers.
Seems like this class should have some form of "using cunning instead of strength, with daggers".
Otherwise, you're a melee combat class with much lower scaling on your primary weapons than most, as you already need 3 stats for the class's skills and abilities.
Welcome back.
Again. Double post. :(
Welcome back.
I have noticed that when I have slow connection to internet game is not updating my characters and is logging me out of Steam inside game even I was logged in before loading save or starting new game. When I restart ToME, game logs me to this platform automatically as intended. How can I fix that?
A bullet hell in a closed room ? sounds juicy ! :p
Hi Waladil!
So, during various runs I noticed that the ApM was not spawing, so I did a little Addons restart and figure it out why, it looks like Extra Dungeons was somehow messing with him.
Just a heads up (could also be an Addon incompatibility but I dont think so).
Edit: Okay! Scratch that, it looks like its fixed on the newer version. Sorry for wating your time :P
Yeah, that would be nice. I've never played the Guaranteed Zones mod, just the original Extra Dungeons (which has apparently just been updated, though the creator hasn't specified what was changed) and this one. Honestly, ever since I did the unlock, I'd completely forgotten about this particular zone.
But Guaranteed Zones doesn't make Yeek and Dwarf areas available. It would be nice if one addon provided all the extra zones.
Would we expect it to show up every time? The...dammit, I know the name...the solipsist dungeon...the Caldera?...does show up despite being random, but it doesn't require an encounter. Maybe this mod would have to go into an entirely different part of the code to guarantee that encounter before creating the dungeon. Outside of the Far East, I can't think of any other random ones that require a special encounter first.
In the previous version of Extra Dungeons, it's not guaranteed to get the Director Hompalan boss in the Ruined Halfling Complex, so the Old Conclave Vault is not guaranteed, unless you use Shalore.