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This addon works really well with the warzones addon. Thanks for making it.
here is the error (randomly happened on character gen):
[quote]
Lua Error: ...ns/tsedaka_safer_auto_use/superload/mod/class/Player.lua:3: module 'mod.shesh.threats' not found:
no field package.preload['mod.shesh.threats'] no file '/mod/shesh/threats.lua' At [C]:-1 At [C]:-1 require At ...ns/tsedaka_safer_auto_use/superload/mod/class/Player.lua:3 base At /loader/init.lua:174 loadPrevious At /mod/addons/nullpack/superload/mod/class/Player.lua:19 base At /loader/init.lua:174 loadPrevious At /mod/addons/player-ai/superload/mod/class/Player.lua:47 base At /loader/init.lua:174 loadPrevious At .../addons/improved-restauto/superload/mod/class/Player.lua:23 At [C]:-1 require At ...ns/sk_multi_class_challenge/superload/mod/class/Game.lua:26 base At /loader/init.lua:174 loadPrevious At /mod/addons/zomnibus/superload/mod/class/Game.lua:21 base At /loader/init.lua:174 loadPrevious At /mod/addons/faster_rre/superload/mod/class/Game.lua:20 base At /loader/init.lua:174 loadPrevious At /mod/addons/easy_map/superload/mod/class/Game.lua:30 base At /loader/init.lua:174 loadPrevious At /mod/addons/no-decay/superload/mod/class/Game.lua:1 At [C]:-1 require At /mod/load.lua:329 At [C]:-1 require At /engine/Module.lua:160 load At /engine/Module.lua:1028 instanciate At /engine/utils.lua:2243 showMainMenu At /engine/init.lua:172 At [C]:-1 dofile At /loader/init.lua:217[/quote]
I'm reasonably certain this mod is causing an issue with Adventurers. Specifically, the don't get any category points on birth. I don't know why this is occurring and I haven't found a way around it yet but, oh well. Just giving you a heads-up.
I keep getting this error since 1.5. Only happens on the overworld map but it's frequent and annoying.
Lua error, superload/mod/class/Actor.lua:115: attempt to perform arithmetic on field 'prodigy_total' (a nil value)
I tried to fix it myself by inserting
if not self.prodigy_total then self.prodigy_total = 0 end
before the affected line, but then I get an invalid hash error. Can you look into sanity checking that variable?
I think it's a conflict on my end. Its only happening on one character, so I think I'm just going to disable it on that char and move on. The sanity check above wouldn't hurt, though. It fixed my problem, tho it invalidated the hash.
makes the log much easier to read thanks for this
sweet addon much appreciated
talents that target floor tiles sometimes don't work right, disengage is especially wonky
I'm getting spammed Lua error messages upon simply starting the game, at main menu. The error message spam is so bad I can't do anything.
What do I have to delete? I wouldn't even mind losing my addons/saves if I can keep my unlock progress.
That message is only supposed to pop up when you wear a specific item - right now it also pops up when an NPC spawns with that item. Will be fixed for next patch - sorry for any confusion!
please update for 1.5, game warn about version mismatch.
Thx your post. On 1.50 mare rare mosnter spawn. So better items can be got, I feel nightmare mode is more easer. You can also clear this game.
Has anyone else gotten this message upon entering Angolwen? http://images.akamai.steamusercontent.com/ugc/85971431429836056/87316CF3780C3EB1B23ACD75286B6D0EA445B6E9/
I've tried testing it, and didn't get any errors when I disabled all other mods and ran with only ape-tweak.
One of the other mods caused it to exit back to the main menu before showing the character creation screen (not sure which one) so 1.5.0 definitely makes some mods wonky, but if it's giving you an error message can you copy/paste it?
Not sure if you have fixed this for the 1.5 release but in the previous bugfix version it was still possible for escorts to not appear in unreachable zones (mainly Dreadfell) Where you would get an escort popup, select an escort, and as doors block paths, no escort will spawn. in default tome behaviour if no escort can be spawned on a designated level due to closed doors, the quest does not begin. And if you open paths and come back later the next time you load the level the escort will spawn, the quest will begin and you can proceed. With the addon however the quest begins, no escort can spawn, and the quest fails when you leave the level with no recourse. I did have Bonus Escorts installed as well, which may have conflicted.
I must have missed that in reading the interview and I just realised I didn't finish the interview. Oh boy it is good to know there are still 2 coming up.
Can you please update your mod? Because it likes to throw error every time new character is created. I don't know if it works (haven't got far enough with characters) but there is obviously problem with 1.5.0
ignore this double post
yeah darkgod has two new dlcs listed on his own account link below.
http://te4.org/users/darkgod
the one listed broken world is about spiders and has had a lot of teasers added into the game in this update plus the interview you mentioned said its a full campaign if I remember right.
no idea what cults is about though havn't seen any teasers for it.
In the interview on the post prior to the patchnotes, there have been some hints of expanding maj eyal, is that a sign that there are more expansions to come?
And to drown in joy!
Love the antimagic buffs I must say :>
Actually, while I do regularly use Ignore Race/Class Locks for classes that are too much of a hassle to unlock officially (looking at you, Solipsists), I've never actually used this addon myself (Normal-mode late game is quite stressful enough already, thanks). And since this isn't the sort of thing that can be configured in-game via game options, the only level of granularity available for those who don't need all of it is at the addon-install level
I love you darkgod! Definitely going to donate.
WOOOHOOOO can not wait to turn off all my addons and basically have a brand new game to play around with again, thanks darkgod and the rest of the pantheon for making such a great game.
now i just have to wait for the dl to finish.
Looks awesome! Don't forget to add Posessers to the Winner's Table please!
That is a great idea, I would love to give some credit where credit is due! I know for a fact that Razakai's Assassin and Marksman mods were added. I also know some stuff from Housepets mods (like the chant rework and some minor changes with the archmage) are also included.
I think it would be cool if at the end of each patch notes you mentioned addons which were incorporated into the game, both to credit the authors but also so that we know which ones we won't need anymore.