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Sorry About Language
I don't really know how to write mod in both English and Chinese
原始代码来自// origin code is from
https://tieba.baidu.com/p/4420255944?red_tag=1967259920
感谢QAZ823005978 // thanks to QAZ823005978
个人做了修改 // do some change myself
Pleasure :)
Gotcha! Thank you for clearing that up. :)
can u not
Documentation for this playable Wight race is available on the wiki at High Wights.
I would like to thank Melac for playtesting, Mex for his guides, astralInferno for inspiring me to mod, Rexorcorum for making icons for the add-on community, Ster for his unapologetic, in-your-face style of telling you what he thinks is good or bad, Shibari for being willing to discuss the state of undead races (in particular ghouls) at length, and darkgod for making TOME and taking a relaxed attitude to others creating add-ons!
Update about this bug. 1) I goofed up writing the unlearn code. Therefore what happened is it tried to deduct con too many times, leaving you with no hp, which the engine then overwrote to make you have at least 1 hp. I will fix it. 2) I confirm that it is not granting a psionic talent unlock as it should when you level 5/5. I will look further into it to find the error.
EDIT: Should be fixed! Tried leveling a character to 5/5 and unleveling it and putting it back. Nothing broke and I was then able to reveal and level up talents in the new tree. Do note that it will never show a new talent tree dynamically in the levelup screen; you have to confirm 5/5, exit the levelup screen, and re-open it. The TOME engine simply does not redraw your talent tree until you exit and confirm changes and re-open.
Thanks again for reporting the problem. Hope you have fun with wights!
Appreciate the report! Mastery refers to you gaining new talents when you 5/5 a racial talent. If you put a category point into raising racial mastery above 1.0 before putting anything to 5/5 it should return better results. I'll take a look at the code and push v0.0.3 when I fix the issue.
Tried this race out, reached the 5th point of the first skill, tried adding and removing the point to see what it meant about mastering it (nothing happened, as far as I could tell at first). Then I noticed my health bar had shot off the top of the screen. And my Max HP was now 1. Might want to look into that. Also may want to explain what the skill is meant to do, and define if "master" does mean putting 5 points into it? A forum post'd be good for discussion about bugs and the like, too.
It adds another human subrace, but everything is in Chinese.
Please provide a description.
It just means if somebody ever wanted to make an addon to access stuff outside of the game, they can't.
Will you please explain what "OS functions to access disk and processes are now unaccessible" and "Particles lua threads cant access OS functions anymore" means in simpler terms? The former seems like it messes with my operating system and the latter seems like particles lua threads used to secretly, unnecessarily access my operating system but now is fixed.
It appears Broken World won't be the only mysterious dlc to pop up, because now there's also forbidden cults. Looking forward to seeing what the dlc is like when it's announced officially.
vanity
how could you get rid of the yeek's uniquely repulsive and stupid visage. shame on you
I think there has been new spider type creatures added (and their own race tag) in the public 1.5 code base too. Makes sense related to a spydre DLC.
Can I upload my personalized version of this? The baseline lacks mana/stamina conditions and is hard to navigate because of the sheer number of variations. If I don't hear back in a week I'll just go with the blanket permission given by the GPL license.
I think I can safely include the relevant code in my superload to make it work, but I would need (or at least want, I haven't checked their license) permission from the talent planner addon maker.
Ah, alright then, sorry.
This should be solvable by loading talent planner after ALU. Talent planner adds new things to generateList while keeping the old things the same. ALU modifies the original generateList to allow for customizable stat maximums.
It seems like it can't be used in 1.4.9. Would you mind to have a check?
I don't know why after active this addon it still have original Adventure boost.
I've come back to it many times as well. Usually when I quit playing a game I never come back to it, there's too much else to play, but TOME is something special.
Some games need a long tutorial to really learn properly. When I was learning EUiv I watched a ~4 hour tutorial on Youtube. The length may be a turnoff to some people, but others, such as myself, appreciate the detail.
Tried the new version, can confirm it works as it should. Thanks for the prompt fix.
Though in my last comment, I forgot to mention another bug, it looks like this addon messes with the Talent Point Planner addon.
http://prnt.sc/dygn3z What's outlined is what the planner addon usually shows, the yellow/green numbers being how much you plan to invest into those skills. Those numbers don't show up if your addon is active. Not a big deal, but it's a bug so I figured I'd point it out.
I've uploaded a fix. The issue was with the level 50 rewards, which had the wrong amounts. I've also fixed a potential issue when leveling beyond 50.