Recent comments

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   7 years 51 weeks ago
    YES

    My body is ready!

  • Sholtar   7 years 51 weeks ago

    I was offered Spacetime Tuning as a potential talent to learn and even though it was declined, it was still learned. It also lead to a weird bug that broke the screen that lists all of the characters talents and the popup for setting automatic usage of talents. I could get into more detailed bug reporting and what I changes I had to do to unbreak the character if you like.

    A useful preventative measure would be to simply add Spacetime Tuning to the disallowed talents in tome-sholtar-/data/talents/sholtar.lua talents_to_exclude.

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 3 days ago

    Can't wait to die countless times as the new classes!

  • After years of knowing this game ... I finally won   8 years 3 days ago

    I've only been playing a few days and am just looking forward to beating lvl 12. CONGRATS for your big win.

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 5 days ago

    So, we have cultists, tentacles, insanity... and a lost fortress. Only thing we are missing is Cthulhu and we got R'yleh!

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 1 week ago

    This will keep me happy till the spooders are ready to crawl. Mmm

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 1 week ago

    I really want to put this one as my wallpaper:3

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 1 week ago

    i wanna buy

  • After years of knowing this game ... I finally won   8 years 1 week ago

    Just logged in to congratulate you!

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 1 week ago

    Can't wait for it :3 !!

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 2 weeks ago

    Yeesss! I can't wait to see this one!
    Going insane and mutating are my two favorite things.

  • 7DRL already???   8 years 2 weeks ago

    T-Engine 4 is amazingly easy and intuitive to learn, if you know how to script in basically any language. It's possible to extract the entirety of ToME's game file into its constituent Lua files, and you can look at those for inspiration and learning about how the engine works. Good luck, and DarkGodspeed.

  • After years of knowing this game ... I finally won   8 years 2 weeks ago

    Congratulations!

  • WON THE GAME   8 years 2 weeks ago

    I just dunno.

  • WON THE GAME   8 years 2 weeks ago

    Congratulations!

  • WON THE GAME   8 years 2 weeks ago

    Congratulations!

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 2 weeks ago

    This expansion looks very cool!

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 2 weeks ago

    I was beginning to wonder.

    ShutUpAndTakeMyMoney.jpg goes here

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 2 weeks ago

    This looks awesome! I can't wait to get more lore! Thank you Darkgod.

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   8 years 2 weeks ago

    i'm R E A D Y

  • Stoneshaper   8 years 2 weeks ago

    Awesome class, loved it from the moment I first killed myself with reduce to rubble lol. Also when I tried to move while stunned with rock travel active. Good times.

    Seriously though, great ideas, nice mix of bumping, spellcasting and summoning, and all with a cool earthbending theme. Mad props.

    Would like to see more options for defense though; stoneform generic tree is honestly underwhelming atm and the allres talent from stone warriors just isn't enough. Some ideas I have is making the second talent heal for more when beside or inside terrain, and to count individual rubble pools as terrain for the puropose of healing and the movement speed from the second talent, with a weaker heal, ofc. Same can be done for the talent that gives armor when in rubble. The third talent that eats rock can also be made to include a straight up heal or regen effect maybe idk. The last talent is great though and synergizes with the first nicely.

    One thing about the first talent though, is maybe it should provide immunity only to player-made rubble and only give maybe ~20-70% immunity from enemy made rubble. Stoneshaper rares have been a problem for my rubble specced chars as the only way to deal with them is bumping or summons.

    Some way to get elemental resists would also be appreciated. Maybe something like exchanging armor for resists for some turns (maybe add stoneforge armor talents to the stoneforge blade tree and just make it the stoneforge tree) Speaking of the stoneforge tree, maybe doing something like the dreamhammer tree would make it more interesting and move it away from just bumping stuff.

    One last suggestion is maybe to separate the pillar summoning skills from the pillar breaking skills, as pillar making is useful to summoning as well (and it would be a good idea to somehow make it interact with the stoneforged blade tree as well) An example of how it might work would be to have pillars be summoned on a charge system (you start with x pillars, and one gets replenished every y turns) and then reducing the cooldown on summoning to 2 or 3 turns. Then the pillar summoning tree could have 1) pillar summoning skill, scales duration and amount of charges, 2) maybe something that turns normal terrain into summoned stone? and doesn't cost charges??? idk 3) like the original, a mass summon that takes all your charges (or most of them) 4) a talent that would allow you to make 2, 3, or more summons in one turn. That's it for the summoning tree. I don't have any suggestions for the rubble making tree though.

    That's the ideas I have so far, if any seem presumptuous I apologize in advance, I simply think up alot of ideas for improvement when I like a class alot. I'd be very happy if you make it this far through this wall of text haha thanks for the class anyway!

  • After years of knowing this game ... I finally won   8 years 2 weeks ago

    Congratulations!

  • Improved SoA, Fortress Flight, and Sher'Tul race   8 years 3 weeks ago

    what is the staff of awakening is it the staff of absorbtion? also how do you get charges for the fortress to get flight

  • Minstrel   8 years 3 weeks ago

    Hi! I really like the thematics of this class, and hope you feel encouraged to continue working on it. It's a great baseline to work from! Some thoughts:
    - The descriptions are written somewhat vaguely, and to me it was hard understanding what did what. For example, compare Battle Ballads to the mechanically similar Chants. I think the color coding might also make it a bit worse, as it's just so much going on visually.
    - The class is very spread out in stats; the talents rely on Dex, Cun and Will, while using weapons requiring Dex and Str. I think Battle Ballads could be cunning as well, and also:
    - There should probably be some skill that allows you to use Cun instead of Str for daggers.
    - ... and more of a side-note, but I'd love to see some support for wielding a single one-handed weapon with no off-hand. It would be a great fit for a flamboyant, musical scoundrel, whether it's a sword or whip.

  • Tales of Maj'Eyal on Android?! Oh yes baby!   8 years 3 weeks ago

    Tome has been the most consistently enjoyable game for me, probably ever. I would definitely buy the smartphone version of the game if it became available as API for android.
    How is the progress on this? Would we be able to sync it to our existing account? I have a group of software computer and network engineers I could ask if you needed any help. I really want to see this working.

    Also, is there anywhere we could beta-test this? You mentioned it working on high-end phones about 3 years ago :)