My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.6 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
- Added Discord Rich Presence support
- Aether Beam cast by NPCs will be visible
- Alchemist golem creation method is now global to the talents namespace (and thus can be modded)
- Can send talent links in the chat from the talent's right click menu or in the levelup dialog by pressing ctrl+l
- Chat names of devs and mods have the proper mention of the status
- Check on character creation for magic/antimagic combo with a warning
- Clarified online event option with three states, if you had changed the setting you need to reapply it
- Class icons for all classes!
- Disabled highscore on the main menu, nobody cared about that anyway
- Dreaming Horrors now have a custom tooltip regarding their awaken/dreaming state
- Exported necrotic aura and create minions data and functions to the global talents environment for easier modding
- Fix Infestation pools blotting out the sun
- Fixed Flames of Urh'Rok shader (and other similar ones) for ATI GPUs
- Fixed Fortress and Glass walls for corner cases
- Fixed randarts with very low ammo regen turns
- Fixed talent unlearning and item removal to correctly remove buffs they set like they already removed sustains
- Fixed the orb pedestals in the slime tunnels to be an actual requirement
- Invulnerable npcs are denoted as such in tooltips
- Made temporal fugue more resilient to reccursion (with regard to automated defence system of Embers of Rage)
- Melee retaliation powers on randarts are rarer and higher level
- Ogres and Shalore are not in Ziguranth patrols anymore
- Recall buff is now classified as "other"
- Remove pointless Pestilent Blight combat log entry
- Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!
- Replaced Rapid Shot with Aim for Bowman Thoughform to correctly match the weapon
- Revise Rot and Plague talent targeting and tactical tables
- Switched drem and dremling names to be more fitting
- Tighthened security around file access functions
- Addons: "In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes
- Addons: ActorTemporaryEffect support #hisher#
- Addons: Added "callbackOnTargeted"
- Addons: Added game:shakeScreen()
- Addons: Added loadIfNot to entities environment to only load said list if it has not yet been
- Addons: Added setTextFont and setAnswerFont functions to chats definition files to switch the fonts used.
- Addons: Chat:load hook exposes the chat file environment
- Addons: Damage shield supports on_absorb callback
- Addons: Fixed events generation in temporary zones
- Addons: Fixed resolvers.charm/charmt to be last resolvers to avoid problems with reapplying ego
- Addons: Items that can save life get notified if they do with "on_resurrect" field
- Addons: Levels can decide if they'll dynamically match stairs with "auto_zone_stair"
- Addons: New hooks "Chat:invoke", "CommandStaff:SentientOptions", "CommandStaff:SentientChat", "GameState:makeEventName" and "Winner"
- Addons: New Quest:isSuccess method
- Addons: New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAll
- Addons: New table.pairsRemove function
- Addons: NPCs can have a custom_tooltip method to add stuff to their tooltips, dynamically
- Addons: Temporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance was
- Addons: Zone's generators using "zoneclass" can be a string instead of true to load a specific file
Have fun in Eyal!
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Yus
Woot
Slime Tunnel pedestrals
Fixed the orb pedestals in the slime tunnels to be an actual requirement
Does this mean that we cannot skip the pedestrals and have to fight the 4 bosses?