Stoic class 0.95

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Game Addon: 
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tome
Changelog:
  • Stoics now gain normal stamina from Willpower, but none from levels
  • Stamina no longer drains on the world map
  • Concentrate now requires 4 turns to reach its maximum resist/accuracy/phys power bonus
  • Concentrate activates automatically while resting
  • Concentration effect is removed when moving/acting
  • Draw Stance counters/Counter Attack no longe trigger while concentrating
  • Swashbuckling provides offhand damage bonus instead of accuracy
  • Moon Dazzling uses Physical Power instead of Accuracy
  • Increased Moon Dazzling confuse strength
  • Fixed Heavenly Flash not firing if it misses
  • Fixed Heavenly Flash being able to land outside its target range
  • Fixed Triple Supremacy hitting the player if the target dies in the first two swings, maybe
  • The Arcane Arts and Natural Arts trees are properly defined as min. level 10
  • Natural Arts and Arcane Arts talents use the higher of phys power/accuracy for effects
  • Serpent's Tongue and Vampire's Fang restore resources on tick end so they can refund their own costs
  • Reduced mana cost of Ghost Step
  • Crouching Tiger and Icepetal Storm now display their AOE effects while targetting
  • Crimson Pain has been replaced with Sky Demon Mantra
  • Fixed Light of Foot causing annoying stamina vacillation
  • The Two-Handed Weapons tree has been replaced with Tidal Arts, a STR-based tree specializing in single-target damage
  • The Dual Weapons tree was removed in favor of Cyclone Arts, which focuses on evasion effects
  • Provisionally, the Combat Techniques tree starts locked (talents in the Cyclone Arts tree should hopefully fill the Rush/Perfect Strikes roles)
TODO:
  • Balancing
  • Another starting tree based on Willpower, maybe
  • High Arts
  • Particle effects (still)