Twinmagi

Twinmagi

For too long Archmages have ruled over all the schools of magic with an iron fist. No more!
Enter the Wizard. The Archmage subclass loses the Phantasm, Temporal, and Earth schools and gains a few tweaks to the Water school to make it more robust.
The Wizard starts with Darkmatter, Earth, Temporal, and Phantasm, each with a few usability changes to allow them to stand on their own.
The Wizard can also unlock the new Lucent, Void, and Warp schools to deepen their mastery of astral magic further.
Best of all, Wizards can rock a wizard hat better than anyone alive.


Twinmagi on Steam's Workshop
See addon usage in the character's vault.
3.75
Your rating: None Average: 3.8 (4 votes)
Name Module Version Required Released File
No exploding, please 1.5.10 2019-07-26 05:49
tome-twinmagi.teaa
No Martyres 1.5.10 2019-07-26 05:36
tome-twinmagi.teaa
Typos and fire 1.5.10 2019-07-22 04:39
tome-twinmagi.teaa
Brand new blinding light 1.5.10 2019-07-19 08:06
tome-twinmagi.teaa
Darn loops... 1.5.10 2019-07-18 19:37
tome-twinmagi.teaa
No more loops please 1.5.10 2019-07-18 18:13
tome-twinmagi.teaa
Mercy for escorts 1.5.10 2019-07-18 06:35
tome-twinmagi.teaa
A brambly bug 1.5.10 2019-07-12 20:33
tome-twinmagi.teaa
It's about time 1.5.10 2019-07-11 21:06
tome-twinmagi.teaa
Darkmatters matter 1.5.10 2019-07-11 20:38
tome-twinmagi.teaa