CON Buff

CON Buff

Con gives die_at for undead.


CON Buff forum discussion thread
See addon usage in the character's vault.
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Name Module Version Required Released File
Improved Compatibility 1.5.10 2019-01-31 19:36
tome-undead_die_at.teaa
Compatability Fix 1.4.9 2017-01-01 18:27
tome-undead_die_at.teaa
Finally works without null errors. 1.4.9 2017-01-01 01:33
tome-undead_die_at.teaa
No More Crashing! Probably 1.2.5 2015-11-24 20:12
tome-undead_die_at.teaa
Better undead 1.2.5 2015-03-14 02:44
tome-undead_die_at.teaa

Nto enough for certain classes/build.

Certain classes/builds (Shadowblade for example) make this somewhat lackluster. That class, like certain similar classes, is not going to have a ton of points to throw into Con.

I would wage that +8 would be better, but of course that means a class already throwing a lot or enough points into Con is going to get arguable too much.

I wonder if there is an easy way to add class and/or class-types checks, such that certain classes and or class-types can get an additional buff and other do not. (and undead bulwark wouldn't need it, for example - perhaps none in the soldier/warrior tree for that matter).

Othewise, perhaps 4 per level

Othewise, perhaps 4 per level plus the 4 per Con state increase would be better and work for any class/build? Or perhaps something different that is tied to that undead's life-per-level gain. I guess there are lots of ways to mod this mod, so to speak - depends on how the engine handles all of this stuff.

Re: 4 per level

I might consider some sort of per level increase, but I'm wary of such a large boost to EHP with no stat investment. Either way, I don't have time to do it right now. If you would like to fork the mod and make your own version, you have my permission. (As does anyone else.)

Stuck at level generation screen

With this addon active I sometimes get stuck at level generation screen. Might be incompatibility with some other addon though.

EDIT:Nvm, just got stuck at level generation screen with this addon disabled.
EDIT2:This happens much more often with this addon though. Found this in game log (qqq is Improved Player Targeting): http://pastebin.com/TRm7GaQQ . This also happens without Improved Player Targetting

Crash

I had this happen repeatedly during testing and found it to be a problem with the interaction with another addon. I have not been able to find a way to prevent the crash without actually modifying the other addon. As far as I can tell the addon conflicts with qqq's onturn function and acronyms onwear function. They seem to be somehow messing up the player's birth descriptors, which causes this addon to crash when it tries to check the player's race.