Game Addon:
game_addon_string:
tome
- merge in _t / tformat() changes to flee help emote code (is this translation-related?)
- use _t / tformat() for custom emotes too
- minor changes to emote text
- implement consistent 35% chance to run rest AI instead of any action other than following the player (or fleeing)
- implement consistent 10% chance to do a single emote at the player, with action-specific taking precedence
- use consistent logic to check whether a path was generated
- choose an action, but defer taking it until after emoting (reduces chance of wrong/double emote)
- enhance rest AI to emote fully-rested state
- fully integrate useEnergy call into rest AI design