tactical

ASCII Tactical Borders

Short Name: 
ascii-borders

Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum.

I just like how it looks :)

https://github.com/sandertyu/tome-ascii-borders

---Changelog---
- v2.0.1 Fixed bug where borders superloaded in Map.lua would not apply until a border style was manually selected.
- v2.0.0 Game option with 3 ASCII border style options. The border style used in v1.0.1 is now called "Official".
- v1.0.1 Initial release.

ShowEnemy

Short Name: 
ShowEnemy

修改了自动探索时,敌人的提示粒子效果,修改了敌人边框(游戏中需要开启)和血条(血条在下方)。
notice_enemy,bigTacticalFrame

machine translation:
Modified the tooltip particle effect of the enemy when autodiscover, modified the enemy border (need to be turned on in the game) and blood bar (blood bar is below).

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